So you'll be rolling the same dice as last turn for the first systems you claimed (you'll both have to roll above 40 to stick around)
And for system 14, since you both rolled an 8, you both will roll 1d5 (and get immediately wiped out because the combat level is 15...nomadic warrior monks...)
So you'll be rolling the same dice as last turn for the first systems you claimed (you'll both have to roll above 40 to stick around)
And for system 14, since you both rolled an 8, you both will roll 1d5 (and get immediately wiped out because the combat level is 15...nomadic warrior monks...)
>The Super Organism continues to do battle in the Bryn Federation with drones, hunters, swarms and a hive ship! <32>
>Bryn Federation systems responded with Federation soldiers, liquid mecha, fighters and a Battleship! <40>
>The battle was fierce, but the Super Organism's forces were wiped out above the ringed planet of Quaf!
>The Star Vampire continues to battle in the Erata Zone with revenents, predators, terror ships and a void dragon! <36>
>The Erata Zone empires responded with infantry, tanks, strike-craft and a Capital Ship! <40>
>The Star Vampire's forces struck again and again in the Dwaffa ship graveyard, but were defeated!
>The Star Vampire and Super Organism sent drones and reveants to the place of Wandering Moons! <X> <X>
>The Place of Wandering Moons were caught by surprise! <15>
>Neither the Star Vampire or the Super Organism was able to gain a foothold!
>The Star Vampire has invaded the Void with revenents, predators, terror ships and a void dragon! <20>
>The Void was caught by surprise! <5>
>The Star Vampire's Fortress was reduced to a Spire!
Location
Names
Description
Combat Level
Maximum bases per player
1
The Fringe
A haven for scum and villainy...
5
2
2
Free Systems
Let us be a beacon for freedom!
5
2
3
Gorganox Empire
Glory to the Gorganox!
5
2
4
Bryn Federation
There is much danger in the galaxy, but there is strength in unity
30
2
5
The Void
Dangerous to navigate...too many black holes...
40
2
6
The Corpse
An ancient, powerful entity, long dead. Now everyone in the galaxy wants to mine a piece of it away...
10
3
7
The Golden Route
Trade! Beautiful trade! Every which way there are ships bearing goods!
10
3
8
Erata Zone
So many empires and groups! There has been conflict here somewhere for centuries!
30
3
9
Fa'Sheen Collective
A region home to feminine crystal warriors who do battle with reptilian space pirates
10
3
10
Eternal Empire
How old is the Eternal Empire? See how gluttonous and lazy it has gotten on its conquests...
10
3
11
Symosis Region
The beautiful plant-like beings known as the Symosis originated here. Now powerful corporate empires hold sway
15
3
12
Rebulon
One of the busiest places in the galaxy! The center of commerce!
15
3
13
Tritan
Only the being known as Tritan would be so arrogant as to try and unite the galaxy under law and order...
15
3
14
Place of Wandering Moons
A strange region of space...many monasteries and temples reside here, with legions of devoted followers
15
3
15
United Maradian
They say they are united, but for all their wealth and power, the Maradian are their own worst enemies...
15
2
16
High Valan
Woe to Valan, how the mighty have fallen...and yet, there is so much power still to be found there...many powerful factions as well...
15
2
17
The Circus
This region is home to a battle that has been raging for so long between so many factions, that none remember its cause. Be weary, lest you be captured and pressed into service
15
2
18
Pendulum Region
What ancient beings created such incredible mega-structures? None know, but many powerful groups lay claim to them
15
2
19
Final Kurn Empire
The galaxy should be worried that they have adopted such a name for themselves...for the Kurn have been a scourge for too long..
15
2
20
Wa'rol
So much to see! So much to do! The Wa'rol may yet become the kings of the galaxy!
15
2
Notice how the regions combat levels have reacted strongly to your presence. You'll have to work hard to maintain your foothold, or spread elsewhere and return when the combat level has subsided...
Ruler
Outpost (1d5)
Base (1d10)
Spire (1d15)
Fortress (1d20)
Immortal Mummy
Cyborgs
Mecha Guardians
Scarabs
Orbital Pyramid
Commerce Master
Soldiers
Mercenary Mech Company
Escort Craft
Battleship
Star Vampire
Revenents
Predators
Terror Ships
Star Dragon
Overlord
Troopers
Battle Mechs
Fighters
Battle Station
Super Organism
Drones
Hunters
Swarm
Hive Ship
Dynastic Noble
Housecarls
Paladin Mechs
Shining Comets
Capital Ship
You can use any of your 3d20 at the start of a turn to roll for a Servant. One is acquired when you reach 20 cumulative roll
Servant Type
Agent
Champion
Priest
Level 1
An Outpost can be saved from total destruction
One Outpost unit rolls an automatic 5 on the 1d5
Roll 1d20 each turn for unit upgrades
Level 2
Reroll one of the 3d20
Two outpost units roll an automatic 5 on the 1d5
Roll 2d20 each turn for unit upgrades
Level 3
Reroll two of the 3d20
One base unit rolls an automatic 10 on the 1d10
Roll 3d20 each turn for unit upgrades
Players may now allot and roll their 3d20's. The Star Vampire has one surviving Spire in the Void. The Super Organism is 7 away from a Priest.
