Shepard Quest Mk VI, Technological Revolution

sigh, 40-50 billion with our current available space and tech, 13 billion is less than 40 billion, we can safely feed 40-50 billion with our CURRENT space and tech. Unless you expect me ot believe that planet earth has had at least 60% of it's surface covered in factories and 39% covered in domiciles I refuse to believe that you can't feed 13 billion people on one planet a few centuries from now. Not when we could do it today.

as for an average SSTO craft not being able to carry enough. I feel like I should point out that ME FTL requires one to ACCELERATE quite fast in order to reach FTL. SO, do you honestly believe that engines haven't improved enough to make it viable? really? when the Normandy can travel quite a lot of lighyears without stopping to refuel? Fuel Efficiendy is THE reason SSTO craft can't carry much in modern times, that and airbraking. It is worth noting that even over voyages lasting months, ME craft don't have to stop b/c "Out of Gas" they have to stop because "Eezo Core has Static Buildup" and they are CONSTANTLY burning fuel, always accelerating or decelerating. So yeah, an average SSTO a few centuries from now can DEFINITELY carry enough.

You are expecting 40 billion people to eat nothing but vegatables with that idea.

Lets assume that every human there are two cattle, in order to provide a sustainable population.

Now, lets assume that a single cow requires roughly the same size of field as a human does in order to feed themselves over a year.

So one cow in terms of farmland equals one human.

In ME, there is 13 billion people living on Earth.

13 Billion times 2 =26 billion cows.

However, those 26 billion cows are taking up sustainable farmland due to Terrans advoidance of ecological damage, alongside 13 billion people.

13 +26= 39 billion.

Awfully close to your 40 billion limit.

As regards to the whole thing about the Normanys engines?

It uses ion thrusters, alongside direct anti matter to matter fuel and uses spacetime warping to hide, ion thrusters do not have the output to propel anything into space without Eezo, anti matter to matter drives are insanely hot, as in hotter than a normal fusion reaction, something you do not want setting off in your atmosphere.

The spacetime warping? Even more dangerous.

The reason for the fuel economy of ships in ME is two fold:
1: Bioware had no sense of scale at all.
2:FTL also lightens the ship, which means they get more acceleration than what is allowed by material limits - 4Gs of acceleration for normal fusion and 8Gs of acceleration from AM/M drives, this is likely multiplied hundreds of times when using FTL, thus greatly reducing fuel consumption.

SSTOs are pretty much pointless in ME anyway, they have hovercars, so its likely that they have hoverHGVs, which render them moot.

ME was written and made when SSTO craft were nothing more than a pipe dream, something to be considered as a hobby to research, it is only recently these past couple of years that they actually developed a lightweight air breathing engine that is believed to have enough output to do it.

ME does not have Quantum Vacuum Plasma Thrusters either, which is why it was a big deal in quest for Revy to develop Repulsors.

ME suffers from the same thing every Scifi show/game suffers from:
Half assed attempt at being hard scifi when its a space opera and science marching on.

Oh, for your information...ME happens in 2180+, so 'centuries' have not passed yet, only some 170 or so...again, this causes it suffer another thing its kind tend to suffer from:

The inability to predict how technology would evolve even within a decade.
 
....no, you are assuming that the source I used only counted farmland and did not consider cattle. As for ratio's, for one thing, 2 cows per human... I am pretty sure we don't have that today... for another, the space required for a cow and the space required for a human are very very different. On top of that, you are assuming that the only meat anyone ever eats is Cow... ignoring fish, shellfish, sheep, goats, pigs, and various other meat sources (which also vary based on location). Also, you are assuming a HUGELY disproportionate disparity in tech levels between those used for agriculture and those used for what we see in game.

as for eezo lightening the ship enabling fuel efficiency... maybe, but also probably NOT, remember, GETTING to FTL requires CONSTANT thrust, and then arriving in one piece ALSO requires constant thrust. On top of that consider the limitations of organics when it comes to thrust. Too much and everyone dies. I don't think we hear anything about inertial compensators... do we? if we do, then maybe it doesn't matter and they can ACTUALLY pull the stunts we see in cutscenes... despite, you know, every single piece of lore saying no...

EDIT: oh also, most cattle food can be provided by the same bits of land that feed humans, Hay is literally wheat stalks.
 
I think we need to actually start building next quarter, rather than just investigating. IIRC we started investigating new expansion opportunities 6 months ago, so given @Hoyr's approval can we just assume we've done the homework on other colony worlds and have decent sites scouted our?

IF you want me to see if you find any odd/interesting sites like I did Elysium then you'd need to specifically send agents to scout. On the other hand just having a City site like you do in Landing is easy.

I gave those options because Hwan was sitting on planet with nothing much to do. He figured he might as well be proactive and thus scouted for interesting opportunities.

Hm, that reminds me: how much are our anti-starship missiles going to cost? Oh, and how effective will they be, given we already have the Improved Warhead tech researched?

We UberJJK offers an interesting analysis below. I'll probably be working off some variation of that. As for effect... working with the directed nuclear fusion warhead idea here, the majority of frigates will probably be crippled or destroyed by a direct hit. A cruiser will most likely be crippled. A dreadnought will take significant damage. Hell they'll probably do a good amount of damage to Reaper plate and that stuff is far stronger than it has any right to be.

@Hoyr can Vehicle Garage be used to deploy fighters from the ground or do we need to build a spacestation and fit it with Fighter Hangars to use them effectively? How is it with frigates planetside and while spacedocking? For later it could be a question for cruisers and dreadnaughts as well.

A Vehicle Garage can be used to store fighters. You might be able to optimize more space on a pure fighter hanger... but meh.

For frigates? Depends on the design, lander type frigates can land just about anywhere there is room. Most frigates prefer a spaceport, which would be its own thing. Same goes for other ship classes, though the port needs to be big enough. Recall that for some insane reason cruisers and dreadnaughts need specialized equipment to land and most races think its just not worth the cost.

