Shepard Quest Mk VI, Technological Revolution

PI Corporate Colors
[X] Blue on White


The Mordin Solus plan:
[X] Hire him
--[X] Have him help us establish ties with Sur Kesh university. Look into establishing stipends for gifted students there, and maybe exchange programs?
--[X] Work with him and Gaven Dor on potentially establishing contact and research cooperation between Sur Kesh and Krogan Science Council, with PI serving as intermediary / third side
, mitigating hostilities

Litinana deal: (Because negotiations are complicated fell free to discuss things with the GM)
Offer
[X] Advanced Research VI
[X] Improved Intelligence Algorithms
For
[X] A Specialist (Temporary Research Hero)
--[X] Specifically one specializing in cross-species biotech or xenobiology
[X] Establishing and/or improving trade with them
--[X] Try to get cultural exchange going to, trade in media


Tell the SA Navy of any of your Tech Plans?
[X] Sure
--[X] Logistics, i.e. working on how long the ships can serve without entering port
--[X] Stealth
[X] Ask them what they want in terms of qualitative developments. What advantages would they desire most? What is the biggest game changer?


Jelica Eveliina: Company/+4, Biotic Specialist (+1 to Biotic units), Mobility Master (+2 to highly mobile units)
[X] Hire her
--[X] And, if we want them (i.e. they are qualified), and they want it, her spouse too

--[X] As a commando she had biotic training. Question her if she may train Revi.

Should we start employing aliens on a more general level?
[X] Yes
--[X] As a part of galactic community, the more we are integrated with others, the harder it is to get rid of us. One doesn't cut off one's hand, much less one's head, without some serious consequences. Start running this line, that by hiring more aliens we get more integrated with the wide galaxy and thus become more secure, through your PR people and spread it both for the inner and outer consumption

--[X] Legal and Advertisment would profit from it.
--[X] Research department need througout individual screening and aprove by Revi.


Interested?
[X] Majority Control CCI
--[X] Have them start planning the Hyper Modular Fortress City (Ship) Atlantis to be developed on Earth for our eventual expansion there.
----[X] Utilize Williams' experience in designing the defensible settlement; use the project to evaluate him - we need to get a handle on the man and what he's worth
----[X] Carefully arrange some leaks (PI is planning to expand to Earth, but wants to do it in style and is, thus, preparing) to Terra Firma
[X] Slowly start buying into DSB


Do you wish to take any of these jobs? (You have 25 teams and a Tiger)
[X] Guard Human Colonies, 5 million per team (How many teams?)
--[X] 7 teams
[X] Send teams to Anhur for a year, 30 million per team (How many teams?)
--[X] 13 teams
[X] Keep forces at home for training/other jobs (How many)
--[X] 5 teams


Personal actions:
[X] Prothean time capsule investigation
--[X] Together with Liara write papers on the find, maybe host an exhibition. You'll handle the technical parts, while Liara handles the archaelogical ones
--[X] Transcribe what you saw through the Prothean artifact into other forms of media
--[X] Investigate everything for any signs of intact genetic material. The doll, for example, might have some
--[X] Use the doll to attempt reconstructing how Protheans looked
--[X] Reverse engineer the prothean power sabre (with Conrad's help), and send it to your people to start making replicas for sale, marketed as genuine prothean energy swords
----[X] Liara told you that asari also have a fascination with energy swords. Does she know how to fence? Take some fencing lessons, as a hobby / fun pastime. If Conrad wants to, he can join in, as long as he's careful about it.


[X] Protheans made time capsules that survived the (apparently violent) collapse of their civilization. You feel inspired. Together with Liara start planning a time capsule project to be seeded across the galaxy (and, ideally, outside of it). Start small and bury one on Mindoir.

[X] Continue peak human treatment


Some updates on my vote. How many dice do we have at the moment? I want to research the following:
1) Invisible Man. Honestly, I just kinda feel bad for Conrad a bit, let's research some of his tech, he should appreciate it. And it diverts attention from other stealth technologies we might be developing (TIR).
2) QEC. Ok, reasoning - we are on the Cabira path, right? So, we want Cabiras to be the quantum leap forward and the huge wake-up call for pretty much everyone. We want to maximize the shock value of the technologies coming together. This means that we need to develop techs in specific order, starting from the ones least revolutionary, or the ones that only become such in conjunction with other Cabira techs, and ending with the most important ones (TIR, multiple eezo cores). QEC is also important to develop early if we want to shift communications away from the relay network. And that's an important task. It also enters us into a new area of research
3) Blackboxing - well, I don't want to, but we need to finish it.