Steelwriter and Star, if no other players show up I'll probably move this to /qst/ since it has dice mechanics as well. I'll for sure link you guys if I do
>The Super Organism has sent out seeds and established itself in the Free Systems with drones, hunters, and a swarm! <24>
>Free Systems were caught by surprise! <5>
>The battle was fleeting, and the Super Organism's forces survived in their entirety! <19>
>The Super Organism is now joined by a Drone Priest, a great engineer of the cosmos!
>The Star Vampire strengthens its foothold in The Void with revenents, predators, terror ships and a void dragon! <50>
>The occupants of the Void respond with mercenary bands, mercenary mech companies, mercenary aces and raider-trawlers! <40>
>The Star Vampire's forces did battle with three Mercenary companies at once, driving them back! One base remains after the carnage! <10>
>An Overlord has established himself in The Fringe with troopers, battlemechs, fighters and a battlestation! <33>
>The occupants of The Fringe were caught by surprise! <5>
>The Overlord's forces fought over Last Point Station, and their holdings were reduced to a fortress and an outpost! <28>
Location
Names
Description
Combat Level
Maximum bases per player
1
The Fringe
A haven for scum and villainy...
40
2
2
Free Systems
Let us be a beacon for freedom!
40
2
3
Gorganox Empire
Glory to the Gorganox!
5
2
4
Bryn Federation
There is much danger in the galaxy, but there is strength in unity
20
2
5
The Void
Dangerous to navigate...too many black holes...
40
2
6
The Corpse
An ancient, powerful entity, long dead. Now everyone in the galaxy wants to mine a piece of it away...
10
3
7
The Golden Route
Trade! Beautiful trade! Every which way there are ships bearing goods!
10
3
8
Erata Zone
So many empires and groups! There has been conflict here somewhere for centuries!
20
3
9
Fa'Sheen Collective
A region home to feminine crystal warriors who do battle with reptilian space pirates
10
3
10
Eternal Empire
How old is the Eternal Empire? See how gluttonous and lazy it has gotten on its conquests...
10
3
11
Symosis Region
The beautiful plant-like beings known as the Symosis originated here. Now powerful corporate empires hold sway
15
3
12
Rebulon
One of the busiest places in the galaxy! The center of commerce!
15
3
13
Tritan
Only the being known as Tritan would be so arrogant as to try and unite the galaxy under law and order...
15
3
14
Place of Wandering Moons
A strange region of space...many monasteries and temples reside here, with legions of devoted followers
15
3
15
United Maradian
They say they are united, but for all their wealth and power, the Maradian are their own worst enemies...
15
2
16
High Valan
Woe to Valan, how the mighty have fallen...and yet, there is so much power still to be found there...many powerful factions as well...
15
2
17
The Circus
This region is home to a battle that has been raging for so long between so many factions, that none remember its cause. Be weary, lest you be captured and pressed into service
15
2
18
Pendulum Region
What ancient beings created such incredible mega-structures? None know, but many powerful groups lay claim to them
15
2
19
Final Kurn Empire
The galaxy should be worried that they have adopted such a name for themselves...for the Kurn have been a scourge for too long..
15
2
20
Wa'rol
So much to see! So much to do! The Wa'rol may yet become the kings of the galaxy!
15
2
Notice how the regions combat levels have reacted strongly to your presence. You'll have to work hard to maintain your foothold, or spread elsewhere and return when the combat level has subsided...
Ruler
Outpost (1d5)
Base (1d10)
Spire (1d15)
Fortress (1d20)
Immortal Mummy
Cyborgs
Mecha Guardians
Scarabs
Orbital Pyramid
Commerce Master
Soldiers
Mercenary Mech Company
Escort Craft
Battleship
Star Vampire
Revenents
Predators
Terror Ships
Star Dragon
Overlord
Troopers
Battle Mechs
Fighters
Battle Station
Super Organism
Drones
Hunters
Swarm
Hive Ship
Dynastic Noble
Housecarls
Paladin Mechs
Shining Comets
Capital Ship
You can use any of your 3d20 at the start of a turn to roll for a Servant. One is acquired when you reach 20 cumulative roll
Servant Type
Agent
Champion
Priest
Level 1
An Outpost can be saved from total destruction
One Outpost unit rolls an automatic 5 on the 1d5
Roll 1d20 each turn for unit upgrades
Level 2
Reroll one of the 3d20
Two outpost units roll an automatic 5 on the 1d5
Roll 2d20 each turn for unit upgrades
Level 3
Reroll two of the 3d20
One base unit rolls an automatic 10 on the 1d10
Roll 3d20 each turn for unit upgrades
Players may now alot and roll their 3d20's. Defeating a location's combat dice several times in a row, uncontested, opens up new slots for additional bases in that system
I'm joining in on this too, I'm going with Commerce Master since I don't think anyone has taken that yet, and if I can let me start at system 7
[X] House Malock
[X] Build
-[X] Birth Chambers
Everyone else picked industry I want to start different