Shepard Quest Mk VI, Technological Revolution

Swapping from cattle and other livestock based sourced of proteins to various beans and nuts as sources for proteins would greatly increase agricultural efficiency when it comes to protein supply.

Alergies make these sorts of issues more complex. For example, among other things, i can't eat soy, or, in fact, most legumes.
I don't think I've ever heard of a human being alergic to red meat though?
 
The main problems Earth has in ME I think is mainly supplying meat/protein to its population without causing massive damage to either existing ecosystems or the environment, after all cows beat cars in the whole pollution/climate change area, so its likely that Earth is shipping in meat from other planets or relying on vat grown stuff, if the laws are not that hard on cloning.

The second one is that they are currently relying on He 3 fusion, which means that they are shipping in fuel for it, as He 3 is pretty rare on Earth, unless they are cracking lithium apart at the atomic level for it.



Eezo grants cheap spacelift and makes FTL possible...what it does not do is grant cheap starships.

FTL grade drive core can easily run into the millions from some of the calcs done in this quest, so starships are more or less going to be owned either by corporations or people who have sold two or more houses or won the lottery, these people do not want to go back to living on a planet, you do get people considered 'spacers' because of this.

If a corporation is involved in transporting colonists, the corporation would want to get profit from them all, even with the cost of the Eezo taken into account, which of course drives the price up.

There is even one Energy mega corp that treats the colonists they ferry as either a closed market or employees.
why would you need an FTL Drive Core for a Planetary Cargo Shuttle? Why? also, I feel like mentioning, AGAIN that we can safely make enough food for 40-50 billion people with just our current tech. Most First World Nations actually have a problem with SURPLUS not deficiency. We COULD end world hunger right now, but PRofit is the great motivator and apparently third worlders still can't pay for imported foods
 
We COULD end world hunger right now, but PRofit is the great motivator and apparently third worlders still can't pay for imported foods

As I understand it while that is part of the problem the major part is the difficulty of distributing the foot. Most these people don't live in easily accessible areas, at least to trucks, and many of the nations either have governments who interfere* or militant groups who would raid the shipments.

*I remember one example where a dictator ordered a relief shipment remain at the capital's train station rather then being shipped to where it was suppose to because he might need it. As a result it stayed there and literally rotted.
 
why would you need an FTL Drive Core for a Planetary Cargo Shuttle? Why? also, I feel like mentioning, AGAIN that we can safely make enough food for 40-50 billion people with just our current tech. Most First World Nations actually have a problem with SURPLUS not deficiency. We COULD end world hunger right now, but PRofit is the great motivator and apparently third worlders still can't pay for imported foods

Mars has not been terraformed at all, the only thing there is a research station built around the Prothean data cache that comes under regular bombardment from sandstorms.

Thus the need for FTL rated ships to take them to Earth like worlds where the colonists can eventually be self sustaining.

The whole thing about food was revolving around the enviornmental impact of raising cows and others for meat, which lowers space for growing crops and currently involves burning down massive tracts of forest.

It is the reason why a few years back there was a thing about trying to make insects more appealling to those in western countries, borrowing ideas from eastern countries that have cooked insects in their diet.
 
Mars has not been terraformed at all, the only thing there is a research station built around the Prothean data cache that comes under regular bombardment from sandstorms.

Thus the need for FTL rated ships to take them to Earth like worlds where the colonists can eventually be self sustaining.

The whole thing about food was revolving around the enviornmental impact of raising cows and others for meat, which lowers space for growing crops and currently involves burning down massive tracts of forest.

It is the reason why a few years back there was a thing about trying to make insects more appealling to those in western countries, borrowing ideas from eastern countries that have cooked insects in their diet.
so you paid no attention AT ALL
TODAY the problem is very straightfoward, distributing food across the world is expensive, this is why there is still world hunger (that, and idiot governments and crazy extremist bastards), we have enough farmland and tech to feed 40-50 billion people RIGHT NOW most of it lies Fallow because it cannot be profitably farmed. You do not need a Drive Core for a ship designed to make hops on the same planet to deliver food faster and cheaper than shipping by ship and in greater amounts than air freight. The problem isn't farmland, the problem is distribution which you DO NOT NEED AN EEZO CORE FOR. 13 Billion is not overpop BY TODAY'S STANDARDS! you seriously expect me to believe it is Overpop by the standards of a few centuries from now? really?
 
