How about Augur for the first and Auspex for the second? They actually refer to the same thing: a Roman priest who watches birds and uses their movements to predict the future.
How about Augur for the first and Auspex for the second? They actually refer to the same thing: a Roman priest who watches birds and uses their movements to predict the future.
Swapping from cattle and other livestock based sourced of proteins to various beans and nuts as sources for proteins would greatly increase agricultural efficiency when it comes to protein supply.
why would you need an FTL Drive Core for a Planetary Cargo Shuttle? Why? also, I feel like mentioning, AGAIN that we can safely make enough food for 40-50 billion people with just our current tech. Most First World Nations actually have a problem with SURPLUS not deficiency. We COULD end world hunger right now, but PRofit is the great motivator and apparently third worlders still can't pay for imported foodsThe main problems Earth has in ME I think is mainly supplying meat/protein to its population without causing massive damage to either existing ecosystems or the environment, after all cows beat cars in the whole pollution/climate change area, so its likely that Earth is shipping in meat from other planets or relying on vat grown stuff, if the laws are not that hard on cloning.
The second one is that they are currently relying on He 3 fusion, which means that they are shipping in fuel for it, as He 3 is pretty rare on Earth, unless they are cracking lithium apart at the atomic level for it.
Eezo grants cheap spacelift and makes FTL possible...what it does not do is grant cheap starships.
FTL grade drive core can easily run into the millions from some of the calcs done in this quest, so starships are more or less going to be owned either by corporations or people who have sold two or more houses or won the lottery, these people do not want to go back to living on a planet, you do get people considered 'spacers' because of this.
If a corporation is involved in transporting colonists, the corporation would want to get profit from them all, even with the cost of the Eezo taken into account, which of course drives the price up.
There is even one Energy mega corp that treats the colonists they ferry as either a closed market or employees.
We COULD end world hunger right now, but PRofit is the great motivator and apparently third worlders still can't pay for imported foods
Alergies make these sorts of issues more complex. For example, among other things, i can't eat soy, or, in fact, most legumes.
I don't think I've ever heard of a human being alergic to red meat though?
why would you need an FTL Drive Core for a Planetary Cargo Shuttle? Why? also, I feel like mentioning, AGAIN that we can safely make enough food for 40-50 billion people with just our current tech. Most First World Nations actually have a problem with SURPLUS not deficiency. We COULD end world hunger right now, but PRofit is the great motivator and apparently third worlders still can't pay for imported foods
so you paid no attention AT ALLMars has not been terraformed at all, the only thing there is a research station built around the Prothean data cache that comes under regular bombardment from sandstorms.
Thus the need for FTL rated ships to take them to Earth like worlds where the colonists can eventually be self sustaining.
The whole thing about food was revolving around the enviornmental impact of raising cows and others for meat, which lowers space for growing crops and currently involves burning down massive tracts of forest.
It is the reason why a few years back there was a thing about trying to make insects more appealling to those in western countries, borrowing ideas from eastern countries that have cooked insects in their diet.
Yeah, you never eat Tofu by itself, it is an ingredient and you have to put it in a stew or something.I've never had good tofu. The only tofu I've been offered was school cafeteria tofu.
so you paid no attention AT ALL
TODAY the problem is very straightfoward, distributing food across the world is expensive, this is why there is still world hunger (that, and idiot governments and crazy extremist bastards), we have enough farmland and tech to feed 40-50 billion people RIGHT NOW most of it lies Fallow because it cannot be profitably farmed. You do not need a Drive Core for a ship designed to make hops on the same planet to deliver food faster and cheaper than shipping by ship and in greater amounts than air freight. The problem isn't farmland, the problem is distribution which you DO NOT NEED AN EEZO CORE FOR. 13 Billion is not overpop BY TODAY'S STANDARDS!
sigh, 40-50 billion with our current available space and tech, 13 billion is less than 40 billion, we can safely feed 40-50 billion with our CURRENT space and tech. Unless you expect me ot believe that planet earth has had at least 60% of it's surface covered in factories and 39% covered in domiciles I refuse to believe that you can't feed 13 billion people on one planet a few centuries from now. Not when we could do it today.And you are not listening to me either.
