Shepard Quest Mk VI, Technological Revolution

I would but we're already cutting Blackboxing a bit close. By my estimates we'll only have ~690RP spare next quarter after we finish it off. So if we add anything this turn it basically means we won't complete any research besides BB next quarter.
Well what are we going to use that ~690RP for next quarter? One 400-point tech, plus maybe the rest of the Invisible Man tech, right? Why not just get the lasers done this quarter, so we can start shopping around the various mining laser ideas a quarter early? This Gold Rush strategy of mine is going to take a few years to really get off the ground anyway; may as well get all the pieces in place ASAP.

While I don't really like wasting RPs by not utilizing them to their maximum capacity. The more research projects we have operational at once the more complex things get.
That is true; I suppose sacrificing efficiency for overall readability isn't such a big loss, at this stage of the game. However, once we have that Lab III built on Elysium (2175-Q1) I might argue the point again: 5% of a full lab stack is ~70 RPs per quarter, and I'd rather not just throw that away if we don't have to.
 
On the other hand it's also the sort of thing that gives @Hoyr the chance to write pointless little fun scenes. Like a pair of Hanar going all General Grievous on each other, using sports versions for safety of course, with the DEBs.

True it does.

I can't imagine a Biotics Academy is going to be a small thing, probably takes up about as much space as all the other stuff on campus, and is filled with Biotics which are pretty high value targets for both kidnapping and limiting humanity's biotic forces.

The size would impart depend on your goals for the institution and intended scale. Also don't forget to consider teachers, there basically aren't any human options right now.

As for security, recall that this is a school for kids. Kids that can basically do magic, but kids. your going to want the security to... look attractive? I'm not sure how to put it, but making it seem like a top sec military base would be a little to far, gotta draw people in and make parents feel good about the idea.


Some other items:

I have added the option to sacrifice Revy's research dice to get more personal actions 1 die for one action. I'm sure you don't want to use it, but it's there.

Secondly I'm further playing with the idea of general space stations as such space stations now have a limit to the total size of buildings they can contain.

Tiny 2
Small 6
Medium 13
Large 28

Frankly I'm still in the making up number phase and those are may be a bit small especially at the higher end so if someone wants to forward a sane argument for other values go ahead. For reference small medium and large would be ~300, 600 and 900 meter on their primary axis. Tiny was supposed basically be the one building space station so in the 2-4 range.
 
@UberJJK One thing I think we both sort of forgot about: shouldn't we be building anti-starship missiles for our Gladius fighters? I mean, that's what they're there for, right? Maybe we need to axe the Demeter expansions this quarter in favor of building enough small/medium anti-starship missiles to outfit our fighters?
60 Small Anti-ship missiles for ParSec - 6,300 m + 18,000 production
10 Medium Anti-ship missiles for ParSec - 2,625 m + 7,500 production
Total: 6300+2625 + 6630 (lost production) = 15,555 m, plus whatever Hydras cost in terms of price/production.

Oh, and I don't think we ever wrote out actual specs and prices for the Hydra cluster-missiles we've sort of been talking up for awhile now.
 
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I have added the option to sacrifice Revy's research dice to get more personal actions 1 die for one action. I'm sure you don't want to use it, but it's there.
Not for awhile yet, no. We might want to consider it in a couple of years, though, to hunt down more Hero units (research heroes, research admins, business admins, commanders for ParSec and ParSec Galactic, etc).

Secondly I'm further playing with the idea of general space stations as such space stations now have a limit to the total size of buildings they can contain.

Tiny 2
Small 6
Medium 13
Large 28

Frankly I'm still in the making up number phase and those are may be a bit small especially at the higher end so if someone wants to forward a sane argument for other values go ahead. For reference small medium and large would be ~300, 600 and 900 meter on their primary axis. Tiny was supposed basically be the one building space station so in the 2-4 range.
Well, on one hand humanity already apparently knows how to make a Stanford Torus-sized station, which is the size of a small town all by itself. That, combined with our Hyper-modular tech, the Advanced Materials we already have, and the Superalloys we ought to be getting at the end of this quarter's research actions, should make building space stations of arbitrary size fairly straightforward.

On the other hand, what we really have to worry about is shielding. As I see it, all our stations right now are stuck in LEO around planetary magnetospheres, with starships hopping between these islands of safety using the TIR effect of eezo-based FTL travel. The key difficulty as I see it to making big and distant space stations work, given the technology we already have, is figuring out long-term protection from cosmic radiation.
 
