Shepard Quest Mk VI, Technological Revolution

Just one AR is enough to fire an orbital 25kg shot three times a second. (In terms of pure KE) Mind it'll have crap for speed when it gets there and it'll have melted a bit (lot) on the way up.

Three ARs is probably more than enough for what you want. You know unless you want it to fly or have awesome barriers.

Also how long are these guns?

The shot is at least 100kg, not 25kg.
It's a shell, not a slug. Well, I guess you could fire a 100kg slug but as said in the description, that is for exceedingly boring people.

The firing rail is something like 8.5-9.5 meters long with a liquid nitrogen cooling system running the entire length. It's a very big and sophisticated system for very unsophisticated people. It's very much not something that you bring with you to the front line.
 
Well, if you have treads, you don't need the entire system to be working in order to deploy it on short notice. If you're running maintenance on the drive system, all you need to do is un-link the treads and wheel or tow the gun out. Alternately, if it takes damage and loses power, it can be towed back to base for some quick fixing.

If you have legs, you get to either blast the roof off or you drag it out on it's belly (which does terrible terrible things). If it's damaged and loses power, that also means you need to drag it around. After such a beating the thing would never fly again anyway.
 
What's the most powerful Arc Reactor we have? Do we have anything like 10 GW or 25GW or something?

I'm trying to design a starship but 16 5GW reactors seems a bit . . . weird.
 
DDG(X) design prototype 0.5 version.
DDG(X) Code Name: Relentless

Unit Price: 1.32 billion credits

Role: Multi-mission, anti-frigate, anti-fighter

Weaponry:
  • 8x 127mm/100 caliber High-velocity High-Impact MAC (4x double gun turrets)
  • 1x 203mm Spinal mounted High-velocity MAC
  • 2x 155mm MAC (2 single gun turrets) (deleted from Export version)
  • 3x 40mm CIWS (deleted from Export version)
  • 132 cell VLS (3 twin arm launchers on Export version)
Defensive Systems:
  • Paragon Industries ACA-01 Lorica
  • Paragon Industries KB-01 Castra
Power Systems:
  • 16x Paragon Industries Arc Reactors (5GW)
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 commander
  • 1 helmsman/pilot
  • 1 co-pilot
  • 1 weapons officer
  • 1 navigation officer
  • 1 communications officer
  • 1 sensors officer
  • 2 weapons operators
  • 2 countermeasures operators
  • 1 engineering officer
  • 4 engineers (ship systems)
  • 6 marines
  • 3 housekeeping staff
  • 2 quartermasters
  • Others not strictly necessary
Additional Systems
  • Neural interface control system
  • Communications Relay
  • Battle Network
  • Advanced Paragon Industries VI system providing full Fire Control
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
  • Paragon Industries AN/SPY-12 Phased Array High Volume Radar (replaced with traditional version on Export version)
  • Paragon Industries AN/SPS-223 2 Dimensional High-Resolution Radar (deleted on Export version)
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar (replaced with traditional version on Export version)
  • Paragon Industries AN/SAY-165 Forward Looking Infrared Gun Direction sensor (deleted on Export version)
  • Paragon Industries AN/SLQ-111 Radar Jammer
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
Description:
To be added
 
The biggest one of all: I added in Anti-starship missiles in addition to Warp Barriers, AI License Prep, and Flawless BB. I still think we can't just ignore the threat of space-AKs for another 2 years while we work on the Cabira; without those missiles we stand to lose quite a lot, even with the Alliance hovering around Mindoir to protect our space factories.

Which is why we aren't planning on doing that. While I'd planned to do it this quarter, the Tiger order took up the production, we can easily whip up a couple squadrons (24x fighters) of Gladius next quarter to defend our stations.
Do you want to look into the mining company, or build demo pieces of Appia/Virgo to shop around? The main reason we went for the Hyper-modularity tech last quarter was to get those products on the market as part of a space migration strategy.


I have a few missile drones and Tigers produced to supplement our Legionaries; those would have killed off Mr. super-biotic before he even breached our walls.

Eh. For the close in combat we saw the Tigers wouldn't have been very useful. Especially when you factor in that he was super-speedy and we were fighting in our compound so collateral damage was something we wanted to avoid.

Honestly what would have made a difference was more Legionaries. We had 200 security personnel on site, thanks to the barracks, but only 100 Legionaries. That and more Accipiter drones, they are nasty little things but with only 7 they would have had a hard time getting through the insane (20GW) shields those construction droids had. After all they are meant to be used as a swarm.

"Make and sell/donate Optical Computers to charitable/nonprofit causes. Include Krogan Science Council. (Allocate 3.5 million credits and remaining 15 Production to this)"

I'm not really sure we want to donating Optical Computers just yet. We did literally just get them last quarter and we haven't Patented, AFAIK anyway, them yet.

