Shepard Quest Mk VI, Technological Revolution

Space isnt empty there is tons of things a ship could encounter, from micrometeorites which at light speed would hit with the force of an artillery shell and explosive force of a bomb. Atoms are also dangerous at those speeds and then there is space dust which is a thing. Im sure ME shields deploy barriers or mass effect fields to deflect this sort of thing. Although I feel that means that all this stuff is smacking into barriers which means there be a drain over time thus making ME barriers inefficient with its use to protect the ship.

While the proposed shield idea I presented dose the same thing without tanking direct hits from the dangers of space debris while also being more cost effective. Its also something we are doing for real in real life and I figure arc reactors make it even more effective as a energy shield likely even helping ME shields as things traveling at C are deflected thus lowering the dangers of even kinetic weapons as they are slowed down by the magnetic shield and then bouncing off barriers.

Also Im talking about general uses, I know Relay travel is using some kind of mass corridor of sorts.

But yeah the deflector dish can be used as a sort of early stages to a energy shield capable of blocking or deflecting laser fire, at more power maybe even out right preventing lasers from even touching the ship.

which would be neat.
Sorry I misunderstood. I thought you were talking about gathering those small particles in space to try and off set the static buildup from the fusion reactor. If you're literally just asking about using it as a shield I have no idea how this could offset the static buildup as it doesn't come into contact with the space ship.
I'm glad we 100% agree on the shields?

This is absolutely non viable because they're designed to deflect a type of weapon that is simply not used in Mass Effect, deflecting a mass accelerated projectile which would have much much more momentum than an accelerated ion would require a proportionally stronger field.
Basically if you want deflector shields we first need to create and popularise a weapon that they would be a useful counter against. We might be on that path due to adding Lasers to Pydnas I suppose, but until they're more common than "Those frigates PI makes" they aren't really relevant.

As far as general uses go, this is pretty common place science and we can assume that this type of magnetic field is already being used everywhere its appropriate in the ME verse, for instance, containing plasma in Fusion reactors. As we are attempting IRL in toroidal reactors.
As the guy says we're already looking into this for our real space travel, if its not used in ME verse thats because ME sheilds are just plain better in the majority of situations, and its certainly not something that we'd get value out of by keeping it in house.
 
Last edited:
Sorry I misunderstood. I thought you were talking about gathering those small particles in space to try and off set
I'm glad we 100% agree on the shields?

This is absolutely non viable because they're designed to deflect a type of weapon that is simply not used in Mass Effect, deflecting a mass accelerated projectile which would have much much more momentum than an accelerated ion would require a proportionally stronger field.
Basically if you want deflector shields we first need to create and popularise a weapon that they would be a useful counter against. We might be on that path due to adding Lasers to Pydnas I suppose, but until they're more common than "Those frigates PI makes" they aren't really relevant.

As far as general uses go, this is pretty common place science and we can assume that this type of magnetic field is already being used everywhere its appropriate in the ME verse, for instance, containing plasma in Fusion reactors. As we are attempting IRL in toroidal reactors.
Maybe, with arc reactor technology the these magnetic shields sudden are upped in strength, also Im voting to focus on developing better laser weapons and particle weapons so it be nice to have some form of fall back to super size the current magnetic fields into a stronger form to help deflect these weapons.
 
Maybe, with arc reactor technology the these magnetic shields sudden are upped in strength, also Im voting to focus on developing better laser weapons and particle weapons so it be nice to have some form of fall back to super size the current magnetic fields into a stronger form to help deflect these weapons.
Thing to remember, we are developing better laser weapons, and the only particle weapon I think we have is that technically a repulsor pointed at an enemy is one.
Those are arguments that other people want to develop these shields, we don't really care about them until we actually might have to fight them.
Even then TIR shielding is a better response to lasers and ME shields are already effective against particle beams.

We have better options.
 
Thing to remember, we are developing better laser weapons, and the only particle weapon I think we have is that technically a repulsor pointed at an enemy is one.
Those are arguments that other people want to develop these shields, we don't really care about them until we actually might have to fight them.
Even then TIR shielding is a better response to lasers and ME shields are already effective against particle beams.

We have better options.
Well what about the collectors? They have a particle beam. An they are likely only to get stronger as they are going to be monitoring our conflict with the batarians and are researching our gen 1 arc reactors. Also that egg has been cracked by now. We just now have better black boxing tech, but that would only ever be with any future technology we make not for the previous tech we been selling to the galaxy at large before the black boxing was even completed.

