Our biggest hurdles are lacking a world and the necessary population, the first is simple if not easy as we just need to find a suitable world and claim it, doesn't even need to be a garden world as we are likely to fill it with habitats, factories and labs, the second is less simple and not any easier though may be helped along by the other things but otherwise we just need to find colonists.
...
We have such a world.
It's called Mindoir.
You know, that prosperous agricultural planet that we turned into an R&D and manufacturing powerhouse in less than a decade, and PI's taxes make up a notable chunk of its budget? The one where we can basically make any request of the local government and the local government's response is going to be 'when do you want it done?' The place where the SA is going to station a
dreadnaught and its attendant fleet to keep away the Batarian Hegemony and other 'smart' people?
Why the hell would we be interested in getting away from that
and our supply of customers and employees anyway?
First part is offering material incentives to pilgrims to come work for us giving them a good impression of Paragon Industries, I say 200K worth of materials may be a good start, then we need to find a world which could link into the first thing.
Not worth it.
First things first, the Genophage needs to have a cure or we have to create a better alternate (which is most likely), then we need to get the Citadel to allow us to do things like unify the Krogan and release the cure afterwards, we will also need a candidate for bringing the Krogans together which Wrex would fit as nicely.
Wrex won't care.
A solution to the genophage that doesn't result in the krogan going extinct would be nice, but frankly it's not going to be easy or fast, even if it's worthwhile. And it's not. Not without a major shift in krogan culture and mindset.
That's why it is set for after the war and I don't want us to completely remove ourselves from the SA this is just so we can get a more active voice in the parliament, like the original Earth based nations, while being slightly less restricted in what we can research, who we can sell to (like those independent terminus nations) and who we can hire (again those independent nations).
The reply of the SA will be 1 word made up out of 2 letters: No.
Because the SA is not going to allow any of their tech edge to fall into the hands of anyone but humanity.
I said that is one thing Revy can do if the SA where to take PI away from us. I am not saying we should do that. All I was saying is that it is hard to control someone who you need and can just move out for your borders.
If the SA takes PI away from Revy the follow up (if not preceding) action would be 'arrest Revy for treason.' She's not going to get out of the Alliance' grasp. Not without a war.
She is selling to the Hanar.
All of which is tech cleared by the SA.
The Citadel races are the SA's ally's. Also if the SA has to much of a tech advantage all the other races will get nervous and fearful of humanity.
They already are, humanity's small size keeps the problem under control though, as does our shifting reputation from 'overly aggressive monkeys' to 'been poked too often and now on a hair trigger.' Still problematic, but now the galaxy is trying to figure out ways to rehabilitate the traumatised younger race, rather than looking for when they need to smash the younglings' faces in for being too uppity.
Billions that can be going to PI for more improvement.
Not really. We need to kick the entire galaxy's economy into gear if we want to improve it, and there's too much lag time if we want to try and do it ourselves on our own. If we had a century, perhaps.
I think people are getting the wrong idea, probably from my wording, it's more a case of corporate governed colony than separate nation, we're still part of the systems alliance it's just that they have slightly less capacity to do anything to our company, getting much more room to do stuff, getting a fragment more freedom in what we can research and getting some 'official' power in the SA government.
... Considering how much influence we have over the military the only reason we don't have much sway over the SA's legislature is more to do with us not having bothered than with us not having had the opportunity to make changes. And there's benefits to not flouting the SA's authority.
That's why I say start with the Pilgrims, they are generally young and impressionable while limiting our handouts to 200K or less in either material and/or processed parts for their ships AND we should keep Mr. Goto checking them.
Young, impressionable and indoctrinated in the Migrant Fleet mindset since birth. Quite frankly changing the
Migrant Fleet isn't worth the bother, and trying to skim the Fleet's brightest young minds is unlikely to work out well; the Fleet has been their entire life until their Pilgrimage, and they go out fully expecting to return someday.
Another problem is that the Genophage makes a large part of the female population infertile (not to mention any affects it might have on the male population) and I thought it was closer to 100-200 babies a year so reducing it to 25 a year tops would work (they are still a prey species on Tuchanka and a warrior species in general anyway) and we could/should probably hire Wrex to protect Liara if we send her there anyway because despite giving up his position he was a well respected leader of his clan and can probably get help from them.
Can? Maybe. Want? Nope.
Wrex right now isn't 'krogan visionary,' it's 'krogan mercenary.' He's given up on the krogan as a whole and his own clan, and it took a galaxy threatening enemy to pull his head out of his arse.
Not to mention we're starting to build up our own fleet now, yes?
Eh... no?
