What should your focus for the rest of the Quest be?


  • Total voters
    222
Voting is open
Only if they are doing a Danger-Close run, shields block their munitions if they release at the usual strike-range. Still potent enogh that an attack run from the Libra could annihilate a Cobra in one cycle.

... And yeah, Cobras are really tanky for Destroyers based on that writeup you gave us a while back, so Ork stuff probably won't be quite as sturdy between having major vulnerabilities and being built from garbage they found lying around one day.

Good to know.
 
Last edited:
The Aries is still due for a revisit, though it's less urgent now. The Taurus is just fine, and the Sagitarrius... Honestly, I can't really see a way to salvage it within the confines of our current doctrine, sadly. I should have stuck to my guns with the double prow lance and the Gemini-class name, but live and learn.

For the Aries, I'd say lean into its fast harassment/skirmisher role:

[] Aries-II class Corvette
-[] Length
- 1.300 +1 DP
-[] Width - 250 +1 DP
-[] Acceleration - 8 Gravities -1 DP
-[] Armor - Single Hull
-[] Shields - Three Emitters
-[] Weapons - Light Rotary Macro-cannon Turret, 1x Light Missile Battery -3 DP
-[] Equipment - Superior Gravimetric Engine Calculations, Advanced Alloys, Emergency Maneuver Engines, Armored Lifeboats -4 DP

Very fast and agile as well as relatively tough ship with firepower good enough to take on other escorts. Id I had another DP I'd put in missile swarms
 
Last edited:
so whats the candlekeeper's weaknesses in void warfare again?

Basically, something with either Infinite Numbers and Infinite Morale (Full out Tyranid Hive Fleet Tendrils), something that's just Immune To Attacks Below a Certain Threshold (Necrons), or something that can otherwise force a brawl and beat us with experience (Mostly the Space Marine fleets which have comparable skill but superior tech and armor).

But all of those are problems for Future Candle Keepers. We're not standing still. We're well suited for our current Expected Threats, and can adapt to meet new challenges as they present themselves. That's our real superpower even if we don't have 17-18 DP for even our fucking destroyers (At the cost of "But you can't ever make any new designs", this is the Apex), our stuff can be tailored to meet our needs, instead of try to find a way to make all of our problems into nails for our master-craft +30 warhammer to hammer down.

Ignore that post, I am too sleepy to make that decision now, but I believe you are right there, not me.

Hoo boy, okay, yeah, even better then.
 
Last edited:
Basically, something with either Infinite Numbers and Infinite Morale (Full out Tyranid Hive Fleet Tendrils), something that's just Immune To Attacks Below a Certain Threshold (Necrons), or something that can otherwise force a brawl and beat us with experience (Mostly the Space Marine fleets which have comparable skill but superior tech and armor).
so we need to up the quantity of ships, missiles, and hangers to match the tyrranids in numbers,

tech up in power to match the marines, maybe get even more experienced pilots better than the marines.

and necrons are the "oh no, we need both while throwing the bugs, fungus and every other faction at them" problem?
 
For the Aries, I'd say lean into its fast harassment/skirmisher role:

[] Aries-II class Corvette

Very fast and agile as well as relatively tough ship with firepower good enough to take on other escorts. Id I had another DP I'd put in missile swarms

Broadly what I had in mind, yeah

so we need to up the quantity of ships, missiles, and hangers to match the tyrranids in numbers,

tech up in power to match the marines, maybe get even more experienced pilots better than the marines.

and necrons are the "oh no, we need both while throwing the bugs, fungus and every other faction at them" problem?

Yes, nobody beats the Necrons in the Void with anything but prepostrous differences in numbers, if we're in a position to do so, chances are good we're already about to win.

Five Shroud-class Cruisers were successful at reaching fucking Mars, landing, and while being all mission killed, they were able to Phase Out to safety afterwards.

