Shepard Quest Mk VI, Technological Revolution

You know what we could do? Build a bunch of prefabs and offer the poor and downtrodden of earth the opportunity to go to a colony and start anew there at no cost to themselves. It should hopefully help develop the SA's colonies faster.

Plus it's great PR.

"Give me your poor and downtrodden, your needy and oppressed and let me bring them to a better life."
Well, it is worth considering, especially if we can write it off from tax. Of course it requires the would-be migrants to
  • be willing to leave Earth.
  • be willing to work hard in an alien environment.
  • have skills, which are useful in the colonies.
Not all people are suitable for coloinization after all.
 
Well, improving the quality of prefabs is good step.
I think we could offer the colonies replacement prefabs with minimal profit margin and outsourced production.
We basically did this already. That's what the "Hyper-modularity Support" option in the "Winds" and "Rain" updates were all about: we open-sourced the connectivity specs of our hyper-modularity research to allow anyone to build what amount to industrial-grade legos. Notably we have not open-sourced our MatSci, nor the slow-morphing buildings aspect of Hyper-modularity, so mix-and-match starships are still out of reach for anyone but us, but the building side? Open to all.

You know what we could do? Build a bunch of prefabs and offer the poor and downtrodden of earth the opportunity to go to a colony and start anew there at no cost to themselves. It should hopefully help develop the SA's colonies faster.

Plus it's great PR.

"Give me your poor and downtrodden, your needy and oppressed and let me bring them to a better life."
We could possibly do this, but right now we have more important things to do than charity work. Our big projects for the rest of the year:
  1. Project Earthfall (once Landfall, but not anymore). Cost will be in the neighborhood of 3,030 billion credits, plus the cost of security so maybe up to 3,500-4,000 billion; this is where I estimate most of our cash will go for the next year or so.
  2. Secure our raw material constraints, especially the massive amount of palladium that we need for our Arc Reactors, by building our own mining company using hyper-modular mobile asteroid mining space stations; this should also kick off a new Gold Rush, rather like fracking kicked off a new oil drilling boom in the USA these last few years.
  3. Gear up for the Batarian War that is sure to follow from Anhur, if it isn't being kicked off right here.
  4. Make another big push for an AI license, especially if it does turn out to be the Geth that are invading right now.
  5. Get Advanced Xenobiology out there for the rest of the Citadel races, vastly improving humanity's image in general, and PI's image in particular, in the galaxy.
  6. Project Via, which at this point is mostly done. The only thing left really is to build hyper-modular docking sites on the outskirts of all our Earthside and off-Earth factory complexes (which is fine since we're going to be buying the land area around our factory complexes anyway so we can legally build a surveillance network/moat around our factory complexes).
  7. Make a deal to rent factories from the Hanar to produce ships for them with our generator, hyper-modular and superior MatSci techs (should probably look into getting cruisers researched at some point to facilitate this).
  8. Set up comm stations using QECs to provide redundant backup for the comm buoy network, and be sure to sell comm equipment to other providers as well to keep PI from becoming a monopoly in the strategically valuable communications sector.
  9. I'm sure there's a few other things I'm not thinking of right now; anyone else remember if I'm forgetting something?
So, lots and lots and lots to do. If individual nations want to set up Dormus production contracts with us to solve their homeless problem then that's fine with us, but the most we ought to be doing is implementing Project Via.
 
We just want to change the world for the better. How hard can it be?
...
We want to change the universe for the better. That might be a taller order...
 
Our big projects for the rest of the year:
  1. Project Earthfall (once Landfall, but not anymore). Cost will be in the neighborhood of 3,030 billion credits, plus the cost of security so maybe up to 3,500-4,000 billion; this is where I estimate most of our cash will go for the next year or so.
About project Earthfall, it might be a good thing to keep in mind that (at a guess) 10-20% of those 1000 cities will have problems that makes them unsuitable for such a setup of factories. A lack of relevant workforce, political and/or societal instability, rampant corruption, criminal organizations, weird laws, the government there is known for ignoring private ownership rights if and when they feel like it, delays in zoning and getting things started that never really stops due to incompetence and any number of the problems above, etc etc etc. Still, 80% is good enough. If someone wants to say no, that's not really a big problem. Expand a bit more in the reasonable countries instead.