so you paid no attention AT ALL
TODAY the problem is very straightfoward, distributing food across the world is expensive, this is why there is still world hunger (that, and idiot governments and crazy extremist bastards), we have enough farmland and tech to feed 40-50 billion people RIGHT NOW most of it lies Fallow because it cannot be profitably farmed. You do not need a Drive Core for a ship designed to make hops on the same planet to deliver food faster and cheaper than shipping by ship and in greater amounts than air freight. The problem isn't farmland, the problem is distribution which you DO NOT NEED AN EEZO CORE FOR. 13 Billion is not overpop BY TODAY'S STANDARDS!

And you are not listening to me either.

It is not a question of avaliable space. It is a question of pollution generated by the likes of cows, pigs and other livestock.

More people you have, the more meat you need, which means more livestock, which in turn means more pollution.

Livestock has to outnumber humans in order to be sustainable and all that livestock has to be fed.

Believe it or not, cattle create more greenhouse gases than cars do at this moment and will only get worse as their number increases.

It has nothing to do with humanitys ability to feed themselves.

It is about climate change.

Also....if you are planning on spacelifting food to simply cut down on time....then yeah, you would need Eezo, a normal SSTO craft would not have the carrying capacity to transfer a large amount of food and return.
 
And you are not listening to me either.

It is not a question of avaliable space. It is a question of pollution generated by the likes of cows, pigs and other livestock.

More people you have, the more meat you need, which means more livestock, which in turn means more pollution.

Livestock has to outnumber humans in order to be sustainable and all that livestock has to be fed.

Believe it or not, cattle create more greenhouse gases than cars do at this moment and will only get worse as their number increases.

It has nothing to do with humanitys ability to feed themselves.

It is about climate change.

Also....if you are planning on spacelifting food to simply cut down on time....then yeah, you would need Eezo, a normal SSTO craft would not have the carrying capacity to transfer a large amount of food and return.
sigh, 40-50 billion with our current available space and tech, 13 billion is less than 40 billion, we can safely feed 40-50 billion with our CURRENT space and tech. Unless you expect me ot believe that planet earth has had at least 60% of it's surface covered in factories and 39% covered in domiciles I refuse to believe that you can't feed 13 billion people on one planet a few centuries from now. Not when we could do it today.

as for an average SSTO craft not being able to carry enough. I feel like I should point out that ME FTL requires one to ACCELERATE quite fast in order to reach FTL. SO, do you honestly believe that engines haven't improved enough to make it viable? really? when the Normandy can travel quite a lot of lighyears without stopping to refuel? Fuel Efficiendy is THE reason SSTO craft can't carry much in modern times, that and airbraking. It is worth noting that even over voyages lasting months, ME craft don't have to stop b/c "Out of Gas" they have to stop because "Eezo Core has Static Buildup" and they are CONSTANTLY burning fuel, always accelerating or decelerating. So yeah, an average SSTO a few centuries from now can DEFINITELY carry enough.
 
So in an attempt to change the topic; let's talk about next quarters vote! This is what I have right now:

Company Actions
Manufacturing:
[] Construct 400 Legionary Suits for ParSec - 285m + 1,200 production
[] Construct 50 Tigers for ParSec - 400m + 1,350 production
[] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
[] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
[] Construct 60 Gladius Fighter (Type B) with Arcane Blur for ParSec - 13,780.8m + 49,564.8 production

[] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
[] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
[] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
[] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
[] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
[] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production

Human Resources:
[] Hire 120 Pilots at 37,500cr each per quarter - 4.5m
[] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
[] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec

Investigations:
[] Investigate Demeter as a future expansion site
[] Investigate Benning as a future expansion site

Marketing:
[] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
-[] Show the demonstration models off at trade shows and the like.

