Shepard Quest Mk VI, Technological Revolution

IIRC I said that I'd be willing to take the extra points of a given tech halve them and "pool" those. Then I'd apply the pool in the minimum amount need for each tech in the order listed. Any left over after that would roll over as points to spend. Not particularly complicated and a tad more generous to you guys then the other option.

Ah. Good to know. Thanks for that.
Just try to keep the overflow list under control... actually I might just ask you guys to put the techs in the order you want overflow to happen... Eh not changing it now, but that might help... I'll have to think about it.

Given how the vote counter works that might not be too practical. Having + Overflow X is probably the simplest and easiest option.
 
Given how the vote counter works that might not be too practical. Having + Overflow X is probably the simplest and easiest option.

That's probably true. Darn it! I want a complex voting/polling app built into the forum. It shouldn't be that hard to make one! Integrating it on the other hand...

Might be able to upgrade the counter a bit... nah to much work.
 
I propose that the first ship we build be called Forward Unto Dawn. It's a Halo shoutout but the name also sounds just plain cool. A name like that would probably be rather inspirational to the colonists on Mindoir.
 
[X] Peak Human - 30d10+55 + Overflow 1
[X] CASIE Implant - 70d10+65 + Overflow 2
[X] Frigates - 40d10+40 + Overflow 3
[X] Improved Warhead - 0d10+0 + 150 Bonus RP
[X] Advanced Neural Interface - 0d10+0 + 400 Bonus RP
[X] Advanced ME Theory - 0d10+0 + 400 Bonus RP
[X] Optical Computing 0d10 + Overflow 4

Looks like the old tech planning doc is somewhat out of date, though I think TheEyes has still been updating his column. @UberJJK do you plan to update your side of it?


That's the tech planning doc, though the list of all techs is out of date. If anyone feels like proposing a plan, drop me a PM and I'll give you edit access.

Judging from the plans currently up and the old plans, the high priority techs for next quarter will be:

Budget: 1802 with 95% probability
[] Optical Computing - 800
[] AI Licensing Preparation - 800
[] QEC - 1600
[] Hyper Modularity - 400

With Advanced Xenobiology and Flawless Blackboxing coming up in 2-3 quarters.
I think our old plan of going for super badass freighters for 2175-Q1 isn't going to fly anymore - we need a good ship now, not in 18 months.
 
@UberJJK do you plan to update your side of it?

Someday!

We've been having horrible weather here, it's barely dropping down to 25C in the middle (3am) of the night not to mention the constant ~95% humidity, so It's hard to get the motivation to do anything other then sit in front of the AC.

But I do plan to do a complete overall of the plan since the changes to both the research system and the tech tree mean I might as well throw out everything and start again.
 
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I'll look through mine as well, though there's surprisingly not all that much that needs changing, other than shifting some things up a quarter here and there. Flawless BB is still going to take up most of 2174, and needs to be done before we go for anything really juicy like gigawatt lasers or superalloys; biotech needs to be spread throughout our tech tree so we can have something to distract Mordin with if/when he comes by; super-frigates are still our big high priority 24-36 month tech goal, etc.

@Lagrange, I'll share my transport plans when I can check my math, but I have a few ideas for stopgap measures between now and the projected date of the Cabira. Unfortunately it's going to be 6-9 months minimum before we can even think about building our own armored yacht; until then we'll just need to be careful and not advertise any travel plans we have in the meantime.
 
Quick note: to @Van Ropen and @meianmaru as well: this vote is 100 points short.

I think we should go with something more like:

[X] Peak Human - 30d10+55 + Overflow 1
[X] CASIE Implant - 70d10+65 + Overflow 2
[X] Frigates - 40d10+40 + Overflow 3
[X] Improved Warhead - 0d10+0 + 150 Bonus RP
[X] Advanced Neural Interface - 0d10+0 + 400 Bonus RP
[X] Advanced ME Theory - 0d10+0 + 400 Bonus RP
[X] Optical Computing 0d10 + Overflow 4

That essentially guarantees Peak Human and CASIE, and gets us started on frigates. I'll break this down by die when I'm at a real computer: poking that all out on a phone sucked enough as is.
Maybe I'm missing something...but that's adding up to 140d10+160 + 850 Bonus RP, which is what we had.