As for spacedocks... they have to be big? The small/medium/large space factories all are only a bit bigger in length than the max size of the class they make. Most ships just dock outside or shuttle people around, barring mega facilities like the Citadel.

Hmm. A single Pilum costs 25k plus 0.05 Production and is roughly 35,470mm^3 going by Iron Man 1. Scaled up to to the size of an AIM-120 (377,000,000mm^3), about what I was figuring a Super-Pilum would be, puts it at roughly 10,000 times larger. Following that logic the Super-Pilum would be 250,000,000cr plus 500 Production.

Now for taking on enemy fighters that is waaay overkill since that is actually more expensive then even a Gladius. However this is a missile billed as a replacement for Disruptor Torpedoes. Even a crappy Space-AK Wuni costs 72x that much. For comparison a MIG-21 (Fighter-AK) costs around 1m at the upper end while the AIM-120 (discounting the super expensive version) costs ~350k for a 2.8x cost difference.

Have I ever told you how useful you are? Even when I don't agree 100% its stuff like this that saves me so much work. And half the time cause me more as I try to figure out how not to break everything forever, but w/e. I'm not 100% sure that's the value I'll use the pilum's cost to production was a little high... but yeah, some were around that.

The Gladius' super Kinetic Barriers, thanks to the massive Arc Reactor power, will hopefully protect it from friction heating as they very rapidly shoot up into space on Repulsors.

Hmm... that's interesting. Okay so the air should still heat up its still rubbing against the barrier and there's also compression heating. The outside air then should heat the air inside the barrier via radiation as barriers don't stop that. It's not as bad as contact/convection, but its still a thing. The air inside the barrier shouldn't be getting cycled so it'll heat up to about the same level as the outside air. This will take time however and you can probably get in and out before it matters, but barriers probably aren't enough to allow long term super/hypersonic fight.

Eh... probably doesn't matter for quick to obit or re-entry, but it does offer some interesting mass effect ideas.

In addition, while the SA said don't see the repulsor as that's all they can really legal do easily... the desire was more for don't propagate the tech outside our control... using it in your labs and stuff makes sense and having it in your security is fine as that doesn't make it any significantly easier to steal... giving it to a PMC even if it's your PMC is against the spirit of what they wanted... may want to keep that in mind.


Anyway an update update. Let's see... I still have to write the interview stuff. I think I have a general sense of what Revy's perspective is; I think I'm just going to highlight a scene from each interview. Two more investigations. The Politics bit, the Intai'sei bit, plus some other bits in the other section, the research stuff and the personal actions. Suddenly I feel a lot less done than I did :(. In other interesting news the dice did give you a interesting company commander option:

Jelica Eveliina: Company/+4, Biotic Specialist (+1 to Biotic units), Mobility Master (+2 to highly mobile units)

There's just one issue, which I'll mention in the update. Also no overall commander.

The Mordin thing happened (actually it was kinda short and I really didn't know what to say it basically comes down to higher him or not and well it's Mordin, about 50% is Gaven Dor commenting on his thoughts about Salarians before Mordin shows up!). The Litinana asked what you want in exchange for something. The Alliance Navy finally assigned a Liaison. And I tried to be silly with the arc-reactor vids.

I may post a section after I get the interviews done. That'll at lest get the old stuff done.
 
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PI-CS-FD-3 Spectare

Role - Surveillance, Reconnaissance, Attack

Wingspan - 16.8 m
Length - 9.3 m
Height - 2.6 m

Weaponry
  • 1 hardpoint for an optional gun pod.
  • 1 internal payload bay (6.5 m3​)
  • 4 optional Paragon Industries universal hardpoints
Power System
  • 1x Paragon Industries Arc Reactor (20MW)
Engine System
  • 1x repulsor (civilian version replaced by Prop-fan)
  • Paragon Industries RCS module
Additional Systems
  • Paragon Industries VI for autopilot (software modules available on Paragon Industries website)
  • Remote Controllable out to 230km (controllers and extension equipment available for out to 3000 kilometers and everywhere in between)
  • GoPro 39000 GVX Extreme camera with real time feed and broadcast capability (visual only)
  • Compressor for RCS module and Liquid gas cooling system
  • Liquid gas skin cooling system
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
  • Paragon Industries AN/SPY-12 Phased Array High Volume Radar (replaced with traditional version on Export version)
  • Battle Network
  • Advanced Paragon Industries VI system providing full Fire Control
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
Cost - 350,500 cr
Production - 3.4

Description:
[This must be read with an Australian accent]

It's hull is made of highly advanced radar absorbing ceramic overlaid over a sturdy but light alloy. Its advanced construction, materials, and geometry makes its skin return no more than that of a small bird, and an advanced liquid gas cooling system laid under the skin makes its temperature relative to its surroundings almost zero. It has an internal payload bay, a gun pod, and four additional hardpoints. The Paragon Industries Control Surface type Full-scale Drone model 3 is a lightweight, cost effective, and powerful platform capable of being used in both low and high intensity conflict zones.

Despite its size, and armament, it is incredibly stealthy because of its construction and systems. It is equipped with a powerful electronic warfare system as well as a Paragon Industries Battle Network that allows it to act as an effective means of expanding command and control across a modern battlefield while at the same time providing a comprehensive battlefield picture with its high resolution camera and its high volume AN/SPY-12 Phased Array High Volume Radar, the same radar used by the Aegis system.

When coupled with a powerful VI, the comprehensive battlefield picture can be analyzed on the fly and beamed back to commanders and if necessary, soldiers on the ground as well as to organic analysts back at the base.

The drone can loiter for as long as needed above an area, from hours, to days, to months or even years if necessary, all while maintaining operational secrecy.