Research Actions
[] Multi-core Eezo Systems [800] - 90d10+305 + (30d10+110)/5 (97.78% chance of completion)
[] Flawless Blackboxing/FRM [673/3200] - 130d10+395 (95.20% chance of 1729/3200)
Multi-Core Eezo Systems
Gaven Dor - 10d10+25 + 10 (Basic Research)
Lab 2 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 3 - 10d10+30 + 10 (Basic Research)
Lab 3 Team 1 - 10d10+30
Lab 3 Team 2 - 10d10+30
Lab 3 Team 3 - 10d10+30
Lab 3 Team 4 - 10d10+30
Lab 3 Team 5 - 10d10+30
Elysium - 0.20 * 30d10+110
Total = 90d10+305 + (30d10+110)/5 (97.78% chance of completion)

Flawless Blackboxing/FRM
Lab 0 - 10d10+20 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Lab 1 - 10d10+20 + 10 (Basic Research)
Lab 1 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 1 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 - 10d10+20 + 10 (Basic Research)
Lab 2 Team 4 - 10d10+30
Lab 3 - 10d10+20
Lab 3 Team 6 - 10d10+30 + 10 (Basic Research)
Conrad - 10d10+25 + 10 (Basic Research)
Total = 130d10+395 (95.20% chance of +1056)

Personal Actions
[] Begin peak human treatment (May be chosen twice per quarter. One quarter per single stat upgraded (stat=>6) or four quarters for a "full" upgrade (physical=>6), +1 quarter for large (>=+4) upgrades, +1 correcting extreme health issues, +1 for attempting maxed or super human upgrades (=>7+) ala Captain America, -1 [min 1] for smaller (<=+1) upgrades. May choose to raise stat to a lower level than 6 if desired)
-[] Full Captain America Upgrade (Part 2/5)
-[] Spend some time doing some relaxing like playing video games, messing around in a VR world, remotely accessing computer monitors across the facility to act like some kind of ghost in the machine. That sort of thing.

[] Train
-[] Biotic Techniques (Sustained Barrier)



Opening Cash At Bank - 604,421,840
Cash Inflows:

Profit - 62,835,182,640
Total Cash Inflows - 62,835,182,640

Cash Outflows:

Lost Production - 16,791,320,000
Legionary Suits - 285,000,000
Tigers - 400,000,000
ParSec Accipiter "Atmospheric Edition" Drones - 1,000,000,000
PI Accipiter "Atmospheric Edition" Drones - 1,400,000,000
Gladius Fighter (Type B) - 13,780,800,000
Pilots - 4,500,000
Fighter Support Teams - 75,000,000


Total Outflows = -33,736,620,000

Net Cash Flow = +29,098,562,640
Closing Cash at Bank = 29,702,984,480


This is (of course) very much a WIP. It obviously doesn't factor in the various things we'll find out in the next update nor even some logical conclusions, like how we'll likely need a spaceport for our Gladius fighters. This is mostly to get people thinking, and shift the discussion.
 
[] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
[] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
ParSec in particular should also have Sagittarius missile drones, Hastati mobile gun emplacements, if everyone agrees those are a good idea, maybe even a small fleet of @Ramble's camera drones for scout work.

[] Construct 60 Gladius Fighter (Type B) with Arcane Blur for ParSec - 13,780.8m + 49,564.8 production
Hm, that reminds me: how much are our anti-starship missiles going to cost? Oh, and how effective will they be, given we already have the Improved Warhead tech researched?

[] Investigate Demeter as a future expansion site
[] Investigate Benning as a future expansion site
I think we need to actually start building next quarter, rather than just investigating. IIRC we started investigating new expansion opportunities 6 months ago, so given @Hoyr's approval can we just assume we've done the homework on other colony worlds and have decent sites scouted our? After all, we'll have plenty of cash to build ground-based factory campuses, plus one admin campus per colony world, in over a dozen cities next quarter, including one or two generalized Space Factories around Benning, especially when you factor in that we haven't written up how many Arc Reactors we've sold on the Citadel market for that quarter yet.

Oh, although depending on what our investigations into mining companies turns up, we might be spending quite a lot on acquiring one, two, or several. I really want to get started on Project Eternal Gold Rush.
 
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So in an attempt to change the topic; let's talk about next quarters vote! This is what I have right now:

Company Actions
Manufacturing:
[] Construct 400 Legionary Suits for ParSec - 285m + 1,200 production
[] Construct 50 Tigers for ParSec - 400m + 1,350 production
[] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
[] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
[] Construct 60 Gladius Fighter (Type B) with Arcane Blur for ParSec - 13,780.8m + 49,564.8 production

[] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
[] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
[] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
[] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
[] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
[] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production

Human Resources:
[] Hire 120 Pilots at 37,500cr each per quarter - 4.5m
[] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
[] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec

Investigations:
[] Investigate Demeter as a future expansion site
[] Investigate Benning as a future expansion site

Marketing:
[] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
-[] Show the demonstration models off at trade shows and the like.

