Shepard Quest Mk VI, Technological Revolution

Yeah, I thought of that, but dismissed it because the concatenated strings won't fit in the column unless you expand width to an unreasonable degree. :)

=CONCATENATE(if(OR(F18<0, F10<0), "ERROR: ", ""),if(F10<0, "PRODUCTION",""),if(AND(F18<0, F10<0), ", ", ""),if(F18<0, "CASH", ""))

There now it only needs to be tiny bit wider. :p
 
Alright, this is my plan for now;

[X] Loadout
-[X] Arm 1 Right: (Repulsor Blaster)
-[X] Arm 1 Left: (Repulsor Blaster)
-[X] Arm 2 Right: Non-Lethal Take Down Package (Sonic, Electrotaser, Etc)
-[X] Arm 2 Left: Omni-tool/Omni-Blade
-[X] Shoulder 1 Right: (Guardian Angel Shield Projector )
-[X] Shoulder 1 Left: (Guardian Angel Shield Projector )
-[X] Shoulder 2 Right: (Hasta-S AMS Turret)
-[X] Shoulder 2 Left: (Hasta-S AMS Turret)
-[X] Carried Weapon: (Hand Held Pilum Launcher)
-[X] Armor Mod: (Warp Barriers Mod)


Ok, so I've got;
- the Repulsors, GA-shield, Hand Pilum and Warp Bandwagon.
- Non-Lethal Package for innocents and interrogation targets
- Omni-tool for engineering/hacking/sword-hacking
- Hasta-S for popping missiles, smearing hordes and puncturing heavies

If it wasn't so much more work for @Hoyr (thanks for the info, btw), I would've suggested that each option have a pro-/con- description and maybe have like section-by-section breakdown votes.
Maybe count each module-vote independent of location? We'll have a lot of unique votes as it is.
 
If it wasn't so much more work for @Hoyr (thanks for the info, btw), I would've suggested that each option have a pro-/con- description and maybe have like section-by-section breakdown votes.

Not really inclined toward fancy voting as some designs are plans of some sort, while others are I like this gear so put it on somewhere. As for stuff about the stuff, I had an old list which I have re-found so here. Also I miss remembered, GA shields do +150% so two is 400% of normal... derp.

Edit: More updating old text errors!

  • Hasta-X: Basically an autocannon. A MAC weapon with high rates of fire and decent per shot power. Size S (30cm), L (60cm), R (~90cm) affects firepower.
  • Pilum Launcher: Powerful anti-tank weapon, currently on Mark II. Has shield bypass ability, but will fail against stronger shields (Stronger than a pre-PI MBT's shields mind). Most launchers carry three rounds.
  • Micro Missile VLS Strip: One hit one kill vs most unarmored or lightly armored infantry. Medium and stronger hard-suits provide reasonable defense. Contains hundreds of shots.
  • SMG AMS Turret: While the 30cm Hasta-S can work as a reasonable AMS weapon this device is optimized to provide maximum AMS ability.
  • Repulsor Weapons: Eats power (14% of max power each) and has short range but is quite effective. The Legionary can usually fire 6 at once, but flying reduces that to 1-2 depending on level of flight use.
  • Guardian Angle Shield Projector: Increases shields to 250% of normal and allows projection of shields. Uses two shoulder mounts one on each side.
  • Non-Lethal Take Down Package: Bunch of non-lethal weapons, not effective against most armored infantry.
  • 20 mm Grenade Launcher: Grenade Launcher, uses PI improved warheads and has Smart Detonation abilities.
  • Omni-tool/Omni-Blade: More of an excretion for the wearer's omni-tool as the suit would normally get in the way.
  • Flamer: Comes in both plasma flame and jelly forms.
  • Plasma Ball Gun: Fires balls of plasma much like the ME2 omni-tool power Incinerate, just stronger. Short range, great for anti-armor work, poor against shields. Also good vs Krogan and Vorcha.
  • Electrolaser Cannon: Uses a laser to Ionize a path and then fires a high powered bolt of lightning down the ionized path. Best for in atmosphere use. Long range, good anti-shield functionality, mediocre power.
  • Proton Cannon: Fires bolts of Protons. Decent range, good power, good anti-shield functionality.
  • HEAP Autocannon: Fires High Explosive Armor Penetrating shells from a MAC. Rapid fire, good vs armor, high damage, ammunition limited. Low quality ammunition may be made with omni-gel and an omni-tool, though not fast enough to sustain fire. Usually has a few hundred rounds
  • Mass Accelerator Cannon: Large MAC weapon usually high caliber with low fire rate.
  • Micro Missile Cannon: Fires a micro-missile from a MAC. Ammunition limited, usually has a few hundred or more rounds.
  • Hand Held Pilum Launcher: Larger launcher for pilum missiles has acceleration coils to increase launch speed.
  • Warp Barriers Mod: A modification to an armor's barriers to create warp effects. Provides anti-missile and melee bonuses.
  • Stealth Mod: A modification to an armor giving it a layer of adaptive camouflage and other stealth effects. Bonuses to hiding and evasion.
 