Remember to have some sort of 'public liaison' to handle the list of 'well, we wanted to give people jobs in those cities - actually, yes, number fifteen is where you live - but evidently we were not wanted.' If we don't, the politicians and/or criminals involved will probably succeed at making it our fault in the public eye (locally, at least) to save themselves.

On the other hand, there is a very real chance that 'Earth First' will more or less obliterate any real opposition to a program this close and dear to their core values that it will be far less of a problem than expected. There is still bound to be a few places we want to pass anyway.
 
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Remember to have some sort of 'public liaison' to handle the list of 'well, we wanted to give people jobs in those cities - actually, yes, number fifteen is where you live - but evidently we were not wanted.' If we don't, the politicians and/or criminals involved will probably succeed at making it our fault in the public eye (locally, at least) to save themselves.
This is a very good point. In fact, given the possibility of such problems I think what we'd want to do is take a quarter and spend, say, 5.5 billion (1 million per city/municipality, plus another 1 billion globally) and hire an army of legal teams to look up local laws and determine which ones will be impossible for us to expand to. In the meantime, we can publicly publish our list of "Paragon Industries Project Earthfall Landing Sites" with some sort of heatmap showing which sites we will have problems with, and why, and let grassroots support do much of the advocacy heavy lifting for us.

I wish we had thought to do that this quarter... I don't suppose we can make a retroactive spending request @Hoyr, given that we have ~100 billion burning a hole in our pockets?
 
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-[X] Arm 2 Right: (Proton Cannon: Fires bolts of Protons. Decent range, good power, good anti-shield functionality.)
-[X] Arm 2 Left: (Plasma Ball Gun)
-[X] Shoulder 2 Left: (HEAP Autocannon)
-[X] Carried Weapon: (Electrolaser Cannon
)
You know, I think I might be having a bit of "not invented here" syndrome, but it never even occurred to me to have so many of our components not be our own stuff. I mean, the Guardian Angel system just made sense, since it was a shield boost that stacked with our own Warp Barriers, but these?

-[X] Deploy one of your older personal armours under a fork of Cortana's control. You're a high value target of opportunity and if you can bait the enemy while not being there so much the better.
--[X] Duplicate the load out your current armour.
-[X] Inform SA command of the decoy by hardline or secure message drone so they can make use of it. With a whole carrier landed they'll have some impressive infowar capabilities so take that into account.
This is another good idea. You think we have time to add more clauses to the vote? My general philosophy is to keep adding junk until the QM says the vote is closed, but given that this is supposed to be a special event I'm not sure if @Hoyr will appreciate it.

If we can keep going, I also want to add:
-[O] Direct our three space factories to each construct a special Large Antiship Missile with high-powered kinetic barriers and a large laser-ablative shield in front (codename: Testudo). (Cost: 300 million, 825 Production). Sure, it'll take two hours, but if that ship hasn't fled or been overrun by then we should be able to take it out with those plus a full spread of Hydras.
 
If allowed by @Hoyr, I propose the following (changes are in bold:

[x] Base Plan Bag of Hammers
-[X] Loadout
--[X] Arm 1 Right: (Repulsor Blaster)
--[X] Arm 1 Left: (Omni-tool/Omni-Blade)
--[X] Arm 2 Right: (Hasta-L)
--[X] Arm 2 Left: (Repulsor Blaster)
--[X] Shoulder 1 Right: (Guardian Angel Shield Projector )
--[X] Shoulder 1 Left: (Guardian Angel Shield Projector )
--[X] Shoulder 2 Right: (Micro Missile VLS Strip)
--[X] Shoulder 2 Left: (SMG AMS Turret)
--[X] Carried Weapon: (Hand Held Pilum Launcher)
--[X] Armor Mod: (Warp Barriers Mod)

-[X] You'd be far more helpful in the back, not getting shot at.
--[X] While we're back there, re-direct one of our ground factories to manufacturing Piliums; that way we can build one every 13 seconds. The other two factories will be directed to building Sagitta reloads, so we can build 772 of them per second (or 66 per second under the alternate costing)
--[X] Also, reassign 2 Aspidai, 2 Sagittarius, 1 Tribulus, and 1 Lesser Accipiter to our personal drone swarm/protective detail. Transmit one-time pad codes so they will remain under our exclusive control.

