Shepard Quest Mk VI, Technological Revolution

So those 12 billion? Factor in Eternal Youth and Peak Human, and this coulddouble until the Reaper War. Although most of humanity would be fairly young and of little help unless the war drags on.

You don't want to let the war drag on by the way. The pace of the Reaper War was high enough that you simply can't out last them by breeding more soldiers.

I can see the Hanar lobbying hard to reintroduce the protean 'lightsaber' as a backup melee weapon for cultural and religious reasons in Citadel space, as a 'tribute to those already fallen to the extinguishers'. The asari would probably go 'well, they look good, don't weight much, could be useful and it would be a good thing for political reasons', I would expect the salarians to facepalm and the turians to go: "Well, is it efficient? If you can make a proper combat style for it, we'll use it, but not before."

Next obvious step: the hanar trying to set up a fencing school to try to recreate at least part of the Lightbringer combat style with the weapon. Now, there are two new Torchbearers who have both made theese lightsaber replicas, found out about them in the first place, and revealed the extinguishers in the first place. One of them are currently digging through data in their main base on Midori.

Cue: Blasto, working on direction from the Illuminated Primacy, trying to set up such a school on Mindoir, and contacting Revy about it.

Why lobby? Unless there's a major reason to forbid the use of DES weaponry introducing them into military equipment isn't going to be opposed. Whether or not it's a cost effective and useful tool will decide if it's adapted beyond the hanar.

Who, as noted, have religious reasons to use it.
 
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The Lobbying thing was to try to get the other citadel militaries to use them too. Or at least allow them for personal reasons. A bit like 'yes, you may carry a cross or have the wheel of dharma along in your backpack' on earth. A bit more visible, but then again, possibly a useful sidearm, so... could go either way, depending on whether or not the hanar manages to figure out enough of a combat style to make it useful.
 
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The Lobbying thing was to try to get the other citadel militaries to use them too. Or at least allow them for personal reasons. A bit like 'yes, you may carry a cross or have the coran along in your backpack'. A bit more visible, but then again, possibly a useful sidearm, so... could go either way, depending on whether or not the hanar manages to figure out enough of a combat style to make it useful.

As it's a combat weapon... Yeah, unless it offers superior performance I'm not seeing a lot of militaries letting their troops take theirs along. If it does it'll either be a personal item (if it's expensive and/or the difference is small) or it'll be a general issue piece of equipment because it's cheap and just that much better than a more normal knife.
 
Whilst on the other hand, you're using the number of in-game Human colonies and their in-game pops to decide the Human's population. If I'm getting things right.

I'm not just using just the in-game values for humanity to determine population, I am using them to figure out an informed baseline. Humanity has been poking around the galaxy for mere decades and even as of me canon (9 or so years from quest now) only been able to do serious exploration for 20. Earth is noted to have a population of 11.4 billion. Humanity has 61 listed colonies/planets (including ones in the Sol system) the oldest of the extra solar ones have pops in the single digit millions (~4 million). Taking earth out one would project that to be 240 million pop and Earth and thus a total pop of 11.64 billion.

So by saying humanity has a population in the 12-13 billion range I'm also adding quite a few non canon human colonies, but they're all new and have low pops. Or I'm buffing a few numbers. Or both. It's not like there aren't a few implied human colonies that never get names in ME canon, like the ones the Collectors raided before ME2 started.

If I'm understanding things right here.. you've decided that the aliens each have more colonies than mentioned in game, and that the colonies not mentioned/appearing in game have high populations as well, and are thus not using the in-game numbers to decide the alien's populations.

I saying that the Turians have 17 colonies (named even) that appear in their history and one quest that are 2500 years old and are the origin of the Turian facial markings. Think about that. They never show up on the map, you never get to go to them, but they are there. The one good old Turian colony we get to see in canon from a few centuries later has a pop of 1.9 billiion. (There is another one that's about a thousand year old that only has a quarter billlion... odd is there something wrong with it's location?)

If you took canon literally going by the wiki the Salarians would have 11 planets... Asari 21 and Turians 28 vs Humanities 52 (not counting Sol world other than Earth and Mars). :rolleyes:

So as is the case with many RPGs one must conclude that stuff the game doesn't show is there because it doesn't actually make any sense for it not to be there (two city kingdoms anyone?) and the spots you do see are just the one the game makes had the time/money/plot need to fill in. ME focus on a human protagonist thus humans get more detail. So yeah there are more alien world and many of them are old and thus have a few billion people. Some may be from minor races that don't appear in the games. They just aren't interesting (aka there is no one to shoot). ME1 has apparently has a Councillor stating that the galactic population is in the trillions after all*.

