Shepard Quest Mk VI, Technological Revolution

The MkII has been delayed repeatedly (or maybe just a lot once or twice) because... well, it came to the players' attention that when the problems were "pirates attack Revy in transit" "massive fleets of reapers" and "Systems Alience frontier patrol" (or something to that effect), Ships were a much higher priority, so a Lot of effort has been put into a Frigate which does to space combat what the MkI (or 1.X) suit did to groubd combat, and Then some.

I'm also pretty sure that Dreadnoughts, at least, are Supposed to be prohibitively expensive.

The vast bulk of Paragon's revenue comes from selling arc reactors, if i recall correctly. Pretty sure the big spike in value would (without looking it up) be a combination of selling those in citadel space (and while we license things which Use arc reactors, the reactors themselves are always made in house), the contract for our (crazy) IFV (drones and lasers and Being a Bloody Dropship*! Oh my!) Plus expanding out to multiple new bases on another planet... it adds up.

*In that, unless I'm misremembering, it's entirely capable of orbit to ground and ground to orbit flight.

Edit: can't remember the specifics, but I'm fairly sure we do produce some sort of small arms variant of the micromissile launcher which doesn't require the suit.
 
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*In that, unless I'm misremembering, it's entirely capable of orbit to ground and ground to orbit flight.
Yeah.
The Presentation
The weather for the third day is overcast. Something you find unfortunate, the audience would get a better view of the drop if the clouds weren't in the way. Oh well there's not much you can do about it now. The audience has packed the viewing area of the Alabino Tank Biathlon proving grounds full. For good or ill you'll have a large audience.

You check your omnitool, timing is important here. And now? Now its show time. With a snap of your fingers a large and very expensive holoprojector activates, displaying three large windows behind you. Each window shows an image of a rapidly growing Earth as well as statistics like altitude, velocity, and other relevant data points. With the camera feeds from the Tigers rapidly descending from orbit behind you begin your presentation.

"A few short years ago the Paragon Industries Arc-Reactor was given a bloody baptism powering the prototype Legionary power armor as it was used to repulse the slaver raid on Mindoir. That same revolutionary power source is also at the heart of Paragon Industries latest product. Of course at Paragon Industries were aren't ones to rest on our laurels, so we added several new revolutionary technologies."

Hmm... the Tigers are almost at the cloud layer... With a wave of your hand the three windows are pushed to the side allowing a clear view of where the tigers are about to punch though the cloud layer.

"Presenting..."

The three Tigers punch a hole in the clouds, their thrusters providing an impressive light show as they decelerate the IFVs for a landing.

"Paragon Industries' entry into the 2173 Systems Alliance IFV Competition. The PI-IFV-02A..."

The Tigers come to a stop a half meter over the ground and hover for a moment.

".. Tiger!"

The Tigers land in a triangular formation. The temporary holes in the clouds have lined up just right to highlight the Tigers with beams of sunlight. You hadn't planned that, you suppose you can forgive the clouds for obscuring the drop.
"As you saw the Tiger can descend from orbit under its own power and perform precision landings without the 100m of open terrain the Mako needs. The tiger is also fully capable of sustained fight." At this the MAC armed Tiger lifts off and demonstrates the Tiger's aerial maneuverability. "In addition the Tiger can ascend to orbit under its own power, using the nine gees of base thrust provided by its thrusters." The flying tiger takes off heading for space, a new window tracking its accent. "The thrusters on the Tiger are Paragon Industries' latest revolutionary product, the Repulsor! They are a functionally propellant-less thruster capable requiring only power and with Arc-Reactor technology there is plenty of that to go around."
We make good stuff.
 
-Why does Space Factory gives that's so special?

Insane amounts of production and the ability to construct starships and other massive objects.

-Is the Revised Finance V8 up to date? How does PI's networth (I'm assuming "maximum available credits is counting on liquidating assets) jumps from 100 billion in Q1 to nearly 2 trillion in Q3?

I almost always update it within a day or two of the most recent update.

Maximum available profit is what we get if we use all of the quarter's available production to produce credits (IE: making products to sell) rather then using some for internal use, like building Legionaries for use by ParSec.

Those jumps you see are from new factories coming online. The jump from 100 billion to ~450 billion in Q2 is because we have a trio of small Space Factories coming online while the jump in Q3 is from our first medium Space Factory coming online.