Necrons are functionally unbeatable in the Void. You need something like five to one odds just to even be allowed to fight them rather than "Mysterious black ships sail in and kill everyone here", and when you bring Tomb Ships into the equation it gets even worse because a single Tomb Ship can fight off entire Imperial Battlefleets and win.
 
Last edited:
Five Shroud-class Cruisers were successful at reaching fucking Mars, landing, and while being all mission killed, they were able to Phase Out to safety afterwards.
Every other 40k AU: Yeah, you can fight a large Necron Fleet, ezy.
This Quest: A Grumpy Transmasc Necron and his three buddies in a rustbucket 60 millennia out of maintenance may just be too much, no?
 
when you say mission killed, does that mena they failed to what the were after but the ships were able to escape?

More "They finally got orbital bombarded hard enough while sitting tight on the facility they were raiding that they had to phase out after landing their dudes and taking what they wanted"

Every other 40k AU: Yeah, you can fight a large Necron Fleet, ezy.
This Quest: A Grumpy Transmasc Necron and his three buddies in a rustbucket 60 millennia out of maintenance may just be too much, no?

Most other 40K AUs start with at least "You've at least got the Imperium's bullshit or better as your baseline".

I still have trauma from that whole "Yeah, a Cobra is worth somewhere between 16-17 DP worth of investment" moment you dropped back after the Aries was designed, when the Cobra is explicitly one of the cheapest, simplest ships in the Imperium's arsenal.
 
Last edited:
More "They finally got orbital bombarded hard enough while sitting tight on the facility they were raiding that they had to phase out after landing their dudes and taking what they wanted"
so whats the chances we defeat 1, just 1 of the weaker necron ships? like the fighter, how much would 1 of their fighters murk us before we can somehow shoot it down?

like if we can scavenge that and do some "research"?
or stick one of the necron infantry weapons onto a fighter and call that an upgrade
 
so whats the chances we defeat 1, just 1 of the weaker necron ships? like the fighter, how much would 1 of their fighters murk us before we can somehow shoot it down?

like if we can scavenge that and do some "research".
or stick one of the necron infantry weapons onto a fighter and call that an upgrade

You can't reverse engineer Necron tech for the most part, because it just teleports away when unable to fight anymore.

There's a few personal scale artifacts here and there that were looted while nobody was looking, but apparently even trying to study it does SAN damage due to their DRM. We might be able to get something out of it, but I wouldn't count on it.
 
For the Aries, I'd say lean into its fast harassment/skirmisher role:

[] Aries-II class Corvette
-[] Length
- 1.300 +1 DP
-[] Width - 250 +1 DP
-[] Acceleration - 8 Gravities -1 DP
-[] Armor - Single Hull
-[] Shields - Three Emitters
-[] Weapons - Light Rotary Macro-cannon Turret, 1x Light Missile Battery -3 DP
-[] Equipment - Superior Gravimetric Engine Calculations, Advanced Alloys, Emergency Maneuver Engines, Armored Lifeboats -4 DP

Very fast and agile as well as relatively tough ship with firepower good enough to take on other escorts. Id I had another DP I'd put in missile swarms
Personally, I like my plan more but yours is also good

[] [Destroyer] Aries-II Class Corvette
-[]Length - 1.300 (+1 DP)
-[] Width - 300
-[X] Acceleration - 7 (+1DP)
-[X] Armor - Single Hull
-[X] Shields - Three Emmitters
-[X] Weapons - x2 Light Rotary Macrocannon Turrets (+4DP)
-[X] Equipment - Auto Loaders, Superior Gravimetric Engine Calculations, Armored Lifepods (+4 DP)

Not as fast as yours, but still pretty fast at a respectable 7gs and focuses on just spewing out Dakka. While likely not good enough to kill another ship on its own, it is primarily meant to chunk down shields for something like the Sagittarius* to be able to get some good hits in.

*a ship that I would like to also revisit later, even if our doctrine is a bit counterintuitive to it but I think I can work something out with it.
 
