Shepard Quest Mk VI, Technological Revolution

whelp, got the shit scared out of me when my car rear wheel instantly broke and deflated while going 70+ MPH on the freeway, is this a sign? or a message?
maybe you should post the new quest now rather then wait

maybe leaving this corpse here will cure you

we are basically messing with something grave right now
 
maybe you should post the new quest now rather then wait

maybe leaving this corpse here will cure you

we are basically messing with something grave right now
system not done yet, hopefully will finish it this weekend.

and of course I have to be working in the digital equivalent of a cursed native american indian burial ground :V
 
I genuinely don't know how we'd be able to beat the Reapers in a conventional war in a reasonable amount of time, and without taking some seriously unethical steps: they simply have too many capital ships. To counter that we'd need to either play a century long game of cat and mouse, while the galaxy burns to ashes around us, or somehow manufacture sapient beings, either AIs or organics, to do most of the fighting, which raises the issue of creating the moral equivalent of child soldiers.
I'm not so sure about that.

So lets start with a figure of 20,000 capital ships. One per cycle seems a bit low but it serves as a starting point to see if things are even theoretically viable.

As per the Codex four Citadel Dreadnoughts vs. one Reaper Dreadnought typically results in victory:
In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction.

When we constructed five Lite Laser Pynda's the update said:
A mass of your production goes into producing warships for ParSec. As well as a warship's worth of drone production. Despite its small size your fleet, well flotilla, could probably take on all of humanity's dreadnoughts at once and not have terrible odds.
At this point in time humanity has four or five Dreadnoughts operational. So LLPs are roughly a one to one match vs. Alliance Dreadnoughts. Still to be a bit more conservative lets say it is a two to one match.

Assuming that holds true then roughly speaking eight Lite Laser Pyndas should be a match for one Reaper Dreadnought. Thus to mach a force of 20,000 of them we would require 160,000 LLPs. In terms of Production capacity that is 652.6 quarters worth of Space Factory III production.

So if we could keep a dozen Space Factory IIIs operational during the war it would take ~14 years to produce enough LLPs to match the low end figure for Reapers. That isn't great but it also isn't a century of conflict.

If we want to wage a conventional war then our goal should be to improve our weapons technology. The fewer ships we need per Reaper Dreadnought the more reasonable a conventional conflict is.
 
Plus all those numbers are based on LLPs. We havent even researched cruisers and terrawatt lasers yet, nevermind all the other techs. With them, they could probably match them on a 1:1 basis.
 
At this point in time humanity has four or five Dreadnoughts operational. So LLPs are roughly a one to one match vs. Alliance Dreadnoughts. Still to be a bit more conservative lets say it is a two to one match.

Assuming that holds true then roughly speaking eight Lite Laser Pyndas should be a match for one Reaper Dreadnought. Thus to mach a force of 20,000 of them we would require 160,000 LLPs. In terms of Production capacity that is 652.6 quarters worth of Space Factory III production.

So if we could keep a dozen Space Factory IIIs operational during the war it would take ~14 years to produce enough LLPs to match the low end figure for Reapers. That isn't great but it also isn't a century of conflict.

If we want to wage a conventional war then our goal should be to improve our weapons technology. The fewer ships we need per Reaper Dreadnought the more reasonable a conventional conflict is.
While this is true, I'd be incredibly disappointed if the Reapers had as little defense against even our most basic laser weapons as human / Citadel races do.

I've sort of been hoping that we'd be required, or at least encouraged, to develop all of our weapons technology categories, at least a little, rather than simply being able to throw more power at the problem:
  • Main-gun grade laser weapons (higher frequencies and powers) - Useless against TIR shields and protected against by thermal superconductor tech, but excellent for burning an enemy down after their shields are broken
  • Repulsor-based particle beam weapons - Great for breaking down shields, but less awesome against armor
  • MAC weapon mods - Slower than lasers and particle beams but with more "stopping power", essentially switches places with GARDIAN defense systems to be the equalizer in closer-range engagements. Also good for bombarding planets and other stationary targets.
  • Artificial biotic giant mechs - Specialty weapon system to add flexibility in certain situations. Biotic Charge allows short-ranged, precise FTL hops for tactical-scale maneuvering.
  • Unibeam weapons - Hero-only weapon that requires an on-site theoretical physicist (eg. Revy, Conrad, Gaver Dor, Mordin, etc) to keep the system from doing Unknown Strangeness to everyone.
Lasers are currently a miracle weapon against all Citadel and Terminus races, but frankly the Reapers should have already fought against laser-wielding civilizations in the past. After all, both the Salarians and the Geth were on the verge of setting off the same "laser scramble" that PI is setting off right now, although they would have probably been forced to start with Laser Cruisers rather than Laser Frigates due to power generation issues that we can solve with the Arc Reactor.