Reasoning behind the vote itself:
1) Krogan-salarian bridge mending, Litinana deal, our actions in taking aliens as workers (and PR associated with it) - all those are directed as the asari councillor to sway her. I trust asari more than salarians long-term
2) Litinana - trade and a research hero in exchange for non-military tech. Trying to connect them to other races in a positive way, and trying to learn from them. Also useful for advanced xenobiology.
3) Fencing - just a fun time activity, really.

So, thoughts and help? We need to expand this, add more meat to it.
 
Hmm, I don't mind the Invisible Man tech but personally I would finally want the Mk.2 to be done with. With most of the "NEED NOW" stuff gone...except the black boxing...it should go to queue soon. Btw, what is our current research dice?

Also, since we got the money, how about the idea of buying some labs from Citadel space for our (xeno)biology research center?

Fencing...well, if it get us closer to Liara...

If we plan to build civilian school for biotics, Rahna needs to be offered an teacher position. She could be interested to teach basic starter things for kids.
 
There is something I would like to see:

1) Whether or not SA will take what Revy saw about the Reapers seriously.

2) Whether or not SAs attitude to colonial expansion would shift slightly due to the change in the Council spaces public view from 'warmongering Krogan-lites' to 'dragon that keeps getting poked'.

It would not surprise me if the SA decides to curtail the disporia expansion and go for city-state colonial expansion instead, figuratively curling up upon its hoard and digesting its prey.

It would likely calm a few political analysts down, while freaking out the military analysts as they realise that its possible for the SA to be able to match at least one of the big three if someone pokes it once it has enough infrastructure set up.
 
Eh its mostly +1 because they are brand new*. It'd probably run up to a +2 average in a quarter or two. +3 and above I figured was for... special units. Its Elite, like IDK... US Army Rangers? You can martial a regiment of +3s it just takes more work. +4 or +5 is rarer still.
*Edit: Brand new as in new unit with new (to them) gear. The Soldiers themselves range from +2 to +3
Ah-ha! See, this is why we need to give them training before sending them off into combat situations! So, right now I'm voting we either spend the entire (current eg. 2173-Q4) quarter training them, or send them off on a 1-year contract to guard random colonies until they're up to +3.

I think we should also double our security teams' compensation, maybe add to their training now that we know they'll be potentially subject to attacks by random super-biotics, but that'll have to wait for next quarter's Company Actions.

Speaking of, @Yog @Sylvire We're getting a little premature in talking about Personal Actions and RP Allocation; we need to close out 2173-Q4 before we start planning out those and our Company Actions for 2174-Q1, after all. That said, per the tech document, I'm suggesting that what we need to invest in this upcoming quarter is multi-core eezo drives and Flawless BB:
  • Multi-core eezo is a huge gain for logistics. It, along with Repulsors, are the two techs that will let us at least attempt to keep up speed-wise with the Reapers, and massively reduce our dependence on Relay tech. It's also something that we need to get finished now, firstly because our Starships factory is going to be complete at the end of 2174-Q1 and we want to spend a lot of 2174-Q2 building our space yacht/mobile lab, and secondly because we want to get started building a fleet of super-fast transport ships.
  • Flawless BB can be completely finished by 2174-Q3 if we make big investments in it for the next 2 quarters. Besides the somewhat questionable use of keeping key tech like high-powered weapons-grade lasers secret, Flawless BB's real benefit (@Hoyr permitting) is that it should make is much harder to hack our hardware. The rationale behind this BS wireless-hacking-from-a-distance SR4-style hacking is that the red team's omni-tools are essentially doing super-TEMPEST attacks on our hardware; that should be much, much harder if the red team has no idea how our hardware works.
As for Invisible Man, we have some high priority targets we need to hit first: Flawless BB, Multi-core eezo, QE Comms, Advanced Xeno, gigajoule lasers (for mining applications). We have the flex to get to it at the end of the year (2174-Q4, estimated finishing date 2175-Q1), the same time I have the Mk. II suit, Miniturized Energy Weapons, and Superalloys scheduled.
 
