Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

Yes, technically, but there's not much I could... hmm, I suppose I could...

Dammit, Euphie's going to be OP, please nerf. Okay.
*DE-ESCALATION INTENSIFIES*

But more seriously, thank you. I wanna see just how far Princess Pink Peacemongerer can take things now that she is in the position to pursue her ideals. Also, I'm gonna place a bet of 100 internet moneys on some the staff being minor psychics with Empath talents and maybe some other mind-focused small abilities.
 
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Considering that the final roll was a 107 (not 150 and above and especially not 200 and above), we're just going to get a little extra bonus on top of things going as well as possible (so no, I very much doubt we get empaths or a hero unit). I'd say that we managed to recruit for staff a lot of people who are also amenable to the Lelouch-style Diplomacy, therefore making Euphemia accept that, sometimes, our brand of Diplomacy is necesary for some situations.
 
Considering that the final roll was a 107 (not 150 and above and especially not 200 and above), we're just going to get a little extra bonus on top of things going as well as possible (so no, I very much doubt we get empaths or a hero unit). I'd say that we managed to recruit for staff a lot of people who are also amenable to the Lelouch-style Diplomacy, therefore making Euphemia accept that, sometimes, our brand of Diplomacy is necesary for some situations.
I'm referring to her university roll:
Euphie's Master's Degree: 99+14=113 // 96+13=109 // 75+09=84
...well, I was right, you two really do deserve each other. I'll have to work out Euphie's traits this turn I guess. Also, Euphie is going to come with a secondary hero unit (like Madison for Kenshin) who's going to expand her abilities slightly for a secondary specialty. In addition to de-escalating conflicts and embiggen-ing peace, Euphie will also be able to do Foreign Investors/Trade Deals now.
Nina is unlikely, though.
 
Hey QM, shouldn't we also have patrol aircrafts on our unit list? After all, on Turn 5 Phase I we did succeed at the "Patrol Aircraft" Martial action (unless they aren't posted because they don't offer any bonuses)...

Year 5 (Phase I) Results:

"So why did you join up with my unit, Gino?" You ask bluntly as you look over the aircraft controls.

The blonde chuckles in back of the two-seater as her does similar last-minute checks. "Eh, it was more of a question of why not, y'know?"

"I'm quite sure I don't or else I wouldn't have asked." You reply in a mild and dry tone.

Gino snorts. "Well... you remember how I kinda' flipped my old man off before we took that ride into the history books?"

"I recall you cursing your father's name, yes." You state.

Gino's quiet for a long moment, then sighs. "Basically, I got to thinking after everything and... I guess if I had really bit it in that stunt... I didn't really want to leave things unsettled."

You considered the matter. "I suppose piloting aircraft isn't as glorious as piloting a knightmare, is it?"

The blonde made a wordless sound of agreement. "More or less. So, when I heard you were calling up knights, well... I figured it'd be a good compromise."

"And that you could talk me into unofficially putting you on the pilot's roster even if you were on the docket as a armored cav." You replied, deadpanned.

"That too, yeah." Gino replied cheekily, his tone such that you could hear his grin.

"Well I'm glad that worked out for you." You shake your head, but can't help the smile on your lips.

"Hey, your highness." Gino leans into the word as you start up the seaplane's engines. "Don't act like you're not thrilled either! This way we get to defend our record together!"

"I highly doubt we can manage such a feat with a machine geared for endurance and sturdiness rather than speed." You reply pointedly.

"Oh, come on, you're a prince and my dad's a duke. I'm sure if we put our allowances together we can get a sweet ride for off-hours." Gino's entreaties finally make you chuckle, just a bit, as you taxi towards the runway.

Rewards: Small squadron of patrol aircraft flying regular circuits around New Caledonia. Gino Weinberg and Lelouch vi Britannia personally vet both machines and pilots to assure their quality, much to Jeanne Rowe's exasperation.
 
[X] Plan: To Rule over the Money and Battle
-[X] Kallen's Squadron
-[X] Staffing
-[X] Enlarge Docks
-[X] Resource Scouting
I think this plan works well, especially to prepare for the arrival of new ships, to get more stable resources ... maybe even sakuradite, to have an elite unit for the future and Staffing was the best diplomacy option anyway.
 
