Shepard Quest Mk VI, Technological Revolution

Besides weapon designs, I'm out of things to contribute.

If anyone spots anything in my previous designs that needs adjusting or something just say so. If they're alright than that's alright too.
 
Has clones and cloning ever been brought up before? 2 Shepards = twice as much stuff done and developed. The math and logic is perfect and flawless! :V
 
Concerning genetic augmentation: should we possibly investigate integrating animal genes into our super-mix? Snakes can "see" in the infrared, lots of species have reduced water needs via various procedures they do, etc. I could a lot of potential goodies coming out of this if done right. :)
 
Concerning genetic augmentation: should we possibly investigate integrating animal genes into our super-mix? Snakes can "see" in the infrared, lots of species have reduced water needs via various procedures they do, etc. I could a lot of potential goodies coming out of this if done right. :)

That area is totally illegal in Citadel Space
 
Concerning genetic augmentation: should we possibly investigate integrating animal genes into our super-mix? Snakes can "see" in the infrared, lots of species have reduced water needs via various procedures they do, etc. I could a lot of potential goodies coming out of this if done right. :)

Uplifting animals is also illegal, under 'moral', 'legal' and 'ethical' grounds.
 
. @Hoyr , can we pay the difference in production cost and power facility set up (2.75m - 1.5m) to start selling power, or is that a no no? Might be worth sticking a power facility at all our sites next quarter when the production won't be missed.

Sure? The Illyria bases is a fair bit away from the capitol its self though. Also unless you choose to undercut existing power prices the Capitol does have an existing power plant. (IIRC EAE wanted to build a 50GW fusion reactor in Landing, so keep that in mind.)

We had one barracks to start, then built the ParSec barracks, and the 4 Elysium Barracks. So two jumps.

I keep for getting about this but the ParSec Compound thingy. You guy spent 200 million on it. Lets See:

Admin Building 10M/2
Barracks x6 10M/3
Vehicle Garage x7 10M/2
Training Grounds 30M/4
Academy 15M/3
Rec Center 5M/3
Additional Security 10M/n/a

So that's 200 million and 44 size. It's pretty much its own compound... Anyway that sound right?

Also added the Buildings in question to the sheet.

Also I think I'll go a head with the upkeep revisions I've been floating around so... that'll be a thing.

Hey guys. Would starship kinetic barriers generally stop large but relatively slow moving objects?

Well yes, but define "large and slow moving". After a point no, but if it's not bigger than the ship than almost definitely yes.

In Paragon Lost biotic amps did run out of power cells after excessive use. By hooking up with the reactor it just ensures that it will never run out of power.

That's about what I figured.

Right, now I need to remember what shape they are, form of locomotive, and other functions.

Descriptions on the front page.Under useful links. Personally for the Tiger it always struck me as looking a lot like a Mako MkII in appearance, plus the extra gadgets. Gladius IDK its a space fighter.
 
Descriptions on the front page.Under useful links. Personally for the Tiger it always struck me as looking a lot like a Mako MkII in appearance, plus the extra gadgets. Gladius IDK its a space fighter.
Thank god for that.

Do you mind if I draw the Repulsor turret as short and stubby? I personally imagine it as a howitzer that shoots beams.
 
Thank god for that.

Do you mind if I draw the Repulsor turret as short and stubby? I personally imagine it as a howitzer that shoots beams.


Since a repulsor is plate shaped and its the power scales with its width, the turrets needs no barrel at all.

The closest match wold be either turret of the Prism Tank from Red Alert 2 or a vehicle mounted radar plate.
 
Since a repulsor is plate shaped and its the power scales with its width, the turrets needs no barrel at all.

The closest match wold be either turret of the Prism Tank from Red Alert 2 or a vehicle mounted radar plate.
FffuuuuuuuuUUUUUUUU-!

Hold on a bit.

Edit: Drawing this reminded me why I decided to become an engineer rather than an artist.
Edit2: Fucking Wheels! How do they Work!?
 
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Ok, a PoS drawing of the "Tiger" that is an advanced Mako. I wish it was more of a tank than what it is...