To put things into perspective a medium Space Factory can produce ten million Arc Reactors per quarter each of which generates 200,000 credits of profit. So just that one factory could generate somewhere around 2 trillion credits in profit. We are not realizing all of that profit because we only have around 5 million Arc Reactors lined up for sale right now.

But that is basically where the massive profit jump comes from.

-Are the values under "Fleets" incorrect? Dreadnoughts and Carriers are listed as 1 trillion credits a piece. Considering the economy so far, I'm finding that 47 trillion credits for a dreadnought is comically prohibitibe. That figure looks like an not inconsiderable percentage of the global SA wealth.

Yeah that is really ancient stuff that is a hold over from Version 1 of the Finance sheet, something established by the previous GM before I revamped the whole thing and took over running the Finance sheet.

-Where are the description to the Hasta S and R, the Ammo 2M and 5M Ammo Mods, Sagittarius drone, Appia, Virgo, Dormus, Cenaculum and Insula?
I would suggest making a library of the equipment descriptions (if there isn't one already), I can only find their names and prices in the spreadsheet. Also, from the ones I've seen, why aren't there any pictures?

For the most part those descriptions are scattered out across multiple threads. Compiling them all into one library does sound like a good idea though. As for pictures... well it's because they are all original stuff and no one has cared to create pictures for them.

-When are you all planning on researching the Mark II? Are you waiting for Flawless Balckbox? Will it use Superalloys? A miniaturized MW/GW laser? Do we get to pick what comes standard on it?

For the most part the Mark II has being kinda left to the wayside. It is a notable investment (500RP) for little real gain, because the Legionary is already the best thing on the battlefield and while the other races are trying to catch up we still have a heavy lead there.

Meanwhile it was recently, with that Pirate attack, pointed out that we are incredibly vulnerable in space. Which also happened to remind people that in serious warfare (see Reaper Invasion and the likely Alliance-Batarian war in a couple years) space combat is what decides the winners not ground warfare.

Ground warfare is certainly still important but we get far more bang for our buck by revolutionizing space combat. Especially since most the technology we are developing there is also applicable in other areas.

-Is there already rifle and handgun sized micromissile launchers? Looks like something you'd want to sell to N7 (and get into the habit of keep in our person at all times, there are people out there to kill us, anything handgun sized is pretty easy to even forget you are carrying).

I'm pretty sure they are out there. It's just something we've mostly folded under "misc production". Now that you've brought it up carrying one a pistol like that does sound like a good idea.

Also for personal production we've being working on Revy's biotics since like Jack demonstrated it's pretty hard to disarm a Biotic.

-Is there research about copying that kinetic shield linkage system the Turians got and use it one the Legionary? Possibly alongside that upgrade?

Not really. It is (presumably) patented by them so copying it would be quite illegal. Instead we've just being buying Kasa Guardian Angel shields since they are quite cheap and seems far more versatile:
Each pair of units is a high-powered shield generator that interfaces with the existing shield system. Not only does each pair add one and half time the base Legionaries' shielding ability, but the system allows for these shields to be projected. Thus the soldier equipped with the system can protect injured comrades, critical targets, or civilians. In addition it turns the soldier into mobile terrain allowing them to block choke points and prevent passage.
 
Yeah that is really ancient stuff that is a hold over from Version 1 of the Finance sheet, something established by the previous GM before I revamped the whole thing and took over running the Finance sheet.
This made me laugth, I'm sure its not what you meant but it sounded like we couldn't trust the GM with their own quest.
Also for personal production we've being working on Revy's biotics since like Jack demonstrated it's pretty hard to disarm a Biotic.
Non lethaly. Although Jack does show that even lethal can be difficult.
 
This made me laugth, I'm sure its not what you meant but it sounded like we couldn't trust the GM with their own quest.

Have you seen the original finance sheet? There is a reason I went through and redid the entire thing.

Non lethaly. Although Jack does show that even lethal can be difficult.

Uh, duh. I mean it's obvious that someone can't defend themselves after their dead, if they could Canon!Shepard would have never let Cerberus get their hands on his/her corpse.

My point was that you could forget to grab a gun, or someone could take it from you, but no matter what your situation you'll always have Biotics on hand.