PI Corporate Colors
[x] Blue on White


The Mordin Solus plan:
[x] Hire him
--[X] Have him help us establish ties with Sur Kesh university. Look into establishing stipends for gifted students there, and maybe exchange programs?
--[X] Work with him and Gaven Dor on potentially establishing contact and research cooperation between Sur Kesh and Krogan Science Council, with PI serving as intermediary / third side, mitigating hostilities


Litinana deal: (Because negotiations are complicated fell free to discuss things with the GM)
Offer
[X] Advanced Research VI
[X] Improved Intelligence Algorithms
For
[X] A Specialist (Temporary Research Hero)
--[X] Specifically one specializing in cross-species biotech or xenobiology
[X] Developing something (RP/turn)


Tell the SA Navy of any of your Tech Plans?
[X] Sure (what?)
--[X] Short term (~ 1 year): System to increase time traveled in FTL without discharge, Enhanced communication systems.
--[X] Medium term (~ 2 years): Logistics, i.e. working on how long the ships can serve without entering port, Stealth
[X] Ask them what they want in terms of qualitative developments. What advantages would they desire most? What is the biggest game changer?


Jelica Eveliina: Company/+4, Biotic Specialist (+1 to Biotic units), Mobility Master (+2 to highly mobile units)
[X] Hire her


Should we start employing aliens on a more general level?
[X] Yes, in some departments
--[x] Absolutely bring in non-humans to the marketing, legal, and HR departments. We are already selling products in Citadel space, and will increase that exposure as manufacturing capabilities increase, so we need non-human expertise in those areas already. Expand the applicant pool for ParSec to include Citadel races as well, but have HR be extra careful with background checks here.
--[x] For now, do not hire non-humans in R&D or on-site security. We don't need the political headaches this will cause with anti-alien factions just yet.


Interested?
[X] Total Ownership CCI; take company private


Going the total ownership route saves us legal/proceedural headaches down the road; otherwise we'd have lots of Revy's time sucked up by board meetings and the like.

Do you wish to take any of these jobs? (You have 25 teams and a Tiger)
[X] Keep forces at home for training/other jobs (How many)
--[X] All teams. Get them familiar with working together, and working with our technology.


IMO we should continue training them until they hit their potential +3: more profit and less chance of an embarrassing failure than sending them off to guard colonies for a year. Plus we should be able to give every team a pair of Tigers and a small fleet of drones next quarter, which should massively increase their effectiveness.
 
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Honestly, can we just assign a single research team to work with conrad on invisible man? It shouldn't delay anything if we keep the investment so low.
 
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Energy blades always strike me as most useful for their (usually present) ability to cut through doors or walls quickly, and other such strategic/tactical vandalism, rather than direct combat applications. Very rare us the situation where melee weapons beyond knife equivilants are a viable option where an Energy blade does anything better than a more mundane one, save giving away your position to enemy sensors.

Edit: one of those situations is, of course, when the enemy is using energy blades and you need to be able to block.

....We absolutely have to put them in our Legionaries! Just think, no more locked doors!

As an aside I wonder if we can mount them on the front of a Tiger. Those anti-vehicle wall thingys from ME1 won't be a problem with that!

I think that a new frigates design is that noteworthy.
New military design have always the best tech for their funktions.
Even with it comming out SA is most likely already designing a new frigat/cruiser/dreadnought with the new tech.
So absolutly nothing special or gamechanging. At best the execution of how PI tech is put together will suprise them.

The Cabria is designed to work with tech that, for the most part, doesn't exist yet.

I was thinking per quarter... but if the balance of the contracts is off then feel free to give me reasonable alternatives I just made guestimations based on team pay.

Heavy fighting isn't expected on Anhur... yet. But skirmishes oh yes. And it is 50% above guarding a colony that might be raided.

Ah. I guess that works. I was thinking of the guarding as milk-run stuff that doesn't have a notable risk while Anhur would be a mixture of WWII invasion of German cities and Iraq/Afghanistan anti-insurgent duties.

Ten or so raiders, maybe a frigate as well if your forces are unlucky?

Edit: Oh and the GARDIAN battery.

