Squirrel Sect [Stone age] [Riot Quest] [Squirrels Cultivating]

[X]Guard from the owls (Very Dangerous)

Gnaws at branches looked down at the winged terrors with eyes wet with tears... and bright with anger. Green leaves and mud daubed over his fur providing weak camouflage... not enough for long, but enough for him to find time to leap. Down onto the back of a terror and drive a humble weapon towards a feathered back.

Hm do I get a reroll for writing something?

Also what a fun game!
As Robinton wrote:
The 10 explodes (throw another dice and add its value to the 10)
For re-roll (throw another dice and keep the better):
  • Omakes are HIGHLY encouraged. Any omake 4 or more sentences comes with a reroll.
  • Limited to Earning one reroll a turn from an omake.
  • Rerolls must be used on the turn they are earned.
  • Rerolls are transferable to other players.
  • A second reroll is earned for doing any type of art or book keeping for the GM.
 
We just scored Wood Mastery 1. What does that get us?
We will learn what that gives us next turn, so no impact this turn to my understanding.

What we can expect is another 0.1 for gathering wood, + some possible discounts when crafting, + more R&D projects.
Nothing that i would say has large impacts for us at this point.
 
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[X] Deep Burrow [0/50]

He thought. He pondered. He dreamed. The new bows were well enough along without him, and making more spears felt a bit too mindless for him. So instead, he thought. Mostly about the owls. The owls... Oh, how he hated them already. So much blood. Winged demon creatures descending from the sky. There was no way to combat them in the air, save the bows, but... Huh.

Could we hide from the sky?
jj1111fg33 threw 2 10-faced dice. Reason: Dig a hole, hide in it. Total: 11
3 3 8 8
 
[X]Gather Wood

HooHoo rapped his claws against the tree branch, looking around himself at the carnage he had wrought.

He had swooped down on a group of squirrels, as he had done a thousand times before, intending on snatching one of them for his mid-day meal.

This time, though, something was different. They had strange tools crafted of wood and silk, allowing them to fire sharp rods of stone-tipped wood at him. The projectiles had been too small to truly cause any meaningful damage to him, but they had hurt more than just his tender plumage.

It had been rather impractical to kill this many. He couldn't hope to eat this much in a month, let alone a day.

Still, though... even if it wasn't for food, Hoohoo had found the act of killing them rather enjoyable.
MilitantBird threw 2 10-faced dice. Total: 10
1 1 9 9
 
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Rockeye made an art
It's difficult to get a grip on your tools, with these paws. They're very well adapted for climbing and running, scaling the trees and darting across the ground. And perhaps for holding acorns or other food. But for wielding tools? No natural squirrel has ever done that before. Everyone is learning as they go. There are four fingers and a slightly flexible palm on the average squirrel's paw...

How do you hold a tool? The stone ones are reasonably easy. You stand still and use both paws to hold a rock, slamming the sharp bits of the rock down on whatever you're working on. Or at least, that's what most squirrels seem to have settled on.

But how do you hold a spear? You have to move and fight with it. You can't just stand still and use both paws. Do you hold the spear in two paws, like a bar before you? Perhaps in an overhand grip for better reach? But then you're far too liable to drop it... Maybe even brace it with one of the rear paws?

Maybe we ought to make spears that curve, or with side-handles, the better to wrap paws around while still pointing the sharp end away... Hmm. This will require experimenting.

Art(?)

[x] Wood Spear Costs 5 Wood: Improves combat ability. (Every 4 progress makes on spear)

The spears that the squirrel who likes rocks makes this day may be a bit... weird...

My two rerolls have been given away.
Rockeye threw 1 10-faced dice. Total: 8
8 8
 
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We will learn what that gives us next turn, so no impact this turn to my understanding.

What we can expect is another 0.1 for gathering wood, + some possible discounts when crafting, + more R&D projects.
Nothing that i would say has large impacts for us at this point.
Cordage Mastery 1
Work requirements for Cordage, cloth and related things reduced.
Bows slightly improved.
Will unlocked better bows when wood mastery 1 is done.
From the last turn, so this dos give us a nice benefit for combat.
 
Yet more deaths, the flying monsters continued to descend on the Sect. The danger was growing, yet the Unnamed continued their work, their kind was given an opportunity to be more then just animals or prey, and Unnamed will not let them fall due to their eternal enemies. Their paws ached from their work, senses dulled slightly from the lack of sleep, but making the weapons took priority, every member armed is another chance at killing the Owl Menace.

[X] Wood Spear Costs 5 Wood: Improves combat ability. (Every 4 progress makes on spear)
SteelWriter77 threw 2 10-faced dice. Reason: Spear Making Total: 11
4 4 7 7
 
[X] Wood Spear Costs 5 Wood: Improves combat ability. (Every 4 progress makes on spear)

The squirrel contemplates the blood in the branches and the nine absences in the grove, cursing the stealing Owls. He then turns back to his work, sharp and mean in his paws. This is not time for lamentation. This is time for War.