[X] Plan: To Rule over the Money and Battle
-[X] Kallen's Squadron
-[X] Staffing
-[X] Enlarge Docks
-[X] Resource Scouting
I think this plan works well, especially to prepare for the arrival of new ships, to get more stable resources ... maybe even sakuradite, to have an elite unit for the future and Staffing was the best diplomacy option anyway.
This plan already won, and the results were rolled. Check the Threadmarks for temporary "VOTE CALLED" -threadmark, which also contains the rolls, or scroll through the previous page to find it.
 
This plan already won, and the results were rolled. Check the Threadmarks for temporary "VOTE CALLED" -threadmark, which also contains the rolls, or scroll through the previous page to find it.

Oh yes ... I saw it now ... I'm sorry

I just made an account on this forum and ran as soon as possible to vote and only noticed now that I had already closed the vote.

This was practically the only forum I didn't have yet and I did this one for this quest, PMAS and Mami Souls
 
If you'd like to compile all of the income actions you guys have taken, then yes, I'd appreciate it.
Preferred to ask so I wouldn't be stepping on any toes here:).
Two versions of the finance sheet for start of turn 7. The one with location states when we got an income/expense for reference but with more info it is more messy.
Current Annual Income: 4850 Britannian Royal Notes
-Royal Stipend [vi Britannia family] 1000
-Hit the Books 300
-Prince & Pauper 300
-Knights & Days 300
-Investment Opportunities 500
-The Duke 700
-Extend a Hand 500
-The Japanese Perspective 250
-Many Hands, Light Work 1000

Current Annual Upkeep: 2200 BRN
-Royal Connections [li Britannia family] 100
-Bodyguard Unit 50
-Mighty Steed 100
-Royal Connections [Hannes gua Britannia] 100
-This Land is My Land 50
-Talent Pool 50
-Keep or Castle 300
-Codes & Ciphers 50
-Patrol Boats 150
-Tools of the Trade 100
-Patrol Aircraft 200
-Navy Crews 300
-Translators 50
-The Base 200
-Piety Workshop 100
-Island Observation 50
-Chasing Shadows 50
-Island Improvements 150
-Personal Computers 50

Current Banked Income: 5,960 BRN (Turn 7 Start)
Current Annual Income: 4850 Britannian Royal Notes
-Royal Stipend [vi Britannia family] (Turn 1 Phase 1) 1000
-Hit the Books (Turn 1 Phase 1) 300
-Prince & Pauper (Turn 3 Phase 2) 300
-Knights & Days (Turn 4 Phase 1) 300
-Investment Opportunities (Turn 4 Phase 1) 500
-The Duke (Turn 4 Phase 2) 700
-Extend a Hand (Turn 6 Phase 1) 500
-The Japanese Perspective (Turn 6 Phase 1) 250
-Many Hands, Light Work (Turn 6 Phase 2) 1000

Current Annual Upkeep: 2200 BRN
-Royal Connections [li Britannia family] (Turn 1 Phase 1) 100
-Bodyguard Unit (Turn 2 Phase 1) 50
-Mighty Steed (Turn 2 Phase 1) 100
-Royal Connections [Hannes gua Britannia] (Turn 2 Phase 1) 100
-This Land is My Land (Turn 2 Phase 1) 50
-Talent Pool (Turn 2 Phase 2) 50
-Keep or Castle (Turn 3 Phase 1) 300
-Codes & Ciphers (Turn 3 Phase 2) 50
-Patrol Boats (Turn 4 Phase 1) 150
-Tools of the Trade (Turn 4 Phase 2) 100
-Patrol Aircraft (Turn 5 Phase 1) 200
-Navy Crews (Turn 5 Phase 1) 300
-Translators (Turn 5 Phase 1) 50
-The Base (Turn 5 Phase 1) 200
-Piety Workshop (Turn 5 Phase 1) 100
-Island Observation (Turn 5 Phase 2) 50
-Chasing Shadows (Turn 5 Phase 2) 50
-Island Improvements (Turn 6 Phase 1) 150
-Personal Computers (Turn 6 Phase 2) 50