True it does.



The size would impart depend on your goals for the institution and intended scale. Also don't forget to consider teachers, there basically aren't any human options right now.

As for security, recall that this is a school for kids. Kids that can basically do magic, but kids. your going to want the security to... look attractive? I'm not sure how to put it, but making it seem like a top sec military base would be a little to far, gotta draw people in and make parents feel good about the idea.

An academy based outside of a city with complete facilities for recreation, basically a self-contained campus with the goodies for all ages up to adulthood, a miniature city of its own. The security comes in two flavors, agents armed in low profile armor something that looks like a formal suit maybe or a teacher's uniform, armed with non-lethal weaponry and equipped with CASIE. These guys are placed everywhere from obvious guards to the guys manning the coffee shop. Their job is to watch for infiltrators, handle troublemakers from within the campus and get students to prepared bunkers or evac zones in the event of an attack.

The second level of active security is in the form of drones overseen by a VI assisted command center hidden behind the scenes with a ParSec Strike team on standby. The strike team handles the task of taking on attackers directly until they can get back up from the agents in low profile armor. Perhaps have a few extra suits on hand in an armory.

The third level is to have the school located near to a ParSec facility or an Alliance Base where a heavier response can be mounted.
 
Not for awhile yet, no. We might want to consider it in a couple of years, though, to hunt down more Hero units (research heroes, research admins, business admins, commanders for ParSec and ParSec Galactic, etc).


Well, on one hand humanity already apparently knows how to make a Stanford Torus-sized station, which is the size of a small town all by itself. That, combined with our Hyper-modular tech, the Advanced Materials we already have, and the Superalloys we ought to be getting at the end of this quarter's research actions, should make building space stations of arbitrary size fairly straightforward.

On the other hand, what we really have to worry about is shielding. As I see it, all our stations right now are stuck in LEO around planetary magnetospheres, with starships hopping between these islands of safety using the TIR effect of eezo-based FTL travel. The key difficulty as I see it to making big and distant space stations work, given the technology we already have, is figuring out long-term protection from cosmic radiation.

If they are using bussard ramscoops, then that's half of an active radiation defense right there, you just need a way to positively or negatively charge the cosmic particles which are the main problem as they pretty much laugh at radiation shielding before they get too close.

also doubles up as a replacement of a magentosphere, which can be used to protect colonies on planets that lack a magentosphere and a means to collect naturally occuring antimatter that is stored in the rings of gas giants.
 
*sigh* At least bisexual won. Would have prefered heterosexual. I've seen way too damned many Shepard/Liara pairings a change would have been damned nice.
 
*sigh* At least bisexual won. Would have prefered heterosexual. I've seen way too damned many Shepard/Liara pairings a change would have been damned nice.
As long as we don't have to deal with romance again for a good long while while I'll be happy. Waaaaaaaaaaaaaaaaaaaaay to much pent up frustration buildup after all these latest days.

Preferable after we've had more options to work with.

Honestly I'd sooner go the playboy/girl route of not having a set partner then......well I think it's pretty clear to everyone what I dislike at this point.
 
On the other hand, what we really have to worry about is shielding. As I see it, all our stations right now are stuck in LEO around planetary magnetospheres, with starships hopping between these islands of safety using the TIR effect of eezo-based FTL travel. The key difficulty as I see it to making big and distant space stations work, given the technology we already have, is figuring out long-term protection from cosmic radiation.

Bioware for good or ill seems to have ignored the fuck out of radiation. (Seriously all those particle beams and the arc-thrower is target using a gamma ray laser WTF?) While poking fun at bioware is basically a thread past time... it's just not useful to me. I'm going to go with radiation shielding mostly being a "solved" issue. probably via gravity compressed high-density anti radiation shielding on things that don't need to worry to much about mass. Ships seem to be fine enough with out their FTL fields... so IDK maybe there's some thing in ship design that makes a good radiation absorber. A meta-material that actually have the right electron structure to interact with the right wavelengths? Hell if I know.

So yes the is ME radiation shielding "stuff" it's pretty good apparently. I guess.

Science + Space Opera = Confusing

If they are using bussard ramscoops, then that's half of an active radiation defense right there, you just need a way to positively or negatively charge the cosmic particles which are the main problem as they pretty much laugh at radiation shielding before they get too close.

ME has anti-charged particle radiation shielding, you get a minor mission in ME2 related to it for some colony or something. Its the anti-ray stuff that's questionable. Oh and neutrons they're evil.