It is not a question of avaliable space. It is a question of pollution generated by the likes of cows, pigs and other livestock.
More people you have, the more meat you need, which means more livestock, which in turn means more pollution.
Livestock has to outnumber humans in order to be sustainable and all that livestock has to be fed.
Believe it or not, cattle create more greenhouse gases than cars do at this moment and will only get worse as their number increases.
It has nothing to do with humanitys ability to feed themselves.
It is about climate change.
Also....if you are planning on spacelifting food to simply cut down on time....then yeah, you would need Eezo, a normal SSTO craft would not have the carrying capacity to transfer a large amount of food and return.
ParSec in particular should also have Sagittarius missile drones, Hastati mobile gun emplacements, if everyone agrees those are a good idea, maybe even a small fleet of @Ramble's camera drones for scout work.[] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
[] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
Hm, that reminds me: how much are our anti-starship missiles going to cost? Oh, and how effective will they be, given we already have the Improved Warhead tech researched?[] Construct 60 Gladius Fighter (Type B) with Arcane Blur for ParSec - 13,780.8m + 49,564.8 production
I think we need to actually start building next quarter, rather than just investigating. IIRC we started investigating new expansion opportunities 6 months ago, so given @Hoyr's approval can we just assume we've done the homework on other colony worlds and have decent sites scouted our? After all, we'll have plenty of cash to build ground-based factory campuses, plus one admin campus per colony world, in over a dozen cities next quarter, including one or two generalized Space Factories around Benning, especially when you factor in that we haven't written up how many Arc Reactors we've sold on the Citadel market for that quarter yet.[] Investigate Demeter as a future expansion site
[] Investigate Benning as a future expansion site
The theme of yours is to stat ParSec.So in an attempt to change the topic; let's talk about next quarters vote! This is what I have right now:
Company Actions
Manufacturing:
[] Construct 400 Legionary Suits for ParSec - 285m + 1,200 production
[] Construct 50 Tigers for ParSec - 400m + 1,350 production
[] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
[] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
[] Construct 60 Gladius Fighter (Type B) with Arcane Blur for ParSec - 13,780.8m + 49,564.8 production
[] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
[] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
[] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
[] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
[] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
[] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production
Human Resources:
[] Hire 120 Pilots at 37,500cr each per quarter - 4.5m
[] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
[] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
Investigations:
[] Investigate Demeter as a future expansion site
[] Investigate Benning as a future expansion site
Marketing:
[] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
-[] Show the demonstration models off at trade shows and the like.
Research Actions
[] Multi-core Eezo Systems [800] - 90d10+305 + (30d10+110)/5 (97.78% chance of completion)
[] Flawless Blackboxing/FRM [673/3200] - 130d10+395 (95.20% chance of 1729/3200)
Multi-Core Eezo Systems
Gaven Dor - 10d10+25 + 10 (Basic Research)
Lab 2 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 3 - 10d10+30 + 10 (Basic Research)
Lab 3 Team 1 - 10d10+30
Lab 3 Team 2 - 10d10+30
Lab 3 Team 3 - 10d10+30
Lab 3 Team 4 - 10d10+30
Lab 3 Team 5 - 10d10+30
Elysium - 0.20 * 30d10+110
Total = 90d10+305 + (30d10+110)/5 (97.78% chance of completion)
Flawless Blackboxing/FRM
Lab 0 - 10d10+20 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Lab 1 - 10d10+20 + 10 (Basic Research)
Lab 1 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 1 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 - 10d10+20 + 10 (Basic Research)
Lab 2 Team 4 - 10d10+30
Lab 3 - 10d10+20
Lab 3 Team 6 - 10d10+30 + 10 (Basic Research)
Conrad - 10d10+25 + 10 (Basic Research)
Total = 130d10+395 (95.20% chance of +1056)
Personal Actions
[] Begin peak human treatment (May be chosen twice per quarter. One quarter per single stat upgraded (stat=>6) or four quarters for a "full" upgrade (physical=>6), +1 quarter for large (>=+4) upgrades, +1 correcting extreme health issues, +1 for attempting maxed or super human upgrades (=>7+) ala Captain America, -1 [min 1] for smaller (<=+1) upgrades. May choose to raise stat to a lower level than 6 if desired)
-[] Full Captain America Upgrade (Part 2/5)
-[] Spend some time doing some relaxing like playing video games, messing around in a VR world, remotely accessing computer monitors across the facility to act like some kind of ghost in the machine. That sort of thing.