*Statement found during online research so grain of salt unless some one can pull vids or remember the game, I definitely recall numbers like billions and trillions being tossed around in the games be its been a few years.

I really need to replay the games and take all the notes at some point.

But, the second Sovereign's shields went down, it got instantly rekt by one frigate's missile.

Yes and he took a pounding from the cruiser class guns (kt per hit) before that missile (disruptor type I assume, so disruptors either do lots of damage or do weird damage) offed him.

Also, didn't it only take 3-4 Dreadnoughts at the.. shitty however many low kilotons it was.. 28 or something, to manage to be able to pierce a Reaper Dreadnought's shields? That's not even one Megaton.

Well we can either blame bioware's inconstancy or we con conclude that shields are complicated. The Mt blast was for a case of all of the power being delivered at once. About 14Mts deviled by near FTL starship, cost about 848 million to shield a city against according to CDN. The dreadnought engagement would have lasted who know how long and over how many hits. Or may be FTL ramming just sucks if the target is shielded. Or something I didn't think of.

Maybe for a crappy Frigate but a Lite Laser Pynda would take quite a bit more then that. Assuming that any given item, such as the GW lasers, is indivisible, because anything else leads to madness, a Factory III would take at least thirty eight days to produce a 90m MAC.

Wait.. oops meant three space factory IIIs. Words, they mean things.

Turians around 1,400 years.

2,500 years space fairing with ME tech actually or some I've learned recently, Turians been around a while. I imagine the found the relays not long after that how it usually goes. The Turians just opened up their part of the Relays (or the Krogans did it for them) right into the Krogan's backside when the Rebellion were on so that's why I always think of that being their time of introduction.

The pace of the Reaper War was high enough that you simply can't out last them by breeding more soldiers.

Not unless you're Krogan or Rachni at least, but they're more like sapient bio-weapons.
 
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Wait.. oops mean three space factory IIIs. Words, they mean things.

That doesn't work either, albeit for the opposite reason.

A Space Factory III pumps out 30,000,000pr per quarter for 333,333.33pr per day. At that rate we don't need three Space Factory IIIs we just need the one since it can produce a Lite Laser Pynda every 4.5 hours!

Three of the beasts would put out an entire wolfpacks of Frigates every nine hours.

To be fair however a Space Factory III is a massive investment and hitting those numbers requires our super-duper-awesome PI designs that require like 40% the production.
 
The one good old Turian colony we get to see in canon from a few centuries later has a pop of 1.9 billiion. (There is another one that's about a thousand year old that only has a quarter billlion... odd is there something wrong with it's location?)
Limited habitable land to settle, little attraction to colonists, it was one of the earliest colonies and so the Turians did a lot wrong. There could be a lot of things. That's even before we consider that the millenia old one is the norm and the large young one is the outlier.
 
That's even before we consider that the millenia old one is the norm and the large young one is the outlier.

You've got that a little backwards, the larger one is two millennia old (founded a few centuries later than the ones that are ~2500 years old), the smaller one is only been around a millennia.

That doesn't work either, albeit for the opposite reason.

Huh... decimal places they also mean things, mind=blown. Regardless that further reinforces my point.
 
You've got that a little backwards, the larger one is two millennia old (founded a few centuries later than the ones that are ~2500 years old), the smaller one is only been around a millennia.
My mistake, your post made it look like the 1.9 billion colony is just a few centuries old and the one founded millennia ago was just .25 billion.
 
Building stuff in a factory often takes retooling, setting up series of productions etc. Hypermodularity helps too. What we do need to be able to do things like let a Space Factory III make one light laser pynda each 4.5 hours (instead of having a lot 'under production' and them all be ready after a week) would be either some tech like 'Just In Time Production Lines' and/or 'Instant Retooling'. Normally I would add some warning about theese being the kind of game changers wars have been fought over, but we passed that point long, long ago...

That reminds me: Yes, we probably have Cerberus infiltrators here and there. Their (probable) orders? Keep Revy and PI going, no matter what it takes. ("Halping!") Personally I think they may have been behind some loans being completely problem free way back when. It would fit with their capabilities and goals.

Checking... Hmm. Yes. Cord-Hislop Aerospace Definitely a Cerberus front. Makes sense. Would a typical Cerberus thing to do be to make sure Revy's ex in the army has 'coaching' in how to woo ladies away from aliens?
 
