Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

See, if we had Rakshata to fix it, then I'd be down for that.

But, right now, I'd say we should have Jaegar analyze it, then invade Australia with our flying Knightmares.

Ultimately, I saw the choice as either a short term or a loNG term option. I don't mind that Long term is winning, this is truly a situation where I would be happy either option wins

Short term: We get a fancy cutting edge knightmare to give to Kallen or Nunnally, and potentially we get a knightmares showdown between Guren and Gawain. It would also be a very prestigious thing to have as well. Especially since we are going into increasingly sensitive political negotiations, and likely the next few turns will be dicey.

Long term: We strip it for parts and R&D. It may advance our Psionic Computing and start our own avenue to... 7th generation? Knightmares frame development. It also potentially opens up a lot more avenues with Ashford Conglomerate, who want to get their engineers to look at that thing. It means we also have to further develop our security programs as now intellectual property is one of our leading assets, as the Compendium and the Gawain represent a huge portion of our intellectual assets, and potentially it brings Milly more into our retinue.
 
We are going to need to staff all those boats we built, getting a bunch a refugees to staff them for us in exchange for citizenship could be a use to put them too?
 
Short term: We get a fancy cutting edge knightmare to give to Kallen or Nunnally, and potentially we get a knightmares showdown between Guren and Gawain. It would also be a very prestigious thing to have as well. Especially since we are going into increasingly sensitive political negotiations, and likely the next few turns will be dicey.
The Guren would destroy the Gawain. The Gawain isn't meant for a straight up fight. It's meant to hover above the battlefield and act as a command unit. Lulu and CC tried to use it as a direct combat unit against Cornelia at the end of Season 1: Cornelia kicked their asses, and she wasn't exactly on her best game. The only machine that can match the Guren is the Lancelot... and I'm pretty sure neither of them are finished yet.

What I'm hoping to get out of the Gawain is the Air Glide system, which would could hopefully integrate into our next model of Knightmares.
 
Or I could pass out for a few hours and call the vote now.

VOTE CALLED!

Winning Vote:


[X] Hand it over to Kenshin Jaeger for analysis.

Also, I've gotten most of the new actions typed up and balanced. I need to do a little bit of reading on naval structures to give you guys a more detailed readout on your fleet, but I should have Turn Nine (Phase I) out tomorrow.
Adhoc vote count started by meianmaru on Apr 10, 2020 at 1:20 AM, finished with 84 posts and 50 votes.
 
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We are going to need to staff all those boats we built, getting a bunch a refugees to staff them for us in exchange for citizenship could be a use to put them too?
We were not building the ships. The action to create a navy was to buy the ships and recruit crews at the same time. Last time we needed to get crews because we captured ships and former crews were pirates. This time we got crews from the start. Similar to how we got crews (and our pet shark) together with our patrol boats.
Not to mention refuges would make terrible sailors mostly. First of all most of them have not even seen large amounts of water due to being from inland African villages. A couple could make the cut but remember that majority of refuges are those running from war. There will be a lot of children, sick people, etc. And we won't be able to cherry pick who we want. If we decide to help Ethiopia and Area 10 with the refuge situation then we will get groups.
If we decide to grab any refuges we will need to start on Domestic Supplies this turn. We have no way of feeding an influx of refuges. Which will stop us from either upgrading our defences with Watchtowers or finding out if we can produce sakuradite with local resources.
The refuge action will most likely be a diplomacy action. And that means it would take up a diplomacy slot. We need to put in some work to lower tensions between us and the Area governors due to us grabbing the spot at the Indonesian Conference and ignoring them. They can cause us a lot of trouble in subtle ways.
There is also the fact some will want to use a Diplomacy action to grab KMF engineers to work on the Gawain. Which also might take up a slot.

I'm looking forward to next turn even if it will be decision making hell.
 
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Or I could pass out for a few hours and call the vote now.

VOTE CALLED!

Winning Vote:


[X] Hand it over to Kenshin Jaeger for analysis.

Also, I've gotten most of the new actions typed up and balanced. I need to do a little bit of reading on naval structures to give you guys a more detailed readout on your fleet, but I should have Turn Nine (Phase I) out tomorrow.
No cute scene with Jeanne then?
 
@Flameal15k - Just to make you aware, I've been keeping track of the work being done on the tv tropes page and the fairly considerable growth on the various sub-pages created.

I've noted on the threadmark for your help request, but I'll be adding two +15 bonuses to the list as a reward both to you and all the other people helping out.

Thanks again.

Edit: I also fixed the old broken pick for Jules. Now links to a proper picture.
No cute scene with Jeanne then?
You caught me just as I was about to head to bed, congrats.