You can't reverse engineer Necron tech for the most part, because it just teleports away when unable to fight anymore.

There's a few personal scale artifacts here and there that were looted while nobody was looking, but apparently even trying to study it does SAN damage due to their DRM. We might be able to get something out of it, but I wouldn't count on it.
so what your saying is that we need more religion and mental defenses

we need the candle keepers to pray more

someone reverse engineering necron tech might become a saint, right?
 
Yes, nobody beats the Necrons in the Void with anything but prepostrous differences in numbers, if we're in a position to do so, chances are good we're already about to win.
Yeah, they're pretty busted. In my BFG (the tabletop) experience you can relatively reliably deal with them by bringing as many Nova Canons as you are legally allowed to cram into your list. Of course, IRL that'll make you as popular as that Necron player or the Craftworld player who keeps shooting and scooting from behind the cover of a planet's grav-well.

Otherwise saturation is the order of the day. So... A heavy investment into missiles could work.
 
Last edited:
Yeah, they're pretty busted. In my BFG (the tabletop) experience you can relatively reliably deal with them by bringing as many Nova Canons as you are legally allowed to cram into your list. Of course, IRL that'll make you as popular as that Necron player or the Craftworld player who keeps shooting and scooting from behind the cover of a planet's grav-well.

Otherwise saturation is the order of the day. So... A heavy investigation into missiles could work.

It's telling that the correct way for Eldar to fight is absolute cancer to play against, yeah.
 
None of that matters, you are basically on the opposite side to the Koronus expanse. You are above the Somnium Stars in the right of the following maps, within the Storlar Sector underneath the Ghoul Stars.

Alright, so long as we don't go North we should be fine then.

Most other 40K AUs start with at least "You've at least got the Imperium's bullshit or better as your baseline".


Most quests and AUs undersell the threat of even a single fleet of Necrons (looking at you Embers in the Dark).

so what your saying is that we need more religion and mental defenses

we need the candle keepers to pray more

someone reverse engineering necron tech might become a saint, right?

Think again bucko,

We wouldn't even be able to use our psykers or Star Child magic to win. These fuckers fought and exterminated The Old Ones.

Only Big E has the psyker power to overwhelm them, given he solo'd the Void Dragon and won. Barring him, anything we could throw at them aren't even parlor tricks compared to the Galactic Wizard War they fought with the Old Ones.
 
Last edited:
I mean, Embers in the Dark did a lot of AU stuff. Like getting rid of Dark Age tech. That we know existed and that would have come with a SCTs.

Fair enough

Also forgot about the Dark Age stuff......which considering some of the strongest tech they have is borderline Old One tech and xeno period, they're kind of above DAOT at this point.
 
Fair enough

Also forgot about the Dark Age stuff......which considering some of the strongest tech they have is borderline Old One tech and xeno period, they're kind of above DAOT at this point.
I mean, lore wise Dark Age tech had stuff like sun snuffers and blackhole ship cannons. Embers had at most a Vortex cannon I want to say? But I haven't touched it in years as I thought it was getting a bit over the top and overdone.
 
Most quests and AUs undersell the threat of even a single fleet of Necrons (looking at you Embers in the Dark).
TBF that Necron fleet was explicitly commanded by someone so dumb that the Planet Mind withheld it's Old One Defenses to be prepared for the obvious hidden 'real' attack. Like we got off a bit easy from it but you can chalk that up to early quest weirdness and weird rolls and it was literally the only time we've ever fought Necrons in that quest with every time we hear them in action being scary as fuck.

Like fighting the entire Nid Swarm in the galactic void with the Nids pulling out more and more bullshit and the Necrons seemingly no selling it. And what few Nids escaped the war of the void then proceeded to be massive threats to the rest of the galaxy even with things like Eldar going full fire fighter and Abadon's Dark Imperium it was still a little iffy.
 
Voting is open
Back
Top