I will start drawing the Gladius. Hopefully this one would be better.

Also, who thought that having 8 swivel thrusters in a ground vehicle be a good idea? That is more for space fighters.
 
Are those windows? Why are there windows? They are a structural weakness; use hardened cameras transmitting to internal view screens instead.
 
Are those windows? Why are there windows? They are a structural weakness; use hardened cameras transmitting to internal view screens instead.
Not windows, slides for the Sagitta.

Edit: For the Gladius, can I just not draw it and show this instead? Because otherwise I have to start drawing weird shapes for the craft, such as a hexagon to minimize sideways profile.





Edit2: I did make a basic one, but I am not happy with it.
 
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I believe we had 100 total.
Oh, right. In fact, we didn't even build them ourselves because, like now, we have more money than we have spare production capacity. Hey @UberJJK @Sylvire what do you say we do the same thing here and just buy 400 suits from H&K; that way we can spend our spare production capacity on other things, like Tigers, drones, maybe missile turrets (we haven't even produced any of the improved Piliums we invented last quarter; that's kind of sad), a couple of Appia/Virgo samples (it is going to take more than 3 months to drum up interest for a product like that, after all).
 
1) it would be embarrassing to buy our own product from different company
2) Don't be so damn desperate to get everything in same turn, seriously, few suits here and there.
 
We need to get a test batch of missiles into production and start some field testing. It would not do to have the thing failing when the troops need it most. That would send our reputation into the drink.
 
1) it would be embarrassing to buy our own product from different company
2) Don't be so damn desperate to get everything in same turn, seriously, few suits here and there.
1. We are just outsourcing the producton to a subcontractor.
HK has the production lines for the Legionary, and their pruduction volume better than ours by magnitudes.

It is perfecly normal IRL.

The real problem here is the pricing.
 
1) it would be embarrassing to buy our own product from different company
2) Don't be so damn desperate to get everything in same turn, seriously, few suits here and there.
1) Not really; the whole reason we outsourced Legionary production to them in the first place was because we didn't have the manufacturing capacity to do it ourselves. And that's still true: we've increased our production capacity by ~2,000% in the past year, and will increase it by 1,000% again in another six months, but even then we'll still be right at the beginning of our exponential growth curve. Besides, we've done it once already.
2) We have a whole lot more to get next quarter, and the quarter after that, and the quarter after that, etc. We can't afford to sit around and rest on our hands, because the Reapers are a decade away, and they've had millions of years to ramp production, while we can't even afford to build a single frigate.

Check out my purchases and production plan for details.

Speaking of details: @UberJJK and @Hoyr it seems the Legionaries we purchased from H&K cost us 700K each, just like the "unspecified loadout" ones on our product page. Are they the same thing, or is there something else going on?

Can someone compare all 3 plans for us, please?
So, all three of our plans match up in the major strokes:
  • All three plans spend ~95% of our liquid cash this quarter on high-capacity shield systems for all our manufacturing complexes.
  • All three plans use our personal actions for interview prep and Peak Human treatments.
  • All three plans look into AI research and biotics training, with an eye towards establishing a biotics boarding school.
  • All three plans pay 50m for a security audit, start a construction division, start a political lobbying campaign, etc.
@UberJJK and @Sylvire have the same basic plan, and only differ in minor ways, though each should probably read through the other's for details they may have missed. @UberJJK's has been updated more recently, though both are still missing a critical piece: UberJJK still is missing any plan for Intai'sei, while Sylvire is completely outsourcing the hunt to the Alliance military, which means they'll almost certainly keep the reward (and contributes "X" in funding rather than an actual number). Neither one does anything with the extra mental action @Hoyr allows us when going into the Peak Human tank; I vote to raise Cha since we're doing more interviews this quarter.