"-Start a construction company, leveraging our Hyper-modularity tech to build and/or retrofit spaces that need to quickly change configurations, such as convention centers and sports arenas

The idea itself is good but I'm not really sure we need to start another company for this. ParSec made sense since a PMC is very different from what PI normally does. This not so much.

-- Hiring a permanent crew of architects, supervisory personnel and structural/civil engineers should also benefit PI's expansion projects"

I think we had this discussion before and it was really just a needless expense that doesn't add much.
"-Begin push into political arena

I'd add this once we have a real idea of:
  1. What we want.
  2. What we are willing to give/do for it.
    What sort of factions/groups are at work in the Alliance/Citadel governments

--Try to capitalize on saving Terra Firma party chair, make him less hostile. Hint that more support in Parliament might persuade us to open distribution hubs and marketing/design HQ for civilian products back on Earth.

Somehow I doubt this will work. It's not like he was saved by alien gear after all. He was saved by human tech created by the human genius.
I think I might have misunderstood. Do you mean make him less hostile to Paragon Industries/Revy?

--Hire a lobbying firm to advocate for our interests in Alliance Parliament and Citadel (25 million per quarter)"

Again. What interests? The only thing that jumps to mind is getting permission to sell Repulsors to non-military groups/the Citadel and I do (kinda) agree with the Alliance's decision about that. Repulsors very much suffer from Jon's Law and that's before factoring in the paradigm changes caused by warships that travel two or three (upgrades so not the optimized four times) faster then before.

1x Paragon Industries 203mm MAC

Honestly that is overkill, and yes you can actually have that. Personally if I was creating a AC-130 knock-off I'd make it an AC-130 knock-off. You don't really want one massive gun. What you want is a number of machine guns. Basically take the Hasta and scale it up to increase the range. Slap 6 in a turreted weapon pod with coolant and stick a number of those weapon pods on each side of the craft.

Let's take the Mattock as a rough example for what the Hasta could do. It can do 750RPM and does about 60 damage per shot. So at full speed it's putting out 756DPS. The heaviest human armor I could find had 600 shields. So a single Mattock at full bore would rip through it in 0.8 seconds. You have six of those in a pod all firing on one target and people will literally die in a blink of the eye (~132 milliseconds).

Sadly there aren't, as far as I can find, any numbers for tougher stuff (like the Geth Colossus) but my point is that massed fire is preferable since it's just as effect on vehicles as infantry.
 
  • The biggest one of all: I added in Anti-starship missiles in addition to Warp Barriers, AI License Prep, and Flawless BB. I still think we can't just ignore the threat of space-AKs for another 2 years while we work on the Cabira; without those missiles we stand to lose quite a lot, even with the Alliance hovering around Mindoir to protect our space factories.
Missiles systems as stationary target defence require that enemy comes close enough to get hit, several squads of upgraded fighters is better temp solution.
  • Your vote has us finishing AI License Prep, but doesn't have us do any prep work for actually getting a license for AI research. Might want to consider putting that into the Company actions.
Forgot, added.
  • Do you want to look into the mining company, or build demo pieces of Appia/Virgo to shop around? The main reason we went for the Hyper-modularity tech last quarter was to get those products on the market as part of a space migration strategy.
D'oh...I add something for that.
  • I have a few missile drones and Tigers produced to supplement our Legionaries; those would have killed off Mr. super-biotic before he even breached our walls.
And people do seem to forget that we made 4 Tigers for competition, sold 2 (Captain Anderson and N7). I did try to tell that we got 2 at storages but people were just running for the factory storages vote.

  • "Make and sell/donate Optical Computers to charitable/nonprofit causes. Include Krogan Science Council. (Allocate 3.5 million credits and remaining 15 Production to this)"
Umm, way too early. I'm not against it, just we should wait little...like in the end of Flawless blackbox.
  • "-Start a construction company, leveraging our Hyper-modularity tech to build and/or retrofit spaces that need to quickly change configurations, such as convention centers and sports arenas
    -- Hiring a permanent crew of architects, supervisory personnel and structural/civil engineers should also benefit PI's expansion projects"
If anything, we should get existing firm, like the one with Williams.
  • "-Begin push into political arena
    --Try to capitalize on saving Terra Firma party chair, make him less hostile. Hint that more support in Parliament might persuade us to open distribution hubs and marketing/design HQ for civilian products back on Earth.
    --Hire a lobbying firm to advocate for our interests in Alliance Parliament and Citadel (25 million per quarter)"

Think UberJJK said it best. For what interest. We don't really have any political plan, no research from current political situation (who can we align with, who oppose, etc...). I wouldn't mind on vote for that research but unless we decide what to do with politics then that's only vote I make.
 
@Hoyr, you were wondering how to round those new security values you came up with:

Not sure on the exact rounding, I'd like to avoid silly min-maxing.

