Shepard Quest Mk VI, Technological Revolution

i would just say we only update new ship when it needed instead of keep having them change ship class every time we get new stuff

if shit work right now, why fix
 
Okay, this is A) Hilarious. B) Actually a really good highlight of the growing logistical problem we're going to be for the Alliance. How do you deal with having a new model of frigate that exceeds the previous ones every other quarter? Sure even if Revy isn't selling outside the Alliance much the Laser Pyndas will still massively exceed what any other navy can field, however even then when you might have problems where PI has stopped making replacement parts for active duty ships because 'cmon guys thats six generations old, its so three years ago'.
That's what licensing deals are for ^_^
For most things, we can license the old stuff to other companies to produce for us while we keep cranking out the shiny new bits. Keeps the logistical train ticking over, keeps the income coming in. Win win.
 
i would just say we only update new ship when it needed instead of keep having them change ship class every time we get new stuff

if shit work right now, why fix
But its shit. we could do better.
And frankly, at the field level people generally want this.
"It would appear that we need better missiles" the General observes calmly.

"Improved warheads and missiles will be available in three to six months," you comment.

"Good.
Its the logistical and possibly training areas where there are concerns.
That's what licensing deals are for ^_^
For most things, we can license the old stuff to other companies to produce for us while we keep cranking out the shiny new bits. Keeps the logistical train ticking over, keeps the income coming in. Win win.
Imagine Enda!Revy's horror at finding out shes contractually obligated to keep expired tech functional for 20+ years. :V:V:V
 
Okay, this is A) Hilarious. B) Actually a really good highlight of the growing logistical problem we're going to be for the Alliance. How do you deal with having a new model of frigate that exceeds the previous ones every other quarter? Sure even if Revy isn't selling outside the Alliance much the Laser Pyndas will still massively exceed what any other navy can field, however even then when you might have problems where PI has stopped making replacement parts for active duty ships because 'cmon guys thats six generations old, its so three years ago'.
The answer is that the Lite Laser Pynda was designed with hyper-modularity in mind:
[ ] Hyper Modularity [400]: Allows the development of parts that can be rapidly substituted for one another or re-arranged. Time depends on the scale of the objects. While not the rapid second or shorter transformations seen in some media the minutes to hours scale time frames are still useful.
since the intention was always that once we got more powerful lasers we'd swap them out, hence why it was the Lite Laser Pynda. So the answer would probably be something along the lines of a rolling block upgrade program.

Also our Factories are capable of production anything rather then being specialized so no real concerns about no longer being able to make the part.
 
since the intention was always that once we got more powerful lasers we'd swap them out, hence why it was the Lite Laser Pynda. So the answer would probably be something along the lines of a rolling block upgrade program.

Also our Factories are capable of production anything rather then being specialized so no real concerns about no longer being able to make the part.
kinda forgot that we turn all our stuff into Lego so that we could hot swap new stuff in
 
I love the idea that people outside the company think that Paragon's ridiculous factory design and emphasis on extreme modularity is entirely because Revy is a primadonna with the attention span of a squirrel who immediately gets bored of whatever she just finished and moves on to the Next Thing, so the entire company exists to turn her mad science into saleable products somehow.
 
Pulling up some old discussions:
nope nvm does not work, from krogan war to now is around 1400 years, way more than enough time to recover from krogan casualties in both lives and equipment
One thing to keep in mind is that most of the ME races have handicaps that will make them less suited to fast, sustained GDP growth:
  • The Asari have the same problem fantasy elves do: an incredibly stretched out childhood. For all that we love Liara, she's considered a freaky weirdo by her own people because she wants to do something other than be a pole-dancer, mercenary, or pole-dancing mercenary in her first century or two of life. This is kind of by design, given that the Asari are actually a designer race, created by the Protheans to be a weird combination of bedwarmers and biotic shock troops.
  • The Salarians breed as fast as Krogans, and yet have a quality over quantity mentality, which are not terribly compatible mindsets. They also have a fast, short life combined with a lack of basic self-preservation. They've probably "accidented" more of their own planets than the Rachni and the Krogans did to them.
  • The Turians, due to culture and biological leanings (their hierarchy mentality), spend all of their most productive years in the military. Their economy is so bad that they had to outsource it to the Volus, who almost universally sound and act like the smarmiest kind of used car salesmen.
With all those factors it actually wouldn't surprise me at all to see the Citadel races are far less well off than you'd expect for having nothing holding them back from unchecked growth for almost 1,400 years, except the Batarians being Batarians.
Alliance GDP is 715 trillion. If it wasn't for the war causing us to divert production we'd start bringing in ~10 trillion per quarter in profit next quarter. That would push the GDP up to 755 trillion and peg Paragon Industries as 5.3% of the Alliance's GDP.