Research Actions
[] Multi-core Eezo Systems [800] - 90d10+305 + (30d10+110)/5 (97.78% chance of completion)
[] Flawless Blackboxing/FRM [673/3200] - 130d10+395 (95.20% chance of 1729/3200)
Multi-Core Eezo Systems
Gaven Dor - 10d10+25 + 10 (Basic Research)
Lab 2 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 3 - 10d10+30 + 10 (Basic Research)
Lab 3 Team 1 - 10d10+30
Lab 3 Team 2 - 10d10+30
Lab 3 Team 3 - 10d10+30
Lab 3 Team 4 - 10d10+30
Lab 3 Team 5 - 10d10+30
Elysium - 0.20 * 30d10+110
Total = 90d10+305 + (30d10+110)/5 (97.78% chance of completion)

Flawless Blackboxing/FRM
Lab 0 - 10d10+20 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Lab 1 - 10d10+20 + 10 (Basic Research)
Lab 1 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 1 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 - 10d10+20 + 10 (Basic Research)
Lab 2 Team 4 - 10d10+30
Lab 3 - 10d10+20
Lab 3 Team 6 - 10d10+30 + 10 (Basic Research)
Conrad - 10d10+25 + 10 (Basic Research)
Total = 130d10+395 (95.20% chance of +1056)

Personal Actions
[] Begin peak human treatment (May be chosen twice per quarter. One quarter per single stat upgraded (stat=>6) or four quarters for a "full" upgrade (physical=>6), +1 quarter for large (>=+4) upgrades, +1 correcting extreme health issues, +1 for attempting maxed or super human upgrades (=>7+) ala Captain America, -1 [min 1] for smaller (<=+1) upgrades. May choose to raise stat to a lower level than 6 if desired)
-[] Full Captain America Upgrade (Part 2/5)
-[] Spend some time doing some relaxing like playing video games, messing around in a VR world, remotely accessing computer monitors across the facility to act like some kind of ghost in the machine. That sort of thing.

[] Train
-[] Biotic Techniques (Sustained Barrier)



Opening Cash At Bank - 604,421,840
Cash Inflows:

Profit - 62,835,182,640
Total Cash Inflows - 62,835,182,640

Cash Outflows:

Lost Production - 16,791,320,000
Legionary Suits - 285,000,000
Tigers - 400,000,000
ParSec Accipiter "Atmospheric Edition" Drones - 1,000,000,000
PI Accipiter "Atmospheric Edition" Drones - 1,400,000,000
Gladius Fighter (Type B) - 13,780,800,000
Pilots - 4,500,000
Fighter Support Teams - 75,000,000


Total Outflows = -33,736,620,000

Net Cash Flow = +29,098,562,640
Closing Cash at Bank = 29,702,984,480


This is (of course) very much a WIP. It obviously doesn't factor in the various things we'll find out in the next update nor even some logical conclusions, like how we'll likely need a spaceport for our Gladius fighters. This is mostly to get people thinking, and shift the discussion.
The theme of yours is to stat ParSec.
What I would like to know is:
  • Accipiter or Sagittarius? For PI the Accipiter is better but ParSec needs the stopping power of Pilums to handle armor.
  • Appia, Virgo, Dormus, Cenaculum, Insula and Vicinaleare? Where did you get the specificts from?
The part with building fighters and hiring crew is the biggest cost factor by far. And as you pointed out it we do not have the means to support and launch them yet.
@Hoyr can Vehicle Garage be used to deploy fighters from the ground or do we need to build a spacestation and fit it with Fighter Hangars to use them effectively? How is it with frigates planetside and while spacedocking? For later it could be a question for cruisers and dreadnaughts as well.

Way back we have been asked if we may build a theory lab. So what about it?

Focused (build it above PI HQ)
[] Construct 1 Medium Space Station (6 Slots)- 10,000m ; Time needed 4
- [] Fit it with 2-4 Theory Labs (III) or 2-4 Research Labs (III) - 3,000m
Pros: More research. We don't need to split our force (further) to defend it. Researchers can use a ferry to live on planet.
Cons: It has one big bullseye on it.