[] Train
-[] Biotic Techniques (Sustained Barrier)
Opening Cash At Bank - 604,421,840
Cash Inflows:
Profit - 62,835,182,640
Total Cash Inflows - 62,835,182,640
Cash Outflows:
Lost Production - 16,791,320,000
Legionary Suits - 285,000,000
Tigers - 400,000,000
ParSec Accipiter "Atmospheric Edition" Drones - 1,000,000,000
PI Accipiter "Atmospheric Edition" Drones - 1,400,000,000
Gladius Fighter (Type B) - 13,780,800,000
Pilots - 4,500,000
Fighter Support Teams - 75,000,000
Total Outflows = -33,736,620,000
Net Cash Flow = +29,098,562,640
Closing Cash at Bank = 29,702,984,480
This is (of course) very much a WIP. It obviously doesn't factor in the various things we'll find out in the next update nor even some logical conclusions, like how we'll likely need a spaceport for our Gladius fighters. This is mostly to get people thinking, and shift the discussion.
Missile drone that @UberJJK statted up a while back.
Sorry. I only checked the front page and business details (they were listed there but without a link).Missile drone that @UberJJK statted up a while back.
http://forums.sufficientvelocity.com/posts/2531964/
@Portec I've linked to Appia and Virgo many times recently. You know, guys, there's a search function at the top of the page, with a check box that you can use to restrict to this thread only. That's one reason we all put code names on all our products, so they're easier to search for.
Hm, that reminds me: how much are our anti-starship missiles going to cost? Oh, and how effective will they be, given we already have the Improved Warhead tech researched?
I think we need to actually start building next quarter, rather than just investigating. IIRC we started investigating new expansion opportunities 6 months ago, so given @Hoyr's approval can we just assume we've done the homework on other colony worlds and have decent sites scouted our? After all, we'll have plenty of cash to build ground-based factory campuses, plus one admin campus per colony world, in over a dozen cities next quarter, including one or two generalized Space Factories around Benning, especially when you factor in that we haven't written up how many Arc Reactors we've sold on the Citadel market for that quarter yet.
Accipiter or Sagittarius? For PI the Accipiter is better but ParSec needs the stopping power of Pilums to handle armor.
Appia, Virgo, Dormus, Cenaculum, Insula and Vicinaleare? Where did you get the specificts from?
The part with building fighters and hiring crew is the biggest cost factor by far. And as you pointed out it we do not have the means to support and launch them yet.
@Hoyr can Vehicle Garage be used to deploy fighters from the ground or do we need to build a spacestation and fit it with Fighter Hangars to use them effectively? How is it with frigates planetside and while spacedocking? For later it could be a question for cruisers and dreadnaughts as well.
Way back we have been asked if we may build a theory lab. So what about it?
And why not go to Terra Nova? Have I missed something? This I find a good reasoning to go there. Using the artificial satelite as a base for a shipyard sound really good.
Maybe, although given that SSTO is so cheap for us, if we ever want to do over-the-horizon artillery fire then we may as well go straight for orbital bombardment.Maybe I should modify the Onager for flight and remote control.
So in an attempt to change the topic; let's talk about next quarters vote! This is what I have right now:
Company Actions
Manufacturing:
[] Construct 400 Legionary Suits for ParSec - 285m + 1,200 production
[] Construct 50 Tigers for ParSec - 400m + 1,350 production
[] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
[] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
[] Construct 60 Gladius Fighter (Type B) with Arcane Blur for ParSec - 13,780.8m + 49,564.8 production
[] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
[] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
[] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
[] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
[] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
[] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production
Human Resources:
[] Hire 120 Pilots at 37,500cr each per quarter - 4.5m
[] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
[] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
Investigations:
[] Investigate Demeter as a future expansion site
[] Investigate Benning as a future expansion site
Marketing:
[] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
-[] Show the demonstration models off at trade shows and the like.