Hm. Probably something to put off until we build up a skilled core of Gladius pilots.

Soldier (+1) on the average, could probably get together a team or five of veterans (+2)

Hm. Well if we can put together a Company (5 teams) of vets (+2) I'll probably send them off to Anhur. Defending people from Slavers is something Revy would definitely be in favor of.

Training levels going up? (Up to a point) Also having units around. Or being able to send them on other jobs that may pop up in part 2 or using them for something else you guys think up.

What sort of training rate can we expect? Given that we are aiming for the best we can I figure getting them up to +2 would really just be a matter of familiarity with PI methods and tech so 1 training session should be enough for that. Bringing them up to +3 level would be harder. SEAL training takes up to 2.5 years however a good chunk of that is probably for getting fresh recruits up to the +2 level. I figure the 18 months of pre-deployment training is closer to what we'd want. So roughly:
  1. Hire Date -> End of Quarter = Soldier (+1)
  2. Soldier + 1x Training Action = Veteran (+2)
  3. Veteran + 6x Training Actions = Elite (+3)
With anything above that not being acquirable through training but special events where the team performs exceptionally.

What do you mean? As in prices and stuff? Sorta... I need to do some fiddling.

Edit: Any particular variations I should add? I need to add both block upgrades, notes for adding Cyclonic and warp barriers to existing stuff, anything else?

Basically. I'll see if I can write up some ideas tomorrow if not it will likely be the day after.

(i love this type of quest, but i seem incapable of processing a vote for more than two or three things at a time, and using a tablet cuts that down to basically one, so my contributions tend to end up limited to occasional comments.)

Well to be fair from my experience with other Empire style quests, and that is more or less what this has become, it's relatively normal for one or two people to come up with a vote and other plays to discuss any points that stand out to them.

Well...the only way I can think of is that we separate 'research', 'PI Expansion', 'events' and 'personal actions'.

Well we are kinda already doing this with Hoyr's 3 part system.

I'm thinking Benning, since it's close to Arcturus Station, the seat of Alliance power, and near a major relay nexus. Not coincidentally, it's also one of the two places I want PI to expand manufacturing assets to this quarter; we can start a Bombardment-grade campus shield here in 2174-Q1 and have it ready in the 6-12 months it'll take to put together enough of a coalition to build a galactic-class biotic academy.

On one hand I do like having it there because it's close to a major relay nexus. On the other hand it's pretty close to Arcturus Station so there could be dangerous parallels to BAaT since that was a military project and Arcturus Station is the heart of the SA military. That it's PI doing it might not help this perception since we are pretty heavily invested in the military industries. Could be seen as us trying to make a Biotic factory for the SAM.

Hm. Maybe for just ParSec then? We don't want to be too human-centric, but I agree that pushing the multi-species angle on too many fronts, too quickly, could cause significant political fallout.

ParSec does still deal in top of the line human military equipment. However it is a safer place to put Aliens then in our R&D center, where raw data is available, since everything there is blackboxed to the best we can do. Especially if we implement a 7 quarter training period for all future ParSec ground troops. Our current batch should be enough for now.

Pilots will, for the foreseeable future, be human only since fighters and other ships are more valuable, easier to steal, and simply produced in lower numbers.

They have, "No teaching methods or institutions compatible with your scientists."

Who wants to bet that rather then direct-to-brain training they created artificial (or natural I suppose) genetic memory?

Ask @UberJJK :p, what ever he says will probably be reasonable.

That will go on my list with the Warp Barrier sepcs and Block Upgrade specs.

On one hand that's a giant mess on the other... its not like you don't have access to space factories... That's only 4.57 to 9.14 rank IIs. In terms of play its fine interms of bookkeeping... eh what does the book keeper think?

Honestly Factories are easy as hell to keep track off. Simply a question of adding a number for when we produce new ones. It's actually easier then Space Factories since so far all we have made are specialized ones which have to be custom handled. If we end up making any more specialized factories, which we hopefully won't since we'll be able to afford general ones soon, I'll have to create V9 of the Finance doc with specalized ones having their own page and stuff. But then I'll probably have to work up a V9 sooner or later anyway...

My point is that hundreds of Factory IIIs is really nothing to me.

