Shepard Quest Mk VI, Technological Revolution

The Protheans didn't design Asari to be bedwarmers, because they certainly already had bedwarmers, that's not the sort of thing you postpone until the twilight of your empire. They also didn't design Asari to be diplomats because the Protheans didn't believe in diplomacy as a policy. They designed Asari to be Biotic Shock Troops who could always make more of themselves, hence them being monogender, it's a demographic advantage. It would have allowed Asari to be mother and father at the same time if they ever had to do a crash program to expand their population in the expectation of fighting the Reapers.

The time it takes Asari to mature is a problem but it was probably deemed an acceptable tradeoff for the lifespan increase, since it was expected that the Asari would recieve warnings about the coming of the Reapers from the Beacon and be able to time their births well ahead of time to account for it. The team working on them may also have been planning to fix it later.

They also probably engineered Ardat Yakshi as a feature since Ardat Yakshi are Super-Asari who can kill with a touch and become ever more powerful, and that sounds like something the Protheans would call a feature. The reason Ardat Yakshi tend to go crazy instead of being useful is because they were a stretch goal and not finished.
 
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I don't think it's outright stated that the Protheans engineered the Asari into being sex slaves as well as biotic shock troops, but, given the extensive genetic engineering and Protheans' open exploitation of pre-spaceflight species, if they were being designed to be only biotic shock troops then the Asari would have almost certainly come out looking more like Krogan than big-breasted alien women.
I see two obvious flaws in that argument:
  • You're assuming that because they aren't muscular and durable they aren't optimized for combat. Maybe the Asari form is actually the optimal one for biotic ability just as much as the Krogan form is for physical combat.
  • You're assuming that the Prothean standards of attractiveness are the same as humans. Even assuming they were designed for looks rather than just combat ability, without knowing more about Prothean culture we can't tell what feelings they were designed to evoke.
 
I see two obvious flaws in that argument:
  • You're assuming that because they aren't muscular and durable they aren't optimized for combat. Maybe the Asari form is actually the optimal one for biotic ability just as much as the Krogan form is for physical combat.
  • You're assuming that the Prothean standards of attractiveness are the same as humans. Even assuming they were designed for looks rather than just combat ability, without knowing more about Prothean culture we can't tell what feelings they were designed to evoke.
I didn't come up with this on my own, you know; I actually quoted the source material in my previous post on the subject. Javik's a first-rate asshole, but unless his entire persona was a carefully constructed troll, out to fuck with the Asari people during a time when the entire galaxy was fighting for its existence against the same enemy that completely wiped out his own people, we should probably be able to take him at his word. That word is that the Protheans were kind of assholes who were ruthlessly, disgustingly exploitative of "primitives", to the point that Salarian livers were considered culinary delicacies and Asari were engineered to be and treated as disposable sex dolls who could also fight.
 
@tri2 As an extension to the genemodding tech tree, can we do lobbying to ease up on the rules and try to make some minor mods etc that people would be interested in? Then maybe work our way up after.

Who wouldn't like cat ears right...
 
@tri2 As an extension to the genemodding tech tree, can we do lobbying to ease up on the rules and try to make some minor mods etc that people would be interested in? Then maybe work our way up after.

Who wouldn't like cat ears right...
will come up with more categories for researches
weapons
-kinetic
-laser
-plasma
etc
armors
energy
medical
=
biological
 
I need to reread the Quest, but Software could be something to invent RP into.

I know that Accounting Software is a very useful thing companies buy and make use of, and that's for country scope businesses, not intragalactic.
 
If you could propose what we could do that would revolutionise accounting software that no one else has though of doing.

Be Revy :V

I don't actually know much of the mechanical aspects of Accounting Software, beyond them being Fancy Calculators and having access to Tax Codes, but they sell new version every [duration of time] so there has to be some intervational developments going on.

If Revy is able to make major breakthroughs in energy, weaponry, genetics, and basically anything she puts her hands on, then software may be a route that we haven't explored for commercial use yet.
 
