Thors_Alumni
Proud member of Thors Class VII from Liberl
- Location
- Liberl Zemuria.
This is the plan I am going with when its time to vote.
[]Plan GustFront
[]Plan GustFront
Hoover promoted "belt-tightening" during the Great Depression rather than the Keynesian policies necessary to stop the Depression.
I see you are absolutely fun in parties and can see an obvious joke for what it is.
Yeah, partially my bad as well. I've added a disclaimer to the stupid joke.Sorry, it's hard to spot sarcasm in writing, and I couldn't tell if you were just joking, or indirectly complaining that everyone had decided on interventionism, so I went for explaining why that was.
Looks like we need Mass Stimulus, Public Spending Campaign, Colony Launch, and Crash Courses. The other stuff can wait, the important thing is getting people employed in things that add real value to the economy to stimulate growth. I'm wary of the public works campaign though since I don't know if it will add value. It would be nice if there options to set up some state owned enterprises for consumer goods which we can then sell off later. Also an option to set up free childcare services to employ people and improve productivity would be good.
[ ] Public Works Projects: The government, holding so much of the economy in its grip as it does, is in a prime position to organize labor to the benefit of the people. Historically, doing it this way is never even remotely as efficient as private sector work in the same fields, but the private sector is having a bit of a seizure at the moment. You have the means to fix this collapse in your hands, if you're willing to pay the price. It's just that that price will be...building industry and infrastructure for the civilian economy. With an amateur workforce that, by design, will reduce in size the more it builds as it goes to staff what it builds. And you then not taking it all to make warships. Which you...really quite badly need. Sigh. Time: Continuous until canceled, locked for duration. Chance of Success: 70%, rolled every year. Cost: -45,000 yearly income for duration of option. Effect: Press unemployed workers into service building and then staffing new infrastructural and industrial improvements to the civilian sector. Improve civilian economy's health over time. Susceptible to cost overruns.
Yeah the Soviets had 90% of the best land collectivised, and produced 40% of their food from the remaining 10%.As far as I know, Poptart has never expressed annoyance about people presenting their plans or telling others what they support so I fail to see the problem.
On a different note, nationalization is an absolute deal-breaker to me. I refuse to support a plan that confiscates peoples' private property to such an excessive degree and in doing so violating their sapient rights. I can understand wanting to nationalize certain sectors as long as the previous owners are compensated fairly or temporarily taking control of struggling businesses but I draw the line at the arbitrary seizure of people's lifework.
I could go on a further rant about the dangers of authoritarian socialism but this is neither the time or the place for that.
Yeah the Soviets had 90% of the best land collectivised, and produced 40% of their food from the remaining 10%.
Basically sapients do not perform when working for someone else' benefit, they lack motivation.
[ ] Destroy Racial Governments: At the insistence of the various nations which contributed to Virmire's colonization, there are various, race-based councils on Virmire at least nominally responsible for taxation and law enforcement of local populations, as a check on the planetary government. In reality, they were the first thing your predecessor demolished, and by the time you came around, their actual authority had been removed in favor of ceremonial functions. Their insistence on Council loyalism hasn't helped them. In the wake of the crash, they're making noises about clawing back their power. This is a distraction you can ill afford. It's time for them to go. Time: 1 year. Cost: 25,000 credits; +5,000 yearly income from no longer having to indulge them with ceremonial power structures. Chance of Success: 80%. Effect: Do not have to worry about a rival government using the crisis to empower itself, purge Council loyalists, some public opinion hit from, "a blatant power grab to shore up a failing administration."
[ ] Hard Times, Hard Decisions: This is going to be a rough few years. You need to impress on the people that things will get worse before they get better, but that they will get better...if they're willing to endure the worse. Time: 1 year. Chance of Success: 55%. Cost: 20,000 credits. Effect: Bolster the public's willingness to endure harsh government measures towards fixing this crisis, lessening the impact of any unpopular decisions you make over the next few years.
