Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

For now, know that there's a political dimension a lot of people have missed in this conversation.
I'll take a shot at guessing what they could be:
[ ][DOC] Main Battle Fleet - traditional approach. Don't really know what message it sends unless by duplicating an existing fleet in Area 9 it might be that we are trying to compete instead of cooperate with the governor.
[ ][DOC] Land Invasion - sends a message that we are serious about taking out the pirate ports and that taking Australia is our focus.
[ ][DOC] Harassment - some people might start wondering if we are trying to get into the pirate business ourselves like the Area 8 governor. Might make some contacts wary of us and could cause short term diplomatic problems with honest people until we prove the concept in taking on pirates. Also by trying something new we gain more reputation as a reformist/radical.

Edit: I'm still going for Harassment when the vote starts unless the info post will drop some radical info that shaters a misconception I didn't know I held.
 
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On a side note, the options we got from the action for getting our fleet and its doctrine feel, how would I say this... Slightly better than I would expect from a narrow, bare bones success? Specifically, a brand new doctrine being an option at all? Is this because both Jeanne and Lelouch have firm if basic understanding of naval warfare, and Greta is a genius on her area of expertise?
 
Something else to bear in mind (which someone probably has already mentioned) is we have an expert on planes in Madison Hashima, and since half or more of upgrading a carrier based fleet is upgrading the planes that means we can expect learning options to more directly improve our fleet's performance if it is based on carriers.
 
Yeah most people dont know this but carriers were first concieved as fleet support not the primary combatant. In an age before radar and satellites air cover promised a level of battlefield awareness than basically guarenteed victory. Planes could spot ships and subs and radio telemetry of enemy ships to the fleet to improve their accuracy. Paired with subs carriers would give them an advatage in hunting prey. Really it was the people who were either desprate or had economic limitations who pursued carriers as an offensive force first. Everyone else jumped aboard afterwards.
 
Yeah most people dont know this but carriers were first concieved as fleet support not the primary combatant. In an age before radar and satellites air cover promised a level of battlefield awareness than basically guarenteed victory. Planes could spot ships and subs and radio telemetry of enemy ships to the fleet to improve their accuracy. Paired with subs carriers would give them an advatage in hunting prey. Really it was the people who were either desprate or had economic limitations who pursued carriers as an offensive force first. Everyone else jumped aboard afterwards.
We do have some economic limitations, at least compared to a great power, and carriers are indeed handy for the purpose of resource conservation since replacing a plane that got shot down is cheaper than doing repairs of a battleship that got hit by a rival battleship's guns. And it doesn't tie up the ship itself, you can just have replacement planes ready to go.
 
We do have some economic limitations, at least compared to a great power, and carriers are indeed handy for the purpose of resource conservation since replacing a plane that got shot down is cheaper than doing repairs of a battleship that got hit by a rival battleship's guns. And it doesn't tie up the ship itself, you can just have replacement planes ready to go.

Carriers are cheaper than BBs but they are still expensive in their own right. Additionally while losing individual planes might cost less than ships they do add up, on top of costing fuel. Moreover they are extremely expensive meat wise, each plane has at least one pilot afterall and pilots are not cheap. Lastly carriers need escorts unless you want to risk losing them entirely.
 
Don't forget, Munitions are also another factor to upkeep costs. Missiles and Bombs are much more expensive than High Explosive shells of 16-inch guns cause of the guidance electronics on them.

@Slayer Anderson, if we get subs will we have something that can also launch cruise missiles from underwater? Having those missiles be Laser guided by our fighter jet would be a great insta-kill solution to a problem.
 
Carriers are bad at "passive" defense. If the enemy can get it within range of their guns before they're ready you've got serious issues. We'd need to develop a port defense and a carrier escort to develop the Harassment doctrine into one that properly flips the table on Naval Warfare.

Probably some other technology and tricks here and there too. Like aerial insertion of KMFs behind enemy lines, or aircraft designed to take out ships and operate out of carriers rather than just retrofitted to do so.

Carriers are cheaper than BBs but they are still expensive in their own right. Additionally while losing individual planes might cost less than ships they do add up, on top of costing fuel. Moreover they are extremely expensive meat wise, each plane has at least one pilot afterall and pilots are not cheap. Lastly carriers need escorts unless you want to risk losing them entirely.