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[X] Loadout
-[X] Arm 1 Right: (Repulsor Blaster)
-[X] Arm 1 Left: (Repulsor Blaster)
-[X] Arm 2 Right: Non-Lethal Take Down Package (Sonic, Electrotaser, Etc)
-[X] Arm 2 Left: Omni-tool/Omni-Blade
-[X] Shoulder 1 Right: (Guardian Angel Shield Projector )
-[X] Shoulder 1 Left: (Guardian Angel Shield Projector )
-[X] Shoulder 2 Right: (Hasta-S AMS Turret)
-[X] Shoulder 2 Left: (Hasta-S AMS Turret)
-[X] Carried Weapon: (Hand Held Pilum Launcher)
-[X] Armor Mod: (Warp Barriers Mod)
 
Let's see... What would the enemy probably do to take down Revy? Sneak in 'tech hack' on the shields, then use missiles. Guardian Angel shield means there is a backup 'energy wall' possible to kick in even with personal shields down. Warp Barriers adds.. hmm... was this the 'rip incoming problems apart with our shields' mod? Omni tools means tech abilities and repairs. Nonlethal takedown package for the inevitable hostage or 'we want that person alive' situations. Is biotics options like using 'yank' to pull funiture in front of an incoming missile available while in the suit? Really, really need to train Biotics with Liara at some point...

Only change I would recommend on the setup above would be:
-[X] Shoulder 2 Left: (Hasta-S AMS Turret) -> -[X] Shoulder 2 Left: (Micro Missile AMS Turret) and prioritize it for anti missile work. Why? Because a LOT more ammo, meaning we can meet missile spam with anti-missile spam.

The hand held Pilum Launcher at first glance looks like a bad choice (not that much ammo? Or can more ammo be made with the Omnitool?), but this fight is in home base and/or home city. Getting more ammunition should not actually be that hard. If we had been further afield then the lascannon for 'unlimited ammo and shield penetration' would have been a no-brainer.

I understand the suit starts out with 6 units of power, each active Repulsor system takes 1 unit, flying takes 4 to 5 units, and shield barriers to cover others takes x power? Revy's personal suit really needs the upgraded power cores, then. Until it has, having lots of repulsors is basically suicide: Lots of firepower, but no mobility = paper tiger.
 
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For some reason I really think we should perhaps get the stealth mod so we can do a commando dive and bomb the engines or eezo core of the dreadnought size ship and prevent it from leaving.


That way, it kind of turns their smart scheme against them, until we have a winner in space, and with the Pyndas I would hope we win.


With the stealth mode we might pull it off and prevent a mass slave or tech raid from being successful.

Hell, if we can get the reactors to blow up we may blow up the entire ship in the process too...
 
For some reason I really think we should perhaps get the stealth mod so we can do a commando dive and bomb the engines or eezo core of the dreadnought size ship and prevent it from leaving.


That way, it kind of turns their smart scheme against them, until we have a winner in space, and with the Pyndas I would hope we win.


With the stealth mode we might pull it off and prevent a mass slave or tech raid from being successful.

Hell, if we can get the reactors to blow up we may blow up the entire ship in the process too...
Err, maybe we don't want to set off a fusion bomb within sight of Mindoir's capital? I'd rather capture than kill anyway: the tech should be useful, but even without that I'm sure we can find a use for ten trillion credits worth of eezo. :D
 
Err, maybe we don't want to set off a fusion bomb within sight of Mindoir's capital? I'd rather capture than kill anyway: the tech should be useful, but even without that I'm sure we can find a use for ten trillion credits worth of eezo. :D
Then just the engines.