It's likely I'll do a bit of a larger introduction for Phase I so that I can do a bit of fluff with Jeanne, because I don't get enough opportunities to write fluff.
 
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@Flameal15k - Just to make you aware, I've been keeping track of the work being done on the tv tropes page and the fairly considerable growth on the various sub-pages created.

I've noted on the threadmark for your help request, but I'll be adding two +15 bonuses to the list as a reward both to you and all the other people helping out.

Thanks again.

Edit: I also fixed the old broken pick for Jules. Now links to a proper picture.

You caught me just as I was about to head to bed, congrats.

It's likely I'll do a bit of a larger introduction for Phase I so that I can do a bit of fluff with Jeanne, because I don't get enough opportunities to write fluff.
Thank you for the support. Will work on it more once I handle all my school issues.
 
Update should be out within the hour.

It would have happened sooner, but I mowed a few acres of lawns with a push-mower today and allergies fucked me up a bit.
 
Turn 9 (Phase I)
Year 9 (Phase I)

This year, Jeanne begins your weekly morning briefings on the state of your organization with breakfast in bed delivered by one of your attendants and while wearing a robe cut to end at the thigh. You have to admit that it's an intensely unethical abuse of power to utilize your relationship with your subordinate to have weekly romantic liaisons and then enjoy her private company the next morning. Still, as much as you have always tried to maintain a sense of professionalism and decorum...

...you are also a Prince of Britannia, an empire self-declared in its decadence only to the Romans themselves.

At the very least, Kallen assure you that none of your other subordinates suspect all that much. Which, considering that you've heard the gossip regarding the doe eyes Guilford looks to your sister with even half a world away, you'll take the achievement.

"Your Highness, another helping?" Jeanne asks, her sharp features unaccountably soft as she pierces another stack of pancakes on a fork to offer them to you.

Accepting the bite, you chew and swallow before taking a sip of your juice. "Dame Rowe, I have explained my stance on the matter of using titles while we are at leisure. In fact, I believe I have explained such matters at great length and to great depth."

"As always, Your Highness, my apologies, but you will have to explain it at least once more." Jeanne states with a sly smile.

You give a faux put-upon sigh and decide, ultimately, to mark this own as one of Jeanne's quirks and stop trying to fight her on it. At least you didn't need a few bandages like you did when Kallen got especially wild during your bedroom activities.

"Ah, Your Highness, I hate to interrupt your thoughts, but I do have our briefing to conduct." Jeanne states as you feeds you another forkful.

"I believe I've read all of the relevant documentation." You reply, seizing her fork and flipping it around to face her. Pushing the food into her open mouth with a grin, you shake your head. "You're recommending that I finally get around to either building up the KMF support system or green-lighting Kallen's squadron-building project if I plan to take an honor guard of knights with me to either of the conferences."

Jeanne swallows. "It is within your rights as a Prince, sire."

"I'm not entirely sure bringing a squadron of knightmare frames to a peace conference sends the correct message." You reply dryly, but consider the matter a moment longer. "Although there is something to be said for a display of military power to make sure my voice is heard."

"Speaking of military power, sire, you also asked me to remind you of Prime Minister Weber's intelligence briefing on the movements of the New Heaven." Your subordinate states as she sets breakfast aside for a servant to retrieve. "If you truly believe the information to be credible, you may wish to hold the fleet at readiness."