Cold calculus shows that one pilot and one plane is generally less expensive to loose than a whole ship. If you loose say 5 planes to take out a destroyer, you've lost 5 pilots while the enemy lost somewhere between 100 to 300 men (depends greatly on the exact destroyer in question).

Money wise, the planes were probably putting you back around 100 million each at the highest end. The destroyer likely cost the enemy about 1.5 to 2 billion on the low end (depends on the exact destroyer in question).

You come out well over a literal order of magnitude ahead on the manpower front and 3 go 4 times the enemy on the material costs even with my relatively conservative estimates.

Now I'm neglecting munitions costs in these calculations, but I feel it's reasonable to assume the difference between them will be negligible enough to ignore for this calculation. I'm assuming we're not spitting out so many Tomahawk cruise missiles ($1.5 million each) or equivalents to rack up a major difference. Especially since cruise missiles are used to take out terrestrial targets at long distances, not really other ships.
 
Carriers are bad at "passive" defense. If the enemy can get it within range of their guns before they're ready you've got serious issues. We'd need to develop a port defense and a carrier escort to develop the Harassment doctrine into one that properly flips the table on Naval Warfare.

Probably some other technology and tricks here and there too. Like aerial insertion of KMFs behind enemy lines, or aircraft designed to take out ships and operate out of carriers rather than just retrofitted to do so.



Cold calculus shows that one pilot and one plane is generally less expensive to loose than a whole ship. If you loose say 5 planes to take out a destroyer, you've lost 5 pilots while the enemy lost somewhere between 100 to 300 men (depends greatly on the exact destroyer in question).

Money wise, the planes were probably putting you back around 100 million each at the highest end. The destroyer likely cost the enemy about 1.5 to 2 billion on the low end (depends on the exact destroyer in question).

You come out well over a literal order of magnitude ahead on the manpower front and 3 go 4 times the enemy on the material costs even with my relatively conservative estimates.

Now I'm neglecting munitions costs in these calculations, but I feel it's reasonable to assume the difference between them will be negligible enough to ignore for this calculation. I'm assuming we're not spitting out so many Tomahawk cruise missiles ($1.5 million each) or equivalents to rack up a major difference. Especially since cruise missiles are used to take out terrestrial targets at long distances, not really other ships.
You've also forgotten the other important cost I mentioned: the cost of the time a damaged ship will spend in dock, being repaired. A carrier that lost a plane does not pay this cost, it simply grabs a replacement and keeps on going. A carrier that lost all its planes could be ready to fight again in a far shorter time than a ship that ended up in the losing side of a gun duel and lived.

As for the matter of escorts, big gun battleships do need those too, for anti submarine duties and for scouting. The latter far more urgently than carriers since the most they can manage on the role themselves is to carry very few scout planes.
 
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On the intrigue side of things, the some of the USN's Ohio-class ballistic missile submarines were converted to cruise missile submarines and could deploy special forces out of their missile tubes.

The missile tubes also have room for stowage canisters that can extend the forward deployment time for special forces. The other two Trident tubes are converted to swimmer lockout chambers. For special operations, the Advanced SEAL Delivery System and the dry deck shelter can be mounted on the lockout chamber and the boat will be able to host up to 66 special-operations sailors or Marines, such as Navy SEALs, or USMC MARSOC teams. Improved communications equipment installed during the upgrade allows the SSGNs to serve as a forward-deployed, clandestine Small Combatant Joint Command Center.[20]

Granted, we don't have a base of ballistic missile subs to convert, but the basic concept that the submarines could be used to covertly insert our ninjas and other operatives into pirate installations seems like it could at least add a bonus to intrigue involving sea-borne ops even though its probably too low level of a detail to base a major top level plan around.

Likewise, being able to launch small transport planes or helicopters from carriers could make covert aeriel insertions easier for our ninjas than having to take longer (and more visible and more easily trackable due to their known and fixed starting points to observe via spies) trips from land-based installations, with similar bonuses to intrigue.

edit: minelaying could also be a major application of our submarines and naval air wings. Mines laid down near the pirate ports could delay or damage their operations pretty significantly, or at least force them to spend lots of time, effort, and money minesweeping. Submarines could come on station every so often to torpedo said mine layers and we could stage air raids to further complicate their efforts to clear their waters so that their raiders can make it to and from the sea lanes in one piece. Laying down minefields near our base (with our own maps of safe paths for our navy) could be combined with land-based defenses to make attacking our base a huge challenge, as the land-based guns and aircraft could disrupt any minesweeping and the mines complicate any landing and make it hard to close the distance to use their (probably smaller and shorter ranged than the big, stabilized land-based artillery) guns to defeat our fortifications.
 