Enough to permanently ground the sucker.

Revy is one of the best power armor pilot and engineer around so having her pull of a deepstrike on them and then exfiltrate would probably be the optimal choice for strategy, regardless of the tactics we go for.

It puts her two main skills to the best use, flying the suit and mucking about with machines.
 
So with the new information revealed by @Hoyr I'm switching over to:

[X] TheEyes

since his plan is basically what I'd have gone for with the new info.
 
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I understand the suit starts out with 6 units of power, each active Repulsor system takes 1 unit, flying takes 4 to 5 units, and shield barriers to cover others takes x power?

If you want to divide it that way the suit has ~7 "units" of power, one is used by everything not the repulsors and the rest is split up between the flight system and repulsor weapons.


Wait the English language isn't dead enough that I can just use one spelling of effects? Damn more murdering needed. :p

Anyone with Windows care to run an interim tally? Pretty sure the front runner is Plan Too-Many-Repulsors.

Four is a perfectly possible number... just can't use two of them while flying...

@TheEyes Your plan has 6 now.

However @UberJJK your vote isn't being counted as having been transitioned, I believe that it's because the line doesn't start with [X] and thus is not counted.
 
(not that much ammo? Or can more ammo be made with the Omnitool?)

Pilums require higher quality manufacturing than an Omni-tool allows on combat time scales.

Huh. You're right. Editing it out onto it's own line fixed that. Odd.

Pretty basic case of simple text parsing. The program hunts for lines that begin with [X] (or equivalents) rather than bothering to search all of the the text. Much smaller problem and thus much lighter on CPU use. Besides how would it know that the vote was over? If it had look though all of each line I'd bet it have thought you'd have voted for "[X] TheEyes since his plan is basically what I'd have gone for with the new info."

Far simpler to say that votes need to be on their own unique lines.

On the other hand it is good to know that.
 
[X] Loadout
-[X] Arm 1 Right: (Repulsor Blaster)
-[X] Arm 1 Left: (Repulsor Blaster)
-[X] Arm 2 Right: Non-Lethal Take Down Package (Sonic, Electrotaser, Etc)
-[X] Arm 2 Left: Omni-tool/Omni-Blade
-[X] Shoulder 1 Right: (Guardian Angel Shield Projector )
-[X] Shoulder 1 Left: (Guardian Angel Shield Projector )
-[X] Shoulder 2 Right: (Hasta-S AMS Turret)
-[X] Shoulder 2 Left: (Hasta-S AMS Turret)
-[X] Carried Weapon: (Hand Held Pilum Launcher)
-[X] Armor Mod: (Warp Barriers Mod)
 
Huh. You're right. Editing it out onto it's own line fixed that. Odd.
I'm pretty sure that @Kinematics always required that votes start on a new line, partly for the reason @Hoyr suggests, partly so the vote counter won't get confused by multiple '[ ]'s on the same line, and partly so votes can be referred to without messing up the tally, although note that quoted votes are ignored this is less of a problem.
 
Hey, how many PMCs are there?
There's the Blue Suns, Blood Pack, and Eclipse and of course there's us, but that can't exactly be it.
 
Hey, how many PMCs are there?
There's the Blue Suns, Blood Pack, and Eclipse and of course there's us, but that can't exactly be it.
Well it actually could be, at least in terms of PMCs that own their own warships. Starships are fairly expensive at the millions of credits each already, and full-fledged warships are a thousand times more expensive. Startup costs would be enormous, which explains why ParSec can nab so many lucrative contracts, even with so little history as they have as a corporation.
 
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partly so votes can be referred to without messing up the tally
Almost entirely due to this. If I want to say that "[X] TheEyes" is clearly the best vote, I don't want to create a vote that includes the entire rest of this paragraph where I go into the details of why. As Hoyr describes: where does the vote end? It's also more considerate to other readers, in that it's easy to tell where the actual vote is in the post, instead of hunting through everything that was written.

UberJJK may be confused because Firn's program does not adhere to that rule. With Firn's tally program, most of the above paragraph (and part of this paragraph) will be my vote, since it searches for any instance of [X] anywhere in the post. (Please ignore my vote if you're using his program to tally the thread >.>)
 
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