As Rahna put it:
A weapon you need to pick up in order to hurt anyone with it. Biotics you need to constantly put down to not hurt anyone with them.
 
Well, given that, at least in the first game, amps could be swapped out, logically they can also be Removed, no? Might be less than ideally effective against asari (maybe particularly old and biotically powerful krogan, too), it should be close enough. (Meaning Jack is either Even More crazy powerful than she looks, whoever locked her up was too dumb to live and left her amp in, or, of course, there were complicating factors rendering such nonviable.)

Of course, getting to the point of being Able to do that is tricky enough as to be a whole seperate issue (or, y'know, the Actuall issue. Whatever :p)
 
Radio>IR-Violet>UV>X-ray>Gamma ray works
I know lasers have been discussed alot in the thread, but I would just like to point out that unless you are using them as a radiation weapon*, gamma ray lasers have inferior combat performance to x-ray lasers. Gamma rays are very penetrating and so disperse their energy over a much larger volume of the target, this means that the main souce of damage for high power (pulse) lasers** impulsive shock is much weaker***, resulting in a lot less physical damage to the target. Given that if you are using X-rays the main limit on range is your ability to accurately focus them the range advantages only matters if we start weaponising mega-structures.

* or you are taking pot shots at things multiple light hours away, but at that distance you aren't hitting much.
** pulse lasers provide massively better damage potential than continous wave lasers for a given energy and since for most mediums aren't much harder to build are really the superior option.
*** unless you are talking about excessive energy levels that just vaporise the entire target anyway.
 
I know lasers have been discussed alot in the thread, but I would just like to point out that unless you are using them as a radiation weapon*, gamma ray lasers have inferior combat performance to x-ray lasers. Gamma rays are very penetrating and so disperse their energy over a much larger volume of the target, this means that the main souce of damage for high power (pulse) lasers** impulsive shock is much weaker***, resulting in a lot less physical damage to the target. Given that if you are using X-rays the main limit on range is your ability to accurately focus them the range advantages only matters if we start weaponising mega-structures.

* or you are taking pot shots at things multiple light hours away, but at that distance you aren't hitting much.
** pulse lasers provide massively better damage potential than continous wave lasers for a given energy and since for most mediums aren't much harder to build are really the superior option.
*** unless you are talking about excessive energy levels that just vaporise the entire target anyway.

I thought that particles beam were more effective than x ray lasers. Sure they may not have the range or speed of a laser but it does possess more mass, therefore having more power behind. After all there is a reason the ultimatum over here revolves around something at sufficient velocity killing pssobly everything.
 
I thought that particles beam were more effective than x ray lasers. Sure they may not have the range or speed of a laser but it does possess more mass, therefore having more power behind. After all there is a reason the ultimatum over here revolves around something at sufficient velocity killing pssobly everything.

As E=M*c^2 and nothing goes faster than a photon in a vacuum the only solution to a laser not being enough to kill a target is by making a heavier laser beam, not by using a particle that's inherently heavier.
The easiest way to do this is simply by applying more power.

I may or may not be abusing physics here.
 
I thought that particles beam were more effective than x ray lasers. Sure they may not have the range or speed of a laser but it does possess more mass, therefore having more power behind. After all there is a reason the ultimatum over here revolves around something at sufficient velocity killing pssobly everything.
What does mass have to do with power?
Assuming that both the Laser and Partical beam have the same power source and efficency they should have the same power output. I think you're thinking about either. momentum or kinetic energy.
Edit
As E=M*c^2 and nothing goes faster than a photon in a vacuum the only solution to a laser not being enough to kill a target is by making a heavier laser beam, not by using a particle that's inherently heavier.
The easiest way to do this is simply by applying more power.

I may or may not be abusing physics here.
Erm, mass of a particle increases exponentially as you approach the speed of light, this means that as you add more energy the speed increases reducing, until you get to speeds like 0.9 c and it takes massive amounts of energy to noticeably increase the speed of the particle.
Photons are massless, unless you're referring to the intensity of the beam i.e. the number of photons a 'heavier' laser beam is nonsense.
 
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One also has to remember to take mass effect into play. Photos and particles kinda sorta react differently to passing through mass effect fields, are defended against differently and have different strengths.
 