You frowned thoughtfully. "I'll need to speak to Greta."

~~~~~*

"Prince Lelouch."

"Admiral." You reply, looking out over the assembled vessels in dock. Four frigates and eight destroyer escort craft, three of which are on active patrol, all surround your flagship, the aircraft carrier Emperor William. You'd wanted to choose another name, but... some traditions cost you little to follow, but a great deal to ignore. Sitting in dock, their formal births still incomplete, were three additional submarines which you could call upon at need as well.

"You have the flotilla doing exercises again?" You ask, rubbing at your chin.

"Yes sir." Greta replies with a sharp grin. "While the new boys and girls aren't quite broken in, the old workhorses have been kept ready for duty." She snorts lightly. "It will be strange transferring my flag to the flattop. Having an actual capital ship, even if it is a carrier, will be a nice change of pace though."

You shake your head at the admiral's... characteristic casualness. If she were serving under any other royal...

"You proposed a series of wargames this year?" You ask instead, knowing the matter is largely a lost cause.

"Either that, I suppose, or we get ready to fight the New Heaven if they end up making a move." Greta responds thoughtfully. "That's if you want to do anything at all, though. These boys and girls are green, sir. It might be better to wait a year to let them familiarize themselves with the vessels and do the break-in runs."

"I'll take the matter under advisement." You assure her. "Regardless, as long as the flotilla is ready for action, we should have at least a token response to any problems which arise."

You leave it unspoken, but sometimes, politically, a token response is all you need.

"If there are any pressing issues with the final procurements, let me know. Otherwise, I have a few proposals from my sister to look over." You state as you take your leave, internally pondering whether or not you're going to stiff the governors for another year or finally cave to their invitations. If you decide to ignore them, though, with the conference this year, it's likely better to disregard the matter entirely. Attempting to mend bridges after deciding the fate of a neighboring polity without any input from them would be salt on an open wound. Duels have been fought over less.

You sigh and make your decision...

Current Banked Income: 4560 BRN (Turn 9 Phase I Start
Current Annual Income: 4850 Britannian Royal Notes
Current Annual Upkeep: 3600 BRN


Martial: CHOOSE TWO
[ ] Knight Support: Knightmare Frames are a revolutionary weapon on the battlefield, but they are not the sole implement of warfare. Like squires of old, modern knights need support crews fitted with weapons of their own and personnel carriers and equipment to help guard the mechanical bipeds from direct assault by infantry and do field repairs. Cost: 300; Upkeep: 150; DC: 20; Rewards: Increased effectiveness of KMF units, remove penalties in some combat situations.
[ ] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
[ ] War Games: You have an entire new fleet to break in and not much time to do it. If you don't take Weber's warning at face value, you might as well put them through their paces. You'll spend the year planning out a more formal doctrine and getting your new sailors used to operating these ships properly. Cost: 200; Upkeep: 50; DC: 40; Rewards: Fleet occupies itself doing something productive, Possible Bonuses dependent on rolls; chance of Greta's SL progressing.
[ ] Amphibious Training: You have ships and giant mecha. The problem is getting the latter off of the former in combat situations, usually while under fire. That is a far more difficult proposition than what many consider. Cost: 200; Upkeep: 100; DC: 40; Rewards: Retrain knights and retool equipment to properly handle amphibious landings, remove penalties in those instances.
[ ] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.

Diplomacy: CHOOSE TWO
[ ] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
[ ] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
[ ] Pirates: In theory, at least, not all of the local pirate groups are a scourge to humanity. Some are merely dark gray private military contractors who would be amenable to opening talks to ensure they don't move against you. There's even the chance that you could get one of them attack another. 'Honor among thieves' must have its price-tag after all. Cost: 300; Upkeep: 0; Variable; DC: 50; Rewards: Use Walpurgis contacts to get a pirate group on your side, triggers mini-turn. ACTION USES INTRIGUE BONUS.
[ ] Area Eight: The Viceroy of the South Pacific, the Marquis Hugo von Eastbrook, has indicated a desire to meet with you at your leisure. Everything you know about the matter suggests a lack of urgency, but perhaps it is best to see what the man wants to talk about? Besides New Zealand is a very popular tourist destination, you're sure it will be a beautiful. Cost: 100; Upkeep: 0; DC: 40; Rewards: Information regarding ???.
[ ] Area Nine: The Viceroy of the West Pacific, the Countess Emilia Carbez, has indicated a desire to meet with you at your leisure. Everything you know about the matter suggests a lack of urgency, but perhaps it is best to see what the man wants to talk about? Besides New Guinea is a very popular tourist destination, you're sure it will be a beautiful. Cost: 100; Upkeep: 0; DC: 40; Rewards: Information regarding ???.

Stewardship: CHOOSE ONE
[X] Enlarge Docks: Completes this year.
[ ] Domestic Supplies: It has come to your attention that your base imports all of your supplies, in particular food. While New Caledonia isn't exactly awash with fertile farmland and your stores will hold out should a shipment or two be delayed, an introduction of modern vertical farming and the sponsoring of a small fishing industry would be a welcome supplement. Cost: 300; Upkeep: 100; Time: 2 Years; DC: 30/60; Rewards: Domestic food supply, Possibility for Income Gain, start economic activity among the civilian population.