The only issue might be keeping track of security. Individual cities would be basically impractical at that level. Probably easier to just say "Earth Security" and divide the number by the number of cities we are in and assume it's distributed uniformly.

The question is how much this is going to benefit us, and, possibly more importantly, how much is it going to complicate the quest. That second point is becoming increasingly relevant: we already have our fingers in many pies, and as PI begins to expand to take over more and more of the galactic economy we need to work out some simplifying assumptions so we aren't too bogged down in corporate actions.
Building things discount, and regular income?

I think @Hoyr has the right idea here. A discount to the company's relevant interests dependent upon it's size and a line entry in the P&L. The latter is basically how the Equity Method works just expanded to deal with everything from small investments (10%) up to out and out purchase (100%).

For a company's income it could be as simple as picking a rough figure and just having that as a constant income. A slightly more realistic (and complex) method would be picking a minimum and maximum profit range and rolling a dice, specifically roll a (Max-Min) sided die plus (Min). For example let's say a company made between 50m and 200m a year roll:

1d150+50

More recent, with the boom that occurred due to PI growing. Her marriage is older though say 6 years ago, she and her spouse used to live on the Citadel.

Hm. Her moving here with the boon is definitely suspicious. Still as I pointed out above alien soldiers aren't a serious security threat. Especially since they are located in a separate facility so ParSec personnel shouldn't have access to PI HQ.

Nice update! But yeah, the complexity is really starting to weight things down at this point. Hmm. Could we abstract things like money away at the point where we become corporation with monopoly on everything? :p

B-but what would I do then!? :p

Personal actions:
[X] Prothean time capsule investigation
--[X] Together with Liara write papers on the find, maybe host an exhibition. You'll handle the technical parts, while Liara handles the archaelogical ones
--[X] Transcribe what you saw through the Prothean artifact into other forms of media
--[X] Investigate everything for any signs of intact genetic material. The doll, for example, might have some
--[X] Use the doll to attempt reconstructing how Protheans looked
--[X] Reverse engineer the prothean power sabre (with Conrad's help), and send it to your people to start making replicas for sale, marketed as genuine prothean energy swords
----[X] Liara told you that asari also have a fascination with energy swords. Does she know how to fence? Take some fencing lessons, as a hobby / fun pastime. If Conrad wants to, he can join in, as long as he's careful about it.


[X] Protheans made time capsules that survived the (apparently violent) collapse of their civilization. You feel inspired. Together with Liara start planning a time capsule project to be seeded across the galaxy (and, ideally, outside of it). Start small and bury one on Mindoir.

[X] Continue peak human treatment

Personal Actions, Research, and the like are for Update 3 not this one.
 
Honestly, can we just assign a single research team to work with conrad on invisible man? It should delay anything if we keep the investment so low.
We haven't received the slightest hint that Conrad is anything but ecstatic (somewhat creepily ecstatic, in fact) to be working with/for us on whatever we're working on. He might be even more happy when we get to his Invisible Man and Black F*cking Gun projects next year, but for now he's fine.

Gaver Dor and Mordin are going to be slightly different. Mordin will need to be segmented off into biotech-only pursuits, as is his specialty; fortunately we have enough projects in the pipeline to keep him there for years. (OOC I'm hoping for him to have a change of heart and gain his Loyalty, such that he actually decides to work for us and not spill our secrets to STG) Gaver Dor is twice as effective when he's working on his own pursuits; right now I have him working on our stuff because that's the only way to get done with QE Comms by the end of 2174-Q3, but with Mordin working with us on biotech we should be able to spare Gaver Dor to work on his own projects without compromising the timeline.

....We absolutely have to put them in our Legionaries! Just think, no more locked doors!

As an aside I wonder if we can mount them on the front of a Tiger. Those anti-vehicle wall thingys from ME1 won't be a problem with that!
LOL, did ME just turn into a world of cardboard?