My plan, however, is somewhat different from the other two, even if it agrees in most aspects:
  • I start--and will likely complete--anti-starship missile research this quarter, while Sylvire and UberJJK put more into Flawless Blackboxing, which is largely irrelevant because all our projections will complete that tech in 2174-Q2, and start on basic vehicle-scale weapon mods. I don't actually see vehicle weapon mods doing us any good for at least 2 years, and probably not ever, depending on what techs it takes to adapt the Black F*cking Gun to large-scale MACs (is that a weapon mod or an ammo mod?), whereas the anti-starship missiles will make our Gladius fighters much, much more effective against the space-AKs that almost killed us last time and @Hoyr has advised us will likely dog us in the future.
  • I purchase Legionaries this quarter, rather than build them, and use the production capacity to build more Tigers, missile-drones, and 150 GW Arc Reactors for all our factories.
  • I start looking into mining companies, with an eye to using our current and future techs to revolutionize yet another industry, one that will encourage a new round of human space migration, hopefully before the Reapers invade.
  • I send PI security forces to Intai'sei to protect Liara, and solidify our claim on whatever she finds there.
Hey, how big are the Hydra missile and the Super Pilum in relation to each other?
We don't actually have a Super Pilium yet; @Hoyr ruled that had to be a new tech (Anti-starship missiles). They're probably about the same size, though.
 
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Sagittarius AA Frigate
0.4 design prototype
FFG(X) Code Name: Sagittarius

Unit Price: 52.32 billion credits

Role: anti-fighter, counter-piracy, counter-terrorism, drug interdiction

Weaponry:
  • 1 nose mounted gigawatt laser (turreted)
  • 2 67mm/120 caliber "deck guns" (1 double gun turret)
  • 20 cell VLS (changed to single arm launcher for Export version)
  • 1 GARDIAN laser.
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 1 Paragon Industries Arc Reactor (40 GW)
  • 1 Paragon Industries Arc Reactor (10 GW) (in the deck gun turret)
  • 1 Frigate mass effect core
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 commander (Neural Interface)
  • 1 helmsman/pilot (Neural Interface)
  • 1 weapons operator (Neural Interface)
  • 1 engineering officer (Neural Interface)
  • 1 nav & sensor operator (Neural Interface)
  • 2 engineers
  • 3 marines
  • 1 chief medical officer
  • Others not strictly necessary
Export
  • 1 commander
  • 1 pilot
  • 1 co-pilot
  • 1 tactical officer
  • 2 weapons operators
  • 1 navigator
  • 1 communications operator
  • 1 sensors operator
  • 2 engineers
  • 4 marines
  • 1 quartermaster
  • 1 chief medical officer
  • Others not strictly necesary
Additional Systems
  • Neural interface control system (deleted from Export version)
  • Advanced Paragon Industries VI system providing full Fire Control
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
  • Paragon Industries AN/SPY-13 Phased Array High Resolution Radar (replaced with traditional version on Export version)
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar (deleted from Export version)
  • Paragon Industries AN/SLQ-111 Radar Jammer (deleted from Export version)
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
Additional Equipment
  • Soft-serve machine in vanilla, chocolate, and strawberry in dextro or levo (deletion overturned, still deleted on Export versions)
  • 3 bed medical clinic (Changed to two on Export version)
Description:
The Sagittarius is a high performance multi-mission space craft that is suited for patrolling and defending Systems Alliance interests in the Attican Traverse. The next generation guided missile frigate is a capable combatant and while it is meant mainly for low intensity conflict, is more than capable of punching above its own weight when pressed.

The VLS is capable of volley firing 4 missiles at a rate of one volley per two seconds. The launch cells are an extremely versatile design that allows it to fit almost any missile but more importantly, a single cell is capable of holding two hydra missiles for a total missile capacity of 40 missiles. With the AN/SPY-13 High Resolution Radar system, the Paragon Industries advanced combat VI is capable of tracking up to 128 individual contacts and engaging 12 of them at any one time with near 98% success.