Argh, though about how velocity changes entering and leaving Mass effect fields. Got a headache trying to balance conservation laws, prevent greater than c velocity MAC rounds and explain why MACs are viable if they can't acheive those velocities.
 
Argh, though about how velocity changes entering and leaving Mass effect fields. Got a headache trying to balance conservation laws, prevent greater than c velocity MAC rounds and explain why MACs are viable if they can't acheive those velocities.
You could check out this thing. Essentially: no, there's no conservation of energy is mass effect universe. At least not in a way we understand.
 
Erm, mass of a particle increases exponentially as you approach the speed of light, this means that as you add more energy the speed increases reducing, until you get to speeds like 0.9 c and it takes massive amounts of energy to noticeably increase the speed of the particle.
Photons are massless, unless you're referring to the intensity of the beam i.e. the number of photons a 'heavier' laser beam is nonsense.

Actually, it makes sense.

If the Energy of a given object is equal to the square of the constant (lightspeed in a vacuum) times the Mass of said object, the Mass of said object must also be equal to the Energy of the object divided by the square of lightspeed in a vacuum.
So E=M*c^2 is the same as M=E/c^2

As photons have a (small) amount of energy this means they have a (small) mass. Otherwise things like gravitational lensing would be impossible.
 
Actually, it makes sense.

If the Energy of a given object is equal to the square of the constant (lightspeed in a vacuum) times the Mass of said object, the Mass of said object must also be equal to the Energy of the object divided by the square of lightspeed in a vacuum.
So E=M*c^2 is the same as M=E/c^2

As photons have a (small) amount of energy this means they have a (small) mass. Otherwise things like gravitational lensing would be impossible.
No. Photons don't have mass. The energy of a photon is not MC^2. It's h*w=h*c/l.
 
You could check out this thing. Essentially: no, there's no conservation of energy is mass effect universe. At least not in a way we understand.
Reading your papers, before I forget, and its not my area of expertise so forgive me if I'm wrong. Did you consider that where the codex talks about positive currents they may be talking about electron holes that occur in semiconductors and circuits and stuff?
 
Reading your papers, before I forget, and its not my area of expertise so forgive me if I'm wrong. Did you consider that where the codex talks about positive currents they may be talking about electron holes that occur in semiconductors and circuits and stuff?
I don't remember, to be honest. I don't think I did, but vacancies are lack of electrons - you can't really bombard matter with them. At least as far as I remember. Ions / positrons and electrons make sense, really.
Is this what being an Engineer is like?
This is basically how I relax from designing parts of thermonuclear reactors in real life (and I really need to get back to that).
 
Is this what being an Engineer is like?
Only if you live in MEverse, otherwise it's just being a nerd.
I don't remember, to be honest. I don't think I did, but vacancies are lack of electrons - you can't really bombard matter with them. At least as far as I remember. Ions / positrons and electrons make sense, really.
I think bombardment was your interpretation, the relevant codex only mentioned current. If this is something further on in the paper please ignore me though.

Also now that I've been introduced to the wonders of Cerenkov radiation allow me to present my new ship boarding and disinfection device. Patent pending.

Have you ever looked at a neighbor's spaceship and though, I want that. Worried that a poorly cleaned ship is transporting hazardous bacteria across the galaxy? Worry no longer, with the Dark As Silver's Deceleration Drive© these problems are history.
I'm sure you're all wondering, what is this miraculous device and how does it work? Quite simply Dark As Silver's Deceleration Drive© works like a standard FTL drive core, except it produces a positive Mass Effect field. Simply fly the ship into the field and the ship will bleed off excess energy in the form of Cerenkov radiation sterilizing the ship.
Paragon Industries is not responsible for medical concerns from exposure to radiation, or unshielded electronics that were fried by the radiation.


This is something of a lethal joke invention, there's nothing in canon to support it except the logic that if changing the 'polarity of the current' reverses on the a ME fields effects it ought to reverse the other. Additionally it's probably going to be an awkward to use. On the other hand, it would cause targeted ships to cook themselves from the inside out and with the energies involved it's hard to imagine anything that could survive it apart from slamming on the breaks and desperately swerving to avoid it.
 
What do we need to build wireless energy transmitters into ships to get a redudancys for energy transport for cabling? [LINK]
That would allow ships to remain operational even if they suffer damage that knocks out major connections.
 
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