But against the Reapers? They'll have thermal superconductor shielding around their shield emitters to protect against lasers, making our current laser frigates' dreadnought-killer tactic ineffective against them. They ought to also have TIR-based shielding to employ if the harvested species had lasers, because they couldn't have possibly managed to perpetuate the Cycle for a million years if they didn't.

All of this is of course up to @tri2, but it seems like a shame if we were able to solve all our problems by just throwing a bunch of research points into more laser dakka and not even looking at the rest of our tech tree.
 
Me: Revy what are you doing?
Revy: Trying to research God Mode
Me: Is that why you are jumping up and down, side to side, and keep trying to punch the air?
Revy: Cmon Konami work with me here!

edit: you know how I said I would get the new systems done this weekend? Well change of plans, work system went down whole day so most of my work got pushed onto the weekend in order to keep to deadlines and I got some important appointments I cannot miss as well. There went most of time.
 
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In regards to making AI have people considered that a number of races including humans would have serious issue with that? I mean do recall that there is significant predujice against AI along with a bit of justified fear. Which is most definitely going to get worse once people learn more about Reapers.

***********
Council Races+Humanity: "...Let's get this straight. You want to create AI to fight the genocidal AI who wipe out all inteliigent life in the galaxy every 50000 years because that was their solution to the problem of preventing AI from wiping out their creators?"

Revy: "Yes?"

Council Races+Humanity: "..."
**********

Even if they do let us make AI there would probably be a number of limits and a long debate about it from everyone.
 
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Council Races+Humanity: "...Let's get this straight. You want to create AI to fight the genocidal AI who wipe out all inteliigent life in the galaxy every 50000 years because that was their solution to the problem of preventing AI from wiping out their creators?"

Revy: "Yes?"

Council Races+Humanity: "..."
Revy: "It's okay; I'm a genius! I have a great track record with technology!"

Cortana: "I think a lot about meteors. The purity of them. Boom! The end. Start again. The world made clean for the new man to rebuild."

Revy: "Ignore that. Totally know what I'm doing."
 
Pretty much every time someone mentions how many people are in the galaxy, they always use trillions. Not millions, not billions, trillions. Whether it's in game dialogue, codex entries, the books, the population in the galaxy is always stated to be in the trillions. I don't really get why people try to dispute it since you never see anyone try to do that for the population numbers of the Star Wars and 40k galaxies, to me it just comes across as your standard ME downplaying(because god forbid that the aliens outnumber humanity to such a high degree).
Because the Mass Effect writers are bad at scale. Everything about the System's Alliance indicates that they are a rising Major Power (tm), and a huge portion of the non-Reaper political storyline has to do with how the System's Alliance is a rising major power. We have copious dev commentary about how the System's Alliance is a major power, about how they think the System Alliance's navy matches up to the Council Races and so on. But the Mass Effect writers screwed up their population numbers and the System's Alliance is way too small for the role it plays in the setting.

People try to solve this in several ways:
1. Ignore it.
2. The numbers are wrong, there are less aliens. Thus, the Systems Alliance plays a role in the setting comparable to the actual numbers.
3. The numbers are wrong, there are more humans. Thus, the Systems Alliance plays a role in the setting comparable to the actual numbers.
4. The numbers are right, the story is wrong. The humans are basically irrelevant from economic and military perspective.
 
We have copious dev commentary about how the System's Alliance is a major power, about how they think the System Alliance's navy matches up to the Council Races and so on.
You mean that one writer who said that each of the council races have ten times the amount of ships the Systems Alliance has? Yes, that clearly makes the systems alliance a rising power. Look, it's no coincidence that the only ones who say the systems alliance is a major power is the systems alliance itself. That's called propaganda.
 
I'd say the Alliance is better thought of as a potential power. The Systems Alliance has claimed a huge swath of space and upteched to Citadel levels rapidly. They aren't a major player now but it is pretty clear that unless something (say the Batarians) hinder their growth they will become one in the new couple centuries. For humans that might seem forever away but to races like the Asari (where life stages are measured in centuries) or the Salarians (who seek to identify potential threats early enough to intervene with minimal effort) that is soon enough to be concerning.
 