On one hand I do like having it there because it's close to a major relay nexus. On the other hand it's pretty close to Arcturus Station so there could be dangerous parallels to BAaT since that was a military project and Arcturus Station is the heart of the SA military. That it's PI doing it might not help this perception since we are pretty heavily invested in the military industries. Could be seen as us trying to make a Biotic factory for the SAM.
It's not just the heart of the SA military; it's the heart of the entire SA. We combat the perception of it being a military factory by making it a public university, not by locating it out in the boonies somewhere. I just don't want to locate it on Mindoir because @Hoyr has already threatened us with supernova bombs. :p
 
We combat the perception of it being a military factory by making it a public university, not by locating it out in the boonies somewhere. I just don't want to locate it on Mindoir because @Hoyr has already threatened us with supernova bombs. :p

I was actually thinking somewhere more like Elysium or some other major human colony. Not Earth since most Biotics likely come from colonies where safety is slacker and to avoid an Earth centric view.
 
Okay a few things

Mark 2 Suits need to get developed seriously we have been puting this off for way to long.

Arc reactor upgrade? IIRC in the research table there was a mark 2 Arc reactor improving that will improve everything we make

we have the VI and the tech whats stoping us from desgineing and building an Iron legion?

Ship tech Carrers and fighters : with the alliance not limited in their construction of carriers we should look into desgineing better carriers and fighters. Of course we need to coordinate with them on the design and what they want
 
I was actually thinking somewhere more like Elysium or some other major human colony. Not Earth since most Biotics likely come from colonies where safety is slacker and to avoid an Earth centric view.
Well, not Elysium; I'd rather keep a biotic university away from any colony that the Batarians can threaten. Benning and Demeter are the only ones I know of that fit that description; I really wish we had a complete listing of SA colonies to look through.
 
Re. Research.

Seriously, if anyone wants to write a counter-proposal I'd love to have something to compete with, but empty platitudes about "we should do X" without considering at least a 1-2 year planning horizon are incredibly short-sighted.
 
Mark 2 Suits need to get developed seriously we have been puting this off for way to long.

The thing with the Mark 2 is all about opportunity costs. If we research the Mark 2 that is RP that isn't being spent on other technologies. We have a ton of technology that is more revolutionary then the Mark 2, so it gets continually shoved lower and lower down the list.

This problem is made worse since the Mark 2 gets better the more of that revolutionary tech we produce so we are again better off waiting until afterwards to research it.

Arc reactor upgrade? IIRC in the research table there was a mark 2 Arc reactor improving that will improve everything we make

Except it really won't. The Gen II Arc Reactor does nothing special compared to the Gen I. It quadruples the power and gives us a self-destructive 10x boost mode. That might sound useful but right now we just don't have any tech that could benefit from it. For stuff like the Tiger or Gladius the Gen I is small and light enough to simply add more as power is required.

The only thing it would benefit from increased power density would be drones (The Accipiter is limited by Repulsor size not reactor power) and Legionaries (Limited by other factors such as Eezo size not power).

Basically we don't really have any use for higher density power sources because the Arc Reactor already has insane power density. Once we have Minaturized Varible Wavelength Gigawatt lasers it would be useful since we could put them in space drones but that is about it.
 
OH DAMN IT!

I just noticed that we went off my plan already by investing in freaking warp barriers this turn; now we don't have enough RPs to finish Flawless BB, Multi-core eezo drives and Advanced Xeno by the end of 2174-Q2 like I had planned. I'm gonna need to re-adjust things.

Guys, seriously, can we please stop chasing after random shinies and stick to long-term plans? I'd really, really hate to miss our targets and have the core Cabira techs not researched in time to stop the Skylian Blitz in 2176.
 
The thing with the Mark 2 is all about opportunity costs. If we research the Mark 2 that is RP that isn't being spent on other technologies. We have a ton of technology that is more revolutionary then the Mark 2, so it gets continually shoved lower and lower down the list.

This problem is made worse since the Mark 2 gets better the more of that revolutionary tech we produce so we are again better off waiting until afterwards to research it.



Except it really won't. The Gen II Arc Reactor does nothing special compared to the Gen I. It quadruples the power and gives us a self-destructive 10x boost mode. That might sound useful but right now we just don't have any tech that could benefit from it. For stuff like the Tiger or Gladius the Gen I is small and light enough to simply add more as power is required.

The only thing it would benefit from increased power density would be drones (The Accipiter is limited by Repulsor size not reactor power) and Legionaries (Limited by other factors such as Eezo size not power).

Basically we don't really have any use for higher density power sources because the Arc Reactor already has insane power density. Once we have Minaturized Varible Wavelength Gigawatt lasers it would be useful since we could put them in space drones but that is about it.