I don't actually know much of the mechanical aspects of Accounting Software, beyond them being Fancy Calculators and having access to Tax Codes, but they sell new version every [duration of time] so there has to be some intervational developments going on.
My understanding is that the new versions are simply updating the software with the various legal changes over the past year. Alterations in tax rates, changes in accounting guidelines, ect.

Basically they are selling you periodic updates for the full price of the complete software.

I'm not really sure there is anything to improve software wise since a lot of complexity boils down to legal requirements.
 
Or invent an entirely new paradigm that involves no microtransactions or loot boxes and still makes a profit, also known as making an actual fucking game rather then yet another lazy attempt at a perpetual money machine.
 
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I didn't come up with this on my own, you know; I actually quoted the source material in my previous post on the subject. Javik's a first-rate asshole, but unless his entire persona was a carefully constructed troll, out to fuck with the Asari people during a time when the entire galaxy was fighting for its existence against the same enemy that completely wiped out his own people, we should probably be able to take him at his word. That word is that the Protheans were kind of assholes who were ruthlessly, disgustingly exploitative of "primitives", to the point that Salarian livers were considered culinary delicacies and Asari were engineered to be and treated as disposable sex dolls who could also fight.
Fair enough. Having watched the clip, it's clear that they were used as sex-slaves, which in turn implies they are attractive by Prothean standards as well as Human. I still maintain it's possible they were engineered as biotic warriors and the sexiness was a side-effect, though I don't suppose it matters much.
 
This gets us to an interesting point of consideration: how, exactly, are we going to contend with the Reaper's numbers? The Reapers are likely to field tens of thousands, maybe millions, of Dreadnought-class ships, with all the support that implies; even with all the automation in the world we're just not going to be able to field enough trained personnel to meaningfully contest them even if we draft the entire galaxy. Sure, we're likely to have better ships, but quantity has a quality all its own, and one we probably can't match.
I'm just catching up with the thread, but personally, my assumption has always been that the reapers aren't going to be defeated conventionally. It's not even a question of numbers, either: the fact that the Reapers have no supply lines means that they can just hang out in dark space and concentrate wherever is most inconvenient for us. Alternatively, if we end up pushing too hard, they might start detonating mass relays hit and running everything that doesn't have absurd kinetic barriers.
 
The best way to make up troop numbers is to either make an AI which can freely decide it doesn't want to die to the Reapers and help us, or just talk to the one that already exists. Namely the True Geth. The True Geth also happen to have a pretty substantial industrial base.

Mass relay replacement is a harder problem, Revy will need some time looking at the Conduit to crack that one.
 
Creating an AI army, or turning the AI who are already here into an army, is trying to replace one problem with another one. If we can't kill the Reapers then we can't kill the Von Neumann monstrosity that we use to kill them.

Actually, no, it's worse than that. The Reapers are already an aggressive Von Neumann swarm, they just have an obsession with only attacking every fifty thousand years or so and only attacking current spacefaring civilizations. If we replace the Reapers with a VN swarm of our own devising then it's not going to stop for arbitrary reasons. It'll kill everything, not just the current spacefaring nations, and it'll be thorough.

The Geth are safe because they're cool with being pacifists and building a Dyson sphere. Let's keep them that way.
 
It's probably better to just improve robotics technology so every soldier is basically commanding a squad of clever but not sapient robots.

Just don't be silly about networking them and keep them hardware based rather than software based, no danger if they can't self improve.
 
AI is very much not the solution here. The problem isn't that the Reapers have millions or even billions of ground troops; they don't and won't until they start huskifying entire worlds. The problem is that the Reapers have tens of thousands of ships with a significant number of them being extremely powerful capital ships. If we don't have a navy capable of killing that many Reapers through a mixture of superior quality and sufficient quantity we lose. Even if we have endless armies of ground troops the Reapers can simply bomb every planet from orbit.

Winning the battles on the ground helps because it keeps our logistics flowing and will be key to rebuilding post-war. Winning the battles in space meanwhile is a necessity; we either do it or we lose.
 
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