Current Banked Income: 5,960 BRN (Turn 7 Start)
And now two versions that I project for end of turn 7 phase 1 as I don't think the rolls changed the upkeep/income. Also took into account the 3000 we get from Unit Leasing.
Current Annual Income: 4850 Britannian Royal Notes
-Royal Stipend [vi Britannia family] 1000
-Hit the Books 300
-Prince & Pauper 300
-Knights & Days 300
-Investment Opportunities 500
-The Duke 700
-Extend a Hand 500
-The Japanese Perspective 250
-Many Hands, Light Work 1000

Current Annual Upkeep: 3100 BRN
-Royal Connections [li Britannia family] 100
-Bodyguard Unit 50
-Mighty Steed 100
-Royal Connections [Hannes gua Britannia] 100
-This Land is My Land 50
-Talent Pool 50
-Keep or Castle 300
-Codes & Ciphers 50
-Patrol Boats 150
-Tools of the Trade 100
-Patrol Aircraft 200
-Navy Crews 300
-Translators 50
-The Base 200
-Piety Workshop 100
-Island Observation 50
-Chasing Shadows 50
-Island Improvements 150
-Personal Computers 50
-Fleet Expansion 300
-Staffing 100
-Administrative Structures 200
-Enlarge Docks 300

Current Banked Income: 7,160 BRN (Turn 7 Phase 1 End)
Current Annual Income: 4850 Britannian Royal Notes
-Royal Stipend [vi Britannia family] (Turn 1 Phase 1) 1000
-Hit the Books (Turn 1 Phase 1) 300
-Prince & Pauper (Turn 3 Phase 2) 300
-Knights & Days (Turn 4 Phase 1) 300
-Investment Opportunities (Turn 4 Phase 1) 500
-The Duke (Turn 4 Phase 2) 700
-Extend a Hand (Turn 6 Phase 1) 500
-The Japanese Perspective (Turn 6 Phase 1) 250
-Many Hands, Light Work (Turn 6 Phase 2) 1000

Current Annual Upkeep: 3100 BRN
-Royal Connections [li Britannia family] (Turn 1 Phase 1) 100
-Bodyguard Unit (Turn 2 Phase 1) 50
-Mighty Steed (Turn 2 Phase 1) 100
-Royal Connections [Hannes gua Britannia] (Turn 2 Phase 1) 100
-This Land is My Land (Turn 2 Phase 1) 50
-Talent Pool (Turn 2 Phase 2) 50
-Keep or Castle (Turn 3 Phase 1) 300
-Codes & Ciphers (Turn 3 Phase 2) 50
-Patrol Boats (Turn 4 Phase 1) 150
-Tools of the Trade (Turn 4 Phase 2) 100
-Patrol Aircraft (Turn 5 Phase 1) 200
-Navy Crews (Turn 5 Phase 1) 300
-Translators (Turn 5 Phase 1) 50
-The Base (Turn 5 Phase 1) 200
-Piety Workshop (Turn 5 Phase 1) 100
-Island Observation (Turn 5 Phase 2) 50
-Chasing Shadows (Turn 5 Phase 2) 50
-Island Improvements (Turn 6 Phase 1) 150
-Personal Computers (Turn 6 Phase 2) 50
-Fleet Expansion (Turn 7 Phase 1) 300
-Staffing (Turn 7 Phase 1) 100
-Administrative Structures (Turn 7 Phase 1) 200
-Enlarge Docks (Turn 7 Phase 1) 300

Current Banked Income: 7,160 BRN (Turn 7 Phase 1 End)
Fleet Expansion: 15+24=39(+10 Omake Bonus)=49
Staffing: 75+17=92(+15 Omake Bonus)=107
Administrative Structures: 45+26=71
Enlarge Docks: 14+26=40(+15 Omake Bonus)=55
Decent results. Suspicious that there wasn't a crit here. There is always Phase 2:).
Watch Euphemia's accompanying hero unit be Nina.
Pink peace princess with the creator of pink spheres of death. That is a scary idea. Especially how canon Nina liked canon Euphie. But I doubt it is likely.
Honestly I really hope when the 300 question roll around someone will ask where the girl with the scary ideas is and what is she doing.
 