DDG(X) design prototype 0.7 version.
Guided Missile Destroyer
Crew complement shown is domestic.
DDG(X) Code Name: Relentless

Unit Price: 832 billion credits

Role: Multi-mission, anti-frigate, anti-fighter

Weaponry:
  • 8x 127mm/100 caliber High-velocity High-Impact MAC (4x double gun turrets)
  • 1x 203mm Spinal mounted High-velocity MAC
  • 2x 155mm MAC (2 single gun turrets) (deleted from Export version)
  • 3x 40mm CIWS (deleted from Export version)
  • 132 cell VLS (2 twin arm launchers on Export version)
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 4x Paragon Industries 25 GW Arc Reactors (1 per 5 inch gun turret) (deleted on Export versions)
  • 1x Paragon Industries 400 GW Arc Reactor (Main Reactor)
  • 1x Paragon Industries 150 GW Arc Reactor (Back up reactor and spinal MAC main power, deleted from Export version)
  • 1x mass effect core
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 commander
  • 1 helmsman/pilot
  • 1 co-pilot
  • 1 weapons officer
  • 1 navigation officer
  • 1 communications officer
  • 1 sensors officer
  • 2 weapons operators
  • 2 countermeasures operators
  • 1 engineering officer
  • 4 engineers (ship systems)
  • 6 marines
  • 3 housekeeping staff
  • 2 quartermasters
  • 1 chief medical officer
  • Others not strictly necessary
Additional Systems
  • Neural interface control system
  • Communications Relay
  • Battle Network
  • Advanced Paragon Industries VI system providing full Fire Control
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
  • Paragon Industries AN/SPY-12 Phased Array High Volume Radar (replaced with traditional version on Export version)
  • 2x Paragon Industries AN/SPS-223 2 Dimensional High-Resolution Radar (one for each axis) (deleted on Export version)
  • Paragon Industries AN/SVY-171 Phased Array High Volume Search Lidar (replaced with traditional version on Export version)
  • Paragon Industries AN/SAY-165 Forward Looking Infrared Gun Direction sensor (deleted on Export version)
  • Paragon Industries AN/SLQ-111 Radar Jammer
  • Paragon Industries AN/SLQ-156 General Electronic Warfare Suite
Additional Equipment
  • Soft-serve machine with vanilla, chocolate, and strawberry flavors with both dextro and levo (removed on Export versions)
  • 6 bed medical clinic (Export version reduced to 4 bed)
  • 1 double bed intensive care emergency operating theater (Emergency operating theatre reduced to 1 bed)
  • 1 medium grade medical laboratory (deleted from Export version)
  • 1 engineering shop
Description:
The Relentless-class guided missile destroyer is an fast, maneuverable, multi-mission warship designed to escort larger warships or as part of a battlegroup to defend larger ships from smaller, powerful short range attackers such as fighters or disruptor torpedo armed frigates. The Relentless-class DDG is designed to do just that while also dishing out whatever it's taking. While not able to stand against more powerful cruisers, it is more than capable of annihilating the swarms of fighters and frigates that cause larger warships so much grief.

M8A1 Onager Self Propelled gun

Role - Self Propelled Gun

Weaponry
  • 1x Paragon Industries 203mm MAC
  • 1x 40mm AAA weapon. (deleted from Export version)
  • 2x Machine gun mounts compatible with almost all machineguns (with the exception of Batarian State Arms weaponry)
Defensive Systems
  • Paragon Industries ACA-01 Lorica
  • Paragon Industries KB-01 Castra
Power System
  • 5x Paragon Industries Arc Reactors (5GW)
Engine System
  • All Terrain High Speed Tracked Drive System (tracks can be blown to drive on road wheels)
Crew
  • 1 driver
  • 1 captain
  • 1 gunner
  • 1 communications officer
  • 2 engineers
Additional Systems
  • Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.
  • Paragon Industries Satellite Uplink and Guidance System
  • Paragon Industries Radar system (deleted from Export version)
  • GPS and transmitter
  • Paragon Industries Networked Computers Uplink Adaptation system (deleted from Export version)
  • Paragon Industries Liquid Nitrogen Compressor and cooling system
Additional Equipment
  • Boiling Kettle for boiling water for tea, and coffee, and instant ramen, hell if I know
  • Air Conditioner with NCB filter
  • Small refrigerator (deleted from Export version)
Cost - 26,000,000

Description:
The Onager, well, it's not a pretty weapons system, in fact, it's downright ugly. Does it do what it needs to do? Yes. Does it look pretty? No. Are the Asari ever going to even consider it given how ugly it looks? No way in hell.