I think canon is out of the window now, all our enemies been boosted along with our allies. We got access to our own private army and enough money "Yes" is our answer for anything we want. We got power armor and all that great stuff, heck arc powered reaper is gonna be a nightmare, they might even stick lasers onto everything they own now.
 
Well what about the collectors? They have a particle beam. An they are likely only to get stronger as they are going to be monitoring our conflict with the batarians and are researching our gen 1 arc reactors. Also that egg has been cracked by now. We just now have better black boxing tech, but that would only ever be with any future technology we make not for the previous tech we been selling to the galaxy at large before the black boxing was even completed.

I think canon is out of the window now, all our enemies been boosted along with our allies. We got access to our own private army and enough money "Yes" is our answer for anything we want. We got power armor and all that great stuff, heck arc powered reaper is gonna be a nightmare, they might even stick lasers onto everything they own now.
ME shields are already effective against particle beams.
Less effective but they still work.
The whole "Give Frodo a lightsaber, give Sauron a deathstar" is pretty generally hated, if the only argument that you have that lasers are going to be more prominent (Remembering that Deflector shields are not our defence of choice against them, that would be TIR shielding) is that every one got buffed then this discussion ends.
If tri starts building enemies in a meta way to attack any possible weakness we have not only is all internal logic in the setting going out the window and there is nothing we can do to plan around that.
 
Less effective but they still work.
The whole "Give Frodo a lightsaber, give Sauron a deathstar" is pretty generally hated, if the only argument that you have that lasers are going to be more prominent (Remembering that Deflector shields are not our defence of choice against them, that would be TIR shielding) is that every one got buffed then this discussion ends.
If tri starts building enemies in a meta way to attack any possible weakness we have not only is all internal logic in the setting going out the window and there is nothing we can do to plan around that.
Well it isnt meta way, the reapers gave batarians some tech, if you remember the regenerating hull of our opponent.
 
Well it isnt meta way, the reapers gave batarians some tech, if you remember the regenerating hull of our opponent.
That is not entirely confirmed at this point. The Reapers are definitely helping the Batarians. Due to genuine curiosity, they want to test and see what Revy can do in an all-out war. But that Mech was one of the kind and literally directly controlled by a Reaper in order to talk with Revy. In fact, I would argue that the Mech was probably built by the Collectors based on appearance.
 
That is not entirely confirmed at this point. The Reapers are definitely helping the Batarians. Due to genuine curiosity, they want to test and see what Revy can do in an all-out war. But that Mech was one of the kind and literally directly controlled by a Reaper in order to talk with Revy. In fact, I would argue that the Mech was probably built by the Collectors based on appearance.
I agree, also Lasers (and other energy weapons) are my favorite weapon type and had always thought Mass Effect kinetic weapons as a bit weak. So Im a bit bias and would likely be pushing tech development in that direction. Nothing wrong with a big gun always nice, but sometimes you cant beat a epic beam weapon.
 
Great so we agree, effort spent developing deflector shields for minor improvements against weapons that are few and far between is an inefficient use of our time.
Not necessarily, the deflector shields could be helpful for fighters as they are targeted by laser weapons more often so they could be best used for them.

Edit: hell why not our legionaries or any new power armor suits we come up with, that be hell of a lot better for us in the long run.
 
Not necessarily, the deflector shields could be helpful for fighters as they are targeted by laser weapons more often so they could be best used for them.

Edit: hell why not our legionaries or any new power armor suits we come up with, that be hell of a lot better for us in the long run.
I would have thought that being surrounded by a aura of incandescent plasma would be a somewhat intuitive problem to understand for a craft thats meant to dock inside a mothership.
Lasers are if anything less common on land battles than in space and walking around in a urban environment with a magnetic field more powerful than a MRI scanner poses its own problems.
 
No new quest thread for a while yet as I am running into issues with simplifying the wealth/production system and have not started on the new tech tree items yet. anyone here got a total on parasec asssets/units?
 
Even then TIR shielding is a better response to lasers and ME shields are already effective against particle beams.
Kinetic Barriers are not actually effective against particle beams:
Mass Effect Codex - Ships and Vehicles said:
Weapons: Ablative Armor
A warship's kinetic barriers reduce the damage from solid objects, but can do nothing to block GARDIAN lasers, particle beams, and other forms of Directed Energy Weapon (DEW). The inner layer of warship protection consists of ablative armor plate designed to "boil away" when heated. The vaporized armor material scatters a DEW beam, rendering it ineffectual.
This is why the Collector Cruiser takes down the SR-1 Normandy in a handful of hits. It is also why the Silaris heavy ship armor is important to survive the suicide mission since it improves the SR-2's defenses against DEWs.
 