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You've also forgotten the other important cost I mentioned: the cost of the time a damaged ship will spend in dock, being repaired. A carrier that lost a plane does not pay this cost, it simply grabs a replacement and keeps on going. A carrier that lost all its planes could be ready to fight again in a far shorter time than a ship that ended up in the losing side of a gun duel and lived.

As for the matter of escorts, big gun battleships do need those too, for anti submarine duties and for scouting. The latter far more urgently than carriers since the most they can manage on the role themselves is to carry very few scout planes.

Yeah, but then you need to start getting into comparisons of how much it costs to just repair a ship, and that's much less favorable of a trade.

It also starts getting into the level where you need to consider pilot training time and compare it to the losses an enemy takes when a ship is damaged or destroyed and how easily those can be replaced.

It doesn't really matter how many planes you have if you don't have anything but undertrained rookies to pilot them.
 
Back up a minute though, isn't CG tech already good enough to give missiles, bombs and torpedoes trouble? CG intercepting fire is incredible. Short-range sensors and pilot interfaces are good enough that an ace pilot can shoot down missiles and projectiles manually and non-elite pilots can materially affect a volley of missiles. I'm willing to bet the only reason automated point defenses aren't extremely effective is that computer engineering is behind 2000s RL even if it is massively ahead of 1960s RL. In the future, psionic and energy shielding, and psionic and computerized or hybrid sensors and targeting, may relegate precise missile or guided penetrating munitions to a system that needs to be delivered in great volume. In canon this was accompanied by the rise of extreme high yield weapons. Indeed, we saw several of these technologies in canonical CG, the scene that comes to mind most vividly is the Gawain wiping out an entire airforce in the season 1 finale. But even disregarding canon, when a man can block knightmare shots and punch holes in tanks with his mind, imagine what happens when that man has a tool built around him to fully utilize his power, or can build a tool that enables others to take advantage of those forces.

On the other hand long-range sensors in this universe are garbage, and satellite recon is non-existent. So carriers that never appear on the battlefield should still be a viable system. They just can't carry fighter jets, because the age of the aircraft as we know it is on the way out. Aircraft were probably best 5-20 years ago, likely around the CG OTL invasion of Japan. That's not to say that aircraft technology doesn't lead anywhere, it just isn't going to resemble the fighter jets of the real world.

Carriers are going to have to change what they carry in order to keep up with extremely precise psi-comp controlled weaponry, and those vehicles are going to have to both deliver and withstand (or otherwise defeat) singular high-yield weaponry that ignores defending fire. I'm not saying the answer is bipedal mechs though, probably more like a psi-ship, flying saucer, or aerial tank. If the carrier wants to avoid the battlefield, it will have to further specialize in long-range delivery (seems difficult if we consider canon energy issues, maybe different if we invest in new engines and energy tech), and will eventually end up being cornered as long-range sensors and space technology gets off the ground. The natural end point is likely somewhere around end of canon minus the anime silliness, where if vehicles stay short ranged, carriers deliver piloted weapons and then hang back with big shields and long-range artillery. If vehicle ranges do grow much longer, then the strike range of airbases increases and carriers become less and less necessary, doing best in deep strike roles.

Of course, all this depends on timeframes. With slower tech we don't really know when revolutionary technologies will emerge, that's why I'm using our potential psionic tech developments to pace my description because we at least know they're possible. It does sound that airpower doctrine lacks development, but can it be developed quickly enough to be relevant before the next big thing comes along? Will we be refitting our fighters with mind interfaces and jet turbines in 10 years and will that leap above advanced factspheres and computer-targeted railgun weapons?
 
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There's also the ridiculous-but-it-happened-IRL idea of submarine carriers. Sure they were huge and could only carry a small number of aircraft, but the idea of deep-strike stealth raiding, plus the capability of special forces insertion is just so fun. In a world that partially run on rule-of-cool, this may be more useful than IRL.
 