Yours is spending 950 Bonus RP. Did we get an addition 100 somewhere and I just derped?
 
I wonder if we'd be able to make something like an AC-130. It would be nice having a gunship that, you know, can't be brought down by small arms fire.
 
I wonder if we'd be able to make something like an AC-130. It would be nice having a gunship that, you know, can't be brought down by small arms fire.

If we could make a tank and a fighter then I am pretty sure we can make one of those gunships that show up as bosses in ME2.

Of course that doesn't mean we should since there are plenty of other more important things to focus on right now.
 
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If we could make a tank and a fighter then I am pretty sure we can make one of those gunships that show up as bosses in ME2.

Of course that doesn't mean we should since there are plenty of other more important things to focus on right now.
I know, but I'm just saying that when we need close air support, we might need something heavier eventually.
 
Dude, What I mean by gunships isn't those freaking VTOL things. What I mean by gunships is massive planes with things like the AC-130s. Things that have a freaking artillery cannon sticking out the side of it.
 
If we could make a tank and a fighter then I am pretty sure we can make one of those gunships that show up as bosses in ME2.

Of course that doesn't mean we should since there are plenty of other more important things to focus on right now.
We have a IFV that can reach orbit.
We've made something better than those gunships.
 
[x] Improved Warhead - 0d10+0 + 150 Bonus RP (100%)
[x] Advanced Neural Interface - 0d10+0 + 400 Bonus RP (100%)
[x] Advanced ME Theory - 0d10+0 + 400 Bonus RP (100%)
[x] Peak Human - 30d10+55 (98.08%)
[x] CASIE Implant - 70d10+65 (98.23%)
[x] Frigates - 40d10+40 + Overflow 1 (1.46%) (95% chance of 230)
[x] Optical Computing 0d10 + Overflow 2 (Basically 0%)
 
The Longest 40 Seconds

Your mind races as the ship shakes again, is they anything you can do? There's no way you can do anything electronically the ranges involved are just too great. The squad in Legionary armor wouldn't do a thing in compared to a warship and the two Tigers you have left are just as irrelevant. As your mind races your hear a humming beginning... your parents are singing? Whatever, that's not important maybe if you...

Your Omni-tool blinks with an update. The seven Legionary suits and the two remaining Tiger IFVs in the hold had long since been linked into the Chestnut's network, as you had programmed them to back before the trip began, and were sending you a constant stream of updates as they used their superior VIs to assist the Chestnut's own fire control, navigation, and electronic warfare suites. The EW suite in particular seems to be doing a fairly good job throwing off the aim of the enemy GARDIAN lasers, and good thing too or the Chestnut would already be dead in space.

You can feel your mind race into its usual cacophony of contradictory suggestions. It had always been this way for you: it wasn't so much that you were good at multitasking so much as you felt like you had a crowd of people arguing with each other rattling around in your skull. The engineer in you wants to collect data on the EW program, maybe figure out how to make it work even better. The warrior in you wants to jump in a suit and take the fight to the enemy. The CEO in you is running through a list of people who could be responsible for this outrage and wants to plan out how to target their economic constraints. The scientist in you wants to analyze the data coming from the sensors, maybe identify a weakness in the attackers. The part of you that still remembered other people on occasion, the part you had labeled "fem-Shep", wants to simultaneously curl up in a ball and run to Mom, or Dad, or Brian. All of you quickly come to the conclusion that there is actually nothing you could do.

In a beat you could feel your heart stop, then start fluttering like a hummingbird. Nothing? Nothing?! Suddenly the safety harness that holds you in place feels much less like a safety feature and much more like a straitjacket. No, there has to be something, anything, some option that just hasn't occurred to you. You are freaking Revy Shepard, official smartest person in every room you have ever been in; there is no way you are just out of freaking options.