[ ] Start My Own: You disapproved of the Bill of Declaration for many reasons, and chief among them was the lack of official input you would have had regarding the final product. You are not opposed to independence; just to independence on the terms as presented. Time: 1 year. Chance of Success: Variable depending on sub-options chosen. Cost: 23,000 credits. Effect: Introduce to the Assembly your version of a Declaration of Independence, and in a sub-vote, determine what that version shall be. For everybody who really wanted to write in, "Pass, but only if-" for the Bill, this is your chance. WILL BE REMOVED FROM THE OPTIONS LIST FOR THE DURATION OF THE ECONOMIC CRISIS IF NOT CHOSEN THIS YEAR.
[ ] Colony Launch: Your problem is a collapsing civilian industry born out of mass unemployment, and you have one hundred million people just sitting around waiting to go, with equipment to match. Assilia Prime -- or whatever you'll name it -- won't be the solution to your problems, but Athame willing, it'll help. At the very least it'll get this equipment productive. Time: 1 year. Chance of Success: 85%. Cost: 47,000 credits. Effect: Colonize and name Assilia Prime, employing a hundred million people now and hopefully establishing a profitable colony for more to join later.
[ ] New Cities: Virmire's population has been expanding swiftly. This was your hope, in anticipation of a massive wave of future Army recruitment, but it has backfired horrendously. The cities are becoming crowded. With the war crippling the civilian economy, construction is having difficulty keeping pace. Authorize some new city sites to relieve the pressure, and get the crews to work. Projects on this scale will also serve to employ vast segments of the population, for the time being, at least. Time: 4 years. Chance of Success: 75%. Cost: -40,000 yearly income until option concludes. Effect: Send crews to identify municipalities that could be easily and productively turned into cities, relieving your mounting population pressure and substantially reducing your unemployment for the duration of the projects.
[ ] Mass Stimulus: Companies are folding left and right, and that needs to stop. The damage if they fail en masse could be incalculable. Hell, as anemic as your civilian economy is, practically every company is precious. Leave the details to Lissa, but authorize a mass release of subsidies, resources, and tax breaks to crucial industries. Time: 1 year. Chance of Success: 65%. Cost: 100,000 credits now, -20,000 yearly income. Effect: Prop up failing companies, lessening the magnitude of the collapse. Particularly advisable if you intend to tell people to spend more this year, so that there are places at which to spend money in the first place. Not actually a solution, but it'll slow things down. Also Irune Foreign Development is on the verge of collapse with Republican Mineral Enterprises eyeing the soon-to-be corpse, so if you'd like to prevent a near-monopoly over your mining industry now is the time.
[ ] Public Works Projects: The government, holding so much of the economy in its grip as it does, is in a prime position to organize labor to the benefit of the people. Historically, doing it this way is never even remotely as efficient as private sector work in the same fields, but the private sector is having a bit of a seizure at the moment. You have the means to fix this collapse in your hands, if you're willing to pay the price. It's just that that price will be...building industry and infrastructure for the civilian economy. With an amateur workforce that, by design, will reduce in size the more it builds as it goes to staff what it builds. And you then not taking it all to make warships. Which you...really quite badly need. Sigh. Time: Continuous until canceled, locked for duration. Chance of Success: 70%, rolled every year. Cost: -45,000 yearly income for duration of option. Effect: Press unemployed workers into service building and then staffing new infrastructural and industrial improvements to the civilian sector. Improve civilian economy's health over time. Susceptible to cost overruns.
[ ] Nationalize Everything: Welp, so much for capitalism. Efficiency can go hang, we're going full planned economy and manually stopping this ride. Time: 2 years. Chance of Success: 60%. Cost: -100,000 yearly income. Effect: Cut your losses with this whole mess while you're ahead. Nationalize everything and transition to a full planned economy. Economic collapse freezes in place and you get some time to reorder things. Massive public approval loss. Completely unsustainable in the long term; your government is not set up to manually manage your entire economy and you absolutely cannot fathom the work it would take to make that happen. This is the panic button. Do you want to hit the panic button?
