Year 4 (Phase II)
"YOUR HIGHNESS!"
You
twitch as the voice which greets you on the tarmac of your island echoes into the distance. Various personnel momentarily pause and look to the man wearing a labcoat, his arms spread wide as if to embrace you, and a grin stretched across his face. Behind him, a redheaded woman of more obvious Japanese descent sighs as if someone had just placed the weight of the world on her shoulders and presses her palm to her face.
You hold up a hand to stop Jeanne pulling her firearm.
"It is ~
so nice~ to finally meet you!" The man says, an odd cadence to his voice as he pauses, then furtive looks around himself. Despite yourself, you feel a shiver of danger at the flicker of
something in his eyes. "I am
~very ready~ to make such interesting things for you!"
Madison Hashima steps forward and gives the customary salute. "Your highness, it is a great honor to be allowed in your presence. I would beg forgiveness on behalf of my associate. He is entirely and undeniably insane, you see."
"Bwuhahahaha!" Kenshin Jeagar...
agrees? As he turns his back and laughs deeply and loudly into the cut-back forest surrounding your landing strip before spinning and...
...posing?
"Perhaps, sire, we should have gone with the felon?" Jeanne...
not quite whispers in your ear.
Madison's head dips at the comment, but she does nothing to refute it.
"Oh, he's a felon too. Warrants still out in the EU, MEF, and what's left of the NAL. Those have a medical restraint order to tranquilize and place him in an asylum, at least. The one in Japan, though, recommends military police action instead of normal cops." You state with a slight smirk.
Madison winces as Kenshin places his fists on his hips and thrusts his chest out.
"Indeed, YOUR HIGHNESS! No matter the corrupt and insidious actions of the Cabal or the Witch-Hunter's Guild, I have evaded their machinations with only the slightest duration of confinement each time I was captured!"
"
Kenshin-" His friend growls lowly.
You pause, considering the matter, then mentally shrug. As the 'half-breed' prince, you've lived most of your life with the tacit understanding that there was
someone who'd take a shot at your life should the opportunity present itself in a suitably deniable manner. It was why you had hired an entire clan of shinobi bodyguards, after all.
"Well, I hope I speak for everyone here on my territory when I say that you should be relatively free from persecution here on New Caledonia." You say with a smile. "After all, an attack on one of my servants is considered an attack on me, so if you should notice anything amiss with the security or your coworkers, I invite you to file the information with base security. They will bring anything substantial to my notice, such as an incursion by a subversive cabal."
Dr. Jaegar's eyes
glitter in the bright sunlight as he makes a motion with his arm that sends his lab-coat flapping in the wind like some kind of...
cape...
...that,
hmm...
You got away with wearing a cape back when you were a child...
"I will keep an
ever-vigilant eye out for the shadowy hand of those who would seek our downfall YOUR HIGHNESS! You are truly visionary, my prince, to see the threat which I have tried to warn so many about! Quickly,
~Madison~! To the lab! We must not disappoint the prince!"
Grabbing the girl by the arm, Kenshin quickly leads her into the concrete bunker that serves as the entrance to the mostly-underground structure.
You and Jeanne stand in silence for a long moment.
"He is certainly...
flamboyant." Jeanne eventually states, the words torn from her most polite sensibilities so hard that you can practically feel the effort it took.
"He's a stark raving madman." You state plainly with a snort, then shrug at Jeanne's look. "I'm not going to pretend he isn't, Jeanne, don't worry. As long as he produces results, though, I can tolerate his eccentricities."
Jeanne sighs in relief and raises a hand to pinch the bridge of her nose. "I'll inform both his keeper and the guards of his section of the base to make sure that, should we ever have a visiting dignitary, he is not to be allowed outside of his lab."
Intrigue: CHOOSE TWO
[ ] I Spy Pirates: Send your squad of agents out to have a look-see into these pirates and determine the major factions you'll be up against, at the very least. More optimistically, you might be able to get an idea of force composition or any notable individuals to watch out for. Cost: 200; Upkeep: 0; DC: 30; Rewards: Dossiers on Pirate Organizations in the Indian & South Pacific Oceans, Potential information on Pirate Hero Units. (OCCUPIES SPY UNIT FOR THE TURN, WILL NOT BE AVAILABLE FOR ANY OTHER INTRIGUE OPTION)
[ ] Republicans: The very word makes your guts churn uncomfortably, but this has to be done. You'll send your men into enemy territory, that of the Rus Republic, to determine what their overall level of readiness is. Perhaps you'll get lucky and find more valuable secrets. Cost: 200; Upkeep: 0; DC: 40; Rewards: Greater information on the Rus Republic's military readiness and vulnerabilities. (OCCUPIES SPY UNIT FOR THE TURN, WILL NOT BE AVAILABLE FOR ANY OTHER INTRIGUE OPTION)
[ ] Thieves in the Night: In modern nations, much of the abstract concept of 'wealth' is a digital consideration. That said, there are more than a few areas of the world which still rely on physical transfers of money, resources, and other valuables. Send your team of spies to 'liberate' some of that for your own purposes. Cost: 200; Upkeep: 0; DC: 50; Rewards: Vary by roll results, one-turn increase in wealth. (OCCUPIES SPY UNIT FOR THE TURN, WILL NOT BE AVAILABLE FOR ANY OTHER INTRIGUE OPTION)
[ ] Further Afield: Last year you concentrated on individuals who would be of a specific help to you. This year, you'll be looking at the bigger picture. Specifically, organizations, businesses, families, etc... any of whom could use a helping hand from someone of high political stature. Cost: 200; Upkeep: 0; DC: 20/50/80/110; Rewards: Get a better picture of possible political allies and the general design of current Britannian politics.