Not only is the drone capable of military applications but also civilian applications as well. Several law enforcement agencies on Mindoir already use the de-militarized variant of the drone to monitor areas less hospitable to police presence for criminal activity as well as provide comprehensive situational awareness during high profile incidences to astounding success.

The Drone can be deployed into a sanctuary world in order to study and catalogue numerous factors with little to no disturbance and with greater detail and success than any effort from orbit.

The PI-CS-FD-3 is truly a modern machine for a modern era.
 
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Hmm. A single Pilum costs 25k plus 0.05 Production and is roughly 35,470mm^3 going by Iron Man 1. Scaled up to to the size of an AIM-120 (377,000,000mm^3), about what I was figuring a Super-Pilum would be, puts it at roughly 10,000 times larger. Following that logic the Super-Pilum would be 250,000,000cr plus 500 Production.

Now for taking on enemy fighters that is waaay overkill since that is actually more expensive then even a Gladius. However this is a missile billed as a replacement for Disruptor Torpedoes. Even a crappy Space-AK Wuni costs 72x that much. For comparison a MIG-21 (Fighter-AK) costs around 1m at the upper end while the AIM-120 (discounting the super expensive version) costs ~350k for a 2.8x cost difference.
That... does make sense (our Super-Pilium is going to have a much larger warhead than the "mere" 50 pounds that an AIM-120 has, but a much smaller engine since we can use a Repulsor+Arc Reactor instead); unfortunately it also means they're absurdly expensive. OTOH, we have two space factories going online next quarter, one of which is devoted to "infantry weapons" which we mostly expected to be Pilium and Sagitta reloads: @Hoyr would we be assessed a penalty for changing that focus to "munitions" instead? That would let us build up to 600 of these monsters in a quarter, minus any amount we devote to lesser munitions like Hydra missiles and regular infantry munitions, which while not "enough" will actually be "acceptable".
A space station shouldn't be needed since they are quite capable of atmospheric travel. The Gladius' super Kinetic Barriers, thanks to the massive Arc Reactor power, will hopefully protect it from friction heating as they very rapidly shoot up into space on Repulsors.
Now that you mention atmospheric travel, it occurs to me that on Mindoir especially we'd be best off stationing our fighters on the Space Factories by attaching a Vehicle Garage to each one with 8-fighter squads in each (2 extra spaces for shuttles). @Hoyr can we do that? Any complications/extra costs?

the only modification i would make is putting the rush on the black box tech (only researching it ) to wrap it up ASAP as we are going to have a STG operator in our home base and we know we have some one ( the people who attacked us) with some serious tech coming after us
Unfortunately even going full-bore on BB tech we can't actually complete it by the end of 2174-Q1; we'd be short by over 1000 RPs. We can, however, get it done by the start of 2174-Q3, plus this way we get multi-core eezo drives done in time to install one in the space yacht we're going to build with the Starships Factory that will be completed in 2174-Q2.

Orbital launchers make that worse, as now there isn't the curvature of the planet to stop direct-fire attacks against your artillery.
Orbital launchers are also much more expensive energetically than orbital bombardment, and it's much easier to dodge without that pesky atmosphere slowing you down. Best of all, with Repulsors you don't even need to slot into a stable orbit; you can stay hidden behind the planet all you want and just use those hax thrusters to keep from falling out of space.

IF you want me to see if you find any odd/interesting sites like I did Elysium then you'd need to specifically send agents to scout. On the other hand just having a City site like you do in Landing is easy.

I gave those options because Hwan was sitting on planet with nothing much to do. He figured he might as well be proactive and thus scouted for interesting opportunities.
Hm. Meh, any spot will do for these; the planets are going to be much better protected than Mindoir and Elysium are.

In addition, while the SA said don't see the repulsor as that's all they can really legal do easily... the desire was more for don't propagate the tech outside our control... using it in your labs and stuff makes sense and having it in your security is fine as that doesn't make it any significantly easier to steal... giving it to a PMC even if it's your PMC is against the spirit of what they wanted... may want to keep that in mind.
If you're talking about the Gladius-Bs, those are for PI's internal security. If you're talking about ParSec using it for drones, and Tigers, Repulsor-equipped Legionaries, Appia and Virgo mobile space stations... does a private security firm really count as civilian, especially since most, if not all, of its contracts are going to be coming from the Systems Alliance? We can probably skate on any use of Repulsors that don't include whatever beam-focusing magic needed to turn them into weapons.
 
You are expecting 40 billion people to eat nothing but vegatables with that idea.

It's nutritionally viable, especially with treatments for allergies.

Even if it's not culturally and politically viable, the meat heavy diet of current day western cultures are actually somewhat unusual. Portions of animal sourced protein for western cultures often involved milk and diary products over meat, especially for the poor, and fish for coastal regions. Shifting food production away from the relatively inefficient for what you get out of it based livestock herding in favour of growing vegetables in places where that is viable is a good idea.

Not all places are good for producing crops though, and in those places keeping herds of animals would be a good way to supplement the global food supply.
 
@Hoyr would we be assessed a penalty for changing that focus to "munitions" instead? That would let us build up to 600 of these monsters in a quarter, minus any amount we devote to lesser munitions like Hydra missiles and regular infantry munitions, which while not "enough" will actually be "acceptable".

If you would have said something earlier I would have said no major penalty (maybe a small cash one)... now you're at 2/3 quarters (if I've mathed correctly) and you may have to alter production lines. If you still want to do that let me think about the exactly penalty.

Now that you mention atmospheric travel, it occurs to me that on Mindoir especially we'd be best off stationing our fighters on the Space Factories by attaching a Vehicle Garage to each one with 8-fighter squads in each (2 extra spaces for shuttles). @Hoyr can we do that? Any complications/extra costs?