--[X] Deploy one of your older personal armors under a fork of Cortana's control. You're a high value target of opportunity and if you can bait the enemy while not being there so much the better.
---[X] Duplicate the load out your current armor.
---[X] Inform SA command of the decoy by hardline or secure message drone so they can make use of it. With a whole carrier landed they'll have some impressive infowar capabilities so take that into account.


--[] Direct our three space factories to each construct a special Large Antiship Missile with high-powered kinetic barriers and a large laser-ablative shield in front (codename: Testudo). (Total Cost: 300 million, 825 Production). Sure, it'll take two hours, but if that ship hasn't fled or been overrun by then we should be able to take it out with those plus a full spread of Hydras. Even if they aren't needed, hey, new anti-ground weapon system to test!

The main change is the Wall-o-text at the end, but I also swapped out the right shoulder SMG AMS turret for a Sagitta strip:
1. Sagitta are an important component of a good AMS system, as shown by the Tiger demo.
2. We have a Hasta-L and a Repulsor blaster on our right side; those can do a good enough job at AMS even if the Sagitta runs out of missiles, the left turret is busy, and the four AMS-capable drones are also busy.

Note that I'm not yet voting for this particular Base Plan, pending @Hoyr approval (@Kinematics's tally system lets you propose base plans like this without voting for them, although I don't know if proposing a base plan erases my actual vote; could someone with Windows confirm?)
 
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@Yog @Hoyr, had a thought:

Is NME a field that affects matter rather than space, and one that dissipates over time rather than instantaneously? Because if that's the case, then it provides a neat explanation for how comms, and therefore hacking, can work at starship-grade distances. The idea would be that a starship comm actually generates an NME field that saturates the photons, essentially allowing them to travel at FTL for the fraction of a second or so before the NME field dissipates. It's no comm buoy, but it'll at least allow fast comms at several light-seconds distance.

Oh, and @UberJJK: I'm sort of wondering why "Internal Manufacturing" is tax-deductible while "Primary Construction" is not. Both are essentially internal investment in the company, correct? Wouldn't both either be tax-deductible or not tax-deductible? It also produces some strange artifacts: for example, the way things are set up now, it seems self-evident that we'd want to build our own buildings using manufacturing resources because they would therefore be tax-deductible, rather than sub-contracting because that would not be.
 
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@Yog @Hoyr, had a thought:

Is NME a field that affects matter rather than space, and one that dissipates over time rather than instantaneously? Because if that's the case, then it provides a neat explanation for how comms, and therefore hacking, can work at starship-grade distances. The idea would be that a starship comm actually generates an NME field that saturates the photons, essentially allowing them to travel at FTL for the fraction of a second or so before the NME field dissipates. It's no comm buoy, but it'll at least allow fast comms at several light-seconds distance.
Several problems here.

1) There's basically no such thing as empty space, thanks to background radiation, neutrinos, scientific dark matter and just plain normal matter matter particles that are everywhere.

2) Yes, it seems that ME fields saturate, or at least interact with matter mostly. Still, photons and, hence, electromagnetic waves, are aslo matter as viewed by ME fields.

3) Non-immediate dissipation is... arguable. There are argumwnts for and against auch interpretation, I think.

The general idea that something affected by a ME field, if moved outisde of it, will stretch the field with it, is quite reasonable, there are RL examlles, sorta, of similar behacior. Srill, it introduces some problems with it, I think, especially in the area of multiple field interactions. I'll have to think more of it.

Though it would explakn why particle beams are effective against kinetic barriers, sorta. ME field superposition is weird, though, so my guess might be wrong here. Again, I'll have to think more about it.
 
Oh, and @UberJJK: I'm sort of wondering why "Internal Manufacturing" is tax-deductible while "Primary Construction" is not. Both are essentially internal investment in the company, correct?

