Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

Plan To Rule the Waves ties down one martial action for two turns & all stewardship action for two turns. Our income will collapse from 4850 to 950 next turn (Loss of 3000 income +900 additional upkeep). We will be really strapped for cash next turn (Unless we repeat unit leasing. We should do knight support before doing unit leasing).

I think we should postpone building the docks, until our income grows. Or else we diplo area 8 or 9.

Our income does not include the +3000 from Unit Leasing, that is a separate (and temporary) boost to the money we get (aka our current income really is 4850, not 1850) so tehnically our financial situation is quite stable at the moment.

Also, QM, there might be a discrepancy regarding the amount of money we have. On Turn 6, Phase II, we had 4450 Banked Income and 2150 Upkeep. Given the options that won on Turn 6 Phase II and Turn 6 Phase III (Many Hands, Light Work, which went from +200 upkeep to +1000 income, The Governors Two, Psionic Energy Studies, Personal Computers, Group Study, Remember, The Ashford Heiress & Co and Rebel Princess), our upkeep increased by 50, so it should be 2200 and we spent 1140 (400 + 200 + 200 + 200 + 40 + 100) of our Banked Income, so before the start of Turn 7 Phase I we should have had 3310 Banked Income, which means that we should have started Turn 7 Phase I with (3310 + 4850 - 2200 + 3000 = 6260 + 2700 = 8960 Banked Income).
 
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Plan To Rule the Waves ties down one martial action for two turns & all stewardship action for two turns. Our income will collapse from 4850 to 950 next turn (Loss of 3000 income +900 additional upkeep). We will be really strapped for cash next turn (Unless we repeat unit leasing. We should do knight support before doing unit leasing).
Sigh. Where did you get the idea? Temporary Income from actions like Unit Leasing is not counted into our income on the main page. Honestly. Two of your arguments feel like scaremongering and were wrong (Nunnally safety and now this)

Current Annual Income: 4850 Britannian Royal Notes
Current Annual Upkeep: 2150 BRN
Current Banked Income: 6,550 BRN


So if plan To Rule the Waves wins at Phase 2 it will look like this (if upkeep is counted from the year a multi year project is started):
Current Annual Income: 4850 Britannian Royal Notes
Current Annual Upkeep: 3050 BRN
Current Banked Income: 7,750 BRN


So we will still gain 1800 from our regular income. I doubt we will dip to much into it unless there will be a new Intrigue/Piety option with insane cost. As I want to grab Letters, Ruin Explorers and Student, Teacher from last turn actions.

@Slayer Anderson. Can I try my hand on itemizing the income in a similar way to the upkeep? Does the upkeep for multi turn action start when the action finishes or when it is started?

If we're going with heavy expansion this turn, it might be an idea to do the action that has the pirates fight one another this turn. Pirates aren't about to sit back and let us have our way whilst we plot on exterminating them.
Most pirates will not attack our island. New Heaven did because they are bat shit insane religious fanatics that got paid. And they got shredded doing it. Which means unless they rebuilt their forces without the other groups sabotaging them on their own they are not an offensive force.
Other groups realize that if they take us out Daddy Dearest will order such a retaliation that there will be songs about it (and most likely accusations of extreme cruelty).
Also, QM, there might be a discrepancy regarding the amount of money we have. On Turn 6, Phase II, we had 4450 Banked Income and 2150 Upkeep. Given the options that won on Turn 6 Phase II and Turn 6 Phase III (Many Hands, Light Work, which went from +200 upkeep to +1000 income, The Governors Two, Psionic Energy Studies, Personal Computers, Group Study, Remember, The Ashford Heiress & Co and Rebel Princess), our upkeep increased by 50, so it should be 2200 and we spent 1140 (400 + 200 + 200 + 200 + 40 + 100) of our Banked Income, so before the start of Turn 7 Phase I we should have had 3310 Banked Income, which means that we should have started Turn 7 Phase I with (3310 + 4850 - 2150 + 3000 = 6310 + 2700 = 9010 Banked Income).
I think your math is wrong.
We started Turn 6 Phase 2 with:
Current Annual Income: 3850 Britannian Royal Notes
Current Annual Upkeep: 2150 BRN
Current Banked Income: 4450 BRN