The Onager, unlike the catapults of old earth does not throw stones but rather, an 8 inch shell filled with a choice of either cluster sub-munitions, a chemical payload, high explosive, or simply concrete if you want to be . . . perfectly boring. With advanced guidance systems, long range, and highly flexible mission capabilities, it has two names: the 400 kilometer sniper rifle, and the Grid Square Remover. For the commander who just wants to sit back and kill things, the Onager is the perfect weapon.

It is capable of providing long range fire support with near pinpoint accuracy. It is capable of Shoot and Scoot. It does everything besides light cigarettes and reject phone calls.

For self-defense, the Onager has a powerful Paragon Industries Air Defense RADAR system and the ability to take control of or direct nearby anti-air units in addition to its own 4cm auto-cannon. This autocannon can be depressed low enough to engage ground targets as well. For close in anti-infantry work, the Onager has two robotic machinegun mounts capable of mounting almost any machine gun with the exception of Batarian State Arms products.

It's not elegent. It's not pretty. But the engine is loud. The gun is powerful. The Salsa is . . . chunky.

For those who think that a fair fight is a perfectly retarded idea. The Onager.
 
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Speaking of details: @UberJJK and @Hoyr it seems the Legionaries we purchased from H&K cost us 700K each, just like the "unspecified loadout" ones on our product page. Are they the same thing, or is there something else going on?

To avoid fiddling around with load outs and junk the unspecified load out thing was set up by the past QM. So yes same thing.

and probably not ever, depending on what techs it takes to adapt the Black F*cking Gun to large-scale MACs (is that a weapon mod or an ammo mod?),

I guess you could vaguely think of it as an ammo mod? Its far far better to just make a BFG, not try to mod a MAC, BFG's contain several elements and functions that a normal MAC doesn't* and I'm not sure you could easily mod those in.

*BFG's work backwards from a normal MAC, and require stronger ME systems.

We don't actually have a Super Pilium yet; @Hoyr ruled that had to be a new tech (Anti-starship missiles). They're probably about the same size, though.

You can build Pilums that are larger than the infantry launched ones, but for a Javalin or Disruptor Equivalent, yep Anti-starship missiles. (Well both those have dark energy warheads, but you get the idea).

For simplicity and cross compatibility the Pilums have all been the same. And well until you do the jump to Starships its unlikely you'll need better missiles. Not much fills the space between the two.
 
@UberJJK you previously mentioned using the Dupont rotating shift schedule, which divides our guards into four shifts to cover the week, not three. Also, don't we already have at least a few Legionary suits already purchased? I can't actually check from my phone, but I thought we had at least a few squads' worth already.

Right. I remembered mentioning it but it was laaate (7am) and I couldn't be bothered to check. That brings it down to 420 suits required. So at 400 we would be just short of every on-duty guard having one.

We built 100 back in 2172-Q1.

Ah, right - well in that case, we can transfer 2 teams each from South Carthage and La Morte, so we only need to hire 20 teams and not 24. Also, do we have the money/production to stick power plants at the other cities too or does that actually have to wait till next quarter?

Eh. It's really not much of a difference cost wise and I'd rather not relocate the teams halfway across the galaxy to save a basically unnoticeable amount of money. Frankly it would cost more to move then then to just hire more guards.


Oh, right. In fact, we didn't even build them ourselves because, like now, we have more money than we have spare production capacity. Hey @UberJJK @Sylvire what do you say we do the same thing here and just buy 400 suits from H&K; that way we can spend our spare production capacity on other things, like Tigers, drones, maybe missile turrets (we haven't even produced any of the improved Piliums we invented last quarter; that's kind of sad), a couple of Appia/Virgo samples (it is going to take more than 3 months to drum up interest for a product like that, after all).