It's mostly done that way because ever since the contracts tab was created, V2 or V3 I think, products manufactured for internal use have been lumped together with ones for external use and hence have always been treated as tax deductable.

While I could certainly change it I'm not entirely sure it's worth it. Every asset a company buys, or builds for itself, end up getting deducted from it's taxes eventually in the form of depreciation. It's just that happens over the course of years.

So while technically just writing everything off in the same quarter they are manufactured in is illegal it's a fairly reasonable simplification.

It also produces some strange artifacts: for example, the way things are set up now, it seems self-evident that we'd want to build our own buildings using manufacturing resources because they would therefore be tax-deductible, rather than sub-contracting because that would not be.

While true if you look at the system as it's designed it's not really so if you look beyond the simplifications.

Almost everything we've manufactured for internal use, with Starships being the exception, is stuff that gets written off in about five years or less. Things like buildings, and almost certainly space stations, are instead written off over forty years due to their massive useful life. If anything that number may well have gone up in the future.

That's long enough that you may as well say they don't write off for game purposes. After all even a 1 trillion credit Space Factory III would only reduce our tax by 6.25 billion per quarter which at this point is pretty cash since we're talking about trillions of credits in spending money starting next quarter.
 
Okay, well, gonna be gone for a week, and don't know if I'll have internet access, so:

[x] Plan Bag of Hammers

Just to register that I like the idea. If it gets vetoed, well c'est la vie.
 
Though, rather than an omni tool/blade, can we get a Dark energy shear blade?
I'm not even sure we can get an omni-blade; that's 2185-era tech, and created in direct response to having to fight Reaper Husks hand-to-hand. Mordin's omni-tool upgrade will probably let us make omni-blades, among other things, but for now the flash-forger probably isn't good enough for that.

The omni-tool is itself important because it lets us use super-TEMPEST and various flash-forging tricks to hack direct physical access to things. If we need to go into melee we're probably better off just punching.
 
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the manasphere doesn't even extend into LEO, let alone the rest of the galaxy.

Now, in theory, if I as going to do something like this (Really it's reaching have it should be it's own quest materiel), why would I have Earth be its own special snowflake having the only manasphere?

Other planets would have their own cycles that probably wouldn't sync... yeah it'd be complicated.

The problem with ground based AA cannons is that they're stationary and are vulnerable to high-velocity soft-kills

Shields do a lot to correct this problem, seeing as you can make one that tank megaton blast for a few (hundred) million.

This assumes, however, that 24 hour delay in communication is unusual. How often do comm buoys transfer data packets?

Mindoir has a proper comm buoy system and PI has Tier 2 access (basically real time if the government/military isn't using it). However a 24 hour loss of signal is fairly normal for situation where a buoy goes offline. Route trace says that the buoy at the relay going to Arcturus is offline, the buoy on the Arcturus side of the relay was working just fine before the one on the Mindoir side failed as far as you know.

By the way. What's the viability of using nuclear weapons against the Reapers?

Proper shields can tank megaton level blasts, a Reaper's armor can take kiloton hits repetitively. So not good, everyone has nuclear weapon stock piles... they didn't do much against the Reapers in canon save for a few hail-marys and traps.

Except if we go by the canon number of colonies and pops, humanity's largest colony actually has more pop than.. if I'm remembering correctly either almost every alien colony, or all alien colonies, bar their homeworlds.

Most races have far more... balanced homeworld to colony population ratios, also a lot of the alien worlds do not appear in the game directly. Palavan had 17 colonies around the time of the Citadel being founded (2500 years ago) none of which appear in-game. Several of them have no doubt developed into core worlds with billions of population, especial as Turian still wear markings from those colonies and at 1% population growth there could be billions on those words starting from just a single colonist after 2500 years. The Turians also have a rank for someone in charge of a colonization cluster (Primarch).

Also take a look see at the latest (RL) discoveries in habitable planets around the galaxy, combined with the ~1% expiration factor. There should be millions of potentials in Citadel space alone. Reduced by reapers action increased by strategic mass relay placement, reduced again by leaving grave worlds and developing worlds alone).

What is seen in game is a poor representation of a very large galaxy. Because you think bioware is going to have the time and money to detail all of that?