Oh yes ... I saw it now ... I'm sorry

I just made an account on this forum and ran as soon as possible to vote and only noticed now that I had already closed the vote.

This was practically the only forum I didn't have yet and I did this one for this quest, PMAS and Mami Souls
No prob, and welcome to the SV and this quest. Be aware that the QMs dice here are either unnaturally narratively leaning and/or critting with baffling frequency most of the time, that Diplomacy -actions were cursed until the last roll, and that there are never enough Personal Actions to go around.
 
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No prob, and welcome to the SV and this quest. Be aware that the QMs dice here are either unnaturally narratively leaning and/or critting with baffling frequency most of the time, that Diplomacy -actions were cursed until the last roll, and that there are newer enough Personal Actions to go around.
Thank you ... I just made an account literally today, but I still read this quest before ... completely, so I recognize the curse of diplomacy ... so I also admit that I was surprised the diplomacy roll was the best of this phase
 
Hmmm. Any initial thoughts about the next phase? I'm for Letters and whatever action makes our ninja-network better in Intrigue, for hiring archeologists in Learning, and for Crystal Orb plus teaching our cultis- err, followers to increase their effectiveness. Barring any very good and extremely urgent new additions to the actions, of course.
 
Hmmm. Any initial thoughts about the next phase? I'm for Letters and whatever action makes our ninja-network better in Intrigue, for hiring archeologists in Learning, and for Crystal Orb plus teaching our cultis- err, followers to increase their effectiveness. Barring any very good and extremely urgent new additions to the actions, of course.
Slayer mentioned that we might get an Intrigue action to deal with the attack on Kaguya this turn. I also want to grab Letters and work towards our third Intrigue action but the Stewardship action might need to finish before we will be able to take the next step. Also if there will be a 1 year action to expand our network I would wait with it until next turn and work towards revenge for Kaguya. She is under our care after all. So we need to send a message. Preferably one that Anastasia and Constantine (Carine's mother) would aprove.
For Learning I agree. I would maybe accept Hashima's Theory to find out what is behind it. But I would prefer getting some experts before we start archaeology work.
For Piety the Crystal Orb option will be modified after our crit in Remember so I will wait to see before deciding. Granting our divine knowledge to the unworthy mortals in our cult is a must. Even if it will be just so we can get more funny interactions.
 
Preferred to ask so I wouldn't be stepping on any toes here:).
Two versions of the finance sheet for start of turn 7. The one with location states when we got an income/expense for reference but with more info it is more messy.
Thank you, I'll update the Front Page later tonight when I get started working on the update.

Should have the results for this phase up either late tonight or sometime tomorrow. Either way, don't look for the update for another nine hours or so.
 
Depending on what our fleet doctrine choices are it might be good to take this. If we have the chance to build towards a fleet centered around a carrier for instance.
I'm thinking less fleet doctrine and more along the way of money making industry, possible Float System like tech and maybe developing a Knightmare like Tristan for Lelouch and Gino. Better engines might also help our space project. So all our tech won't be "psionic skill required".
 
I'm thinking less fleet doctrine and more along the way of money making industry, possible Float System like tech and maybe developing a Knightmare like Tristan for Lelouch and Gino. Better engines might also help our space project. So all our tech won't be "psionic skill required".
Maybe with psyonic tech you could eventually make pay generators or artificially create psychic. By making psychics necessary you make it harder for people to reverse engineer your tech, find enough psychics if they can reverse engineer it, and leverage Leloch's high psychic capabilities
 
Maybe with psyonic tech you could eventually make pay generators or artificially create psychic. By making psychics necessary you make it harder for people to reverse engineer your tech, find enough psychics if they can reverse engineer it, and leverage Leloch's high psychic capabilities
But there is still the fact that while psionic tech is nice it is more of an elite unit thing. First of all we have a smaller number of psionically gifted individuals than the ancient humans as the trait was seen as more desirable back then. Secondly we don't want to be a one trick pony with focusing to much on psionics. And from the above two points we will be able to field larger forces if we use hybrid tech. With psionics only for things that are irreplaceable or substantially better than our normal tech. As for being harder to reverse engineer. If we plan to supply the entire Britannia military with our tech then anything made harder to reverse engineer will also be harder to maintain.