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Cerberus' opinion of Revy is: "She is the goose that lays the golden eggs for humanity. Keep her alive and free at any cost."
 
Shields do a lot to correct this problem, seeing as you can make one that tank megaton blast for a few (hundred) million.

I was assuming shields, actually. The point is, a kinetic strike powerful enough and fast enough to destroy the shields and the AA gun would cause massive collateral damage to the surroundings, so anything that pirates would want would be destroyed, but in the case of full out war(like, say, with the Batarian Hegemony), it wouldn't be an issue, since the Batarian military would only be concerned with killing all the humans anyway. If the AA guns are MOBILE, it becomes much harder to hit them, and the general in charge of the assault would be more likely to discard the option of kinetic strikes in favor of guided missiles.

So... after this do you think we can get away with turning every PI invested planet into deathballs?
I just want to make it very very expensive to attack our planets.
 
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So... after this do you think we can get away with turning every PI invested planet into deathballs?

Yes, even before this we could have done that. We just needed more time and money. We also should have expected someone to attack our headquarters with more then a super solider. What are they going to say "no, don't build massive shields and guns to defend our planet."

So after this we take the millions of credits we have sitting around and build lots of guns, shields and other things to kill anything we don't like that comes near us.
 
but in the case of full out war(like, say, with the Batarian Hegemony), it wouldn't be an issue, since the Batarian military would only be concerned with killing all the humans anyway.

I dunno, the Batarians would likely want a lot of slaves to sell to make money, considering wars are generally pretty damn expensive. Think of all the food, weapons, ammo etc. that has to be produced, moved around etc. Think of all the ships that would be needed, and all the losses they'd take and thus need to replace.

A war could end very badly for the Batarians economy, especially if it was a full-out war... even more so if the Council got involved, and I reckon the Turians at least wouldn't stand by and let the Batarians go into a full-out war against the Alliance. I mean, fighting pirates is one thing, and the Turians likely would be fine with the Alliance doing that on their own and see no need to back up the Alliance against petty pirates, but... if the Alliance went to war with the actual Hegemony, then the Turians would likely join the war as well, especially considering they really don't like slavery, and also considering in that likely scenario, the Alliance would be a part of the Citadel, whereas the Hegemony likely would have pulled their canon stunt of "we're leaving".
 
I dunno, the Batarians would likely want a lot of slaves to sell to make money, considering wars are generally pretty damn expensive. Think of all the food, weapons, ammo etc. that has to be produced, moved around etc. Think of all the ships that would be needed, and all the losses they'd take and thus need to replace.

A war could end very badly for the Batarians economy, especially if it was a full-out war... even more so if the Council got involved, and I reckon the Turians at least wouldn't stand by and let the Batarians go into a full-out war against the Alliance. I mean, fighting pirates is one thing, and the Turians likely would be fine with the Alliance doing that on their own and see no need to back up the Alliance against petty pirates, but... if the Alliance went to war with the actual Hegemony, then the Turians would likely join the war as well, especially considering they really don't like slavery, and also considering in that likely scenario, the Alliance would be a part of the Citadel, whereas the Hegemony likely would have pulled their canon stunt of "we're leaving".
We should not assume that the Batarian navy will hold back just for slaves. We should assume they will fight to win. And let's be honest: Slaves don't really make all that much money. It's a terrible market and won't even come close to paying for a fraction of the costs of a war.

I agree that the Batarians hitting us with their fleet would be bad for them in the end. In the meantime, it would be terminal for us. Right now, we're not worth the added trouble attacking us would bring, but I don't think we can count on that remaining true forever. As our tech gets better and their chances of winning drop, they might do some incredibly stupid things, like experimenting with the Leviathan of Dis in order to get an edge. And indoctrinated people don't care about survival.
 
I wonder if it would be possible to provide insurance for our ships that we sell to the alliance and Hannar or possibly a warranty.
 
I wonder if it would be possible to provide insurance for our ships that we sell to the alliance and Hannar or possibly a warranty.

No, that's the path to the poor house. There is a reason most insurance companies don't insure against "acts of war" or Terrorism and the ones that do charge an arm and a leg for it.
 
Our ships are good but not that good eh? Oh well, it was worth a thought.

Oh no, they are that good.

It's just that when you are in a shooting war someone somewhere will cock up and ships will be lost as a result. And suddenly having to pay for multiple percents of a production run with no warning can be very expensive and bad for your profit margins.
 
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