My solution: don't round. Let it be a value with two decimal places, then roll a d100 when it's needed, with the decimals as its difficulty check. If the roll succeeds, the security will act at the higher level, if not, then not. Simple and efficient and shouldn't create much in the way of extra work.
 
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Eh. For the close in combat we saw the Tigers wouldn't have been very useful. Especially when you factor in that he was super-speedy and we were fighting in our compound so collateral damage was something we wanted to avoid.
Tigers have a massive Sagitta VLS, and so do Sagittarius drones. Super-biotic should have had 2-400 missiles tracking him before he ever came to our attention, much less breached the inner walls; the fact that he even breached our walls means that we are suffering from Not Enough Missiles Syndrome. :)

I'm not really sure we want to donating Optical Computers just yet. We did literally just get them last quarter and we haven't Patented, AFAIK anyway, them yet.
Well I'm sure they're patented; patenting key aspects of our technology--the stuff we're not keeping a total secret, like gigawatt lasers--along with the system as a whole, as soon as we invent it, is basically their only job right now, and a process well understood by legal departments even today in the early 21st century.

@Hoyr, any comments on this? I've sort of been assuming we patent everything unless we specifically say otherwise; do we need to go back and patent parts of the Legionary, Pilium, Sagitta, etc? Did someone else already patent them and are currently suing us?

I'd add this once we have a real idea of:
  1. What we want.
  2. What we are willing to give/do for it.
    What sort of factions/groups are at work in the Alliance/Citadel governments
Again. What interests? The only thing that jumps to mind is getting permission to sell Repulsors to non-military groups/the Citadel and I do (kinda) agree with the Alliance's decision about that. Repulsors very much suffer from Jon's Law and that's before factoring in the paradigm changes caused by warships that travel two or three (upgrades so not the optimized four times) faster then before.
I think I might have misunderstood. Do you mean make him less hostile to Paragon Industries/Revy?
Basically this last one. We're already seeing pushback from the Parliament regarding the speed of our tech development, and how willing we are to sell it to aliens; that's only going to get worse when we start looking into AI development, worse still when we come out with Perfect Alien next year, and, if we're not heading things off really early with a decent pile of cash, will really hit a wall when we come out with the Cabira and make every warship in the galaxy obsolete overnight.

We need to be making preemptive moves to put various parties from across the political spectrum in our corner, if not our pocket, and we need to do it six months ago; you can be sure that all our competitors are already doing it, which is why we're not allowed to sell Repulsors on the civilian market (or do you think politicians understand Jon's Law without someone having to explain it to them?) We're already hearing from our military and political advisors that nobody's going to buy our super-frigates, despite them being massively superior, without winning a political battle; may as well get started on that now.
 
Basically this last one. We're already seeing pushback from the Parliament regarding the speed of our tech development, and how willing we are to sell it to aliens; that's only going to get worse when we start looking into AI development, worse still when we come out with Perfect Alien next year, and, if we're not heading things off really early with a decent pile of cash, will really hit a wall when we come out with the Cabira and make every warship in the galaxy obsolete overnight.

We need to be making preemptive moves to put various parties from across the political spectrum in our corner, if not our pocket, and we need to do it six months ago; you can be sure that all our competitors are already doing it, which is why we're not allowed to sell Repulsors on the civilian market (or do you think politicians understand Jon's Law without someone having to explain it to them?) We're already hearing from our military and political advisors that nobody's going to buy our super-frigates, despite them being massively superior, without winning a political battle; may as well get started on that now.
If we are speaking political preparation, we need to start preparing for eternal youth. That is the biggest gamechanger, economically, politically, culturally, hell, religiously. Ever. And, since it seems to be an ongoing treatment / something that needs regular repetitions, it would also be something governments would have to do, as it literally gives one control over who lives or dies.
 
you can be sure that all our competitors are already doing it, which is why we're not allowed to sell Repulsors on the civilian market (or do you think politicians understand Jon's Law without someone having to explain it to them?)

But they did. Revy explained it to them!

What? You don't think half, if not more, of the politicians in the Alliance parliament saw our demonstration of the Tiger's Repulosr Cannon and how it sliced through the target's shields like a hot knife through butter?

Then of course there would be their military and scientific advisers saying "This big. This is big. This is really fucking big!" at them.

There is no need for any competitors to have applied any pressure at all.

Tigers have a massive Sagitta VLS, and so do Sagittarius drones. Super-biotic should have had 2-400 missiles tracking him before he ever came to our attention, much less breached the inner walls; the fact that he even breached our walls means that we are suffering from Not Enough Missiles Syndrome. :)

:facepalm:

I can't believe I forgot about that. Gah! Still most Legionaries would have a pretty good supply of them anyway. But I can see the point in having a Tiger or two around for Macross Missile Swarming.