Phase 2 we had the following actions:
Many Hands, Light Work: Cost: 400; Upkeep: 200; (Changed to Cost: 400; Income: 1000 due to crazy crit)
The Governors Two: Cost: 200; Upkeep: 0;
Psionic Energy Studies: Cost: 200; Upkeep: 0;
Personal Computers: Cost: 200; Upkeep: 50;
Group Study: Cost: 0; Upkeep: 0;
Remember: Cost: 0; Upkeep: 0;
In Phase 3 we took:
The Ashford Heiress & Co: Cost: 40; Upkeep: 0;
Rebel Princess: Cost: 100; Upkeep: 0;

So we had after those 2 phases from actions:
Cost: 1140
Upkeep: 50
Income: 1000
So at end of Turn 6 Phase 3 we should have had:
Current Annual Income: 4850 Britannian Royal Notes
Current Annual Upkeep: 2200 BRN
Current Banked Income: 3310 BRN

And from this at start of Turn 7 Phase 1 we should have had:
Current Annual Income: 4850 Britannian Royal Notes
Current Annual Upkeep: 2200 BRN
Current Banked Income: 5960 BRN


So it seems our QM actually gave us to much money to start this turn:). Due to writting everything in a single line I can't understand how you arrived at your numbers. But good catch anyway.
 
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I think your math is wrong.
We started Turn 6 Phase 2 with:
Current Annual Income: 3850 Britannian Royal Notes
Current Annual Upkeep: 2150 BRN
Current Banked Income: 4450 BRN


Phase 2 we had the following actions:
Many Hands, Light Work: Cost: 400; Upkeep: 200; (Changed to Cost: 400; Income: 1000 due to crazy crit)
The Governors Two: Cost: 200; Upkeep: 0;
Psionic Energy Studies: Cost: 200; Upkeep: 0;
Personal Computers: Cost: 200; Upkeep: 50;
Group Study: Cost: 0; Upkeep: 0;
Remember: Cost: 0; Upkeep: 0;
In Phase 3 we took:
The Ashford Heiress & Co: Cost: 40; Upkeep: 0;
Rebel Princess: Cost: 100; Upkeep: 0;

So we had after those 2 phases from actions:
Cost: 1140
Upkeep: 50
Income: 1000
So at end of Turn 6 Phase 3 we should have had:
Current Annual Income: 4850 Britannian Royal Notes
Current Annual Upkeep: 2200 BRN
Current Banked Income: 3310 BRN

And from this at start of Turn 7 Phase 1 we should have had:
Current Annual Income: 4850 Britannian Royal Notes
Current Annual Upkeep: 2200 BRN
Current Banked Income: 5960 BRN


So it seems our QM actually gave us to much money to start this turn:). Due to writting everything in a single line I can't understand how you arrived at your numbers. But good catch anyway.

You seem to have lost the +3000 to our Banked Income from Unit Leasing that is still available for this turn only (so our Banked Income should be 8960, not 5960). So no, QM did not give us more money.

Results: +3000 Income for two turns
 
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You seem to have lost the +3000 to our Banked Income from Unit Leasing that is still available for this turn only (so our Banked Income should be 8960, not 5960). So no, QM did not give us more money.
But the 3000 was already taken into account at start of Turn 6 Phase 2. We had 1400 banked at turn 6 phase 1. Then we spent 950 of Banked income and gained 4000 (3000 from Unit Leasing and 1000 from Pirate Patrols) directly to our banked income. So we started turn 6 phase 2 with 4450 BRN banked income instead of 1450 BRN (or 450BRN if the other one time income would have been counted at the end of the turn instead of end of phase).
 
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But the 3000 was already taken into account at start of Turn 6 Phase 2. We had 1400 banked at turn 6 phase 1. Then we spent 950 of Banked income and gained 4000 directly to our banked income. So we started turn 6 phase 2 with 4450 BRN banked income instead of 1450 BRN (or 450BRN if the other one time income would have been counted at the end of the turn instead of end of phase).
Yes, that is true. The 4000 to banked income that we got on Turn 6 Phase II was one turn of Unit Leasing + what we got from Pirate Patrols last turn. Unit Leasing clearly says "+3000 Income for two turns" (aka for Year\Turn 6 and Year\Turn 7), so your calculations are missing a +3000 to the total banked income you've calculated, aka it should be 8960, not 5960.
 