[ ] Formalize Ministerial Security: Presently, you and your Ministers are protected by carefully-selected Army units. These units do good work, particularly for a Prime Minister so popular that opposition to her office is nearly unthinkable. It is no longer unthinkable. In fact, some people are pretty angry. It may be time to propose a more formal security solution. Time: 2 years. Cost: -32,000 yearly income. Chance of Success: 75%. Effect: Authorize the creation of a formal group of bodyguards for top government officials. Reduce the efficacy of assassination attempts on top government officials, including yourself.
[ ] Looking for Sponsors: It's impossible to build a state without like-minded individuals, and Virmirean politicians have been producing a lot of noise in debates within the Assembly of late. While the Secessionists are your first political party, there will be others, and somebody will be the motive force behind them. Time: 1 year. Chance of Success: 61%. Cost: 33,000 credits. Effect: Find out who's orchestrating what in your government.
[ ] Piercing the Veil: The MoI, to be frank, is completely obscure to you. It came with the job, as a condition of the job, and you get the impression that Shurna was never much more open with Kerak than she is with you. That said, you think you've earned her respect, and a modicum of loyalty. Certainly, the two of you have a good working relationship. Maybe if you ask real nice, she'll open up to you about how her Ministry actually works. Honestly, she'd better, because you have no idea how you'd go about circumventing that were she disinclined to tell you. Time: 1 year. Chance of Success ? (Rolled with Mira's Intrigue score alone, no hero or minister bonuses applicable). Cost: Free. Effect: Ask Shurna to pretty please tell you how your intelligence ministry works.
[ ] Sabotage Racial Governments: The vestigial racial governments are making renewed plays for prominence. This is not the time. You do not have the luxury of people who will use this crisis to enrich themselves. Order Intelligence Division to get to work in ensuring that prominent figures' more legally-actionable indiscretions have a habit of coming to light, and otherwise ruining their careers. Time: 1 year. Chance of Success: 75%. Cost: 35,000 credits. Effect: Use your Ministry of Intelligence to sabotage your political opponents in the racial governments. Very illegal. Consequences on a regular failure or worse.
[ ] Barrier Miniaturization: One of the Tessavar Outpost's research team had a...breakthrough, let's say...investigating eezo principles. Upshot is, she thinks she can make personal kinetic barriers. Throw funding at this mad scientist. Time: (Repeats until the combined results of all rolls taken towards this option equal or exceed 100.) Chance of Success: (As before; nat-1's cost the amount rolled instead of gaining it as something Goes Horribly WrongTM.) Cost: -35,000 yearly income until option completes. Effect: Develop practical infantry-scale kinetic barriers.
[X] Quarian Tech Adoption: You have sliced a huge amount of data from the 3rd's databanks. Now it's time to go through it and see what's there. Figuring out how to use it without making it blatantly obvious that you stole from the Republic is another matter, but let's...just...leave that for when you actually have all of these lessons learned, shall we? Time: 2 of 3 years complete. Chance of Success: 90%. Cost: 35,000 credits. Effect: Run through the mass of data you acquired and sort out what you already know, what you can use, and what's out of your reach, and how you'd go about applying all three.
[ ] The Road Less Traveled: The Explorer Corps's mission statement is to boldly go into the unknown and peel back the darkness. Sentry Omega's secondary relay is as-yet inactive. If you open it up, there's a possibility that it could lead to another relay, to another relay, to another, and another, and so on...until you find yourself dropping out into the Phoenix Massing, in Terminus-held space. It would be a careful and dangerous mission, filled with potential hazards -- if nothing else, this war has taught you of the risk of opening relays blind. But if the mission succeeds, it will see you back, finally, into regular contact with the wider galaxy, if somewhat circuitous contact. Time: ?, but locked only for 1 year. Cost: 15,000 up-front, ? when/if dedicated vessels return. Chance of Success: ? Effect: On success, open a secure route to Terminus Space, and thereby the rest of the galaxy. On failure...who knows? CANNOT BE EXPEDITED.