Carriers are going to have to change what they carry in order to keep up with extremely precise psi-comp controlled weaponry, and those vehicles are going to have to both deliver and withstand (or otherwise defeat) singular high-yield weaponry that ignores defending fire. I'm not saying the answer is bipedal mechs though, probably more like a psi-ship, flying saucer, or aerial tank.

... for this statement you will be spared a great reckoning. I thought about getting on a soap box about this but i think I'll save everyone the headache and keep it short. There is no damn reason flying mechs should be superior in the air than a dedicated aircraft, no craft that is multiple purpose/role like Knightmares end up becoming should be better than a craft dedicated to that one job. If its a psionic thing then that should apply universally no matter what craft you are piloting. if its a tech thing then unless that tech is so incredibly specific that none of it can apply to other vehicles or purposes then its principles, if not its application, should be employable in other ways. the Float System? should be usable in other vehicles than just Knightmares and glorified air carriers, ABS system the same thing. yes mechs are awesome but making them best at everything actually reduces that awesome, not increases it. come on even Gundam proper understood this, other than the times they drink the kool-aid.
 
The main benefits of mechs is that they can change terrain types easily and use that terrain to their advantage. They can actually enter a city at street level, penetrate to the inside of a structure, actually board a ship. They are versatile as hell and great for conquering and oppressing rather than total warfare.

And there is no definition for what a mech actually is.
 
If we had taken Harishimas theory and had something interesting to show for it I'd have gone harassment, but as it is the thing we are most famous for is pulling impossible stunts in planes, if I was a pirate who knew Lelouch was coming I'd invest in anti air for that alone. So I'm still learning towards main battle, unless something in the coming into dump speaks to me.
 
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Something that bears repeating is that if we go wirh harrassment then it will look like we are taking out the competition and start preying on the trading lanes ourself
Which in turn will mean everyone will give their petpirates much more and far better military hardware to protect their own shipping
 
Naval Elements in the World of Code Geass
I wonder how nightmare frames have effected aircraft doctrine? It's kind if handwaved in the show that Knightmsre frames are just like, the best thing ever and completely dominate warfare, butnits never really explained how. Like what does a KF do against a fighter jet
As good a place to start as anywhere, I suppose. KMF affects on air power...

In a lot of ways aircraft in the world of Code Geass are support vehicles. They, in and of themselves, are not vehicles for decisively winning battles. Aircraft have been developing for the last fifty-sixty years or so, slowed slightly by the move, early in their development, from petrol engines to electric motors. However, unlike the OTL, Britannian combat doctrine places a disproportionate amount of emphasis on what are effectively armored cavalry units (KMFs). The job of the plane, the attack helicopter, and other airborne vehicles, is to support KMF squads and infantry in taking territory and knocking out hardened positions with as little fuss as possible. They're also the primary method of recon for armies of this age.

The secondary role of aircraft in CG is to keep the enemy's air off of the KMF forces. The age of the dogfight is still alive and well during this time period. Because, to refer to your question... what does a KMF do against a fighter jet? Usually they die, either to a well-aimed missle or a strafing run with whatever lesser ordinance they're equipped with.

Knightmares just don't have the capability (yet) to meet a fighter on their own terms. Britannia considers it ungentlemanly warfare on the rare occasion enemy air gets clear shots at their KMF groups, but they're entitled nobility anyway.
Is the quest changing how effective aircraft are IRL? Because aircraft carriers and naval aircraft very quickly proved themselves vital in the Pacific theatre during WW2, and were also critical in the handful of encounters between British and German ships in the Atlantic.

Saying that the "Harassment fleet" would be bad at engaging enemy fleets ignores that a carrier fleet could wipe out a fleet of regular battleships, destroyers, and frigates that was several times its size from a hundred miles away, without ever being directly exposed to any danger.

Likewise, arguing that it wouldn't be suited for coastal assaults is a bit ridiculous. Just look at the Gulf War of 1991, or the Iraq war of 2003 if you want to see how devastating sea-borne airpower can be when it comes to obliterating enemy defences and supporting a land invasion. Even earlier than that, US carriers demonstrated their worth not just for sea battles, but for supporting amphibious assaults, as the US "island hopped" across the Pacific towards Japan.