Homestead (build it above Earth)
[] Construct 1 Medium Space Station (6 Slots)- 10,000m ; Time needed 4
- [] Fit it with 2-4 Theory Labs (III) or 2-4 Research Labs (III) - 3,000m
Pros: More research. We don't need to defend it (Who would be crazy enough to attack an instalment above Earth? Half the SA will be on them in seconds). Image bonus among SA. Researchers can use a ferry to live on planet.
Cons: It has one big bullseye on it. Ferrying the research data around may become troublesome. Alien researchers may not like it.

Hidden (somewhere "hidden")
[] Construct 1 Medium Space Station (6 Slots)- 10,000m ; Time needed 4
- [] Fit it with 3 Theory Labs (III) - 1,500m
- [] Fit it with 1 Barracks/Armory - 10m
- [] Fit it with 1 Rec Center - 5m
- [] Fit it with 1 Vehicle/Fighter Garage/Hangar - 10m
Pros: More research. Who would not want a hidden research center (we have already an underground one).
Cons: It has one big bullseye on it. Ferrying the research data around may become troublesome.
For each we would need to hire personal as well but that is a low cost factor.

Starting to build more factorys is good as well. Building a dedicated (large) shipyard instead of factorys may be interesting as well (except if the Space Factory can function like that as well).

And why not go to Terra Nova? Have I missed something? This I find a good reasoning to go there. Using the artificial satelite as a base for a shipyard sound really good.
 
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Missile drone that @UberJJK statted up a while back.

http://forums.sufficientvelocity.com/posts/2531964/

@Portec I've linked to Appia and Virgo many times recently. You know, guys, there's a search function at the top of the page, with a check box that you can use to restrict to this thread only. That's one reason we all put code names on all our products, so they're easier to search for.
Sorry. I only checked the front page and business details (they were listed there but without a link).
 
ParSec in particular should also have Sagittarius missile drones, Hastati mobile gun emplacements, if everyone agrees those are a good idea, maybe even a small fleet of @Ramble's camera drones for scout work.

Honestly I'm not really sold on the use of the Hastati. The base Accipiter is using a 100mm Repulsor as it's weapon which is exactly the same as the Repulsor turret of the Tiger. The atmospheric Accipiter's power is cut down to ~30% so it's range would likely drop from the 500m (in atmosphere) effective range of a 100mm Repulsor to around 260m but given it's speed that isn't really an issue. The Hastati doesn't even benefit from doing less damage because the Repulsor is dial-a-yield to the point it can actually drop to around the same damage level.

The Sagittarius while limited by it's payload of Sagitta (800) is still useful because it fills a niche the Accipiter can not. Specifically the Sagittarius can deliver pinpoint attacks with zero collateral via it's Sagitta missles.

Hm, that reminds me: how much are our anti-starship missiles going to cost? Oh, and how effective will they be, given we already have the Improved Warhead tech researched?

Hmm. A single Pilum costs 25k plus 0.05 Production and is roughly 35,470mm^3 going by Iron Man 1. Scaled up to to the size of an AIM-120 (377,000,000mm^3), about what I was figuring a Super-Pilum would be, puts it at roughly 10,000 times larger. Following that logic the Super-Pilum would be 250,000,000cr plus 500 Production.

Now for taking on enemy fighters that is waaay overkill since that is actually more expensive then even a Gladius. However this is a missile billed as a replacement for Disruptor Torpedoes. Even a crappy Space-AK Wuni costs 72x that much. For comparison a MIG-21 (Fighter-AK) costs around 1m at the upper end while the AIM-120 (discounting the super expensive version) costs ~350k for a 2.8x cost difference.

I think we need to actually start building next quarter, rather than just investigating. IIRC we started investigating new expansion opportunities 6 months ago, so given @Hoyr's approval can we just assume we've done the homework on other colony worlds and have decent sites scouted our? After all, we'll have plenty of cash to build ground-based factory campuses, plus one admin campus per colony world, in over a dozen cities next quarter, including one or two generalized Space Factories around Benning, especially when you factor in that we haven't written up how many Arc Reactors we've sold on the Citadel market for that quarter yet.