I wish we had thought to do that this quarter... I don't suppose we can make a retroactive spending request @Hoyr, given that we have ~100 billion burning a hole in our pockets?

No

If allowed by @Hoyr, I propose the following

Mostly save this:

--[X] Direct our three space factories to each construct a special Large Antiship Missile with high-powered kinetic barriers and a large laser-ablative shield in front (codename: Testudo). (Total Cost: 300 million, 825 Production). Sure, it'll take two hours, but if that ship hasn't fled or been overrun by then we should be able to take it out with those plus a full spread of Hydras. Even if they aren't needed, hey, new anti-ground weapon system to test!

I was hoping to not need to do this, but I feel that we're going to have to put into place some rules about production rate per item if this keeps up. Pooling production and its generalization is a magic abstraction, and as with any abstraction if you get to close you notice holes and it'll leak some times. I mean good job on clever thinking, but one day some one is going to notice that you can magic a frigate into play in less than a day with three factory space factory IIIs... yeah no... just no, not with out some tech-teching first, then I'll let you get away with bullshit like that. Note that a single fabricator bay (the prototyping factory) only add to the the production on a single item at a rate of 1 per three days. And what is a Factory I if not ten or so of those? Yes there are factors like the ability to produce parts separately and then assemble them, but non-parallelizable work is a thing. I probably should have said something with the last vote most of the stuff in the first 24 hours was small or something I can see getting done in a day, the rest maybe..

...man now I'm gong to have to go though and institute minimum time to build aren't I... :(

Anyway I'll just pop the last part off if you're not around. Have fun!

Is NME a field that affects matter rather than space, and one that dissipates over time rather than instantaneously?

ME fields having duration is something that gets debated, I'm a big fan of it esp as its pretty strongly showing in the blackstorm (and it blurb) as well as biotics. That said it's the first step in going down the OMG space magic is complicated hole.

As for effecting a mass of matter rather than a spacial volume ME field do seem to cling to mass and evenly distribute around it unless some other force acts on it. Biotics again seems to depend on it.

That said ME fields don't seem to cling to photons, so it maybe a specific sub-type of matter.

How buoys works is fairly simple the NME tube works exactly like a fiber-optic, though with dark energy refraction not material refraction. The speed up allows the signals to propagate at FTL speed, which leads to the interesting note that the speed in those tubes is about a billion times the speed of light give or take.

Though, rather than an omni tool/blade, can we get a Dark energy shear blade?

You could do it instead I guess. Omni-tools aren't designed with the power to project a DES blade at this point.
 
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Most races have far more... balanced homeworld to colony population ratios, also a lot of the alien worlds do not appear in the game directly. Palavan had 17 colonies around the time of the Citadel being founded (2500 years ago) none of which appear in-game. Several of them have no doubt developed into core worlds with billions of population, especial as Turian still wear markings from those colonies and at 1% population growth there could be billions on those words starting from just a single colonist after 2500 years. The Turians also have a rank for someone in charge of a colonization cluster (Primarch).

Also take a look see at the latest (RL) discoveries in habitable planets around the galaxy, combined with the ~1% expiration factor. There should be millions of potentials in Citadel space alone. Reduced by reapers action increased by strategic mass relay placement, reduced again by leaving grave worlds and developing worlds alone).

What is seen in game is a poor representation of a very large galaxy. Because you think bioware is going to have the time and money to detail all of that?

If I'm understanding things right here.. you've decided that the aliens each have more colonies than mentioned in game, and that the colonies not mentioned/appearing in game have high populations as well, and are thus not using the in-game numbers to decide the alien's populations.

Whilst on the other hand, you're using the number of in-game Human colonies and their in-game pops to decide the Human's population. If I'm getting things right.

Which honestly seems a bit.. weird. Wouldn't you use one or the other? Either you use out-of-game stuff to decide the # of colonies and populations of all the species, or use the in-game stats(which don't make sense honestly.). Doesn't it seem a bit.. unfair to use one way of determining population for one group, and then another way for another?

If I'm understanding things wrong, then I'm confused.. cos I'm pretty sure you or somebody else brought up how Humanity only has 12-13 billion in population according to some sheet due to in-game stuff(or just using in-game numbers), and nobody refuted it.