We're already hearing from our military and political advisors that nobody's going to buy our super-frigates, despite them being massively superior, without winning a political battle; may as well get started on that now.

Right! I'll work on compiling all this into a list for the vote.
 
Ah, forgot to comment on the construction company:
The idea itself is good but I'm not really sure we need to start another company for this. ParSec made sense since a PMC is very different from what PI normally does. This not so much.
If anything, we should get existing firm, like the one with Williams.
Heavy construction is a very different animal from research/manufacturing. Legal, HR, logistics, everything is different, and will need different teams with different specialties, and so it makes sense as a different company entirely. I like @Sylvire's idea of buying out an existing company; hyper-modularity and Advanced Materials are revolutionary enough techs to give us a solid edge on the competition, and so it'll do well with our value-add. Buying out Williams's company? Even better, as we get a Hero unit either way, even if I (and likely Revy) would think he's wasted as a construction foreman.

Also on Williams:
I'm not sure happy is the right term. Maybe not bitter sitting at home wishing he could do something else? I'd figure he'd be soured on the whole military thing so it take some pretty impressive write-in or omake work.

I'm not sure he's going to be alive much longer really. Ashley seems to have no contact with him in the games, but that might be family politics.
Just a reminder that we're going to need an omake or two to get him on board at all. I've had a small idea of Revy stumbling across the General's name while looking over a short-list of construction companies to buy out, but it's been months and I can't get the idea written; I hope someone else who can write better than me can finish it up.

Re: him dying, I rather doubt it. ME canon has humanity's average life expectancy at around 150 years; that tells us that most common diseases are already a thing of the past, and longevity treatments already exist and are fairly common, if not foolproof. A well-off person like a retired General, even a disgraced one like Williams, probably has at least 70 years left in him by the start of canon, which indicates it's more likely family politics that keeps his granddaughter away from him in the games.

If we are speaking political preparation, we need to start preparing for eternal youth. That is the biggest gamechanger, economically, politically, culturally, hell, religiously. Ever. And, since it seems to be an ongoing treatment / something that needs regular repetitions, it would also be something governments would have to do, as it literally gives one control over who lives or dies.
Heh, well, I don't have Eternal Youth slated to come out until after the Cabira, and if we're not solidly insinuated into the political arena by then we deserve to get steamrolled. :)
 
Honestly that is overkill, and yes you can actually have that. Personally if I was creating a AC-130 knock-off I'd make it an AC-130 knock-off. You don't really want one massive gun. What you want is a number of machine guns. Basically take the Hasta and scale it up to increase the range. Slap 6 in a turreted weapon pod with coolant and stick a number of those weapon pods on each side of the craft.

Let's take the Mattock as a rough example for what the Hasta could do. It can do 750RPM and does about 60 damage per shot. So at full speed it's putting out 756DPS. The heaviest human armor I could find had 600 shields. So a single Mattock at full bore would rip through it in 0.8 seconds. You have six of those in a pod all firing on one target and people will literally die in a blink of the eye (~132 milliseconds).

Sadly there aren't, as far as I can find, any numbers for tougher stuff (like the Geth Colossus) but my point is that massed fire is preferable since it's just as effect on vehicles as infantry.
What are you talking about? It's not an AC-130. Hell, it can't even hover let alone fly. It's a mobile artillery gun. It has things like GPS guided shells for pinpoint accuracy out to 100km or shells that dispense exploding cluster submunitions.

I don't think an auto cannon can achieve those sort of results.
 
I am new to the threat and I really like the quest. (I have not read all 6 threats completly)
But reading this last page I do have a question concerning Revys peak human treatment. What is the goal of it that we have? I new that it does what it says but I am talking about mechanics here: which state to boost or wich goal should be reached by it? The charactersheet limits the baseline to 6 and the maximum level to reach with boost at 9. With the treatment four can be boosted to base 7 and boosted 10.
For instance her ANI has already boosted Intuition and Logic to max and If she would get her baseline Charisma to 6 (right now at 3) the +4 through CASIE will lift her above the limit of 9. The spreadsheet set it as absolut max.
So investing anything of PHT into Charisma, Intuition or Logic would be a waste. Just a question but can PHT even affect them (and Willpower) or "only" Body, Agility, Reaction and Strength? Because the artifficial enhancements avaiable down the research (carbon nanotube muscle) would boost Strength and/or Agility as well.
And what is the state Body at all.
The way I read it with enough time invested 4 of Revys states could be boosted to 7. And what the treatment can not achive can be done with hard work.

Yeah I am rambling but i am not done rumbling just yet. It had build up over the binge reading.