*sigh* At least bisexual won. Would have prefered heterosexual. I've seen way too damned many Shepard/Liara pairings a change would have been damned nice.

Yeah I kinda figured that it would be that pairing when Liara showed up (Surprise as hell when it wasn't a thing when she first showed up.) I don't care personally. I'm the sort that rolls dice for character gender and sexuality unless those are parts of the race/character design. Could still go a number of ways though.

Hell I have an excure to mention more male romance options... hey just realized Joker is one now... Not that he'll ever get thta nickname.

What won on the alien vote?

[ ] It doesn't matter

Between the bisexual and that vote I'm pretty much concluding that Revy is Pansexual.


That blurb... :(

"This time around, Shepard is a genius and a corporate Industrialist"

Okay cool idea, you could just drop the "This time around" and give the full name "_____ Shepard is a genius and a corporate Industrialist" it's much better and saves on word count so you can give me more cool details!

"with a sad past in the military"

This is not a good sign. Why was Shepard ever in the military? He's a genius he could be inventing things. Sad past? Tragic back story? Oh boy , not a killer but that's not a good sign.

"but when humanity needs someone to fill the role of human Spectre..."

Okay two warning signs here... one a big stations of canon. Now I'm not against playing to canon when it make sense and needlessly changing canon can be just as bad, but this is a big flag as it doesn't make sense, that says to me that the author is going to needless hit the stations of canon in spite of logic.

Then there's the whole why the fuck is a genius inventor and industrialist becoming a Spectre? It's a military job you give to bad ass spec ops people. Shepards been you of the game (and deliberately stepped out of the military), why would they even go to him. Much less him being qualified. Besides he has better things to do like running a company or inventing things for the betterment of mankind. Kinda hard to be a Spectre at the same time.

"A very technical version of Mass Effect,"

If you can actually back that up instead of technobabbling or at least using good technobabble that'd be awesome.

"exploring old and new technologies"

Cool just keep the HFY down and don't be an idiot and assume that the setting is one. I see one more "let fix static discharge form the core thing" without understanding how it works or getting that they've spent 2000 years or more playing with the tech.

"some which you are familiar with some you will see in a new way."

Use of the words "you" and "I" in a blurb. "some familiar and some explored from new angles." much better. Not sure you even need this bit.

"but i will not abandon the character development you all fell in love with."

Use of the words "you" and "I" in a blurb. "Using classic ME characters and setting with a technical twist." much better.

So yeah that blurb doesn't fill me with confidence.

Is it any good...?

Honestly I'd sooner go the playboy/girl route of not having a set partner then......well I think it's pretty clear to everyone what I dislike at this point.

You think SV would ever go for that? It's seems very contrary to it's inclinations. I'm honestly curious now.
 
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Bioware for good or ill seems to have ignored the fuck out of radiation. (Seriously all those particle beams and the arc-thrower is target using a gamma ray laser WTF?) While poking fun at bioware is basically a thread past time... it's just not useful to me. I'm going to go with radiation shielding mostly being a "solved" issue. probably via gravity compressed high-density anti radiation shielding on things that don't need to worry to much about mass. Ships seem to be fine enough with out their FTL fields... so IDK maybe there's some thing in ship design that makes a good radiation absorber. A meta-material that actually have the right electron structure to interact with the right wavelengths? Hell if I know.

So yes the is ME radiation shielding "stuff" it's pretty good apparently. I guess.

Science + Space Opera = Confusing
Um, yikes. This kind of makes our 1st gen Cabira into a bit of a paper tiger. Most of the charm of the first-generation Cabira was in how lasers just sort of bypass everything in ME-land, other than TIR-equipped starships. But, if rad shielding suddenly becomes a solved problem, then our GRASER-ships flying around with gigawatt gamma ray lasers just went from a major threat to a paper tiger.

If we're going this route, then good thing we know this now, so we can swap out variable wavelength lasers for advanced ammo mods+ship-scale ammo mods+the black f*cking gun and jump straight to black hole MACs. I think we can pull that off before the Skylian Blitz; we'll just have less free time for biotech research.
 
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BTW @Hoyr, I'm having trouble figuring out what the vehicle/ship scale weapon mods get us, as opposed to the ammo mods side of things. Most of the weapon mods in ME are either related to imaging, which are separate techs for us, or things that just don't apply to vehicles, like magazine expansions, rail extensions, etc.
 
Yeah I'm a fan of emulating Tony Stark a little bit more.

And It's only a harem if we keep them all around.
 
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