Yeah but we need that tech to upgrade Revy's arsenal or do i have to point out how badly our last fight went. We really do need to upgrade her arsenal at the very least.

How about for ships? the Power boost and smallar size would allow us to make a far more powerful ship then a current gen arc reactor. we can also use it to eliminate a lot of the bulk in current gen alliance ships. or maybe most importantly we can use it as a large scale generators in colony worlds basically making us an even bigger name in clean energy. with quadruple the output our large scale mark 2 reactors could power and enormous amount of people far cheaper than any competitor
 
Hi, everyone. I just got caught up to this quest and man is it pretty awesome. It is also however the most complicated quest I have seen yet. So my participation may be limited until I understand everything a little better.

That being said I do have some questions. Do we have and long term or short term goals we are trying to meet? Are there any plans on what is next after that? Are we looking do develop anything on the scale of the Citadel or Mass Relays (I know that may be a long ways off)?

Also the only thing I can think of that might get us the Salarian vote for the A.I. research is maybe extending their lifespan. Maybe finding a way to double it? I am not too familiar with the tech tree right now so I will have to look into that later.
 
Hi, everyone. I just got caught up to this quest and man is it pretty awesome. It is also however the most complicated quest I have seen yet. So my participation may be limited until I understand everything a little better.

That being said I do have some questions. Do we have and long term or short term goals we are trying to meet? Are there any plans on what is next after that? Are we looking do develop anything on the scale of the Citadel or Mass Relays (I know that may be a long ways off)?

Also the only thing I can think of that might get us the Salarian vote for the A.I. research is maybe extending their lifespan. Maybe finding a way to double it? I am not too familiar with the tech tree right now so I will have to look into that later.

Welcome to the club

Long term Kill the reapers ( obviously) in shorter long term prepare for the Skylan blitz. After that keep bulding and researching possibly into archology to discover more anout the reapers. No Very long way away from that.

We are actually looking into xeno biology right now
 
we have the VI and the tech whats stoping us from desgineing and building an Iron legion?

Nothing except that even with our upgrades people make better soldiers then VIs, thanks to their adaptability, and because we don't have the production capacity, yet, to make producing the numbers of Legionaries and other stuff required to make the idea practical yet.

Ship tech Carrers and fighters : with the alliance not limited in their construction of carriers we should look into desgineing better carriers and fighters. Of course we need to coordinate with them on the design and what they want

Carriers are a long ways away. We are at minimum 4 quarters away from having the required tech (Dreadnaughts) and we simply wouldn't have the money or facilities to build a single Carrier. Frankly we are better waiting a couple years to build up our tech and economic base more first before looking at that.

Fighters; well we've already revolutionized the fighter industry with the Gladius and we still have a number of years (~3 off the top of my head) before we are allowed to sell any fighter due to our deal with CHA.

Yeah but we need that tech to upgrade Revy's arsenal or do i have to point out how badly our last fight went. We really do need to upgrade her arsenal at the very least.

Badly? Only if you have no sense of scale. We wear hit by a highly skilled multi-vector attack with a force that significantly outnumbered us (The mechs) and an out and out super-soldier and the end result?

Cosmetic damage to a few buildings.

The only reason we didn't WTFPWNZOR the attack was because of terrible rolls.

Not to mention that we have significantly increased our defenses since there. So no I don't see that as a reason to uptech.

How about for ships? the Power boost and smallar size would allow us to make a far more powerful ship then a current gen arc reactor. we can also use it to eliminate a lot of the bulk in current gen alliance ships.

Thing is the current Arc Reactor already does a good enough job that the improvements are negligible.

An Arc Reactor masses 1kg per 5GW. Even if we say that a Frigate has a down right silly power level of 500GW that is only equal to the mass of one person. Compared to the overall mass of the ship, likely in the thousands of tons, it's nothing.

or maybe most importantly we can use it as a large scale generators in colony worlds basically making us an even bigger name in clean energy. with quadruple the output our large scale mark 2 reactors could power and enormous amount of people far cheaper than any competitor

Did you read the latest update? EAE, humanity's largest energy company, is coming to us for arc reactors to power stuff. We already offer the cheapest energy source per unit power in the galaxy.
 