Second point is my question why we have not yet pushed ParSec into working order. As much as I understand the decision of founding it was not to outsource the security (which we have done in the end) nor providing services for other (which at least the government of Mindoir and Elysium would like to use for defence of their colonist) but creating a training academy for our security.
We have a large barrack that is functioning as the headquarter of ParSec as well but we have only bureaucrats employed there. Do we not need a commander? Do we not need real training facilities?
As a solution Revy could use her in with SA military and just ask: "I am looking for a acting commander of ParSec. Do you kow someone That could do the jop?" Similary could be gathered some instructors for ParSec training facilities. What is teached there is not important for us as long as it will enable recruits to be the security personal we need. First year with screening and training could be employed between 2174 Q3 or Q4.
Related to that is the difference in payment for the Landing security. That should maybe changed to equal. Moral reason and so forth.

Third point is Mordin Solus letter. We have just finished something quite great in his specialisation. Getting him to develop CrossXeno Adaption would be totally possible. But sadly we have meta knowledge about him beeing a spy and so have simply forgotten his letter...
That is actually a good reason.

Fourth point is that I have found no entry to ban discussion about possible entries to the research tree. I have here some to discuss.
Application A:
I got thinking and came to the conclusin that the Hasta is the suits equivalent of an assault rifle. There are more than that so why not enable them?

[ ] Applyied Specialisation [100]: The military has used many different weapons for many different situations. With a little work you can apply your autogun research to the wide spread classic options. (Now your Legionary can be equipped with mass accelerated shotguns, rifels, heavy mashineguns [Hasta's unwieldy big brother], sniper rifels and wrist mounted high calibers designed for them as well. GM must decide how it will impact PI. Most likly even more money and higher revenue because all the options will generate interest.)
Requirements: Compact Autogun and Wrist Mounted SMG
Why? Because those options had been developed for a reason. Adopting it for the Suits is therby fine.

[ ] Armament Downsizing [500]: Building a weapon for your Legionary was really easy. It had handeled so many things the soldiers in them could not. Like carrying the beast and providing energy. And handling racoil. Ouch. (Non-power-armor level infantry weapon of your arc reactor using weapons can be pruduced. GM must decide how it will impact PI.)
Requirements: Applyied Specialisation and Gen2 Arc and Multicore EEzo Systems
Why? Because PI is a weapon dealer. With this it would make avaible products for a really BROAD spectrum of buyers willing to pay premium. GM must say how much better (or in what regard different) they would be to standard guns. Aaaaaaand it could give the GM an excuse for not fielding OP-NPC.

[ ] Reactionary Adaption [1600]: Paragon Industries build the best. Point. This is the end-all of MA weapon engineering because this in even more futuristic and awesome. (Imagine the weapon of the Omake with Arc technology and excess to mods. Maybe even rapidly beeing able to switch between mods [cycle through Incenedary, Charged, AP]. GM must decide how it will impact PI.)
Requirements: Armament Downsizing and Superalloys and Advanced Weapon Mods and Advanced Ammo Mods.
Why? Because super awesome gun. The Omake was just great and this is what happens if brought up to eleven. Of course the result would be big and heavy but there is Scince for that. Like a mass effect to reduce weight.

[ ] Weapon Merging [3200]: Putting together systems never meant to work together for the sake of putting them together. The result lets rocketsince look elementry. (Like above but ONE gun able to fire everything (ME sulgs, instant forged micro rockets, Repulsor, laser and whatever else. GM must decide how it will impact PI.)
Requirements: Reactionary Adaption and Gen3 Arc and Unabtanium and Transformation Systems and Particle Beams
Why? There is always something more crazy. This is the most crazy gun I could think of for this setting.

Application B:
There is scince that is researching meta symptoms of effects that seem to follow no clear rule and can only be expected to certain degrees. Like marketing and sales. This would get us away from "Legionary is great!" to "Paragons armor is great!". The business side of thing would become easier if Revy had a brand to her developments which she has not right now. Or i did not read it like that.

[ ] Creation of Brand [100]: Beeing proud of ones own archivements is all great. Establish PI as its own brand with constistent shemes will make everyone realize it. (May be buyable. Can maybe increase the X2.5 modifier for new/all products. GM must decide how it will impact PI.)
Requirements: None
Why? Right now Revys designs were always described as functional. The Tiger used the basic design of its predessor Marko and Gladius describtion was quite positive but came most likely from the other firm. Getting away from blocky functional designs is not a bad thing and marketing will have a better time.

[ ] Funktion and Form[400]: Creativity and Scince do not always get together. Research needs creativity to process and designs need research to funktion. Try to archive both and you have to fight every step. (Normally you can point at a part of something and say what it is for. With this all weapons and vehicels can have functions so well hiden that only dedicated searching will reveal it. In effect the larger designs get hardier. GM must decide how it will impact PI.)
Requirements: Creation of Brand
Why? Designing something and make it good looking is easy as long as you put it into a nice shell afterwards. This makes the shell a part of the product and can help in black boxing and hiding critical parts. ("Where is the heat damper?" "It is integrated here." "Really?" "Wanna touch it?")