Maybe you could remote-deploy a suit, or a Tiger? No, that's absurd: the ranges and maneuverability of the frigates would make even the Tiger look like a drunken duck in space.

Maybe you could hack the enemy frigates? A quick glance shows the EW suites were way ahead of you, that the two Wuni frigates had already been hacked through their cheap comm gear, and that the hack was a waste of effort, since the hack couldn't get anywhere in either ships' systems. A quick flash from your engineering side reminds you that most cheap "Terminus" frigates are cheap precisely because nothing connects to anything else, making all the components easier to build, install, and service, with the downside that nothing talks to anything else. Ironically, this makes the Terminus frigate much less vulnerable to hacking than anything fielded by a Citadel species.

Quickly you begin to realize that your plans are becoming more and more outlandish, and more and more likely to be worse than doing nothing, so you force yourself to stop thinking about the problem. As the ship continues to shake and rattle, you start berating yourself. How could you have gotten into this situation? You should have had escorts, more guards, scouting parties, advanced intel! You should have better tech, like your own super-secure space yacht! You should have been making more allies, both in the Alliance and out, so more people would be looking out for you! Y-you should be sitting with Brian, holding him one, last, t-

In a familiar wave of retained heat, you can feel your body enter an FTL-class Mass Effect field: the Chestnut had made it to safety. The small part of you that wants to breathe a sigh of relief is ruthlessly slapped down, however. After all, you still haven't solved the damn problem yet, that you are still as helpless as the day the Batarians came. No, worse: this time you did nothing, and had to be saved by other people, practically by random chance!

A brief wave of claustrophobia forces you to slap open your safety harness before the captain even announces that you were at FTL, and you are only barely able to keep from hyperventilating or otherwise advertising to the world how distressed you still are. A quick glance down shocks you, as you realize you had only been in that chair for a total of 40 seconds; it had felt like hours to you, and you could still hear the once familiar, even cozy, cacophony in your head demanding to know: what do you do now?
 
The Longest 40 Seconds

Nice :), +50 and all so and extra 50 point lot for a total of 1000 points.

I'm still intending to revisit the update and clean it up more, I'll probably loot stuff from your omake :). Hmm... note to self stop being disgusted with ME's cut scenes and get back to UBerJJK... :(

Also ME space hacking.... Writer's seriously have no sense of scale :( Omnitool hacking was ay least okayish, one of the rules of computer security is that physical access trumps just about everything, but space hacking in combat? Maybe if your within a km or so, looks at "Tens of thousands to ten km combat ranges"... Sigh, oh well it's canon.

Oh yeah and something I've been meaning to mention ever since the tech tree update. I've been thinking about adding some explicit requirements for material resources to some of the techs. Stuff like maybe a deep space station for some of the high powered ME field stuff or anything else dangerous, or actually having a ship for some of the FTL work.

Thoughts?
 
Oh yeah and something I've been meaning to mention ever since the tech tree update. I've been thinking about adding some explicit requirements for material resources to some of the techs. Stuff like maybe a deep space station for some of the high powered ME field stuff or anything else dangerous, or actually having a ship for some of the FTL work.

Thoughts?
Well, that would be prudent. I wouldn't say that we necessarily need to own a spaceship to do research, just have access to one. Mostly it would be about getting our testing equipment to places that would be the problem but even still, we could probably just do the math and theory by ourselves.
 
Oh yeah and something I've been meaning to mention ever since the tech tree update. I've been thinking about adding some explicit requirements for material resources to some of the techs. Stuff like maybe a deep space station for some of the high powered ME field stuff or anything else dangerous, or actually having a ship for some of the FTL work.

Thoughts?

Makes good sense, I'd be all for it.
 
Also ME space hacking.... Writer's seriously have no sense of scale :( Omnitool hacking was ay least okayish, one of the rules of computer security is that physical access trumps just about everything, but space hacking in combat? Maybe if your within a km or so, looks at "Tens of thousands to ten km combat ranges"... Sigh, oh well it's canon.
possibly using fighters as a relay?
 
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