Kinetic Barriers are not actually effective against particle beams:
That was retconned back in ME2, Kinetic Barriers are good against anything that has mass. Particle Beams are a threat if they are the "continuous beam" type like Collector and Prothean weapons, because they basically "wear down" kinetic barriers a lot faster then other weapon types. You can basically treat kinetic barriers the same as B5 gravity shields, both in strengths and weaknesses.

This is why the Collector Cruiser takes down the SR-1 Normandy in a handful of hits. It is also why the Silaris heavy ship armor is important to survive the suicide mission since it improves the SR-2's defenses against DEWs.
No, that was because the Collector ship was a cruiser and the Normandy was a frigate(and a stealth frigate at that, meant for reconnaissance and avoiding direct combat, not for slugging it out with a ship over thrice it's size).

Also, the only thing the Silaris Heavy Ship armor does in that mission is keep an Oculus from killing Jack, and Oculus's don't even use particle beam weapons.
An oculus is a mechanical servitor of the Collectors, apparently built with a single purpose -- to find and eliminate threats. Its outer structure has three apertures that house long-range detection equipment similar to those found on deep-space probes, used to find and track targets from near-stellar distances. Contragrav mass effect fields allow an oculus to move easily through space or atmosphere in pursuit of its prey, and a large central lens serves as the emission center for its weapons platform. All four of its lenses have a titanium iris covering that prevents the detector's optics from scratching due to interstellar dust or atmospheric residue.

Upon its destruction, more of the oculus' features become apparent. Its interior houses fibers of near-inorganic nerves, indicating that a Collector drone has been stripped down to its central nervous system, reinforced with interfacial gel that can withstand hard vacuum, and repurposed to pilot the oculus for the rest of its existence.

The central weapon is a strange one, operating on alien principles. It appears to use mass effect fields and directed energy to attack the strong nuclear force that holds its targets' atoms together, producing heat and light in an air atmosphere and causing irradiating gamma particles to burst from any heavy metals targeted by the beam. Such a weapon could easily cut through shields, and leave its target dying with just a glancing hit.

It's some weird Mass Effect based weapon system.
 
That was retconned back in ME2, Kinetic Barriers are good against anything that has mass. Particle Beams are a threat if they are the "continuous beam" type like Collector and Prothean weapons, because they basically "wear down" kinetic barriers a lot faster then other weapon types. You can basically treat kinetic barriers the same as B5 gravity shields, both in strengths and weaknesses.
This was pretty much how I remembered it but I wasn't sure if that was mechanics overwriting the lore.
 
Idea, would a deflector dish help with static build up charge? Completely remove the buildup as the deflector pushes particles from the ship as its traveling in FTL.
AIUI, the electric charge buildup comes from the Eezo drive core, not collisions with space debris.

That said, it ought to be simple to solve the charge buildup issue. It's not clear from ME what they mean by 'charge buildup' exactly, but there are only 3 options I can think of, and all of them have simple solutions:
  • The Eezo core either pulls in or spews out electrons and thus develops a static charge relative to the rest of the ship.
    • Solution: Attach a cable to the hull, another to the drive core, and connect them to a DC-to-AC converter, and, hey, free power!
    • If that's not viable - maybe the charge buildup is too irregular to be safely and efficiently harnessed for power - just connect the two cables together, maybe with a industrial-grade 1000-ohm resister in the middle to limit current flow
    • It's possible that the drive core cannot function when grounded like this, but if so, that just means you have to drop out of FTL periodically to neutralize the core, and you can do this in deep space, with no need for a nearby planet or external discharge station
  • The Eezo core generates electrons from the aether, thus causing the entire ship to accumulate a negative charge
    • Solution: Use an electron gun, a.k.a. a cathode ray tube, to fire the excess electrons into space
  • The Eezo core makes electrons vanish into nothing, thus causing the entire ship to accumulate a positive charge
    • Solution: Carry a tank of hydrogen. Positively ionize the hydrogen. Vent the ions.
    • This is basically what real-life ion drives do, though they don't use hydrogen and, once the gas is ionized, they use that electric charge to accelerate it up to high velocity to produce thrust. This leaves them with a surplus of electrons, which they dispose of using an electron gun as mentioned above.
Of course, the problem with this is that none of these solutions require Revy Magic™, thus raising the question of why nobody ever did that before.
 