[ ] Watchtowers: Given that a pirate fleet has already shown up near your island, prompted by external backers or not, you should really start getting an early warning system in place. Given your actions two years ago, this project will be easier now with roads to many of the locations where towers would be ideal. Cost: 300; Upkeep: 100; DC: 60; Rewards: Bonus to detect enemy units entering airspace or territorial waters.
[ ] Resource Exploitation: Frankly, you've just been too busy with the plethora of other tasks to actual scout your island for valuable minerals or ores. There's a solution to that, though: outsourcing. This year you'll accept bids from various companies that want to exploit the resources of your domain. Cost: 0; Upkeep: 0; DC: Variable; Rewards: Yearly Income Increase dependent on roll.
[ ] Japanese Investments: It's not a great surprise that the Japanese market is being swamped with foreign investors after their announcement last year. Speculation is rampant and a bubble is rapidly forming, though given that construction has already commenced on the project, you can't be sure it isn't legitimate economic growth. Or both. Cost: 600; Upkeep: 0; DC: Variable; Rewards: Yearly Income Increase dependent on roll.

QM's Note: Okay, it's not quite what I wanted, but close enough. My eyes keep watering from the damn allergies so I'll call it finished.

ONE HOUR MORATORIUM! DO NOT VOTE FOR ONE HOUR! USE PLAN VOTING!
 
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[] Watchtowers: Given that a pirate fleet has already shown up near your island, prompted by external backers or not, you should really start getting an early warning system in place. Granted, this will be made difficult by the lack of any real roads to many of the locations where towers would be ideal (shouldn't this have been the following instead:"Given your actions last year, this project will be easier now with roads to many of the locations where towers would be ideal") . Cost: 500; Upkeep: 250 (Last turn, cost was 300 and upkeep 100, so why has it reverted to older values...) ; DC: 60; Rewards: Bonus to detect enemy units entering airspace or territorial waters.

QM, you seem to have posted an older version of the Watchtowers action... Aside from that, I haven't seen any other discrepancies regarding actions from last turn.
 
QM, you seem to have posted an older version of the Watchtowers action... Aside from that, I haven't seen any other discrepancies regarding actions from last turn.
That's it, I'm fixing this at the source right now. I do this every turn because I keep copying my old master list and I'm not doing it anymore. Ugh.

Edit: Master action list is updated. Should not happen again.
 
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So... are we going to ignore the governors again? There are other options I'd like to take, but completely snubbing TWO area governors could really screw us over.
 
[ ] Area Eight: The Viceroy of the South Pacific, the Marquis Hugo von Eastbrook, has indicated a desire to meet with you at your leisure. Everything you know about the matter suggests a lack of urgency, but perhaps it is best to see what the man wants to talk about? Besides New Zealand is a very popular tourist destination, you're sure it will be a beautiful. Cost: 100; Upkeep: 0; DC: 40; Rewards: Information regarding ???.
[ ] Area Nine: The Viceroy of the West Pacific, the Countess Emilia Carbez, has indicated a desire to meet with you at your leisure. Everything you know about the matter suggests a lack of urgency, but perhaps it is best to see what the man wants to talk about? Besides New Zealand is a very popular tourist destination, you're sure it will be a beautiful. Cost: 100; Upkeep: 0; DC: 40; Rewards: Information regarding ???.

Aparently both the govenors of areas 8 and 9 rule the same place? might be a mistake...
 
[ ] Plan: Noblesse Oblige
-[ ] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
-[ ] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
-[ ] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
-[ ] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
-[ ] Watchtowers: Given that a pirate fleet has already shown up near your island, prompted by external backers or not, you should really start getting an early warning system in place. Given your actions two years ago, this project will be easier now with roads to many of the locations where towers would be ideal. Cost: 300; Upkeep: 100; DC: 60; Rewards: Bonus to detect enemy units entering airspace or territorial waters.
-[ ] Enlarge Docks: Completes next year.

Current Banked Income: 3,310 BRN (Turn 8 Phase III End)
Current Annual Income: 4850 Britannian Royal Notes
Current Annual Upkeep: 3600 BRN


Current Annual Net Income: 1250
Current Annual Banked Income: 4560 (Turn 9 Phase I Beginning)

Plan Cost: 2100
Plan Upkeep: 300
Turn 9 Banked Income: 2160 (Phase I End)

Okay, this will be a quite costly, but I think we should take these actions. We are not yet in a full out wartime situation, so support for the Knightmares is less useful than having an elite bodyguard-unit led by Kallen against any assassination attempts. We can probably push the support-option for the next turn, and I feel that the Float System will probably change fundamentally how we will handle any landings involing Knightmares, so no Amphibious Training for now. I also think that we should take the warning we got about pirates seriously, considering the enemies we have been making. So having our navy ready and watchtowers (finally) built seems like a smart move.