Proper shields can tank megaton level blasts, a Reaper's armor can take kiloton hits repetitively.

Wait what.
But, the second Sovereign's shields went down, it got instantly rekt by one frigate's missile.

Also, didn't it only take 3-4 Dreadnoughts at the.. shitty however many low kilotons it was.. 28 or something, to manage to be able to pierce a Reaper Dreadnought's shields? That's not even one Megaton.

Nah we invented the Omni-Blade waaaay back. Like pre-armor competition far back.

Wait, you mean we invented them? I thought Omni-Blades had existed for like.. ever? Unless I'm remembering canon wrong. I thought it was one of the first things that humanity had alongside their omni-tools.


Anyway my vote is:

[x] Plan Bag of Hammers

Obviously without the bit that's apparently just been vetoed, but eh.
 
but one day some one is going to notice that you can magic a frigate into play in less than a day with three factory IIIs... yeah no... just no

Maybe for a crappy Frigate but a Lite Laser Pynda would take quite a bit more then that. Assuming that any given item, such as the GW lasers, is indivisible, because anything else leads to madness, a Factory III would take at least thirty eight days to produce a 90m MAC.

Hell even the hull at 1,781.61pr would take approximately 5 days to build*. Three Small Shipyards can get it done faster producing a Lite Laser Pynda in eight days days but that is still nowhere near a single day.

*Which incidentally means even crappy Frigates can't be produced in less then a day with Factory IIIs.
 
Hull
1,718.61
Primary Weapon
12,756.48
Secondary Weapon I
13,498.92
Secondary Weapon II
13,498.92
Propulsion System
3,000.00
FTL Drive
4,075.01
Shield
5,062.10
Armor
27.34
Reactors
421.81
GARDIANs
2,227.32
Misc
6,249.50
Small Shipyard 1:
Secondary Weapon I
Misc
Total = 19,748.42

Small Shipyad 2:
Secondary Weapon II
Shield
Hull
Total = 20,279.63

Small Shipyard 3:
Primary Weapon
Armor
Reactors
Propulsion System
GARDIANs
Total = 23,495.05

Largest Build order = 23,495.05
Divide by daily production (300,000/90 = 3,333.33)
Days required = 7.05 days
Round to 8 for transport and assembly.

Doesn't it seem a bit.. unfair to use one way of determining population for one group, and then another way for another?

Not really. Humanity discovered the Charon relay a mere twenty five years ago. The very fact we have more then a handful of colonies speaks to a combination of how crowded Earth has become and how terrified of future wars humanity is.

Meanwhile the Asari have been using the relays for around 2,500 years, the Salarians for about the same, and the Turians around 1,400 years.

If any of those three had populations even remotely compatible to humanities it would be sign that they've been under strict population controls for thousands of year.s

Wait, you mean we invented them? I thought Omni-Blades had existed for like.. ever? Unless I'm remembering canon wrong. I thought it was one of the first things that humanity had alongside their omni-tools.

A quick check on the codex reveals that while melee uses are ancient no has used them in forever so a practical and updated version had to be created in ME3 to fight Husks:
Codex: Omni-Tool Weapons said:
Although melee-combat applications for the omni-tool are almost as old as the device itself, the feature was largely unused prior to the Reaper invasion. The need to take on multiple husks in close quarters forced the Alliance to develop ways to enhance the tool's offensive capability.
The most common melee design is the "omni-blade," a disposable silicon-carbide weapon flash-forged by the tool's mini-fabricator.

We just jump started that redesign by a decade or so.
 
A good chunk of the reason omniblades were uncommonly used is because, seriously, there was no need for them. Only the swarming attacks of husks made it a necessity.
 
A good chunk of the reason omniblades were uncommonly used is because, seriously, there was no need for them. Only the swarming attacks of husks made it a necessity.
Eh, they were probably used more than you think. Just not for combat. For a real life example, bayonets are still commonly issued to modern soldiers because knives can be really useful for utility purposes.
 