Uh... the factories aren't built to do that? They're streamlined orbital production machines. You might as well build a separate hanger station or something and put it in the same orbit... same effect. I'm not 100% fixed on the suggested costs and slot numbers I listed for independent space stations, I'd be willing to listen to reasonable suggestions/analysis. If your looking to build composite stations... well you either need bigger ones or I need to invent more rules....

If you're talking about the Gladius-Bs, those are for PI's internal security. If you're talking about ParSec using it for drones, and Tigers, Repulsor-equipped Legionaries, Appia and Virgo mobile space stations... does a private security firm really count as civilian, especially since most, if not all, of its contracts are going to be coming from the Systems Alliance? We can probably skate on any use of Repulsors that don't include whatever beam-focusing magic needed to turn them into weapons.

Its not so much that its civilian its that its that the tech is out and about in the larger galaxy while not being under their control. Its also not just the weapons mode. Heck the weapons modes is more hey cool gun. Thruster mode bothers them just as much if not more. The tech strikes an interesting contrast of "that's really cool we'd like to use it" and "Oh fuck that's dangerous, control it!"

Its a proliferation issue I guess, because the SA brass figures the more of it is around the more likely some one is to steal/capture/etc it, and the SA Military at least knows the quality of it's own security (not as good as they'd like to think, but hey).

It not exactly a legal issues though as its not getting sold. However, some reassurance or communication on the subject may help soothe any fears.
 
If you would have said something earlier I would have said no major penalty (maybe a small cash one)... now you're at 2/3 quarters (if I've mathed correctly) and you may have to alter production lines. If you still want to do that let me think about the exactly penalty.
Given the tech didn't exist until just now, well, there wasn't much choice. I guess it hadn't occurred to most of us that super-Piliums would cost in the hundreds of Production points before.
Uh... the factories aren't built to do that? They're streamlined orbital production machines. You might as well build a separate hanger station or something and put it in the same orbit... same effect. I'm not 100% fixed on the suggested costs and slot numbers I listed for independent space stations, I'd be willing to listen to reasonable suggestions/analysis. If your looking to build composite stations... well you either need bigger ones or I need to invent more rules....
Well, when it comes to building space stations, that's kind of what my Appia/Virgo products are for? I can see everyone else needing to build space stations the way you're statting them out on the General Info page, with larger ones costing exponentially more than smaller ones due to engineering considerations and ever-increasing complexity, but Hyper Modularity tech exists for exactly that reason: to take all the complexity out and essentially make buildings fit together like Legos and Just Work.
 
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....no, you are assuming that the source I used only counted farmland and did not consider cattle. As for ratio's, for one thing, 2 cows per human... I am pretty sure we don't have that today... for another, the space required for a cow and the space required for a human are very very different. On top of that, you are assuming that the only meat anyone ever eats is Cow... ignoring fish, shellfish, sheep, goats, pigs, and various other meat sources (wich also vary based on location). Also, you are assuming a HUGELY disproportionate disparity in tech levels between those used for agriculture and those used for what we see in game.

as for eezo lightening the ship enabling fuel efficiency... maybe, but also probably NOT, remember, GETTING to FTL requires CONSTANT thrust, and then arriving in one piece ALSO requires constant thrust. On top of that consider the limitations of organics when it comes to thrust. Too much and everyone dies. I don't think we hear anything about inertial compensators... do we? if we do, then maybe it doesn't matter and they can ACTUALLY pull the stunts we see in cutscenes... despite, you know, every single piece of lore saying no...

EDIT: oh also, most cattle food can be provided by the same bits of land that feed humans, Hay is literally wheat stalks.

We have enough cattle to provide red meat for 8 to 9 billion humans nowadays and only recently they realised how unsustainable it is for higher populations.

Last time I checked, there was only 7 billion people on the planet, so I assumed that there was always enough cows around to consistently provide everyone on tbe planet with a moderate amount of meat and not suffer from a declining population, ergo I made the comment of having two cows- one to grow up, give birth raise the young one, get butchered...repeat...

Relying on white meat also causes several problems, mainly the possibilty of rendering fish species extinct, we came close to it a couple of times already.

Also a drawback of relying on fish is smaller busts and hips in women, the average bust and hip size in Japan has in fact increased since Japan has been shipping in red meat from other countries.

The only possible way to not to have cattle is to somehow physically and mentally control every persons eating habits.

The food industry expects you to want red meat at least once in your life, thus you would expect them to deliver, which in turn means they have to 'set aside' at least one cow just in case.

They also try to do it for everything else as well and all stacks up.

ME does in fact have interia dampeners, but they are connected to the eezo core, which means that the only time that they are fully working is at FTL, instead of the eezo core being used to generate shields and enable mass lightening of mass driver slugs.

They switch off artificial gravity when in combat to increase combat time as it lowers heat production, this causes them to have problems pulling off insanely high G turns as the people inside are reliant on the interia compensors to avoid going squish.

Also about ME FTL drive: on average it does fifteen lightyears a day at ten thousand times the speed of light.

The whole of 'constant thrust to speed up and constant thrust to slow down' would be closer to 'alright, lets go over here....wait! Stop! I want to get off here!'

Fuel economy gets weird at FTL, let me put it this way, lets say you cranked up your FTL drive up to ten thousand times the speed of light and you wanted to travel one light second which is around two hundred thousand > three hundred thousand kilometers...
At ten thousand times the speed of light, you would cross that distance in a tenthousandth of a second.

When you hit that kind of speed, braking becomes more of a concern rather than acceleration.

What does not help is the fact that bioware does not give a clear answer over how they came to that average, nor what kind of average.

But it is generally assumed that ion thruster based FTL is the worse due to having lower acceleration ability compared to fusion.

In all likelyhood it goes like this:

Ion thruster: Terribly inefficient, offset by really cheap fuel and used for automated cargo transports, these have the lowest FTL range due to low impulse engines not providing rapid acceleration to take advantage of the Mass effect.