One thing I am curious about is how our new expanded naval basing will measure up to other port facilities in the region. How many ports of this scale are there nearby?
 
One thing I am curious about is how our new expanded naval basing will measure up to other port facilities in the region. How many ports of this scale are there nearby?
There are a handful of large ports in New Zealand. Outside of that, though, you're looking at little competition... not held by pirates.

Port Moresby in New Guinea and Suva in Fiji are likely your largest Britannia-aligned competitors.

If you can convince certain people/industries that your port is safe enough despite the nearby pirates, you can start getting income from this, yes. Of course, it would help to talk to a governor or two and come to an agreement on that, just so you don't step on any toes. Or you can elect not to care about that.
 
If you can convince certain people/industries that your port is safe enough despite the nearby pirates, you can start getting income from this, yes. Of course, it would help to talk to a governor or two and come to an agreement on that, just so you don't step on any toes. Or you can elect not to care about that.
Does that mean the meetings with the Area 8 and 9 governors can be taken without auto accepting their deals? Just to establish contact. Because with our current surplus I am rather against taking either deal.

Edit: I also assume the Gloucester upgrade of the Sutherland isn't out yet and that is why Kallen will be making an elite unit equipped with Sutherlands?
 
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Does that mean the meetings with the Area 8 and 9 governors can be taken without auto accepting their deals? Just to establish contact. Because with our current surplus I am rather against taking either deal.
Have I ever stated otherwise?

Explicitly, these are offers. You're free to refuse them. The offers will be the main thrust of any meeting at this time on their part, but that doesn't mean other subjects won't come up.
 
Just to let people know, the whole 'Fleet Doctrine' Section is kicking my ass and I'm having to do a lot of research into details. It might take another day or two to get the update out. Sorry about that and I'll try to have it up during the weekend.
 
Turn 7 (Phase I) Results
Year 7 (Phase I) Results
Fleet Expansion: 15+24=39(+10 Omake Bonus)=49
This year begins with a number of fires to put out... all metaphorical rather than literal, thankfully. Still, it's annoying to have to deal with so many paperwork errors and misplace requisition forms as an opener to one of your biggest projects to date. All that aside, though, you and Jeanne manage to draw up the necessary documents over the course of the first month, looking at the costs you'll have to endure depending on how you go about this endeavor. Overall, it's quite the enlightening look at the logistics of large-scale naval contracting.

"To summarize, sire..." Jeanne opens, snapping the small device in her hand as a series of digitally-displayed images pop up on the far wall of your office. "The first matter we had to consider when building our options was what, specifically, we needed our fleets to do. As it is, the vessels we have at sea currently are not purpose-built for our services, nor are they formed up for any logistic or strategic intent."

"That is generally what happens when you steal a largely random assortment of ships from an attacking pirate force and recommission them." You comment blithely.

Jeanne nods. "Entirely understandable given the situation. However, there is the decision your highness needs to make regarding the primary purpose of the forces at your disposal. Primarily, I would describe three possible avenues for you to explore. The first is, simply, mirroring the composition and structure of a Imperial Britannian Main Battle Fleet, such as the 7th fleet stationed out of Manilla. As you know, the primary strength of such a force is pitched sea battles. While each fleet varies in its specific composition, they are predominantly used for fighting dedicated naval engagements against other sea-faring powers. While they are not tactically flexible, and lack the specific vessels needed to pursue a coastal invasion, you can allocate such a fleet to trade route patrols, guarding ports, offensive and defensive engagements, or even blockading."

Mentally, you logged that option as a 'Jack of All Trades' choice.

Jeanne clicks the device in her hand.

"The next choice is centered around a dedicated invasion doctrine. This schema would forego the largest classes of ships almost in their entirety, with the possible addition of a heavier class later to act as a dedicated bombardment vehicle for hardened installations. Primarily, this style of fleet would consist of a larger number of transports, vessels which can close into shallow water, and finally a larger focus on minesweepers than the normal Britannian fleet doctrine."