I was hoping to not need to do this, but I feel that we're going to have to put into place some rules about production rate per item if this keeps up. Pooling production and its generalization is a magic abstraction, and as with any abstraction if you get to close you notice holes and it'll leak some times. I mean good job on clever thinking, but one day some one is going to notice that you can magic a frigate into play in less than a day with three factory IIIs... yeah no... just no, not with out some tech-teching first, then I'll let you get away with bullshit like that. Note that a single fabricator bay (the prototyping factory) only add to the the production on a single item at a rate of 1 per three days. And what is a Factory I if not ten or so of those? Yes there are factors like the ability to produce parts separately and then assemble them, but non-parallelizable work is a thing. I probably should have said something with the last vote most of the stuff in the first 24 hours was small or something I can see getting done in a day, the rest maybe..

...man now I'm gong to have to go though and institute minimum time to build aren't I... :(

Anyway I'll just pop the last part off if you're not around. Have fun!
Okay, that works. Vote thus amended.
 
Eh, they were probably used more than you think. Just not for combat. For a real life example, bayonets are still commonly issued to modern soldiers because knives can be really useful for utility purposes.

More likely soldiers were issued a utility knife in that case, and had an omnitool program for flash forging a blade if they broke or lost it. Because that way they'd waste less omnigel.
 
If I'm understanding things right here.. you've decided that the aliens each have more colonies than mentioned in game, and that the colonies not mentioned/appearing in game have high populations as well, and are thus not using the in-game numbers to decide the alien's populations.

Whilst on the other hand, you're using the number of in-game Human colonies and their in-game pops to decide the Human's population. If I'm getting things right.

Which honestly seems a bit.. weird. Wouldn't you use one or the other? Either you use out-of-game stuff to decide the # of colonies and populations of all the species, or use the in-game stats(which don't make sense honestly.). Doesn't it seem a bit.. unfair to use one way of determining population for one group, and then another way for another?

If I'm understanding things wrong, then I'm confused.. cos I'm pretty sure you or somebody else brought up how Humanity only has 12-13 billion in population according to some sheet due to in-game stuff(or just using in-game numbers), and nobody refuted it.

As UberJJK said, time is the biggest factor. The Mass Effect is not even 50 years old to humanity, while others had it for millenia.

That means earth got pretty fucking crowded as they didn't have easy ways to cart people off into space. Another factor you need to consider is that population growth in developed nations is slowing down. I figure even the shittiest parts of Earth are at a educational standard comparable to the 21. century first world. It's just that there hasn't been enough resources to boost their standard of living that high.

Putting humanity at 12 billion and change makes sense. Earth could support that much. Might even have introduced birth restrictions like China did.

The rest of the Citadel in the meanwhile could just export excess population elsewhere. They discovered new planets faster than they could fill them up. And even if they grew at a tepid pace, several millenia of compound interest add up, even with two massively damaging wars in the meantime.

I do expect humanity to experience a population explosion soonish, though. Or it has probably started when the colonies were founded and was just never mentioned because it wasn't relevant ingame .

So those 12 billion? Factor in Eternal Youth and Peak Human, and this coulddouble until the Reaper War. Although most of humanity would be fairly young and of little help unless the war drags on.
 
More likely soldiers were issued a utility knife in that case, and had an omnitool program for flash forging a blade if they broke or lost it. Because that way they'd waste less omnigel.

I can see the Hanar lobbying hard to reintroduce the protean 'lightsaber' as a backup melee weapon for cultural and religious reasons in Citadel space, as a 'tribute to those already fallen to the extinguishers'. The asari would probably go 'well, they look good, don't weight much, could be useful and it would be a good thing for political reasons', I would expect the salarians to facepalm and the turians to go: "Well, is it efficient? If you can make a proper combat style for it, we'll use it, but not before."

Next obvious step: the hanar trying to set up a fencing school to try to recreate at least part of the Lightbringer combat style with the weapon. Now, there are two new Torchbearers who have both made theese lightsaber replicas, found out about them in the first place, and revealed the extinguishers in the first place. One of them are currently digging through data in their main base on Midori.

Cue: Blasto, working on direction from the Illuminated Primacy, trying to set up such a school on Mindoir, and contacting Revy about it.
 
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