I don't recall the details of the mining boom but outside Eezo mining I'd say it probably wouldn't be enough to meaningfully make a difference.
The fact that it was still worth the Normandy SR2's time to scan for resources and send down mining probes in 2182-83 tells me that raw resources were still a bottleneck, something that goes away if the SA suddenly becomes a mining powerhouse. If nothing else it'll get the unemployed people living in Earth's slums out and doing something more productive than whatever they're doing that's making them less than the per capita average of ~55,000 credits.
Don't you remember Grant, Miranda. The only thing limiting mass cloning is the laws of the citadel council which is very terrible.
This gets us to an interesting point of consideration: how, exactly, are we going to contend with the Reaper's numbers? The Reapers are likely to field tens of thousands, maybe millions, of Dreadnought-class ships, with all the support that implies; even with all the automation in the world we're just not going to be able to field enough trained personnel to meaningfully contest them even if we draft the entire galaxy. Sure, we're likely to have better ships, but quantity has a quality all its own, and one we probably can't match.

So, how are we going to play the numbers game? I can only think of two ways that could work, both of which are unpalatable:
  1. Creation of a mass-produced servitor race to fight for the civilized galaxy, either AI or otherwise (eg. mass-cloned Krogans, etc)
  2. Using some sort of mind-upload tech and artificially sped-up simulated time to give artificially sped up childhoods to generations of children
There's naturally no way to make the first one ethical, but, given that Eternal Youth is on our tech tree, the second almost can be, I think. It'd still be bizarre as hell though.
 
I love the idea that people outside the company think that Paragon's ridiculous factory design and emphasis on extreme modularity is entirely because Revy is a primadonna with the attention span of a squirrel who immediately gets bored of whatever she just finished and moves on to the Next Thing, so the entire company exists to turn her mad science into saleable products somehow.

....It's kinda true though?

Also for new tech trees, base on the above comment, @tri2 I think we can use a mining tech tree. From wide range scanners to detail scanners, from extractors in space to extractors in all kinda of environments, from processing stations to automated all in one ships. There's a lot of things that can be done here.
 
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I've kind of discussed this before, but I wanted to put this into the wider thread to see what others thought of it: like MCU Tony Stark, Revy's superpower is building crazy technologies into suits, specifically.

One thing I suggest is just wholesale doing away with the gateway techs for suits, the whole "Mark 1.5/2/3/X" thing, and rule that being able to integrate new technologies into Iron Man-style suits is just something Revy does as part of her creative/innovative process. The idea then becomes that, instead of power armors being a separate project, it just is the thing we build, and then sort of extract the technology inside the suit we built for use in other formats.

For example, say we invest in Quantum Entanglement Comms this quarter, like most of us want to, to counter the whole "Comm buoy got hacked -> we're cut off from the galaxy" issue. When the research is complete, what that means is that Revy finishes building the Mark 35, "Hermes" suit, with an integrated QEComm suite that can communicate back to her home lab from anywhere in the galaxy in real time, and that we can now extract the technology out of the suit for use in other products. This would apply for basically every technology we create that isn't a ship-scale weapon or alien biotech project.

I think this will help bring the quest back to being more like an Iron Man crossover, rather than it being a more generic "super-genius in Mass Effect" quest. We're in the weird position right now that we just plain don't have the time to invest in what most players realize is a vanity project, and so the Mark 2 keeps getting pushed back; it's starting to cause friction among the player base, and sort of takes away from the whole "Revy is Iron Maiden" vibe we were trying to create in the first place. By tightly integrating the technology tree with the creation of new armors we can get back the Iron Man vibe and reduce that perennial complaint. It'd involve a bit of a retcon, although I should note that we generally have integrated new technologies into various suits as we've created them, such as the Invisible Man being made into a stealth suit (that Kasumi promptly stole!).

The way I see it Revy's superpower was never Iron Man Tech, it was Stark Level Intelligence, the iron man suit was just what Tony liked to focus on, but he could have honestly branched off and developed other things as well. His super power is Comic Book Genius. So no real limitations on what to research and develop, just imagination required.
 
The way I see it Revy's superpower was never Iron Man Tech, it was Stark Level Intelligence, the iron man suit was just what Tony liked to focus on, but he could have honestly branched off and developed other things as well. His super power is Comic Book Genius. So no real limitations on what to research and develop, just imagination required.
He was apart of a weapons development company before he had a change of heart. Looking at what tech he had after is an eye opener, he had all the power generation via arc reactor he could ever need, he made the most advance power armor suit in the world, no one was near close enough to it.