Jeanne's explanation glosses over the finer points of ship management, but you can remember from previous talks that the composition emphasizes heavy cruisers. Dedicated battleships or 'dreadnoughts' are almost entirely absent from the list of ships, though. It is, as your advisor stated, an addition to be made in the event you're attacking a major installation which needs ship-borne 'artillery' to pin down.

"This methodology has an obvious advantage in being well-equipped to bring the fight directly to the pirates' bases." Jeanne states firmly. "There's also the fact that without the largest classes of ships, it is somewhat cheaper to procure all of the vessels... although that cost is offset by the raising of a larger ground-based military force to invade locations."

You nod, understanding the aims of the formation easily. "The counterpoint being that such a fleet would be ill-equipped to fight a pitched battle at sea and, if caught mid-transit or confronted before an invasion could properly be mounted, would have few alternatives open to it."

"Quite." Jeanne replies, her lips firming. "That brings us to our final option..."

"Harassment." You read dryly, raising a single eyebrow at the documentation in your hand.

Jeanne has the good grace to blush. "Yes, we... that is to say, Adm. Romano and I, along with a few of her new officer corps began batting around ideas for out-of-context solutions. While the first two options are, to a greater and lesser degree respectively, endorsed by the Empire, this fleet schema is something of our personal brain-child."

"Heavy use of both submarines and air support, lack of capitol ships outside of aircraft carriers, dedicated destroyers as screening vessels." You summarize, skimming the document before looking up to Jeanne with a certain amount of deadpan curiosity. "The tactics and strategy inherent in this type of fleet construction would predominantly lend themselves to punishing raids, destructive attacks from angles which would be difficult to defend against, and the capturing of disabled vessels using the trained marine contingent onboard."

Silence rests between the two of you for a long moment.

"Correct me if I'm misinterpreting things, Dame Rowe, but this plan is essentially 'pirates, but better equipped.'" You state, allowing the ream of papers to fall to the table with a hushed thud.

"That is... succinctly put, your highness." Jeanne replies, clearing her throat awkwardly before snapping to a new image. "In defense of the plan, I will note that the pirates have been very successful in their stated goals of procuring resources and damaging shipping in the region for their own gain."

You leaned back, lacing your fingers together as you tent your hands. "I can admit I see the reasoning. Only a very few of the pirate groups possess submarines, that we know of, in any form or fashion... and they are all last generation models converted for smuggling, no longer weapons of war. Combined with the aerial dominance of wielding aircraft carriers... yes, I could see how such tactics could easily force a party into financial submission. The problem is that..."

You trail off and gesture to Jeanne.

The woman nods. "Yes, the problem is that a fleet such as this would be very vulnerable to being overwhelmed by numerical superiority. Of which we sadly face a great deal. The other limitation, of course, is the fact that such a fleet is also not able to truly press an advantage in battle, either on land or at sea. Hitting an enemy quickly, moving at speed, these are strong points, but in a lengthy battle, the munitions and fuel supplies a high-maneuverability and high-intensity combat fleet will run dry sooner than the others. Also, the lack of larger reserves of infantry and marines mean that only the smallest enemy settlements will be available for seizure, and even those will tax resources."

You purse your lips thoughtfully. "No, the thrust of such a strategy would be to press the pirates into a corner, to force them to negotiate and bend knee without a massive invasion. Either that, I suppose, or supplement our sea-going forces with long-range bombers in order to virtually level the entire area, regardless of civilian casualties."

Jeanne nodded gravely. "Such is, sometimes, the cost of war sire."

You leaned back in your chair and considered the matter more deeply.

Beyond what you could field, there was also the question of exactly how much aide you could request from the proper Britannian navy. Doubtless, you could gather some to your banner, at least temporarily, though for an official excursion by a full fleet... or even a large flotilla you'd likely need permission from the Governor of one of the neighboring Areas.

Ultimately, you decided...
[ ][DOC] Main Battle Fleet
[ ][DOC] Land Invasion
[ ][DOC] Harassment

Results: Doctrine to be decided. Vessels will be purchased once decided. Extra infrastructure may be needed depending on plan chosen. -600 RBN, +300 Upkeep as ships begin to be purchased and put under steam to your island.
Staffing: 75+17=92(+15 Omake Bonus)=107
Zala Acheampong arrives partway through the year with a small retinue of bodyguards and attendants. Thankfully, Euphie had remembered to warn you about exactly what she'd managed to arrange. As the young woman steps out onto the rough gravel of the, her dark skin shines in the bright light of the midday tropical sun.