Of course, the problem with this is that none of these solutions require Revy Magic™, thus raising the question of why nobody ever did that before.

That's because this isn't normal static electric buildup. This is the bad kind of static electric buildup. Each and every one of the electrons that it magicks up out of the aether has its own Maxwellian Demon flitting about to make sure it doesn't ever move in a helpful manner.

EDIT: Naturally, the Maxwellian Demons were exterminated by the Andromeda Initiative during the development of their ODSY drive, which "minimizes static build-up" (read: murders the Demons) and "transfers the remaining charge to specially designed capacitors attached to the core" (read: uses the remaining electrons, purified of the heretical taint of chaos, in normal electrical systems)

EDIT 2: Reference: Codex (Mass Effect: Andromeda)/Ships And Vehicles
 
Last edited:
Why not make a dedicated torpedo frigate though? Fighter/Bombers are a pretty space inefficient way to store torpedos
We use aircraft carriers at sea because plans have a much higher speed than boats and a much greater range than guns which means they have a larger area they can control and attack than a battleship.
I don't think its particularly clear this advantage is maintained in space, or at least they seem to be significantly reduced.
I think that's what was being modeled in the previous picture, where Javelin multi-rack disruptor torpedo launchers were being added to a frigate in an attempt to make a dedicated torpedo frigate. Not sure if it works in practice, though, because eezo cores become exponentially more expensive for linear increases in ship size, plus the frigates need to have living space for multiple personnel, where fighters keep all that in the handy box they're carried around in (eg. the Carrier).

And yet the Javelin launchers still exist. Maybe they were some REMF Admiral's bright idea and he used his clout to make them happen regardless of practicality; that'd fit a human navy pretty well. :p

AIUI, the electric charge buildup comes from the Eezo drive core, not collisions with space debris.

That said, it ought to be simple to solve the charge buildup issue. It's not clear from ME what they mean by 'charge buildup' exactly, but there are only 3 options I can think of, and all of them have simple solutions:
I think what's happening is that generating a negative mass field requires feeding electrons into a mass effect core. Which, as you say, is fine, because you just strip them off of a feeder stock of hydrogen and vent the protons as part of your hydrogen torch... right up until you want to slow down and stop generating the negative mass field, and then all the electrons you fed into the core for the past few days all come back out. At the same time.

Yes, you could just sit around gradually venting electrons out of the core the same way you were introducing them, but that generally requires sitting around for the same amount of time that you were in FTL, venting electrons and doing basically nothing else, spending a day venting electrons for every day you spent in FTL, effectively doubling your travel time. Or you can hook a large cable to the hull of your ship, head over to a gas giant, and create the mother of all lightning bolts, letting you get back to FTL in a few minutes/hours rather than days.
Important Question for all of you.

What is Revy's Superpower?
[...]
So question 3, what seems to be the common theme to all your tech ideas?
I've kind of discussed this before, but I wanted to put this into the wider thread to see what others thought of it: like MCU Tony Stark, Revy's superpower is building crazy technologies into suits, specifically.

One thing I suggest is just wholesale doing away with the gateway techs for suits, the whole "Mark 1.5/2/3/X" thing, and rule that being able to integrate new technologies into Iron Man-style suits is just something Revy does as part of her creative/innovative process. The idea then becomes that, instead of power armors being a separate project, it just is the thing we build, and then sort of extract the technology inside the suit we built for use in other formats.

For example, say we invest in Quantum Entanglement Comms this quarter, like most of us want to, to counter the whole "Comm buoy got hacked -> we're cut off from the galaxy" issue. When the research is complete, what that means is that Revy finishes building the Mark 35, "Hermes" suit, with an integrated QEComm suite that can communicate back to her home lab from anywhere in the galaxy in real time, and that we can now extract the technology out of the suit for use in other products. This would apply for basically every technology we create that isn't a ship-scale weapon or alien biotech project.