But the weapons he made before felt a bit half hearted, I mean come on the missile he made, impressive cluster missile. But Cluster ammunition is prohibit today. He made a very illegal piece of technology.

But when he got that suit of armor everything changed, before all the mundane tech was just boring things he made, or just conformed to what was expected of him. Him closing the company weapons manufacturing and then decided to become a super hero named iron man the difference was startling and something not expected of him, I donno Im not a psychologist.
 
But the weapons he made before felt a bit half hearted, I mean come on the missile he made, impressive cluster missile. But Cluster ammunition is prohibit today. He made a very illegal piece of technology.
Actually the Convention on Cluster Munitions was only created after the movie was released. So it wasn't actually illegal at the time. Plus of course the US never signs such treaties anyway.
 
The way I see it Revy's superpower was never Iron Man Tech, it was Stark Level Intelligence, the iron man suit was just what Tony liked to focus on, but he could have honestly branched off and developed other things as well. His super power is Comic Book Genius. So no real limitations on what to research and develop, just imagination required.
My suit suggestion isn't meant to be a limitation so much at a theme. The suggestion is that we do away with the whole Mark I / Mark II / Mark III gateway techs entirely have a rule that every technology that can be a suit of armor is simply built as one by default. It's certainly not a requirement, and there are already technologies on our tech tree that simply won't fit the theme, and that's perfectly fine (I'm certainly not planning to build a "Kepral Syndrome Cure Suit" for example); it's simply how Revy tends to express herself creatively when she researches new technologies.

I was hoping to fulfill two objectives by proposing this theme. First, it removes the constant, hellaciously annoying arguments about researching the damn Mark II suit, an argument that will immediately be carried over to the Mark III suit once we've finished the Mark II, and then the Mark IV when we've finished the Mark III, etc ad infinitum. We just saw that same damn argument pop up again a few pages back, when we have higher priorities, like researching Brain Shields since we have Reaper tech inside our labs right now, and for long-time followers of the Quest it's incredibly aggravating.

Second, keeping to a suit theme allows us to keep the Iron Man feel of the Quest, which we've kind of been falling away from. I mean, we are already moving a little ways from Mr Irresponsible MCU Tony Stark:


But preserving the suits at least keeps some of the theme alive, and I think that's worth preserving.
 
eh, tbh was already considering just outright removing the suit research, have it so Revy on her own spare time has already integrated all the new tech and toys she has into her suit, so whenever she enters a fight she already has her latest suit, unless is really sudden
 
I think what's happening is that generating a negative mass field requires feeding electrons into a mass effect core. Which, as you say, is fine, because you just strip them off of a feeder stock of hydrogen and vent the protons as part of your hydrogen torch... right up until you want to slow down and stop generating the negative mass field, and then all the electrons you fed into the core for the past few days all come back out. At the same time.

Yes, you could just sit around gradually venting electrons out of the core the same way you were introducing them, but that generally requires sitting around for the same amount of time that you were in FTL, venting electrons and doing basically nothing else, spending a day venting electrons for every day you spent in FTL, effectively doubling your travel time. Or you can hook a large cable to the hull of your ship, head over to a gas giant, and create the mother of all lightning bolts, letting you get back to FTL in a few minutes/hours rather than days.
That doesn't really make sense. The negative charge you'd get turning the drive off would be the same as the total positive charge it created over the course of the journey. Either that charge is larger than the safe limit, in which case you'd have to slow down gradually and bleed off the charge with an electron gun or else fry before you even get to the discharge station, or else it's not, in which case why bother using the ion system in the first place?
 
In regards to the seemingly 'unlimited money' issue I think I recall the previous QM deciding to change it so that we would be switching to production instead of money to represent resources. Which makes sense since Revy would be using the money for production purposes so it would just be simplifying things by removing a step to make things more manageable.
  • The Asari have the same problem fantasy elves do: an incredibly stretched out childhood. For all that we love Liara, she's considered a freaky weirdo by her own people because she wants to do something other than be a pole-dancer, mercenary, or pole-dancing mercenary in her first century or two of life. This is kind of by design, given that the Asari are actually a designer race, created by the Protheans to be a weird combination of bedwarmers and biotic shock troops.
  • The Turians, due to culture and biological leanings (their hierarchy mentality), spend all of their most productive years in the military. Their economy is so bad that they had to outsource it to the Volus, who almost universally sound and act like the smarmiest kind of used car salesmen.
Pretty sure those are wrong, that bedwarmer line especially. First off I think that several reasons that Asari were chosen was due to them apperantly being naturally good at diplomacy and being great at individual combatants thanks to their biotics. Shepard from the games is a really example of these qualities being good for someone to unite against the Reapers. As for the Asari 'lazing around' during their first 200 years I think it does make sense when you take into account that their lifespan is aound 1000 years and so it makes sense that you would seem many of them spending their good years just having fun and exploring. I mean for a lot of people you see late teens and people in their 20s just having fun with places like collages since they have their whole life ahead of them.