[ ] Crash Courses: The state of Virmirean education does not really bear mentioning. In fact, as far as your government is concerned, it is not to be mentioned at all -- no department has formal responsibility for it. It's...a sore point. But the MotS is the obvious choice for the job, and you have a lot of unskilled and unemployed citizens. Long-term, they need to acquire marketable skills if you want the economy to recover from this crash. Order Durrahe to organize a series of crash courses in various trade skills so that your unfortunately massive market of the unemployed and unemployable can become eligible for at least the lower end of skilled fields. You do not have time for anything more comprehensive. Time 3 years. Chance of Success: 60%. Cost: -30,000 yearly income for duration of option. Effect: Train segments of your unemployed population to some minimal level of employable skill.
[ ] Personal Attention: Sometimes, a project needs all hands on deck, including yours. Time: 1 year. Chance of Success: Automatic. Cost: Free. Effect: Oversee one of your chosen actions personally, adding your full stat in the relevant category (i.e., Martial for Martial actions) to the success roll. You may not apply this to a given action more than once.
[ ] Speak To the People: You have the support of the people, and should never take it for granted. Time: 1 year. Chance of Success: 50%. Cost: 1,000 credits. Effect: Run a series of public broadcasts. Raise popularity with the populace by justifying administration decisions and being a visible and accessible public presence. A happier populace allows a deeper recruiting pool, for when you need it, as well as being just generally better. It would be advisable to spend some time on this or a similar option whenever re-election is near.
[ ] Take a Break: You've been years at this job. It's not easy to find time off, but you know the value of it. If you clear your schedule, you can get a week set aside. Ilena's been after you about this place that does elcor food. Apparently it's pretty good, even if no elcor's ever been anywhere near it. Time: 1 year. Chance of Success: 50%. Cost: Free. Effect: Take a step back from work, clear your schedule, and take a Goddess-damned vacation. Possible stat or trait gain; possible relationship gain with advisers or people of importance.You will not. Ilena will understand. You will endure.
[ ] Commit Hero Unit (Name, Option): Heroes are potent, but somewhat unreliable. By ordering a Minister to get the best people you have on deck, you can nail them down and ensure that they'll commit to a project, if at the cost of preventing them from affecting any others. Time: 1 year. Chance of Success: Automatic. Cost: Free. Effect: Commit the selected hero unit to the option of your choice rather than risk the luck of the dice, as long as it's within their specialty. Their characteristic bonus will be added to your roll for that option, but the hero unit will not be able to affect any other options for the year. May only be chosen once per hero unit. Write in hero name and applied option in their respective fields.
So, yeah. That's why Mass Stimulus and Public Spending is stupid. You're going to throw a lot of money at the problem, but when there's a limited amount of product, and a massive amount of money, all that does is increase prices. A solution like this could easily push us straight into hyperinflation.
The only way out of this is increasing production. And there's only 1 option which does this.
No, if we're going with medical metaphors, it's using tourniquet before stitching the wound or applying defibrillator to a stopped heart. Yes, it's not gonna fix the underlying problem, but we kinda need to not die before fixing it.I disagree strongly. What you're doing is throwing a ton of band aids on the wound, while ignoring that the rot is still present.
Mass Stimulus and Public Spending Campaign, if successful, aren't going to make things worse. They explicitly won't, and claiming that they will isn't helpful. You're right that they won't start fixing the problems, but they're not supposed to. Public Spending Campaign is a delaying tactic to give us more time to handle everything. Mass Stimulus is a crutch to lessen the effects of the crash and help prevent some long-term problems. They're short-term preparations to make the crash more manageable that are intended to be immediately followed by, for instance, Public Works Projects.
No, if we're going with medical metaphors, it's using tourniquet before stitching the wound or applying defibrillator to a stopped heart. Yes, it's not gonna fix the underlying problem, but we kinda need to not die before fixing it.
Virmire is not a healthy nation. Its civilian economy has expanded by perhaps a knitting circle since the Rachni War started. Its population, meanwhile, has boomed over the last decade. Its military industry has expanded, and by quite a lot, but not nearly enough to employ even close to everybody.
