Whilst on the other hand, you're using the number of in-game Human colonies and their in-game pops to decide the Human's population. If I'm getting things right.
I'm not just using just the in-game values for humanity to determine population, I am using them to figure out an informed baseline. Humanity has been poking around the galaxy for mere decades and even as of me canon (9 or so years from quest now) only been able to do serious exploration for 20. Earth is noted to have a population of 11.4 billion. Humanity has 61 listed colonies/planets (including ones in the Sol system) the oldest of the extra solar ones have pops in the single digit millions (~4 million). Taking earth out one would project that to be 240 million pop and Earth and thus a total pop of 11.64 billion.
So by saying humanity has a population in the 12-13 billion range I'm also adding quite a few non canon human colonies, but they're all new and have low pops. Or I'm buffing a few numbers. Or both. It's not like there aren't a few implied human colonies that never get names in ME canon, like the ones the Collectors raided before ME2 started.
If I'm understanding things right here.. you've decided that the aliens each have more colonies than mentioned in game, and that the colonies not mentioned/appearing in game have high populations as well, and are thus not using the in-game numbers to decide the alien's populations.
I saying that the Turians have 17 colonies (named even) that appear in their history and one quest that are 2500 years old and are the origin of the Turian facial markings. Think about that. They never show up on the map, you never get to go to them, but they are
there. The one good old Turian colony we get to see in canon from a few centuries later has a pop of 1.9 billiion. (There is another one that's about a thousand year old that only has a quarter billlion... odd is there something wrong with it's location?)
If you took canon literally going by the wiki the Salarians would have 11 planets... Asari 21 and Turians 28 vs Humanities 52 (not counting Sol world other than Earth and Mars).
So as is the case with many RPGs one must conclude that stuff the game doesn't show is there because it doesn't actually make any sense for it not to be there (two city kingdoms anyone?) and the spots you do see are just the one the game makes had the time/money/plot need to fill in. ME focus on a human protagonist thus humans get more detail. So yeah there are more alien world and many of them are old and thus have a few billion people. Some may be from minor races that don't appear in the games. They just aren't interesting (aka there is no one to shoot). ME1 has apparently has a Councillor stating that the galactic population is in the trillions after all*.
*Statement found during online research so grain of salt unless some one can pull vids or remember the game, I definitely recall numbers like billions and trillions being tossed around in the games be its been a few years.
I really need to replay the games and take all the notes at some point.
But, the second Sovereign's shields went down, it got instantly rekt by one frigate's missile.
Yes and he took a pounding from the cruiser class guns (kt per hit) before that missile (disruptor type I assume, so disruptors either do lots of damage or do weird damage) offed him.
Also, didn't it only take 3-4 Dreadnoughts at the.. shitty however many low kilotons it was.. 28 or something, to manage to be able to pierce a Reaper Dreadnought's shields? That's not even one Megaton.
Well we can either blame bioware's inconstancy or we con conclude that shields are complicated. The Mt blast was for a case of all of the power being delivered at once. About 14Mts deviled by near FTL starship, cost about 848 million to shield a city against according to CDN. The dreadnought engagement would have lasted who know how long and over how many hits. Or may be FTL ramming just sucks if the target is shielded. Or something I didn't think of.
Maybe for a crappy Frigate but a Lite Laser Pynda would take quite a bit more then that. Assuming that any given item, such as the GW lasers, is indivisible, because anything else leads to madness, a Factory III would take at least thirty eight days to produce a 90m MAC.
Wait.. oops meant three space factory IIIs. Words, they mean things.
Turians around 1,400 years.
2,500 years space fairing with ME tech actually or some I've learned recently, Turians been around a while. I imagine the found the relays not long after that how it usually goes. The Turians just opened up their part of the Relays (or the Krogans did it for them) right into the Krogan's backside when the Rebellion were on so that's why I always think of that being their time of introduction.
The pace of the Reaper War was high enough that you simply can't out last them by breeding more soldiers.
Not unless you're Krogan or Rachni at least, but they're more like sapient bio-weapons.