I have been writing for hours on this...
So, have I mentioned anything interesting?
 
@Portec: I'm guessing English is not your first language? You might want to consider another editing pass, certainly a spellcheck, before making long posts like this. I'm not trying to be rude, but when it's too difficult to read what you've written, you're just not going to get as many people paying attention to anything you've said.

Regarding ParSec hiring/training, yes we definitely need to handle that. We've been sort of vague for now, waiting for @Hoyr to respond to my last inquiry:
Speaking of which, how big is Eclipse and the other big merc companies that ParSec will be competing with?
...so we at least know what relative size we're dealing with for the opposition... or would that be considered a corporate research option? We can probably hire say 50 teams worth of ex-Marines (500 people) this quarter and start training them on Legionaries, Tigers, and drone warfare; what we really need though is a bit more of an idea of how many commanders we need, how large the competition is, and what jobs we can start lining up for next quarter (I'd like to train ParSec forces for at least a quarter before sending them out).

Regarding your tech proposals: all infantry weapons are going to be rendered obsolete when we bring man-portable lasers and Repulsor weapons out, especially the lasers. The only reason lasers can be defended against in space at all is because TIR shielding is available; that won't be the case on the ground.

Regarding Mordin, we've already voted to invite him by for a chat. We have no IC way to know he's a spy, so that's not something we can deal with, but we do have a whole biotech tree to throw him at, most of which stands to benefit his people and keep him busy in the bargain, so there's definitely things we can do to mitigate his possible thievery. More importantly, if we can provide a better solution to the genophage and he'll probably join us for real.
 
General. A title I have grown to Abhor, the sheer hate that goes alongside it, and the pure loathing I receive when away from the construction sites I work at. Now they have me as a manager, from the last guerrilla war, against an orbital enemy, to shifting plascrete on pallets around. What a joke. What a waste.

I have spent many a year in quiet contemplation, asking myself if there were things I could have done better, if I could have kept more troops alive, if we could have brought the bastards space craft down just long enough to get access to the supplies on the outskirts.

But what could I have done? What amounted to a large garrison, with orbital bombardment being the answer to anything we did. I lost too many soldiers during that siege, and a siege it was. We were starved, forced to hide amongst the rubble like so many rats, where the Turian bastards could just smoke us out. Any time I sent someone to get equipment, or gear, they dropped some of the debris from our orbital assets, debris caused by them eradicating our fleet.

What else was I supposed to do?

We didn't have the Guardian AA guns we do now, and even then they're usually on the fritz.

Build a Mass driver? From spare parts? I sure as the Earth spins ain't no technological Genius like Shepard.

No, even as bitter about it as I am now, I stand by my call. Too many lives lost, with no hope in sight. Perhaps if we had something else, stronger barriers, more fighter-craft, hell, even more food rations would have helped us stay in the fight.

But truly?

I did what I could. I only hope my grandchildren understand, though I don't have the hope for it. My son still has disdain in his eyes when he calls.

I just wish there was more I could do.

~Private thoughts of General Williams.

---

Not sure if I caught the right mood for it, someone else will have to do the second or third. There is a setup though.

Not sure if it will even be enough.
 
DDG(X) design prototype 0.6 version.
Guided Missile Destroyer
DDG(X) Code Name: Relentless

Unit Price: 1.32 billion credits

Role: Multi-mission, anti-frigate, anti-fighter

Weaponry:
  • 8x 127mm/100 caliber High-velocity High-Impact MAC (4x double gun turrets)
  • 1x 203mm Spinal mounted High-velocity MAC
  • 2x 155mm MAC (2 single gun turrets) (deleted from Export version)
  • 3x 40mm CIWS (deleted from Export version)
  • 132 cell VLS (2 twin arm launchers on Export version)
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 4x Paragon Industries 25 GW Arc Reactors (1 per 5 inch gun turret) (deleted on Export versions)
  • 1x Paragon Industries 400 GW Arc Reactor (Main Reactor)
  • 1x Paragon Industries 150 GW Arc Reactor (Back up reactor and spinal MAC main power, deleted from Export version)
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 commander
  • 1 helmsman/pilot
  • 1 co-pilot
  • 1 weapons officer
  • 1 navigation officer
  • 1 communications officer
  • 1 sensors officer
  • 2 weapons operators
  • 2 countermeasures operators
  • 1 engineering officer
  • 4 engineers (ship systems)
  • 6 marines
  • 3 housekeeping staff
  • 2 quartermasters
  • 1 chief medical officer
  • Others not strictly necessary
Additional Systems
  • Neural interface control system
  • Communications Relay
  • Battle Network
  • Advanced Paragon Industries VI system providing full Fire Control
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
  • Paragon Industries AN/SPY-12 Phased Array High Volume Radar (replaced with traditional version on Export version)
  • Paragon Industries AN/SPS-223 2 Dimensional High-Resolution Radar (deleted on Export version)
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar (replaced with traditional version on Export version)
  • Paragon Industries AN/SAY-165 Forward Looking Infrared Gun Direction sensor (deleted on Export version)
  • Paragon Industries AN/SLQ-111 Radar Jammer
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
Additional Equipment
  • Soft-serve machine with vanilla, chocolate, and strawberry flavors (removed on Export versions)
  • 6 bed medical clinic (Export version reduced to 4 bed)
  • 1 double bed intensive care emergency operating theater (Emergency operating theatre reduced to 1 bed)
  • 1 medium grade medical laboratory (deleted from Export version)
  • 1 engineering shop
Description:
The Relentless-class guided missile destroyer is an fast, maneuverable, multi-mission warship designed to escort larger warships or as part of a battlegroup and defend larger ships from smaller, powerful short range attackers such as fighters or disruptor torpedo armed frigates. The Relentless-class DDG is designed to do just that while also dishing out whatever it's taking. While not able to stand against more powerful cruisers, it is more than capable of annihilating the swarms of fighters and frigates that cause larger warships so much grief.
 