Fusion torch: Efficient engine with high impulse, suitable for civilian craft and cruising military craft, relatively cheap fuel and easily maintained, just do not expect it to get you there instantly.

Anti matter to matter drive: Extremely efficient engine due to energy release from proton to anti proton collision. Makes the fusion torch look like a fire cracker, makes your ship go up like one too, if the containment fails. A shame that even a few nano grams costs thousands/millions of credits, which means only government sponsered ships can afford it.

Fuel really only appeared in the last two games, but considering that a ship the size of the SR 2 which was rated at around two hundred meters long could travel from at least one system to the next one before running out of fuel is in fact proof that eezo does help with fuel economy by boosting your overall acceleration.

In RL, just to cross over to our closet neighbouring star requires a vast amount of normal fusion fuel.....look up the 'daedalus project' if your interested.

What you have to remember about spacecraft is that their fuel economy is dictated by their overall mass, the more mass they have, the more fuel they have to burn, the more fuel they have, the more mass they have.

This is what every rocket engineer has to take into account when building a rocket.

Now, what do you think happens when eezo lowers a ship to mere micrograms or so?

That paradox goes out the window as all that matters is the size of drive core.

It allows for rapid acceleration far beyond what common sense would dictate, as you now have a ship that is more than a hundred times lighter than its supposed to be.

The mass lightening also applies to its stored fuel and its engine block.

If we were to use 'divide by a hundred' as a basis for mass lightening, then a properly built to fit fusion torch which would have the maximum output of 4Gs acceleration per second, would in fact be generating 400Gs of acceleration, as the ship its propelling now weighs a hundred times than its supposed to.

.....If I remember rightly, UberJJK had actually calced the overall difference in acceleration inside a FTL grade field and worked out that with AMM drive you could get to FTL within a few seconds, so you are not actually using up a lot of fuel.

For some reason Bioware ignores the fact that hand eye coordination caps out at around Mach Four and has organic pilots for their ships, which is ridiculous to consider in space combat in RL even without eezo letting you pull off more than 8G turns and acceleration.

Cows prefer grass and weeds over hay, they do not need drink water, but rather get it from digesting grass.

And yes, I did in fact take things like crop rotation into account, it still worked out the same, as cows would not be kept in the same field as crops that are currently being grown for humans.

Not to mention that in ME, 'genetic purity' of Earths ecosystem is also a big deal, they put laws in place in regards to modifying animals and plants in order to avoid alien hybrid animals and plantlife taking over Earths ecosystem, so its likely that Genetically Modified crops and such either do not exist, exist in small amounts or 'shunned'.

So...yeah, I do in fact expect difference between ME agricultural technology and technology from other branches.
 
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Hyper Modularity tech exists for exactly that reason: to take all the complexity out and essentially make buildings fit together like Legos and Just Work.

Right so your building a bunch of Tiny one building space stations and sticking them together right? It's not like the life support (O2, H20, food, housing?, etc), shielding (Radiation and anti-debris Whipple shielding) and additional station keeping requirements go away.

So while I'm up for discussion on the cost of a tiny station... the requirement for what you want is basically to build one and then attach it to the station. Might consider a price cut if it "Incomplete"... not sure how much you can cut out really or how much that'd effect price.
 
Right so your building a bunch of Tiny one building space stations and sticking them together right? It's not like the life support (O2, H20, food, housing?, etc), shielding (Radiation and anti-debris Whipple shielding) and additional station keeping requirements go away.

So while I'm up for discussion on the cost of a tiny station... the requirement for what you want is basically to build one and then attach it to the station. Might consider a price cut if it "Incomplete"... not sure how much you can cut out really or how much that'd effect price.
I think what he's saying is that for us we can more easily produce these space stations due to the fact that it's easier for us to combine prefab portions of it. For example say The station needed a life support system we would prefab life-support system somewhere else and then using the mod tech combine it into the building. It also allows us to get certain sections up and running to speed up the construction process.
 
Cows prefer grass and weeds over hay, they do not need drink water, but rather get it from digesting grass.

And yes, I did in fact take things like crop rotation into account, it still worked out the same, as cows would not be kept in the same field as crops that are currently being grown for humans.
Or they could be tank grown? Energy is relatively cheap with fusion being available, after all.
Not to mention that in ME, 'genetic purity' of Earths ecosystem is also a big deal, they put laws in place in regards to modifying animals and plants in order to avoid alien hybrid animals and plantlife taking over Earths ecosystem, so its likely that Genetically Modified crops and such either do not exist, exist in small amounts or 'shunned'.
Citation needed. Humans dabbled in uplifting, and human genemodding is widely accepted, as long as new traits aren't introduced - and that's for sapient species. I don't remember anything about crop genemodding being shunned.
 
Right so your building a bunch of Tiny one building space stations and sticking them together right? It's not like the life support (O2, H20, food, housing?, etc), shielding (Radiation and anti-debris Whipple shielding) and additional station keeping requirements go away.
  • Life support is really only an issue of power, and we have a huge power budget to work with.
  • Debris shielding can be handled far more cheaply and sustainably by kinetic barriers than Whipple shields. It could be argued that a kinetic barrier basically is a Whipple shield: if I'm reading things right the wiki talks about barriers shredding incoming projectiles with ME fields.
  • Radiation shielding is the difficult one: when going out past LEO without some sort of fancy magnetic shielding, 99% of the mass of your space station will need to be rad shielding to protect against cosmic rays. That doesn't really apply here because all our space factories are in LEO, and the rest of the time we're going to be mining asteroids so we can just hide behind a decent-sized one to block the solar wind.
Ironically, if rad shielding is your limiting factor, larger space stations should be cheaper on a per-building basis, with the square-cube law working in your favor.
 
I'm trying to write an Omake that includes the PI-CS-FD-3 but I just don't know what to write about.

