Anyway
@Yog here's my updated plan proposal. Oh, and I found another argument in favor of more lasers: as
@UberJJK mentioned awhile back, "There is a reason after all why one of the first acts in war is to take out enemy fuel depots and helium-3 mining installations." Lasering Batarian fuel depot and He-3 mines, all of which are going to be easily accessible from space, will destroy their economy and starship logistics, while not affecting ours at all. No need to sabotage their ground forces; frankly we can probably just lay siege to their planets at leisure once we've trapped their ships.
2174-Q3 (for delivery Q4)
QEC - 22.5+1456.75: Agreed that we need to get this, for strategic reasons.
UV Lasers - 400: Should multiply our Pynda's laser range by ~5-30 in space (IR lasers are ~1500nm so they can hit a good atmospheric transmittance window; UV are probably 50-300nm), putting us outside of MAC-fire range, although it's basically
only useful in space because Rayleigh scattering makes UV/Vis lasers too dangerous to use in atmosphere. This, by the way, brings Variable WL lasers back into potential usefulness: should we decide that we need to laser people from orbit with the same weapon we're using for ship-to-ship combat, then we need to be able to swap between planet-safe IR lasers and longer range UV/X-ray lasers for inter-ship combat.
Mind shields - 70+216.75
Omni-tool upgrades - 37
Light Cruisers - 10: Same reasoning as yours.
2174-Q4 (for delivery 2175-Q1)
The Invisible Fighter - 400: If we didn't already have the ability to make our missiles invisible, we do now. Should let us take down GARDIAN towers with relative ease. If
@Hoyr says that TIM lets us do this without the upgrade, then we can get Miniaturized DEWs instead, for further range boosts on our Pyndas. (Edit): Confirmed: Invisible Fighter lets us make invisible missiles (probably drones too!).
Mark II suit - 500: It's a little early, but I guess we can get started by upgrading all of ParSec and our security forces, in anticipation of setting it out on the market in a couple of quarters after our first H&K contract is up.
Reactive Barriers - 177.5+22.5: May as well get these now.
Advanced xenobiology - 800
Mind shields - 70+43.25
Grav wave detectors - 63.75
Omni-tool upgrades - 37+89
Light cruisers - 10: Again, same reasoning as yours.
2175-Q1 (for delivery 2175-Q2)
Grav Wave Detectors - 736.25: To finish that off
TIR - 22.5+1435.5: Almost complete; can certainly finish this quarter with an omake boost.
[Some Biotech] - 70: Sort of depends on which set of aliens we want to ally with most. Right now I'm thinking Hanar.
Light cruisers - 10+69.75 = 109.75/600: Same reasoning as yours, but also I want to get Light Cruiser tech implemented, both for the Hanar and for the Alliance. Our Space Factory IIIs should start coming online within 2-3 quarters at this point, and we need to be building something larger than a frigate to take advantage of them.