Snubbing the Governors will have consequences, but I feel that avoiding those is the worth of the other opportunities we have at this turn. Those being gaining more psionic population as well as going all in for maximizing the gains from Gawain, which should synergize quite well in the long run as we move forward at producing 7th Generation psionically-controlled Knightmares. That, and cooperating with Ashfords in matter of Gawain will likely lead to moving forward the plan to get Milly as our Stewardship Adviser.
 
Some possible action set combinations we could take:

Martial: War Games, On the Prowl (double down on preparing for a possible naval attack); War Games, Knight Support (some preparation for a potential naval attack and also improve our KMF).
Diplomacy: Area Eight, Area Nine (see both governors at the same time on the offchance that taking one of the governor action could lock the other) Area Eight/Area Nine, See a Girl About a Robot\Refugee Crisis\Pirates (deal with only one of the governors in exchange for being able to do something else, be it taking refugees, starting a cooperation with the Ashfords or getting a pirate group to help us out in case we are attacked).
Stewardship: Watchtowers\Resource Exploitation (more security against the potential naval attack or increase our income) ; Domestic Supplies (mandatory if we take refugees, as we do not want to continue having our food supply be vulnerable to being cut off, and possible income increase).
 
Stewardship: Watchtowers\Resource Exploitation (more security against the potential naval attack or increase our income) ; Domestic Supplies (mandatory if we take refugees, as we do not want to continue having our food supply be vulnerable to being cut off, and possible income increase).
I disagree. If we take refugees, having the means to get an early warning about a possible pirate raid is more important. Besides, they are pirates. Long-term encirclement preventing us getting our food supplies is probably not viable for them, even if the New Heaven are more of a violent religious cult than thieves on sea.
 
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Moratorium is over.

[X] Plan: Noblesse Oblige
-[X] Kallen's Squadron: Now that Sutherlands have been out for a year or two and the immediate demands of the army have been met, you'll be able to secure a few more units for Kallen to build a personal squadron. It will be a small unit, but composed of elite pilots under her tutelage and command as both your personal problem-solvers and guards on the field of battle. Cost: 300; Upkeep: 100; DC: 60; Rewards: Increase personal survival on the battlefield, Elite problem-solving unit.
-[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
-[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
-[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
-[X] Watchtowers: Given that a pirate fleet has already shown up near your island, prompted by external backers or not, you should really start getting an early warning system in place. Given your actions two years ago, this project will be easier now with roads to many of the locations where towers would be ideal. Cost: 300; Upkeep: 100; DC: 60; Rewards: Bonus to detect enemy units entering airspace or territorial waters.
-[X] Enlarge Docks: Completes this year.
 
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[X]Plan: Busy Year
-[X] Knight Support: Knightmare Frames are a revolutionary weapon on the battlefield, but they are not the sole implement of warfare. Like squires of old, modern knights need support crews fitted with weapons of their own and personnel carriers and equipment to help guard the mechanical bipeds from direct assault by infantry and do field repairs. Cost: 300; Upkeep: 150; DC: 20; Rewards: Increased effectiveness of KMF units, remove penalties in some combat situations.
-[X] On the Prowl: While you don't specifically have actionable intelligence, you have been informed by Prime Minister Weber that the New Heaven pirate faction is planning a large-scale raid sometime soon. It might be a little expensive, but you can order your fleet at full readiness during regular intervals. Cost: 600; Upkeep: 0; DC: 40; Rewards: Increased readiness in the event of a large pirate attack, chance of Greta's SL Progressing.
-[X] See a Girl About a Robot: It's not that you doubt Dr. Jaeger, it's just that you have to continually remind yourself that the man is a genius in addition to being mad as a hatter. Somehow, as with all bizarre situations in your life, the solution seems to be to call Millicent Ashford. Cost: 300; Upkeep: 0, DC: 45; Rewards: Partner with the Ashford Conglomerate to analyze the Gawain, lower difficulty checks for Gawain Learning Action, Slight Chance for Milly's SL to Progress.
-[X] Refugee Crisis: Normally, a matter like this wouldn't concern you, save for the fact that a great many of the refugees Ethiopia is trying to export have psionic potential. Also, opening your borders to them will stop Euphie from giving you that pitiable look. Cost: 600; Upkeep: 100; DC: 30/60/90; Rewards: Potential pool of variable quality psionic candidates to recruit from, increased civilian population, Slight chance of Euphie's SL Progressing.
-[X] Domestic Supplies: It has come to your attention that your base imports all of your supplies, in particular food. While New Caledonia isn't exactly awash with fertile farmland and your stores will hold out should a shipment or two be delayed, an introduction of modern vertical farming and the sponsoring of a small fishing industry would be a welcome supplement. Cost: 300; Upkeep: 100; Time: 2 Years; DC: 30/60; Rewards: Domestic food supply, Possibility for Income Gain, start economic activity among the civilian population.
-[X] Enlarge Docks: Completes this year.

I think that these are the most necessary, probably shouldn't put off knight support and domestic supplies again since we already have for quite awhile.
 
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