"Your Highness, Prince Lelouch, it is my great honor to meet a child of the most powerful empire in the world. Your much-blessed father truly possesses the favor of God and I offer the greetings of my dear cousin in the hope that through our arrangements with Her Highness Princess Euphemia, we may share those blessings with as many of the helpless and impoverished as possible." Her short speech is punctuated by a deep bow at the waist."

Despite her near-perfect English, only slightly accented, you return her courtesy with a shallower bow and reply in equally-perfect Amharic, her eyes widening as her own native tongue comes from your mouth.

"It is my pleasure to host such a distinguished figure as yourself, Lady Acheampong. My dear sister Euphemia will, of course, be yet several months finishing her schooling, but until then I will offer you the finest in meager accommodations I can manage here in these distant islands." You state with a confident smile.

The young woman, only slightly older than you yourself, grins widely. "You honor me, your lordship, with how well you speak our language. Perhaps we might better exchange pleasantries indoors, though, this weather is much more humid than my homeland."

"Right this way, Your Highness." You state holding out your hand to direct her.

"Please, Lady Acheampong is as much as I will accept. I am only the Empress' third cousin and very distantly in line for the throne at that. I would greatly prefer Zala outside of formal functions." She demures gently.

"Then I insist you call me Lelouch while in private." You reply with a smile.

Results: Zala Acheampong, third cousin to the current Ethiopian Empress, joins Euphemia's Diplomatic Retinue to work on your behalf, diplomatic options increase in Africa. All further staff will arrive by end of turn. -300 RBN, +100 Upkeep.
Unit Leasing: 95+24=119 // Crit: 57+19=76 // Completes
The various units you'd leased the year prior return in full this year, over the course of several months. Many have been periodically resupplied and repaired by vessels making port under your flag, but a few units suffer extensive damage and must be rebuilt by dedicated machine shops in New Caledonia.

You are deeply impressed with the work your teams managed to do, as are many of the ports you'd had them guarding. You feel sure that your name has risen in esteem amongst many officials within the Indonesian Confederation as a result.

Results: +3000 Income
Administrative Structures: 45+26=71
If nothing else, Jeanne trusts in your judgement.

When you state, unequivocally, that this project needs priority, she ensures that it has your stamp of approval amongst the many contractors and construction teams which are shipped in year after year. It's a time-consuming and costly affair, building these structures further inland from the settlement around the port, but you don't want any possibility for it to be damaged should the port come under siege.

The buildings slowly come together as the year progresses, but they will need more time.

Men and women, too, begin to be finely combed through by analysts under your employ, finding individuals who are deeply loyal to Britannia as a whole and ready to overlook anything irregular within a prince's personal retinue.

Results: -300 RBN, +200 Upkeep. Construction and Hiring begins, will complete next turn.
Enlarge Docks: 14+26=40(+15 Omake Bonus)=55
Enlarging docks for deep-water vessels is no laughing matter.

It also isn't cheap, either.

The dredging teams you are forced to call in, alone, would bankrupt some corporations. Not many Britannian ones, of course, but it is still an impressive expenditure that almost gets lost in the shuffle. Jeanne apologizes on your behalf when the payments very nearly miss the deadline, but at the last moment you manage to expedite a courier service to hand-deliver the bank transfers. Such is, sadly, the dangers of living and working on such a small and distant island.

The entire affair is a complicated and lengthy process, complicated further by the events which occur near the end of the year and the unfortunate panics which ensue after the fact.

Results: -600 RBN, +300 Upkeep. Dredging of harbor successful, materials for docks and expert labor gathered to begin construction.

*A/N: MANUAL MORATORIUM! NO VOTING UNTIL ADEQUATE DISCUSSION FOR FLEET DOCTRINE PASSES! Feel free to ask questions regarding fleet doctrines.
 
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So, Main Battle Fleet = heavy capital ships, right? What of Carriers? is it included in the three options? I mean, they are versatile as heck, and we can easily shift their roles whenever we need them.
 
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