Edit: let's see if we can make that a 7 at least
Edit2: YES!
HBInquirer threw 2 10-faced dice. Reason: More spears coming up! Total: 13
4 4 9 9
 
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Owls will... Well, not tremble, but be slightly more cautious around this slightly armed and operational squirrel militia.
 
And now we finished the wooden spear project and crafting the last 21 we needed.
86/84 for crafting
106.6/105 for the wood


Next highest prio are guarding (cultivators) and replacing the loses we took (9 squirrels lost).
Can also start on gathering more wood for the shelter where we need 250 at the moment.
 
How strange it seemed that such death was a sign of hope. So many squirrels still dead, yet they were supposed to take this turn of events as good news?

Perhaps the good news was not in what had happened, but in what it implied. Few Owls getting through showed that they were not as impossible to overcome as might have been thought. Perhaps that was the real hope. The Owls had shown weakness. That weakness meant that they could in fact be beaten.

The squirrel could not say for certain if his efforts had contributed to that moment of hope. But it was hard not to imagine that his own vigilance had improved the guards ability to catch the squirrels before they got through.

And so the squirrel again tried to apply his Dao to giving the guards further warning about the approach of the Owls.

[X] Try to apply Dao of Awareness to keeping alert for the Owl's approach to warn the Guards and other Squirrels of when they are on the way. (Again, applying it in a direct supernatural lookout sense versus knowing they're coming at all)



@Zedalb is the lack of a notice about an upcoming attack from Dao of Awareness because there isn't actually an attack coming this turn or is it because it's a given that the attack is coming?



Next highest prio are guarding (cultivators)

Given the success we've had with Guard Squirrels who aren't cultivators, the increased chances of cultivators getting killed, the increased chances of guards getting killed, and how big a friggin deal has been made over the expense of losing cultivators, and the difficulty of overcoming the Owls, I genuinely have to question the logic that the guard priority should go to guards when the express state purpose of guards is "You're more likely to die so that others don't die". One squirrel exchanged for multiple squirrels.

Logically speaking, I see the cost-benefit favoring non-cultivated squirrels far more than the squirrels who have already successfully achieved cultivation.

If anything, having the cultivators we do have prioritize direct guarding strikes me as directly counterproductive.
Space Jawa threw 2 10-faced dice. Reason: Awareness Lookout (+1) Total: 8
5 5 3 3
 
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[X]Gather Wood

The stockpile of branches grows, and shrinks as more spears are made. Even more is need to build. The Owls come to harvest us. We will not be food. We bring more sticks to the nest.

Edit: I'm good with an 8, @Guest99 take my reroll to see if we can get a wood-gathering inspiration.
Lightwhispers threw 1 10-faced dice. Reason: Wood for shelter? Total: 8
8 8
 
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The squirrel looked around. Quite a few squirrels died, but not too many. Perhaps it was safe to work for the future rather than for tomorrow.

It started thinking. The reason owls were so dangerous, aside from their large size and sharp talons, was that they could fly. They could move in ways we can't. But what if we went somewhere they can't reach? They could reach anywhere in the air... that was big enough for them. Some squirrels hid in small holes in trees, outside the reach of owls. But those are rare. What if... we made those holes?

It thought about carving more holes in trees, but that would take too much time and effort... but the dirt is softer. With this thought, it started experimented with making habitable holes in the ground.

[X] Deep Burrow [0/50]

Edit: The squirrel was very successful. It catalogued a few things that could cause the hole to collapse, and what soil was best for these holes.

Used own omake. Roll Total:15
Deep Burrow progress at 30.
KSn5Ynoh threw 3 10-faced dice. Reason: Burrow Total: 18
3 3 10 10 5 5
 
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Given the success we've had with Guard Squirrels who aren't cultivators, the increased chances of cultivators getting killed, the increased chances of guards getting killed, and how big a friggin deal has been made over the expense of losing cultivators, and the difficulty of overcoming the Owls, I genuinely have to question the logic that the guard priority should go to guards when the express state purpose of guards is "You're more likely to die so that others don't die". One squirrel exchanged for multiple squirrels.

Logically speaking, I see the cost-benefit favoring non-cultivated squirrels far more than the squirrels who have already successfully achieved cultivation.

If anything, having the cultivators we do have prioritize direct guarding strikes me as directly counterproductive.
If death is based on roll and counts as combat, a cultivators effective guard roll is ([rolled sum]+[cultivation level])*(1+[cultivation level])

So level 1 cultivators already have double(!) the value.
 
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