I think this will help bring the quest back to being more like an Iron Man crossover, rather than it being a more generic "super-genius in Mass Effect" quest. We're in the weird position right now that we just plain don't have the time to invest in what most players realize is a vanity project, and so the Mark 2 keeps getting pushed back; it's starting to cause friction among the player base, and sort of takes away from the whole "Revy is Iron Maiden" vibe we were trying to create in the first place. By tightly integrating the technology tree with the creation of new armors we can get back the Iron Man vibe and reduce that perennial complaint. It'd involve a bit of a retcon, although I should note that we generally have integrated new technologies into various suits as we've created them, such as the Invisible Man being made into a stealth suit (that Kasumi promptly stole!).


As a sort of side note, I'm also imagining that Revy has a similar attitude to Edna Mode when it comes to her own products, which is why we have such a ridiculous product development cycle compared to other, saner companies (and why we, unlike other companies, simply can't spare the time to build single-product specialized factories to make our products more efficiently, as it just makes Revy super-bored, and a super-bored Revy leads to a Revy that builds weaponized toasters and burns down her kitchen):

"Shepard, the 5th fleet would like to order a hundred Light Laser Pyndas..."
"The Pynda is a hobo ship, Admiral. It's last year's model; it was fine back then, but now? Pfeh."
"Wh- What do you mean? You designed and built it."
"I never look back, Admiral; it distracts from the now. You'll need a new ship entirely, that's for certain."
"A new ship?"
"I'm glad you asked, Admiral. I'd like to introduce you to the Cabira stealth frigate..."

trying to brainstorm new stuff for tech tree and adding prereqs to certain items.
I've long been suggesting that we add the Unibeam as an additional, separate weapon technology track, both to add a more Tony Stark feel to the quest and to give Revy a very powerful personal weapon that is uniquely hers (or maybe hers and her fellow research heros'):
Although, speaking of energy weapons that I want to integrate into the suit, I'd very much like to have a unibeam put somewhere on our tech tree. The way I'd distinguish them from our other weapons techs:

Repulsor Cannon/Particle Beam/Go Away beam (existing tech tree)- These are basically range improvements on the original Repulsor's weapon system, which is a linear quark plasma beam, using a thermal laser pump. Normally that doesn't make sense because plasma expands, and just adding heat would just make it expand faster, but it works in this case because of the exotic origin of a Repulsor's particle source (the same weird zero-point energy source that Arc Reactor energy comes from)

Unibeam/Unibeam Cannon/Unibeam Projector (new tech tree)- Rather than exciting the decayed quark plasma, the Unibeam fires a laser through the center of the Repulsor blast as it's firing, essentially projecting out the exotic extra-dimensional particle stream that normally only exists inside the Arc Reactor/Repulsor. The unibeam is ridiculously powerful and deadly, but it creates a problem in that literally every time you fire it you're bringing particles into this universe that operate under entirely different universal constants, which means you need a very well-read theoretical physicist around, monitoring the output in real-time with an advanced ANI, just to keep the output from indiscriminately ravaging everything within a light-second of your position.

TLDR: Repulsor cannons let us put plasma beam main guns on our warships, sort of our answer to the wide-scale deployment of TIR shielding. Unibeams are much stronger than Repulsor cannon tech, but you need a very smart high-energy theoretical physicist in the cockpit (eg. a research hero like Revy, Gaver Dor, Conrad, etc) to actually use it in a fight without dooming your own ship, and possibly the surrounding star system.
Other things to consider:
  • Adding levels to our base Repulsor tech, to add more "go fast" options.
  • Either doing away with or severely cutting down on the RP cost for larger ship technologies; the technology on those isn't that different from smaller ones so much as the cost and scaling.
  • Adding nanite tech, now that MCU Tony deployed it in two movies, so we can have nanite suits.
 
Last edited:
"Shepard, the 5th fleet would like to order a hundred Light Laser Pyndas..."
"The Pynda is a hobo ship, Admiral. It's last year's model; it was fine back then, but now? Pfeh."
"Wh- What do you mean? You designed and built it."
"I never look back, Admiral; it distracts from the now. You'll need a new ship entirely, that's for certain."
"A new ship?"
"I'm glad you asked, Admiral. I'd like to introduce you to the Cabira stealth frigate..."
Okay, this is A) Hilarious. B) Actually a really good highlight of the growing logistical problem we're going to be for the Alliance. How do you deal with having a new model of frigate that exceeds the previous ones every other quarter? Sure even if Revy isn't selling outside the Alliance much the Laser Pyndas will still massively exceed what any other navy can field, however even then when you might have problems where PI has stopped making replacement parts for active duty ships because 'cmon guys thats six generations old, its so three years ago'.
 
Back
Top