Hi, everyone. I just got caught up to this quest and man is it pretty awesome. It is also however the most complicated quest I have seen yet. So my participation may be limited until I understand everything a little better.

That being said I do have some questions. Do we have and long term or short term goals we are trying to meet? Are there any plans on what is next after that? Are we looking do develop anything on the scale of the Citadel or Mass Relays (I know that may be a long ways off)?

Also the only thing I can think of that might get us the Salarian vote for the A.I. research is maybe extending their lifespan. Maybe finding a way to double it? I am not too familiar with the tech tree right now so I will have to look into that later.

Short term plan: Try to get Iron Man Mk.2 out, get the research for our super frigate done and somehow convince the SA to ditch their old ones for the new.

Long term plan: Disperse game changer tech to the Council Races or make them concerned about the SAs tech escalation, enough to make them start putting their hands in their wallets for Military research so that way they are capable of fighting the Reapers. Hopefully.

Mass Relays are an Unknown on the tech tree, alongside alternative FTL so there is not much enthusiasm for it.

I'm not entirely too sure where we are sitting in terms of next quarters research, though.
 
Yeah but we need that tech to upgrade Revy's arsenal or do i have to point out how badly our last fight went. We really do need to upgrade her arsenal at the very least.
Our last fight went poorly because we shifted from Iron Man comic rules to SR4 rules, in which we rolled comically badly, and so we got brain-hacked, our missiles turned into MISS-iles, and @Hoyr's super-biotic managed to blow himself up with his own grenade. A Mk. II suit would have done literally nothing for us there.

That being said I do have some questions. Do we have and long term or short term goals we are trying to meet? Are there any plans on what is next after that? Are we looking do develop anything on the scale of the Citadel or Mass Relays (I know that may be a long ways off)?
Welcome to the nuthouse!

Currently our big plan in the short term (3-6 months) is to build ourselves a decently-protected space yacht, which is going to be extremely expensive given @Hoyr's cost ballparks for frigates and similar ships.

In the medium term (9-12 months) we need to rack up an intimidating 500 billion credits (probably going to need another corporate loan, which should be easy to get when our Arc Reactor factory comes online in 2174-Q3) in order to build ourselves a Specialized (Starships) Space Factory III; we want to have that done by 2175-Q3 or Q4, because...

In the long term (18-24 months) we want to have the techs and means developed to mass-produce the Cabira: a super-frigate that fires ravening beams of death, stealth past enemies if it wants to, move faster than anything currently available in the galaxy, and generally replace an entire Alliance cruiser wolfpack for a fraction of the manpower cost. We want to start pumping these out before the end of 2175 because the Skylian Blitz is scheduled for sometime in 2176; I'm thinking that this time it'll be aimed at Mindoir instead of Elysium, but either way it'll cement our name in the history books. Here are some links:

Cabira basic idea
Variable wavelength lasers and death by microwaves
Cabira speed
Cabira economics
Possible fighter escort.

After that? Well, plans are vague, but my vote for 2176:
  • Eternal Youth and Conrad's Black F*cking Gun+Dark Energy warheads 2176-H1, so we can shoot black hole missiles if lasers aren't good enough
  • Quarian Immune System Restoration, to save Tali's mom from the flu, and Advanced Ship Ammo mods 2176-H2, so we can fire black hole bullets out of our light cruisers' 500m MACs.
 
We should license our anti-starship torpedoes to the SA, that way they can construct them themselves, considering that they are basically updated casaba howitzers, some members of both human and council public might get jittery around the fact that a private company are building not-actually-nuclear fusion missiles.

If a military does it, it is a lot less likely to cause problems.
 
We should license our anti-starship torpedoes to the SA, that way they can construct them themselves, considering that they are basically updated casaba howitzers, some members of both human and council public might get jittery around the fact that a private company are building not-actually-nuclear fusion missiles.

If a military does it, it is a lot less likely to cause problems.

Um. @Tabron89 the Military does not build weapons. Especially not ones that are meant to be mass produced. I wouldn't be surprised if RL nuclear bombs were produced by some military contractor with only the actual uranium cores been installed by the military.

Also considering that our Pilums are now fusion warheads...

Well basically a fusion bomb isn't really that hard to make with ME tech.
 
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