Now, the doctrine may not fully exist yet, but frankly that's not really a big issue. Prior to the 1940s, the doctrine didn't exist because of the technical limitations of existing aircraft, and the infancy of aviation technology in general. With long range radar and advanced aircraft already developed, there are no major technical barriers to overcome, and the advantages and possibilities of carrier-warfare will be immediately apparent as soon as we attempt to target enemy ships at all.
The Pacific is a carrier playground. The Atlantic and Med are different stories, but the Pacific favors carriers.
Yes, yes the Pacific Ocean is.

Notably, this is important because outside of the 'First Pacific War' from canon, in which Japan and China fought over mainland territory (Japan lost, but the military and political damage inflicted on China precipitated the creation of the modern Chinese Federation) has been the only significant, modern, naval engagement in the Pacific between what could be termed as superpower nations.

Even then, though, the vast majority of battles happened in the Sea of Japan or the East China Sea, rather than the Pacific Ocean proper. Add onto that fact, the level of technology at the time wasn't one which could allow the full creation of the carrier (beyond a proof of concept) and you have an environment where Carriers just haven't proven their worth.

In the years since this conflict, both Japan and China signed treaties and haven't expanded their naval powers significantly enough beyond new technology to attempt to incorporate new doctrines. Japan and China both have a few carriers apiece, but they aren't the focus of their doctrines.

Britannia and the Europa United, on the other hand, last fought during the Great War, primarily in the Atlantic, but with a few significant engagements in the Mediterranean as well. This was during the time period of biplanes. Notably, the historical record states that the first carriers developed during WWI were used as vehicles for deploying spotter planes across large bodies of water and weren't effective. Specifically because the range of the big guns on battleships and 'dreadnoughts' outsized the operable spotting range from which the planes could see an enemy fleet and return. IE: They'd usually start taking fire before they could turn and report. This didn't leave all that great a first impression for carriers at the time.

Now, putting all of that aside, there's also the fact that there's some significant inter-service politics going on between the Britannian Navy, Airforce, and Army. In this world, the focus on KMFs means that the Army (knights specifically) get the lions' share of the glory. Both the navy and the air force resent this arrangement more than a little. The highest ranking officers in the navy, specifically, don't want to share what achievements they do get on occasion with the fly boys (and girls) who are, to their eyes, functionally similar to KMF jockeys. Navies actually have something of a history for being politically... insular, partially due to taking a bunch of people and isolating them in metal boxes for months at a time. This is the political aspect I was talking about and, as forward thinking as Britannian military commanders usually need to be, they can be hidebound about certain aspects of warfare doctrine.

If you want a good reason why this political friction exists, one of the main uses for Aircraft Carriers at this moment for the Britannian War Fleets is the facilitation of this:
If you remember this from Season 1? They're beginning to see deployment this year and are making a lot of people in the navy very irritated with having to put up with KMF units launching from ships and the role of the navy being sidelined again to cater to the army instead of being allowed to take some of the glory for themselves.

I'm couching this mostly from Britannia's POV, because that's what's most relevant, but it's not entirely out of line with what the other countries of the world are thinking about their militaries. The navy of the Chinese Federation has their experimental 'iceberg ships,' but they've never seen real battle and are something of a joke even within the Federation at this point. While effective, much of the rest of the Federation's ships and doctrine are considered last-generation by other super-powers. They tend to use the 'lots of people on lots of boats' strategy (officially called 'Fleet in Being' Doctrine by naval historians). The EU, on the other hand, maintains a smaller navy, but one which is considered cutting edge even by a Britannian standpoint. Neither of them acknowledge the aircraft carrier as a capital ship by anything other than displacement or hull size, and even then only technically.