We're kinda like that shipping magnate in the Honor Harrington books now; it doesn't really matter where we go, but odds are the SA is going to 'politely offer/insist' that we consider convoying up with a 'local patrol fleet' that 'just happens to be going our way' whenever we decide to travel around.
We don't actually need to build up our own fleet, although we can certainly use ParSec for muscle if needed. The SA is well aware who delivers the goodies it wants, and would like to keep her.
Another reason to become a corporate colony and/or member nation of SA, all the other governments have their own standing army and small fleet of ships all of could be the same size as the fleet the SA has because the SA is the representative government body of all of Earths nations and all of humanities independent colonies.
Actually...
Nope, the System's Alliance is the representative of all of Earth's nations and all of humanity's colonies that are subject to the System's Alliance authority. There's a large chunk of them that
aren't, not least of which the colonies in the Terminus systems and Noveria. Yes, Noveria.
If they were subject to SA law most of the stuff that's implied to be happening there would be subject to SA law and having an SA officer walking around armed wouldn't be as much of a problem.
I think the way it's organized is that there is a clear divide: the Systems Alliance as a whole maintains the Navy (and a limited number of Marines for space warfare, certain limited space-to-ground operations, and a small garrison to defend Arcturus Station and a few common Alliance assets), while individual member states maintain ground forces. By keeping orbital weapons off-limits to everyone but the Alliance Milliary, member states prevent an arms race in expensive starships (in a way that the Treaty of Farixen does not), while member states ensure the Alliance can't conquer any individual nation by limiting their total number of ground troops. I'll admit it's not spelled out that way in the games, but that's how I'd do it if I were organizing the Alliance, and it seems consistent with the way the military is shown in the games.
This would also be part of why the SA is considered less powerful than its fleet numbers might indicate; it may have the
ships to pursue an interstellar war, but it would have difficulty shipping the
troops it needs for such a thing, especially since the biggest chunk of humanity's troops would be part of various national militaries' who are not necessarily beholden to the SA's authority.
Corporations fall into a bit of a legal gray area. Private security forces and drones would probably be accepted without much comment; IFVs and tanks might draw some criticism depending on the country, but ultimately that's a national defense issue, not something that the SA as a whole could insert themselves into. Navies, however, well, since corporations are legal entities unto themselves, they don't really fall into the same sort of category that an Alliance member nation would, so they potentially could have their own standing navy, though almost none of them would bother due to the expense. It's probably one of those cases where there isn't a specific law against it, but if a corporation suddenly shows up in an armed cruiser hovering over Earth you'll find a law getting passed to bar it in fairly short order.
And if not running an armed vessel is going to be restricted in size, armament and subject to extensive inspections. Stuff going wrong is going to
start with stiff fines and gets only worse from there.
Quarians will take until after the Reapers are dealt with because we are starting with their children although I don't think their ships will last that long without some form of help (especially the live ships).
Pretty sure that the Liveships are expected to last another century or so, if not particularly easily. They've some time.
Is it possible to make an AI Virus and set it loose on the Reapers network through the Citadel?
Probably.
Also really, really difficult.
Perhaps nations maintain ground forces and various logistical ships like armed cargo ships, fleet tenders, orbit to ground assault ships, and various other logistical things while the Systems Alliance maintains dedicated combat ships and a force of highly trained marines.
Unlikely and overly complicated. Rather, the Systems Alliance handles
all of humanity's space security and interstellar diplomacy needs, as per the agreements set in its founding documents. This includes things like fleet tenders, military cargo and assault ships as well as all other logistical things. This also includes fielding a navy and a well trained ground force of SA Marines to perform colonial garrisoning and pirate raiding duties, as well as interstellar ground combat.
However, the SA is funded by the SA's member nations, and those member nations keep a close eye on the SA's military spending. Their ground forces outnumber the SA by basically 'lots,' and the SA does not
at this time have any way to acquire any reasonable quantity of funds from the colonies; they are strictly speaking a net drain on the SA's military capacity. This all helps keep the SA tightly bound to supporting Earth's interests.
This is something that
will change, and the developments in Mindoir under the influence of Revy and Paragon Industries has been noted to edge Mindoir ever closer to being able to demand member state status in the Systems Alliance Parliament. Should such a thing occur SA politics are going to change in a profound manner, but the full repercussions aren't going to be felt for a century or more as Earth's cultural and economic importance are going to remain for a long time indeed.
On that note our next major build order should either be or include a whole lot of labs.
Pretty sure Mindoir is stuffed to the brim with labs, and any labs outside Mindoir/wherever Revy lives is going to be much less efficient.