Yeah I was thinking about just building but decided to play it safe and see what @Hoyr had to say. If he gives it the greenlight I'll update it to building.

Speaking of Arc Reactors; the initial 200k per year minimum was ~50% of our production capacity at the time. If they go off our Q1 production capacity and use that same percentage we'll be looking at a minimum of 1.8m Arc Reactors for 540,000 Production over the year. However there exists an equal probably they just won't bother setting a minimum next year.

After all the point of minimums is to ensure that companies sell their product rather then sitting on the patent. It's going to be pretty obvious that we are going to be selling Arc Reactors like hotcakes since starting 2174-Q3 Paragon Industries will be pumping out ten million Arc Reactors per quarter.

The theme of yours is to stat ParSec.

Basically. It is the big thing we're doing right now. Sure there is the general expansion and stuff but for now our big thing is ParSec and going forwards it's likely to remain so for a while.

Accipiter or Sagittarius? For PI the Accipiter is better but ParSec needs the stopping power of Pilums to handle armor.

Ah. I think you may have misunderstood the designs. The Accipiter has similiar stopping power to the Tiger's main gun. It is a very powerful and deadly weapon, after all the origonal purpose was fighting ships in space. The Sagittarius actually has pretty lower power overall since Sagitta can have issues with armor. The good thing about them is they are very precise weapons. You can send a Sagitta through a Batarian's head without harming the hostage mere inches away.

It's unlikely there would be much call for Sagitta amongst PI but it would be very useful to ParSec for Anti-Slaving operations such as defending Elysium or hitting Torfan.

Appia, Virgo, Dormus, Cenaculum, Insula and Vicinaleare? Where did you get the specificts from?

They were written up by @TheEyes and I know at least the original versions can be found here.

The part with building fighters and hiring crew is the biggest cost factor by far. And as you pointed out it we do not have the means to support and launch them yet.

At the same time it's a pretty key part of our orbital defense plan so we kinda need them.

@Hoyr can Vehicle Garage be used to deploy fighters from the ground or do we need to build a spacestation and fit it with Fighter Hangars to use them effectively? How is it with frigates planetside and while spacedocking? For later it could be a question for cruisers and dreadnaughts as well.

A space station shouldn't be needed since they are quite capable of atmospheric travel. The Gladius' super Kinetic Barriers, thanks to the massive Arc Reactor power, will hopefully protect it from friction heating as they very rapidly shoot up into space on Repulsors.

Way back we have been asked if we may build a theory lab. So what about it?

It became a new type of Lab. We build them and for each 10d10 we would have got from a normal lab we get +10 Bonus Research which can be allocated to any 10d10 we have but only one per 10d10.

And why not go to Terra Nova? Have I missed something? This I find a good reasoning to go there. Using the artificial satelite as a base for a shipyard sound really good.

There isn't any reason not to go to Terra Nova but it's just that Benning and Demeter are better choices:

Demeter is literally right next door to Earth. It was build pre-Relays so it was operating off the (at best) 50C human ships of the time could achieve. Given that it would have to be rather close to Earth for colonization to be practical. If we say it's within 15LY of Earth, there are 44 RL solar systems in that radius, then at 50C it would have taken ~110 days at most to travel each way, which while long is reasonable enough for humanity's first colony. With modern day ships that distance is covered in a single day and our Repulsor ships can drop that down to a 6 hour trip.

Benning meanwhile is close to Arcturus Station, the effective hub of human space, and as such is a perfect location for a variety of near future operations such as shipbuilding. Furthermore it is about as protected as can get with Arcturus being the base of one of humanity's Dreadnaughts and thanks to it's nature as a hub is the perfect location for shipping goods all around human space.
 
@UberJJK the Hastati is a mobile bunker/gun emplacement, and with its VI should be useful for point defense. Accipiters might be able to fill that role if their ROF is high enough: what's the ROF of the basic Repulsor weapon?
 