Misleading hmm? It seem like an inherent condemnation of the soviet system to me.That's a bit of a misleading figure. While private plots produced the vast majority of value in the Soviet system, this is primarily because the soviets didn't actually pay value for what was produced. Food was distributed to the population based on the price decided in Moscow, not on what a fair market would have offered. The private farms obviously didn't produce those regulated goods, they produced the most valuable stuff, and thus got disproportionate statistics.
Now the soviet System certainly wasn't perfect. It has issues adapting to stuff and it certainly had issues separating ideology from science. Lysenkoism is a terrific example of that, single handedly setting back Soviety biological science by decades.
But it's not an issue of people simply shutting down in a collectivized system.
Very few people in capitalism are self employed.
The odds of success are tiny. Less than 13% to be specific.
And even that is overestimated. Demand driven stimulus is the completely and utterly wrong solution to the type of crisis we find ourselves in.
Misleading hmm? It seem like an inherent condemnation of the soviet system to me.
True - however even a very small number is infinitely greater than the socialist ideal of zero.
1. The odds of success are ~74%, because it's disingenuous to ignore the bonuses we'd use.
2. It's not a solution at all, and it isn't intended to be, as I already said.
Well, let's start with a Doylist reasoning - if it would be the exact wrong thing to do, our Masterful stewardship adviser would not be offering it.Except, in this case, the temporary cure is the exact wrong thing to do.
The point is that it is neither a stopgap nor a solution, or at least it should not be. To stay with medical allegories, a cold compress, while a good cure for heatstroke, is nothing something you should give to a victim of hypothermia.
In fact, I think I mentioned this before, but the crisis does not make sense.
This collapse is spreading fast, but if you react quickly, you can try to get ahead of it in time and have the public help you to stabilize this while you find a better patch. Time: 1 year. Cost: 35,000 credits. Chance of Success: 20%. Effect: Reinvigorate public confidence enough that people are willing to actually spend money, at least stalling the crash currently going on. This is not something very likely to fix things -- the crash has happened and your economy actually is a shit heap, so it's not like this is solely a matter of public confidence -- but it can give you more time to work.
Effect: Prop up failing companies, lessening the magnitude of the collapse. Particularly advisable if you intend to tell people to spend more this year, so that there are places at which to spend money in the first place. Not actually a solution, but it'll slow things down.
Well, let's start with a Doylist reasoning - if it would be the exact wrong thing to do, our Masterful stewardship adviser would not be offering it.
Stewardship: "Do not spend. Invest. Do not spend. Invest. Do not spend. INVEST.
Next, while we our present civilian economy is not large enough, if we're not going to prop it up, it's gonna collapse even further, pushing even more people into unemployment and inability to buy things. Even if we succeed, we are probably not gonna return things to the level of spending before the crisis, because people are terrified and it would be hard to talk them into buying more things than bare necessities.
We have to accept that that's actually what the choice will do.
No, it's using money directly to keep companies afloat until, because people are not buying things, because they are in a full crisis mode and spending money only on the very bare "I want to survive" necessities.Stimulus spending is spending. It's not an investement, it's using money to buy stuff for buying stuff's sake.
In a private farm (if small enough) the owners ARE the workers. Your argument is disingenuous.Okay. Let's use a very simple example.
Soviet Farm produces 20 bread. It gives away this bread for 1 rubble each.
Private farm produces 1 cookie. It auctions of this cookie for 25 rubbles.
Do you honestly believe that it's owners, not the workers, who create value in any corporation?
In a private farm (if small enough) the owners ARE the workers. Your argument is disingenuous.
Basically sapients do not perform when working for someone else' benefit, they lack motivation.
True - however even a very small number is infinitely greater than the socialist ideal of zero.
Do you honestly believe that it's owners, not the workers, who create value in any corporation?
No, it's using money directly to keep companies afloat until, because people are not buying things, because they are in a full crisis mode and spending money only on the very bare "I want too survive" necessities.
Okay. Going back to edit postIt hasn't.
to the war effort, and nothing essential for the pop
I mean, if you want our unemployment levels to hit past the half, sure.In which case, good riddance, we have better things to focus on.