[ ] The Duke: Go hunting for details regarding Kallen's father. Anyone of the upper nobility is likely to have plenty of secrets, and he's almost certainly not the exception. It's likely that you'll find
something to give you the upper hand in negotiations. Cost: 100; Upkeep: 0; DC: 30/60/90; Rewards: Mini-turn to bring the Duke to an agreeable compromise.
Learning: CHOOSE TWO
[ ] Tools of the Trade: Jaegar has submitted a list of... odds and ends, some of them very odd indeed, in addition to various pieces of basic equipment that he'd like to have available for future use, as well as a few staff hiring positions to help them out. While he can make do without them, it will be at greatly lessened efficiency. Cost: 350; Upkeep: 100; DC: 20; Rewards: Enable Dr. Jaegar and his assistant to fully set up their laboratory.
[ ] Relic Hunting: Specifically, hunting for the origin of your mysterious orb. All you have are the fleeting memories of its builder and a few scant details. You'll study the manifests of the estate which you purchased it from and try to make a determination from where it originated. Cost: 100; DC: 30; Upkeep: 0; Rewards: Possible location of an ancient settlement, valuable artifacts, more?
[ ] Mapping the Domain: Sadly, the Empire has had better things to do than accurately map a fairly low-priority chunk of land off-center of major trade lanes. You should probably change that. Send out some people to map New Caledonia and its surroundings. Cost: 200; DC: 20; Upkeep: 0; Rewards: Knowledge of the geographical features of your domain, better ability to plan defensive emplacements and military operations around New Caledonia.
[ ] Madman's Thesis: Jaegar has
ideas and
theories, but admittedly, he's never been in a position with the requisite funding to actually try them out. Now, he is. Granted, you'll be funding him this year merely to lay the groundwork for an entirely new field of science which is a miracle in and of itself, so don't expect too much beyond that. Cost: 300; DC: 40/80/120; Upkeep: 0; Rewards: Create a rough blueprint of technologies and timeframes you can expect for Jeagar to possibly develop in the near future, Learning options increase.
[ ] Ruin Explorers: It seems that during his travels, Jaegar learned about a number of possible sites which could be excavated for both academic and scientific gain. Apparently, he seems to believe that, in ancient times, a number of psionic secrets were known which are now lost. You... managed to keep a straight face during that discussion. Cost: 500; Upkeep: 200; DC: 40; Rewards: Hire a team of archaeologists you can send to study various sites and retrieve anything of value, Learning options increase.
Piety: CHOOSE ONE
[ ] Self-Study: Quite honestly, you have no idea what these 'powers' of yours can actually do. Perhaps it's time to chance that? Taking a bit of time out of your year is easy enough to sit and think and experiment regarding what is possible and what isn't. Cost: 0; Upkeep: 0; DC:???; Rewards: Develop new, possibly useful techniques that could prove of vital aid... or just give you a headache/Open other options.
[ ] The Cystaline Orb: You, quite frankly, have no idea where this came from or what it is, it's time you changed that. You'll spend time studying the artifact that you happened upon last year to see what you can find. Cost: 50; Upkeep: 0; DC: 30/60/90/120; Rewards: Make progress in unraveling the secrets of an object older than any modern civilization.
[ ] Remember: What you stumbled into once, you will now knowingly approach with the full understanding of what you are doing. You will exercise all due caution, but there are limits to what you can achieve without risk. Cost: 0; Upkeep: 0; DC: ???; Rewards: Progress on trait reveal, knowledge of an ancient event increased, ???
[ ] Artifacts: Few and far between, held in great esteem, and jealously guarded... these breathtakingly few pieces of history are items crafted with the aid of mental power and extreme will. Objects out of time and untouched by the passage of it, they can be extremely useful, one way or another. Cost: 500; Upkeep: 0; DC: 60/???; Rewards: Gain a psionic artifact of unknown age and usefulness.
[ ] Chasing Shadows: The EU simply loves to extol the conspiracy theory that there is a...
cabal of influential mind-readers and the like working from behind the scenes puppetting events and leaders such that no event is random and free will a myth. This is, obviously, a fiction. Still, there are a few groups here and there who like to gather together and play with the powers of the mind. Pay them a visit why don't you? Cost: 200; Upkeep: 50; DC: 50; Rewards: Contact with a group of parapsychological researchers, hobbyists, or outright kooks.
TWO HOUR MORATORIUM!
DO NOT VOTE FOR TWO HOURS!