DDG(X) design prototype 0.6 version.
Guided Missile Destroyer
DDG(X) Code Name: Relentless

Unit Price: 1.32 billion credits

Role: Multi-mission, anti-frigate, anti-fighter

Weaponry:
  • 8x 127mm/100 caliber High-velocity High-Impact MAC (4x double gun turrets)
  • 1x 203mm Spinal mounted High-velocity MAC
  • 2x 155mm MAC (2 single gun turrets) (deleted from Export version)
  • 3x 40mm CIWS (deleted from Export version)
  • 132 cell VLS (2 twin arm launchers on Export version)
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 4x Paragon Industries 25 GW Arc Reactors (1 per 5 inch gun turret) (deleted on Export versions)
  • 1x Paragon Industries 400 GW Arc Reactor (Main Reactor)
  • 1x Paragon Industries 150 GW Arc Reactor (Back up reactor and spinal MAC main power, deleted from Export version)
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 commander
  • 1 helmsman/pilot
  • 1 co-pilot
  • 1 weapons officer
  • 1 navigation officer
  • 1 communications officer
  • 1 sensors officer
  • 2 weapons operators
  • 2 countermeasures operators
  • 1 engineering officer
  • 4 engineers (ship systems)
  • 6 marines
  • 3 housekeeping staff
  • 2 quartermasters
  • 1 chief medical officer
  • Others not strictly necessary
Additional Systems
  • Neural interface control system
  • Communications Relay
  • Battle Network
  • Advanced Paragon Industries VI system providing full Fire Control
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
  • Paragon Industries AN/SPY-12 Phased Array High Volume Radar (replaced with traditional version on Export version)
  • Paragon Industries AN/SPS-223 2 Dimensional High-Resolution Radar (deleted on Export version)
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar (replaced with traditional version on Export version)
  • Paragon Industries AN/SAY-165 Forward Looking Infrared Gun Direction sensor (deleted on Export version)
  • Paragon Industries AN/SLQ-111 Radar Jammer
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
Additional Equipment
  • Soft-serve machine with vanilla, chocolate, and strawberry flavors (removed on Export versions)
  • 6 bed medical clinic (Export version reduced to 4 bed)
  • 1 double bed intensive care emergency operating theater (Emergency operating theatre reduced to 1 bed)
  • 1 medium grade medical laboratory (deleted from Export version)
  • 1 engineering shop
Description:
The Relentless-class guided missile destroyer is an fast, maneuverable, multi-mission warship designed to escort larger warships or as part of a battlegroup and defend larger ships from smaller, powerful short range attackers such as fighters or disruptor torpedo armed frigates. The Relentless-class DDG is designed to do just that while also dishing out whatever it's taking. While not able to stand against more powerful cruisers, it is more than capable of annihilating the swarms of fighters and frigates that cause larger warships so much grief.

You may want to add Warp barriers too, unless you except it to be made in this quarter.
Also I do not see lasers on this ship.

While the Tiger is fine with the CIWS (it was only selected because of the lack of miniaturized lasers), GARDIAN-s are superior as point defense.
 
It also needs frigate-sized Repulsors (removed from export version) and an FTL-grade mass-lightening (eezo) core, unless this is meant as the orbital equivalent of a garrison unit, and a not very effective one at that.

It's the eezo core that will add a significant amount to the price/production costs. @Hoyr has given some guidance earlier on the approximate price to build a starship, mostly based around the fact that military-grade eezo cores are expensive. Our own Gladius Type-B fighters, little one-seater jobbers that reign supreme as the fastest things in the galaxy, cost 191 million credits a pop, so you can be sure a missile boat like this one will cost many, many times that.