Research Actions
[] Multi-core Eezo Systems [800] - 90d10+305 + (30d10+110)/5 (97.78% chance of completion)
[] Flawless Blackboxing/FRM [673/3200] - 130d10+395 (95.20% chance of 1729/3200)
Multi-Core Eezo Systems
Gaven Dor - 10d10+25 + 10 (Basic Research)
Lab 2 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 Team 3 - 10d10+30 + 10 (Basic Research)
Lab 3 Team 1 - 10d10+30
Lab 3 Team 2 - 10d10+30
Lab 3 Team 3 - 10d10+30
Lab 3 Team 4 - 10d10+30
Lab 3 Team 5 - 10d10+30
Elysium - 0.20 * 30d10+110
Total = 90d10+305 + (30d10+110)/5 (97.78% chance of completion)
Flawless Blackboxing/FRM
Lab 0 - 10d10+20 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Revy - 10d10+15 + 10 (Basic Research)
Lab 1 - 10d10+20 + 10 (Basic Research)
Lab 1 Team 1 - 10d10+30 + 10 (Basic Research)
Lab 1 Team 2 - 10d10+30 + 10 (Basic Research)
Lab 2 - 10d10+20 + 10 (Basic Research)
Lab 2 Team 4 - 10d10+30
Lab 3 - 10d10+20
Lab 3 Team 6 - 10d10+30 + 10 (Basic Research)
Conrad - 10d10+25 + 10 (Basic Research)
Total = 130d10+395 (95.20% chance of +1056)
Personal Actions
[] Begin peak human treatment (May be chosen twice per quarter. One quarter per single stat upgraded (stat=>6) or four quarters for a "full" upgrade (physical=>6), +1 quarter for large (>=+4) upgrades, +1 correcting extreme health issues, +1 for attempting maxed or super human upgrades (=>7+) ala Captain America, -1 [min 1] for smaller (<=+1) upgrades. May choose to raise stat to a lower level than 6 if desired)
-[] Full Captain America Upgrade (Part 2/5)
-[] Spend some time doing some relaxing like playing video games, messing around in a VR world, remotely accessing computer monitors across the facility to act like some kind of ghost in the machine. That sort of thing.
[] Train
-[] Biotic Techniques (Sustained Barrier)
Opening Cash At Bank - 604,421,840
Cash Inflows:
Profit - 62,835,182,640
Total Cash Inflows - 62,835,182,640
Cash Outflows:
Lost Production - 16,791,320,000
Legionary Suits - 285,000,000
Tigers - 400,000,000
ParSec Accipiter "Atmospheric Edition" Drones - 1,000,000,000
PI Accipiter "Atmospheric Edition" Drones - 1,400,000,000
Gladius Fighter (Type B) - 13,780,800,000
Pilots - 4,500,000
Fighter Support Teams - 75,000,000
Total Outflows = -33,736,620,000
Net Cash Flow = +29,098,562,640
Closing Cash at Bank = 29,702,984,480
This is (of course) very much a WIP. It obviously doesn't factor in the various things we'll find out in the next update nor even some logical conclusions, like how we'll likely need a spaceport for our Gladius fighters. This is mostly to get people thinking, and shift the discussion.
Well, there is always that unfortunate problem of getting shot down.Maybe, although given that SSTO is so cheap for us, if we ever want to do over-the-horizon artillery fire then we may as well go straight for orbital bombardment.
That's why you do it from orbit: it's the ultimate high ground, short of firing from another star system.Well, there is always that unfortunate problem of getting shot down.
Mordin is this quarter (2173-Q4); we're talking about 2174-Q1 plans now, since plans for the current quarter are already finalized.where is the meeting with mordon in this? IIRC we where going to get him an interview
That's why you do it from orbit: it's the ultimate high ground, short of firing from another star system.
Mordin is this quarter (2173-Q4); we're talking about 2174-Q1 plans now, since plans for the current quarter are already finalized.