As I said earlier, there just isn't a body of documented military successes to demonstrate the superiority of aircraft carriers, even in the carrier's playground that is the Pacific Ocean.
@Slayer Anderson Can you give more information about the capabilities of carriers and carrier-based aircraft in universe? What exactly do Lelouch and our advisors know about them?
  1. How many aircraft and munitions would one of our carriers be able to carry?
  2. What armaments do carrier-based aircraft have/what could be created without requiring major technological breakthroughs? E.g. Anti-ship missiles and torpedoes
  3. What is the range of the carrier-based aircraft we have access to?
  4. How fast are current carrier-based aircraft which we'd have access to, and how do they compare to land-based aircraft? Can they break the sound barrier?
  5. How quickly can current aircraft launch from current carriers?
  6. What range does our current radar and sonar have, and how does it compare to the range of typical battleship guns?
  7. What is the effective range of communications with our aircraft?
  8. How effective and widespread is current anti-air technology?
  9. In the event that we pioneer an aircraft/carrier-based naval doctrine, how quickly and effectively will our enemies be able to respond?
1) Aicraft Carriers would have munitions and fuel for between 70 aircraft apiece. The heaviest class of carrier carries about 100 at this time, yous will be slightly more economy-size than that, but not by much.
2) They are traditionally armed with either secondary or tertiary armaments for their size of ship class along with a compliment of torpedoes.
3) 2000-2500 km
4) They can't break the sound barrier and are probably 1-2 hundred mph slower than some of the larger ground-launched fighters.
5) You can launch a plane every few minutes. Ideally, you'd manage one every minute, but under battle conditions...
6) Naval guns have longer range than your current radar/sonar systems.
7) Depends a lot on weather and whether or not you have relays in range. Under ideal conditions, probably about 1000 km. Realistically, about 500-700 km.
8) Effectiveness and range varies wildly between factions. If you're talking about a faction with a professional or semi-professional military unit (the Big 3 pirate groups), then they'll have some manner of anti-air weaponry ready to discourage you, at the very least.
9) This question is far too broad to answer concisely. If you're referring only to the pirates as 'enemies' then its still too broad. If you start sinking fleets left and right with an effective new naval doctrine, the general response will be not to engage your forces. If you're talking about a counter-doctrine change to your own, it will likely be several years, at the least, before anyone else can do something besides ape your own fleet composition and try to replicate your results.
Code Geass tech is all over the place.
And I love you, Random Citizen!

...but, no, seriously, I'm glad someone said something along these lines. It saved me from having to do it.
Don't forget, Munitions are also another factor to upkeep costs. Missiles and Bombs are much more expensive than High Explosive shells of 16-inch guns cause of the guidance electronics on them.

@Slayer Anderson, if we get subs will we have something that can also launch cruise missiles from underwater? Having those missiles be Laser guided by our fighter jet would be a great insta-kill solution to a problem.
Torpedoes, yes. Cruise Missiles, no. After you invent them, then we'll talk.

I'll still be available to answer questions for a few hours, but I think there's been significant enough discussion that I'm going to open the vote now. Usual 24 hour period and feel free to continue asking questions and discussing ideas well into the regular period.

IN OTHER WORDS: VOTING IS OPEN!


[ ][DOC] Main Battle Fleet
[ ][DOC] Land Invasion
[ ][DOC] Harassment
 
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[X][DOC] Harassment

Lelouch is ideally suited to help show how the Pacific is a carrier playground, and shit like "a Pirate, but better" is right up Lelouch's alley.
 
As good a place to start as anywhere, I suppose.
Ladies, gentlemen, and all other identifiers, take a key note of what's decidedly not in the center of attention: Weapons. There's an old saying about military history that's in full effect, that being only amateurs focus on the performance of individual firearms and vehicles. The professional focuses on organization, tactical and strategic doctrines, leadership at different levels of the military, and national support of military affairs. Do not get focused on the small-scale details. This is not only the wrong type of quest for it, but the subject is completely missing the point in terms of the scale we're dealing with. Think Big Picture. Think Long Term.

[X][DOC] Harassment
What about ballistic missiles?
AHAHAHAHAHA! Oh man, you have not seen or heard of Akito The Exile, have you?

This is going to be fun. And by fun I mean I get a new buddy to share in my misery.
 
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[X][DOC] Harassment
Wait, we need to invent proper cruise missiles? Do we have any theory that or ninjas can filch first or are we gonna have to start from scratch?

What about ballistic missiles?
We might want to look into what Hashima has in terms of her tech tree. Good propulsion is needed for both advanced aircraft and cruise missiles.
AHAHAHAHAHA! Oh man, you have not seen or heard of Akio The Exile, have you?

This is going to be fun. And by fun I mean I get a new buddy to share in my misery.
I think Slayer said something about not including the more crazy parts of Akito. The EU space capability was mentioned as just not existing in this AU.
 
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[X][DOC] Harassment

We might want to look into what Hashima has in terms of her tech tree. Good propulsion is needed for both advanced aircraft and cruise missiles.

I think Slayer said something about not including the more crazy parts of Akito. The EU space capability was mentioned as just not existing in this AU.

Don't know why you quoted me since I didn't say what you quoted.
 
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