Second I'm pretty sure it's canon that the Volus are just naturally at numbers and managing economies with it being mentioned that they built the intergalctic economy and even manage it. They are also a client race of the Turians if I'm remembering right so it makes sense for the Turians to have the guys whose race are naturally good at running an economy to run an economy.
 
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The big issue on the turian end is more than there's a limit on which planets they can colonize, because the MA creators chose to handle chirality clumsily.
 
eh, tbh was already considering just outright removing the suit research, have it so Revy on her own spare time has already integrated all the new tech and toys she has into her suit, so whenever she enters a fight she already has her latest suit, unless is really sudden
Right, that's what I'm saying too. Hyper-modularity means we can pick and choose what parts we want in our "main" suit anyway; the key here is that we can do away with personal suits as a part of the research tree so we don't have to deal with the constant calls to throw RP at it.
Pretty sure those are wrong, that bedwarmer line especially. First off I think that several reasons that Asari were chosen was due to them apperantly being naturally good at diplomacy and being great at individual combatants thanks to their biotics.
Counterpoints:
  • The Protheans engineered biotics into the Asari, so they weren't born with it (which raises some interesting questions since biotics reach down even to their reproductive cycles, but whatever):
  • The Protheans were openly disdainful of "primitives", conquering them, slaughtering them, even eating them, never dating them. "Oh, but the Asari; the things Liara doesn't know..."

I don't think it's outright stated that the Protheans engineered the Asari into being sex slaves as well as biotic shock troops, but, given the extensive genetic engineering and Protheans' open exploitation of pre-spaceflight species, if they were being designed to be only biotic shock troops then the Asari would have almost certainly come out looking more like Krogan than big-breasted alien women.

And my point with the Turians is that economic growth isn't a priority of their species; enforcement of military hierarchy is. The fact that they'd essentially outsource their entire economy to a different species proves how low a priority it is to them.
 
eh, tbh was already considering just outright removing the suit research, have it so Revy on her own spare time has already integrated all the new tech and toys she has into her suit, so whenever she enters a fight she already has her latest suit, unless is really sudden

I think this is a good idea and makes a lot of sense in hindsight. It is her personal suit and she should be able to integrate upgrades as she researchs them. Maybe a personal action to swap out a particular tech we want at that time or something.

Perhaps separate out the Mk2 action for when we want to spread it to our forces? Then one when we might want to license it out to the SA or the Citadel at some point.
 
I don't think it's outright stated that the Protheans engineered the Asari into being sex slaves as well as biotic shock troops, but, given the extensive genetic engineering and Protheans' open exploitation of pre-spaceflight species, if they were being designed to be only biotic shock troops then the Asari would have almost certainly come out looking more like Krogan than big-breasted alien women.
I'm going to point out the colossal flaw in your argument using two points. One we see Jack who is not only human but is an extremely powerful biotic and strong enough to take on small armies and even mechs on her own. Two you are making the mistake of going hard sci fi in thinking that every single decision made by the writers is solely rooted in science and making the assumption that only species like Krogan can have powerful biotics- which I point to above to disprove that. Narrative wise sci fi writers tend to have at least one alien species to be attractive to humans and/or long lived and the Asari seemed to have been created by the writers to be the equivalent of space elves.

Another thing I should stress is that I pointed out that they were likely to be leader types and shock troopers. They do have qualities that make them great for leading races since they are somewhat naturally and culturally inclined to want to interact with other races. If they were engineered to be attractive as a whole in would likely have been to help them out diplomacy wise since attractive people tend to have a far easier time convincing people to their way. Compare a creature that is humanoid and attractive to most of the other races that are also humanoid in the Mass Effect universe to a race of bug like monsters with tentacles and a terrifying appearance.

It just seems pretty insulting and outright bashing of the Asari race to use the term 'bedwarmers' and saying that the Asari were made largel to be bed warmers whole missing out completely on other aspects of their race like their niche for diplomacy.
 
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