@Ramble here are a few links for you regarding our current super-frigate plan (aka the Cabira), which we plan on mass-producing starting 2175-Q4, which is a good thing because that's the soonest we can realistically get a Type III Spaceport operational.

Cabira basic idea
Variable wavelength lasers and death by microwaves
Cabira speed
Cabira economics
Possible fighter escort.
 
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@Sylvire

If you give a powered armor to Liara, you may want to either patent it in Citadel space, or license to HK(depending of GM) .

While I trust Liara , I do not want the Asari to copy our armor without paying for it.

@Hoyr
How do you rule the licensing of the Legonary based armors?
 
0.1 design prototype
FF(X) Code Name: Storm

Unit Price: 32.32 billion credits

Role: anti-fighter

Weaponry:
  • 1 gigawatt laser (turreted)
  • 20 cell VLS (changed to single arm launcher for Export version)
  • 1 GARDIAN laser.
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 1 Paragon Industries Arc Reactor (40 GW)
  • 1 mass effect core
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 commander
  • 1 helmsman/pilot
  • 1 weapons operator
  • 2 engineers
  • 2 marines
  • 1 chief medical officer
  • Others not strictly necessary
Additional Systems
  • Neural interface control system (deleted from Export version)
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
  • Paragon Industries AN/SPY-12 Phased Array High Volume Radar (replaced with traditional version on Export version)
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar (deleted from Export version)
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
Additional Equipment
  • Soft-serve machine with vanilla, chocolate, and strawberry flavors (deleted)
  • 3 bed medical clinic (Changed to two on Export version)
Description:
The Storm. It's . . . not much actually. It kills fighters. It fills the space, what more do you want huh? Do you want it to kill ships? Fine, stick some nukes in the VLS, I don't care.
It's a bargin bin frigate. It's got the standard shield. It's got the standard Mass Effect core. It's got a hull. What more do you want?

DDG(X) design prototype 0.7 version.
Guided Missile Destroyer
DDG(X) Code Name: Relentless

Unit Price: 832 billion credits

Role: Multi-mission, anti-frigate, anti-fighter

Weaponry:
  • 8x 127mm/100 caliber High-velocity High-Impact MAC (4x double gun turrets)
  • 1x 203mm Spinal mounted High-velocity MAC
  • 2x 155mm MAC (2 single gun turrets) (deleted from Export version)
  • 3x 40mm CIWS (deleted from Export version)
  • 132 cell VLS (2 twin arm launchers on Export version)
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 4x Paragon Industries 25 GW Arc Reactors (1 per 5 inch gun turret) (deleted on Export versions)
  • 1x Paragon Industries 400 GW Arc Reactor (Main Reactor)
  • 1x Paragon Industries 150 GW Arc Reactor (Back up reactor and spinal MAC main power, deleted from Export version)
  • 1x Mass effect core
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 commander
  • 1 helmsman/pilot
  • 1 co-pilot
  • 1 weapons officer
  • 1 navigation officer
  • 1 communications officer
  • 1 sensors officer
  • 2 weapons operators
  • 2 countermeasures operators
  • 1 engineering officer
  • 4 engineers (ship systems)
  • 6 marines
  • 3 housekeeping staff
  • 2 quartermasters
  • 1 chief medical officer
  • Others not strictly necessary
Additional Systems
  • Neural interface control system
  • Communications Relay
  • Battle Network
  • Advanced Paragon Industries VI system providing full Fire Control
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
  • Paragon Industries AN/SPY-12 Phased Array High Volume Radar (replaced with traditional version on Export version)
  • Paragon Industries AN/SPS-223 2 Dimensional High-Resolution Radar (deleted on Export version)
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar (replaced with traditional version on Export version)
  • Paragon Industries AN/SAY-165 Forward Looking Infrared Gun Direction sensor (deleted on Export version)
  • Paragon Industries AN/SLQ-111 Radar Jammer
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
Additional Equipment
  • Soft-serve machine with vanilla, chocolate, and strawberry flavors (removed on Export versions)
  • 6 bed medical clinic (Export version reduced to 4 bed)
  • 1 double bed intensive care emergency operating theater (Emergency operating theatre reduced to 1 bed)
  • 1 medium grade medical laboratory (deleted from Export version)
  • 1 engineering shop
Description:
The Relentless-class guided missile destroyer is an fast, maneuverable, multi-mission warship designed to escort larger warships or as part of a battlegroup and defend larger ships from smaller, powerful short range attackers such as fighters or disruptor torpedo armed frigates. The Relentless-class DDG is designed to do just that while also dishing out whatever it's taking. While not able to stand against more powerful cruisers, it is more than capable of annihilating the swarms of fighters and frigates that cause larger warships so much grief.
 
Last edited:
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