Anyone willing to do it? Baring that, does anyone have any ideas?
 
@UberJJK the Hastati is a mobile bunker/gun emplacement, and with its VI should be useful for point defense. Accipiters might be able to fill that role if their ROF is high enough: what's the ROF of the basic Repulsor weapon?

Near as I can tell the ROF is never listed anywhere. The closest I can find is:
Esbilon said:
UberJJK said:
7)What is the average and maximum RoF for a repulsor? Does it vary with size?

7) Repulsors can be fired continuously.
and
Esbilon said:
Van Ropen4 said:
@Ebsilon - do repulsors have a momentary charge time before firing as sometimes seen in the movies?

1) Yes.

I checked with Iron Man 1 and this is a charging whine before the hand Repulsors fire (in weapon mode) but it's less then a second. Going frame by frame from when I hear the sound to when the Repulsor looks like it's firing I count 9 frames. The video runs at 25 frames per second so I'm going with 360ms between charging and firing. So let's say that the full cycle from Fire to Fire is 400ms which puts the ROF at 150RPM.

Of course the fact that the Repulsor can be kept running as a continuous beam means that we don't really need to pulse it. It would be more efficient to run the beam and slice and dice the rounds, only stopping the beam when it would intersect something we don't want sliced.

IF you want me to see if you find any odd/interesting sites like I did Elysium then you'd need to specifically send agents to scout. On the other hand just having a City site like you do in Landing is easy.

I gave those options because Hwan was sitting on planet with nothing much to do. He figured he might as well be proactive and thus scouted for interesting opportunities.

Good to know. What do you think about us starting construction of factories in the cities while sending investigation teams to scout out interesting sites for a planetary HQ?

We UberJJK offers an interesting analysis below. I'll probably be working off some variation of that. As for effect... working with the directed nuclear fusion warhead idea here, the majority of frigates will probably be crippled or destroyed by a direct hit. A cruiser will most likely be crippled. A dreadnought will take significant damage. Hell they'll probably do a good amount of damage to Reaper plate and that stuff is far stronger than it has any right to be.

Excellent.

I almost feel sorry for anyone who goes up against one of our Gladius. After all while Arcane Blur on IFVs makes them 20% harder to hit in space it's a whole nother story:
"It also disrupts active radar and lidar as well as reducing the effect of laser fire if I heard correctly?"
"Quite right. The material will cause any active sensor using radio waves to violet light to fail as the sensor will not produce a return. The same effect also distributes the power of a laser over a wider area making laser weapons far less effective. Though this is more relevant on the starship scale as lasers aren't used in surface battles."

Active sensors can't detect them and passives will have problems because the Type B doesn't have the thousands of degrees C exhaust that normal ships do. Combine that with their speed and the Gladius Type B is a sneaky little ninja of a fighter that can easily deliver crippling blows.

Even scarier would be Super-Pilums with Arcane Blur on them. Undetectable by radar and lidar and almost invisible to thermals and capable of accelerating very rapidly. If we stick with the AIM-120's mass (152kg) then the Super-Pilum will have a rather crazy acceleration of 532m/s/s (~54g).

A Vehicle Garage can be used to store fighters. You might be able to optimize more space on a pure fighter hanger... but meh.

Good to know!

Have I ever told you how useful you are?

Yes, but I always appreciate hearing it! :D

Hmm... that's interesting. Okay so the air should still heat up its still rubbing against the barrier and there's also compression heating. The outside air then should heat the air inside the barrier via radiation as barriers don't stop that. It's not as bad as contact/convection, but its still a thing. The air inside the barrier shouldn't be getting cycled so it'll heat up to about the same level as the outside air. This will take time however and you can probably get in and out before it matters, but barriers probably aren't enough to allow long term super/hypersonic fight.

Eh... probably doesn't matter for quick to obit or re-entry, but it does offer some interesting mass effect ideas.

Indeed. There are a lot of interesting things to think of. For example pointed vs blunt barrier geometry. IRL we use blunted shapes for reentry because they create an air-cushion in front of the spacecraft so the hull isn't in direct contact with the heated shock layer but with barriers the ship isn't in direct contact anyway so a more aerodynamic shape might be desirable.

Hmm. Face on the F-22 has a (very rough) area of 68.9m^2. Amusingly enough the peak temperature of air on reentry is about equal to your entry speed. So let's say the Gladius is aiming for 10km/s that puts the maximum temperature at 10,000K.

Plugging in the Blackbody radiation (worst case IIRC?) formula:

Power = 0.00000005670373 * 68.9 *10,000^4
Power = 0.000003906886997 * 10,000,000,000,000,000
Power = 39,068,869,970W
Power = 39GW

That would get hot fast. Of course it's not like we'd be going 10km/s low down. So let's do some more math!
The F-22 has 2 engines each with a diameter of 1200mm. So we are looking at two 1200mm Repulsors which give a combined thrust of 7,200,000N which when applied to the F-22's maximum takeoff mass of 38,000kg gives an acceleration of 189.5m/s/s (19g). I'll be assuming the ME core isn't being used to lighten the craft since I don't know what it's maximum mass reduction is.

First we subtract 1g to counter gravity leaving 18g. At that rate it takes 33.7 seconds to break atmo (100km) and gives a final speed of 5,942m/s.

Now that is all well and good but it doesn't describe the heating. For that I've plotted out the whole thing in a spreadsheet. As you can see Max Q is achieved 12 seconds into the launch at a velocity of 2155.96m/s. I'll be using this to calculate the more peak temperature (2155.96K) and inputting it into the formula:

Power = 0.00000005670373 * 68.9 * 2155.96^4
Power = 0.000003906886997 * 21,605,424,123,532.91366656
Power = 84,409,951W
Power = 84.4MW

A far more reasonable figure considering that is the peak. Still very much now sustainable but over the course of the 34 second flight I'd estimate no more then a single gigajoule of heat is accumulated. Now that is a lot but considering that this would likely spread across the ship's hull thanks to Arcane Blur I think it can handle it.