So in an attempt to change the topic; let's talk about next quarters vote! This is what I have right now:

Company Actions
Manufacturing:
[] Construct 400 Legionary Suits for ParSec - 285m + 1,200 production
[] Construct 50 Tigers for ParSec - 400m + 1,350 production
[] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
[] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
[] Construct 60 Gladius Fighter (Type B) with Arcane Blur for ParSec - 13,780.8m + 49,564.8 production

[] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
[] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
[] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
[] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
[] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
[] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production

Human Resources:
[] Hire 120 Pilots at 37,500cr each per quarter - 4.5m
[] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
[] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec

Investigations:
[] Investigate Demeter as a future expansion site
[] Investigate Benning as a future expansion site

Marketing:
[] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
-[] Show the demonstration models off at trade shows and the like.

Research Actions
[] Multi-core Eezo Systems [800] - 90d10+305 + (30d10+110)/5 (97.78% chance of completion)
[] Flawless Blackboxing/FRM [673/3200] - 130d10+395 (95.20% chance of 1729/3200)
Multi-Core Eezo Systems
Gaven Dor - 10d10+25 + 10 (Basic Research)
Lab 2 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 3 - 10d10+30 + 10 (Basic Research)
Lab 3 Team 1 - 10d10+30
Lab 3 Team 2 - 10d10+30
Lab 3 Team 3 - 10d10+30
Lab 3 Team 4 - 10d10+30
Lab 3 Team 5 - 10d10+30
Elysium - 0.20 * 30d10+110
Total = 90d10+305 + (30d10+110)/5 (97.78% chance of completion)

Flawless Blackboxing/FRM
Lab 0 - 10d10+20 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Lab 1 - 10d10+20 + 10 (Basic Research)
Lab 1 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 1 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 - 10d10+20 + 10 (Basic Research)
Lab 2 Team 4 - 10d10+30
Lab 3 - 10d10+20
Lab 3 Team 6 - 10d10+30 + 10 (Basic Research)
Conrad - 10d10+25 + 10 (Basic Research)
Total = 130d10+395 (95.20% chance of +1056)

Personal Actions
[] Begin peak human treatment (May be chosen twice per quarter. One quarter per single stat upgraded (stat=>6) or four quarters for a "full" upgrade (physical=>6), +1 quarter for large (>=+4) upgrades, +1 correcting extreme health issues, +1 for attempting maxed or super human upgrades (=>7+) ala Captain America, -1 [min 1] for smaller (<=+1) upgrades. May choose to raise stat to a lower level than 6 if desired)
-[] Full Captain America Upgrade (Part 2/5)
-[] Spend some time doing some relaxing like playing video games, messing around in a VR world, remotely accessing computer monitors across the facility to act like some kind of ghost in the machine. That sort of thing.

[] Train
-[] Biotic Techniques (Sustained Barrier)



Opening Cash At Bank - 604,421,840
Cash Inflows:

Profit - 62,835,182,640
Total Cash Inflows - 62,835,182,640

Cash Outflows:

Lost Production - 16,791,320,000
Legionary Suits - 285,000,000
Tigers - 400,000,000
ParSec Accipiter "Atmospheric Edition" Drones - 1,000,000,000
PI Accipiter "Atmospheric Edition" Drones - 1,400,000,000
Gladius Fighter (Type B) - 13,780,800,000
Pilots - 4,500,000
Fighter Support Teams - 75,000,000


Total Outflows = -33,736,620,000

Net Cash Flow = +29,098,562,640
Closing Cash at Bank = 29,702,984,480


This is (of course) very much a WIP. It obviously doesn't factor in the various things we'll find out in the next update nor even some logical conclusions, like how we'll likely need a spaceport for our Gladius fighters. This is mostly to get people thinking, and shift the discussion.

where is the meeting with mordon in this? IIRC we where going to get him an interview
 
Well, there is always that unfortunate problem of getting shot down.
That's why you do it from orbit: it's the ultimate high ground, short of firing from another star system.

where is the meeting with mordon in this? IIRC we where going to get him an interview
Mordin is this quarter (2173-Q4); we're talking about 2174-Q1 plans now, since plans for the current quarter are already finalized.
 
That's why you do it from orbit: it's the ultimate high ground, short of firing from another star system.


Mordin is this quarter (2173-Q4); we're talking about 2174-Q1 plans now, since plans for the current quarter are already finalized.

Ah okay sorry for the confusion

the only modification i would make is putting the rush on the black box tech (only researching it ) to wrap it up ASAP as we are going to have a STG operator in our home base and we know we have some one ( the people who attacked us) with some serious tech coming after us
 
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