Huh. That's a pretty good idea. I'll see about doing just that.

@Hoyr - How much would buying the suits from HK cost? I imagine it would be more then the 700k to produce them ourselves, if only for shipping, but I'm not sure how much more.

Depending upon the price I might just buy enough Legionaries, for everyone.

That is all 1,680 security staff and 500 ParSec soldiers. Little point getting researchers Legionaries. Especially Conrad.

We need to get a test batch of missiles into production and start some field testing. It would not do to have the thing failing when the troops need it most. That would send our reputation into the drink.

While it depends upon what you mean by "field testing" but we have already tested them:
"It works much better," a research observes after test firing the new missile against a plate of shielded Lorica armor. The plate has a nice hole in it where the missile broke though. "Anything else?"

We actually have a pretty massive range for testing basically everything we produce.

1) Not really; the whole reason we outsourced Legionary production to them in the first place was because we didn't have the manufacturing capacity to do it ourselves. And that's still true: we've increased our production capacity by ~2,000% in the past year, and will increase it by 1,000% again in another six months, but even then we'll still be right at the beginning of our exponential growth curve.

Buying suits from HK makes perfect sense since they have much larger production capacity then we do. However:

Besides, we've done it once already.

This is not true. The 100 suits we already have were produced in-house. I have no idea how but somehow the production got lost from the Finance Doc. It goes all the way back to V6 of the Finance Doc. Luckily I have copies dating all the way back. Near as I can tell it happened while I was re-revising the Contracts tab and editing the Production tab to better fit. I've fixed that mistake.

Speaking of details: @UberJJK and @Hoyr it seems the Legionaries we purchased from H&K cost us 700K each, just like the "unspecified loadout" ones on our product page. Are they the same thing, or is there something else going on?

They are the same thing because we didn't buy them. We built them.

@UberJJK and @Sylvire have the same basic plan, and only differ in minor ways, though each should probably read through the other's for details they may have missed. @UberJJK's has been updated more recently, though both are still missing a critical piece: UberJJK still is missing any plan for Intai'sei, while Sylvire is completely outsourcing the hunt to the Alliance military, which means they'll almost certainly keep the reward (and contributes "X" in funding rather than an actual number). Neither one does anything with the extra mental action @Hoyr allows us when going into the Peak Human tank; I vote to raise Cha since we're doing more interviews this quarter.

I'm currently working on a plan for Intai'Sei and I haven't actually heard back from @Hoyr on my list of ideas:
  • Training Piloting/Firearms/Perception/ect using the ANI VR.
  • Socializing with someone via computer or possibly even using their ANI, if they have one, to induce a hallucination of Revy which she communicates through.
  • Fun. Tons of stuff you can do online or in VR that Revy would find fun. Having Angelic Layer fights with Kasumi for example. Or taking remote control of a drone/Legionary/Tiger and flying around. That would be cool.

And if any are viable.
I start--and will likely complete--anti-starship missile research this quarter, while Sylvire and UberJJK put more into Flawless Blackboxing, which is largely irrelevant because all our projections will complete that tech in 2174-Q2, and start on basic vehicle-scale weapon mods. I don't actually see vehicle weapon mods doing us any good for at least 2 years, and probably not ever, depending on what techs it takes to adapt the Black F*cking Gun to large-scale MACs (is that a weapon mod or an ammo mod?), whereas the anti-starship missiles will make our Gladius fighters much, much more effective against the space-AKs that almost killed us last time and @Hoyr has advised us will likely dog us in the future.

Honestly the only reason I bothered with Vehicle Weapon Mods was because it was the smallest RP tech that fit Captain Hawn's specialty. Even with that it will still take about a year for him to finish it. I could have added the Elysium dice to Flawless Blackboxing but frankly that is valuable and important enough I wanted to keep it entirely within our Mindoir complex for Maximum security.
 
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I have this sort of premonition that if we give another company the schematics to the Legionary suits, we're probably going to be seeing Legionary suits in the hands of Cerberus Operatives and then the entire situation is just gonna go in the drink.
 
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