I'd say the Alliance is better thought of as a potential power. The Systems Alliance has claimed a huge swath of space and upteched to Citadel levels rapidly. They aren't a major player now but it is pretty clear that unless something (say the Batarians) hinder their growth they will become one in the new couple centuries. For humans that might seem forever away but to races like the Asari (where life stages are measured in centuries) or the Salarians (who seek to identify potential threats early enough to intervene with minimal effort) that is soon enough to be concerning.
makes sense with the asari perspective, especially when the math from salarians will most likely predict human population to double every 100 years at the latest, so 2^10 power or 1024xsingle digit billions in a single asari lifetime, given enough space and resources which they claimed already.
 
I'd say the Alliance is better thought of as a potential power. The Systems Alliance has claimed a huge swath of space and upteched to Citadel levels rapidly. They aren't a major player now but it is pretty clear that unless something (say the Batarians) hinder their growth they will become one in the new couple centuries. For humans that might seem forever away but to races like the Asari (where life stages are measured in centuries) or the Salarians (who seek to identify potential threats early enough to intervene with minimal effort) that is soon enough to be concerning.
Problem is I don't think you give council seats to potential powers.
 
makes sense with the asari perspective, especially when the math from salarians will most likely predict human population to double every 100 years at the latest, so 2^10 power or 1024xsingle digit billions in a single asari lifetime, given enough space and resources which they claimed already.
Feels like the population growth should be higher considering at the moment population growth is around 1.05 and in Mass Effect far more advanced medicine is available increasing lifespan average to something like 150.
 
Feels like the population growth should be higher considering at the moment population growth is around 1.05 and in Mass Effect far more advanced medicine is available increasing lifespan average to something like 150.
actually bit of a inverse thing actually, longer lifespans seems to inverse the population growth graph as it becomes less of a priority for people to have kids or even more kids.

also in terms of huamnity getting a council seat, do remember they did save the citadel by sacrificing a fleet or two and maybe saved the councillors depending on your route?
 
also in terms of huamnity getting a council seat, do remember they did save the citadel by sacrificing a fleet or two and maybe saved the councillors depending on your route?
I wonder what actually comes with a Council seat? Obviously you get a vote and get bumped up to Council Dreadnought levels but what else?

More importantly what responsibilities come with a Council seat? Are there membership fees? Minimum ship investments in things like the Citadel council? Personnel requirements for things like C-SEC?

It could be that the Council seat was actually an albatross intended to drain the Alliance's economy and military while also increasing internal dissent, Terra Nova and similar groups want less involvement with the Citadel not more. It could also be intended as a method to utilize humanity as an ablative shield against further Reaper, or Geth if they truly believed the Reapers don't exist, attacks. After all the Council already used both the Korgan and Turians that way. The Turians were just lucky enough to not be too disagreeable with regards to their role as the Council's enforcers.
 
Feels like the population growth should be higher considering at the moment population growth is around 1.05 and in Mass Effect far more advanced medicine is available increasing lifespan average to something like 150.
The limiting factor on current human growth isn't anything medical (at least in developed countries), its how many people want to be parents.
Gapminder is a great resource on this (I think at least they've changed the site since I remember it): How Did Babies per Woman Change in the World? | Gapminder
 
The limiting factor on current human growth isn't anything medical (at least in developed countries), its how many people want to be parents.
Gapminder is a great resource on this (I think at least they've changed the site since I remember it): How Did Babies per Woman Change in the World? | Gapminder
I believe the logic is that That is affected by social and economic structure and pressures, which reduce as lifespan and quality of life are improved, mostly (but not entirely) due to medicine (in the broadest sense of the term). Shorter life span, lower quality of life, more social and economic pressure to have kids. It's not even a case of being forced to have kids so much as what becomes seen as normal and desirable.

That said, if you don't also expand the portion of a woman's life during which she Can have children*, longer lifespans will either result in extra pressure to have kids while you can to prevent a collapse when the whole system gets too top-heavy (a problem a few countries are running into the edges of now IRL), or extinction/collapse as new individuals fall too far below replacement rate to sustain the civilization, at least as is. (Our current global society Requires at Least a billion people, probably several, if I remember rightly. The supply chain for microchips alone (remember you have to build and maintain tools and equipment And feed workers at every step of the chain, even ignoring their status as consumers as well) is utterly absurd when you look into it.)

*Yes yes, technological artificial whatever blah blah blah. It's not an alternative, so much as it's one of the ways of doing this.
 
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