In addition, while the SA said don't see the repulsor as that's all they can really legal do easily... the desire was more for don't propagate the tech outside our control... using it in your labs and stuff makes sense and having it in your security is fine as that doesn't make it any significantly easier to steal... giving it to a PMC even if it's your PMC is against the spirit of what they wanted... may want to keep that in mind.

Eh. That is already something we are going to be fighting politically and using Repulsor tech is a big part of our company plans so it's something I'm willing to burn some of the good will we've racked up on. Hopefully my fellow players agree with me on this.

Anyway an update update. Let's see... I still have to write the interview stuff. I think I have a general sense of what Revy's perspective is; I think I'm just going to highlight a scene from each interview. Two more investigations. The Politics bit, the Intai'sei bit, plus some other bits in the other section, the research stuff and the personal actions. Suddenly I feel a lot less done than I did :(.

Don't feel bad. You have the hardest job in the quest! We are more then willing to wait.

In other interesting news the dice did give you a interesting company commander option:

Jelica Eveliina: Company/+4, Biotic Specialist (+1 to Biotic units), Mobility Master (+2 to highly mobile units)

There's just one issue, which I'll mention in the update. Also no overall commander.

Lack of overall commander sucks but it's understandable. The company is rather new after all. Jelica looks interesting although I wonder what the issue is.

The Alliance Navy finally assigned a Liaison.

Cool. I wonder what they are like.

That... does make sense (our Super-Pilium is going to have a much larger warhead than the "mere" 50 pounds that an AIM-120 has, but a much smaller engine since we can use a Repulsor+Arc Reactor instead); unfortunately it also means they're absurdly expensive. OTOH, we have two space factories going online next quarter, one of which is devoted to "infantry weapons" which we mostly expected to be Pilium and Sagitta reloads: @Hoyr would we be assessed a penalty for changing that focus to "munitions" instead? That would let us build up to 600 of these monsters in a quarter, minus any amount we devote to lesser munitions like Hydra missiles and regular infantry munitions, which while not "enough" will actually be "acceptable".

As you said the Super-Pilium are monsters. Each Glaidus is only rated to carry 2 so we only need 120 plus reserves. For now we can likely get away with a significantly smaller number since it's not like all our fighters will be operating at once.

Now that you mention atmospheric travel, it occurs to me that on Mindoir especially we'd be best off stationing our fighters on the Space Factories by attaching a Vehicle Garage to each one with 8-fighter squads in each (2 extra spaces for shuttles). @Hoyr can we do that? Any complications/extra costs?

Eh. It's literally 30 seconds to orbit. Simply getting the pilots into fighters will take longer then that. Hence why 24/7 CAP.

Its a proliferation issue I guess, because the SA brass figures the more of it is around the more likely some one is to steal/capture/etc it, and the SA Military at least knows the quality of it's own security (not as good as they'd like to think, but hey).

It not exactly a legal issues though as its not getting sold. However, some reassurance or communication on the subject may help soothe any fears.

Hmm. Every Repulsor basically has an Arc Reactor attached right next to it. Could we set them up to go critical if sufficiently damaged? A good self destruct would ensure nothing was retrieved and would reassure the SA Brass.
 
Life support is really only an issue of power, and we have a huge power budget to work with.

And space and equipment. O2 compresses okay. Water doesn't. Food nether. Habitation needs space, assuming that's a thing. Oh and integrity, can't have any leaks... air is important.

Debris shielding can be handled far more cheaply and sustainably by kinetic barriers than Whipple shields. It could be argued that a kinetic barrier basically is a Whipple shield: if I'm reading things right the wiki talks about barriers shredding incoming projectiles with ME fields.

I actually consider that a valid option and explanation of ME shielding.

Okay so that's at least 10 million of the 100m suggested price straight up justified (Basic Level building barriers)

That doesn't really apply here because all our space factories are in LEO, and the rest of the time we're going to be mining asteroids so we can just hide behind a decent-sized one to block the solar wind.

First a joke: Wait you factories are on Earth? Could have sworn they were around Mindoir. :p

Please tell me you are not going to make me differentiate between stations in LPO and deep space ones... that's going to make things more complicated... :( I guess you could have somethings not have much shielding... just don't move it ever.

That said you still need some of the the stuff. Having trouble finding any numbers though :(.

Still the ISS* is like 100 billion not including shuttle launches (which would be a near zero cost in ME land) I'm giving you ~99.9% off!

*Acctually the ISS doesn't even count as a tiny station it's like 7+ times to small.

Ironically, if rad shielding is your limiting factor, larger space stations should be cheaper on a per-building basis, with the square-cube law working in your favor.

Eh a lot of the cost were from the factory size/cost thingy. Actually I'm tempted to change it from buildings to building size using those size values I made up. The number of buildings was just me making up numbers... no thought other than one level needs to be a single building.

Like I said you have a suggestion for better numbers and reasoning... go ahead.

Good to know. What do you think about us starting construction of factories in the cities while sending investigation teams to scout out interesting sites for a planetary HQ?

Sure why not.

Eh. That is already something we are going to be fighting politically and using Repulsor tech is a big part of our company plans so it's something I'm willing to burn some of the good will we've racked up on. Hopefully my fellow players agree with me on this.

Just figured I should be clear,

Hmm. Face on the F-22 has a (very rough) area of 68.9m^2. Amusingly enough the peak temperature of air on reentry is about equal to your entry speed. So let's say the Gladius is aiming for 10km/s that puts the maximum temperature at 10,000K.

Informative and interesting.

Lack of overall commander sucks but it's understandable. The company is rather new after all. Jelica looks interesting although I wonder what the issue is.

Well since the update should be soon:
Look at her bonuses

Still that was an interesting thing. The dice were all like we'll roll fairly awesome for her. Mind I only used them for inspiration, but I kinda liked the idea they suggested. She rocks a +6 (From the Jaws of Defeat) most of the time when commanding Legionaries and Tigers due to their mobility. That's enough to counter (well make it a fair fight at least) three to one odds using the same gear or some other nasty hindrance.

I do offer the option in the vote to try training her as the overall commander.

Hmm. Every Repulsor basically has an Arc Reactor attached right next to it. Could we set them up to go critical if sufficiently damaged? A good self destruct would ensure nothing was retrieved and would reassure the SA Brass.

What!? Now you want them to be bombs? And add weak points? :p The issue is both the technology and the fact that a repulsor makes for a pretty awesome kinetic weapon (aka Jon's Law). You just need to be able to run one to get the last effect. Explaining the level of security and maybe communicating about the level of blackboxing you intend to use would probably help. Maybe communicating about places you intend to deploy stuff.
 
Paragon Industries Announcement Log
Particularly interesting announcements

Attention All New Hires and Academic Exchange Personnel

This friday is the new employee orientation. Attendance is mandatory. If you cannot make it for any reason, please see the human resources office for options or for the new employee manual and guidebook that will be passed out at orientation. The guidebook will have very useful information regarding working at Paragon Industries and contains helpful hints from more senior employees.

This Saturday is anime night in the Multi-Purpose lounge. All employees are welcome to attend. Non-human employees are encouraged to come and enjoy a small piece of human culture. This week's anime is *shuffling papers* Puella Magi Madoka Magica.

Seriously Kasumi? Wait. You're serious. Huh? Oh! Now I get it.

Please carry on and have a wonderful and productive day.

Thank you.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Attention All Security Staff:
Yes. Dubstep guns are a thing. Now please stop calling the Sonic Pulsed Shockwave Projection Device a Dubstep gun. That was one time. Stop it. No, we will not issue them to anyone, though the prototype is in testing and functioning as per spec, it is still an extremely dangerous weapon and should be given the respect it deserves. Only Shepard and appropriate lab personnel are authorized to access and use the weapon in any fashion at all.

On the other hand. The scientists from lab A-22 have helpfully asserted that the gun should be ready for deployment by Paragon Industries security personnel in 5 or 6 years. Please wait till then.

Also due to popular request, the song played during the gun's original testing has been added to the employee lounge playlist.

Thank you.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Attention All Science Staff:

Despite the latest incident, High Energy Physics Lab P-17 is perfectly safe to enter. It has been fully decontaminated of Nuclear, Radiological, Biological, Chemical, any other detectable exotic possible threats. Additionally, while the math appears to be valid, further research into "hyperspace" will be suspended. Yes, according to the math and the latest and last experiment, Hyperspace is in fact stretchy like cheese, but further tests to verify this will not be permitted. Attempts to continue testing will result in termination of your employment contract.

Use of Paragon Industries funding to carry out such tests will result in legal action.

Personnel formerly working on the hyperdrive project will be reassigned to other departments, in particular, the warp drive and slipspace.

It is in our hopes that this incident may pass and we can move on with our lives.

Thank you.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Attention All Employees and Academic Exchange Personnel

You know what time it is everybody! Saturday is anime day in the Multi-purpose lounge. There will be snacks and drinks available in both dextro and levo. The anime this time Magical Girl Lyrical Nanoha requested by Kasumi. Paragon Industries would like to remind the staff that in no way will we be providing funding to replicate any of the feats that you may see in the anime unless you present a peer reviewed scientific paper with credible concepts beforehand.

There will be a fire drill on Friday. Please do not worry. Kasumi will be off world that day so there is no chance of any of your valuable items being stolen. Nevertheless, please mark and make readily identifiable any of your valuable so that they may be returned should they be found.

Carry on, and have a wonderful and productive day.

Thank you
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Attention All Employees and Academic Exchange Personnel

As we are now delving the the world that is electronic intelligence, we are now issuing mandatory reading. You must have read the provided material before beginning work on electronic intelligence research. Now, it is understandable that your views are generally colored by events like the Geth uprising and the general culture of distrust against anything unnatural. We at Paragon Industries do not have a use for that kind of mindset.
Currently, Paragon Industries has acquired paperback copies of the first book in a series of books you will be required to read. You may pick up a copy at the human resources department. The book is called:

Bolos Book III: The Triumphant

Additionally, tomorrow night is movie night. The movie is: Wall-E.

That is all for now. Have a pleasant and productive day.

Thank you.

.

can you guys spot where the shoutout is?
 
This Saturday is anime night in the Multi-Purpose lounge. All employees are welcome to attend. Non-human employees are encouraged to come and enjoy a small piece of human culture. This week's anime is *shuffling papers* Puella Magi Madoka Magica.

You know what time it is everybody! Saturday is anime day in the Multi-purpose lounge. There will be snacks and drinks available in both dextro and levo. The anime this time Magical Girl Lyrical Nanoha requested by Kasumi. Paragon Industries would like to remind the staff that in no way will we be providing funding to replicate any of the feats that you may see in the anime unless you present a peer reviewed scientific paper with credible concepts beforehand.

is that a continuity error or is it intentional? Two different anime series for the same event?
 
@Hoyr

What would be the research required to create a hulk Buster like suit. Basically similar premise as the legionary Suit but basically bigger and more heavily armored.
 
@Hoyr

What would be the research required to create a hulk Buster like suit. Basically similar premise as the legionary Suit but basically bigger and more heavily armored.
the Hulkbuster need:
the modular thing that the MK 42 use
the Tesseract-lite Arc reactor for power
the unit beam tech
and probably more powerful armor considering the thing was built to deal with a giant Gamma power rage monster
 
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