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Yes, that is true. The 4000 to banked income was one turn of Unit Leasing + what we got from Pirate Patrols last turn. Unit Leasing clearly says "+3000 Income for two turns" (aka for Year\Turn 6 and Year\Turn 7), so your calculations are missing a +3000 to the total banked income you've calculated, aka it should be 8960, not 5960.
Not unless we get the 3000 as turn 7 phase 1 ends. You assume we would already start the year with the extra 3000 that we would have gotten. But if you noticed Slayer said that the intention was to roll for Unit Leasing results again this year:
I had intended to in regards to Unit Leasing, but I think I'll let the results ride as far as multi-turn actions go. It'll cut down on the rolling I have to do a little bit.
And as he changed his mind after the turn started when clarifying multi turn actions and rolling rules then we would not have gotten the money before the action was finished.
 
Most pirates will not attack our island. New Heaven did because they are bat shit insane religious fanatics that got paid. And they got shredded doing it. Which means unless they rebuilt their forces without the other groups sabotaging them on their own they are not an offensive force.
Other groups realize that if they take us out Daddy Dearest will order such a retaliation that there will be songs about it (and most likely accusations of extreme cruelty).

They don't need to attack out island - they can raid our ships of supplies - including the supplies needed to build up a navy whilst generally causing a hassle for us. In addition, I'm not sure Daddy Dearest is going to care about a couple pirates causing trouble for us. He didn't get heavy handed in the canon series with the rebellion in Japan, and he's certainly not going to be inclined to spare resources on a bunch of islands in the Pacific that are causing a little bit of trouble in the grand scheme of things.

[x] Plan: To Rule the Waves (with Pirates instead of Euphemia's staff)
-[x] Fleet Expansion
-[x] Pirates
-[x] Administrative Structures
-[x] Enlarge Docks

Euphemia can wait a turn, whilst we secure our military position.
 
We will probably need to take Knight Support at some point all things considered. We don't really have any other forces for land battles.
 
Changing my vote for the current bandwagon after some thinking. I'm hoping that we will be able to use our strengthened navy also as a better source of income via pirate hunting bounties and such. With hopefully better and more stable deals via Euphy's diplomacy.

[x] Plan: To Rule the Waves
 
They don't need to attack out island - they can raid our ships of supplies - including the supplies needed to build up a navy whilst generally causing a hassle for us. In addition, I'm not sure Daddy Dearest is going to care about a couple pirates causing trouble for us. He didn't get heavy handed in the canon series with the rebellion in Japan, and he's certainly not going to be inclined to spare resources on a bunch of islands in the Pacific that are causing a little bit of trouble in the grand scheme of things.
The supplies to build our navy? The navy that is built elsewhere and the warships are sent to us? Not to mention that with our ships not being sent out for offensive actions they can protect our shipping.
And I didn't mean attacks on Charles reacting to our supply runs being attacked. I meant if someone attacks our island and manages to kill a royal. In canon the invasion of Japan was because the royal hostages were "killed". That was the excuse for the attack.

Not to mention which group you were planning to attack which? Because depending on the roll we will get a mini action to select from available options and how much they would cost extra. We won't be able to cause a great pirate war with just this option. So you would need to decide who is most likely to attack us and then select the best group to attack them.
That option is for when we will have concrete targets to gain mercenary support.
 
The supplies to build our navy? The navy that is built elsewhere and the warships are sent to us? Not to mention that with our ships not being sent out for offensive actions they can protect our shipping.
And I didn't mean attacks on Charles reacting to our supply runs being attacked. I meant if someone attacks our island and manages to kill a royal. In canon the invasion of Japan was because the royal hostages were "killed". That was the excuse for the attack.

Not to mention which group you were planning to attack which? Because depending on the roll we will get a mini action to select from available options and how much they would cost extra. We won't be able to cause a great pirate war with just this option. So you would need to decide who is most likely to attack us and then select the best group to attack them.
That option is for when we will have concrete targets to gain mercenary support.

I'll point out, that the only change I am making is a switch from staff to pirates. I think this is a more worthwhile task this turn as extra security than getting Euphemia's staff. The docks are still going to need supplies, and there will always be constant low lying pirates scurrying around trying to snipe supply convoys (for dockyard building but also other things we're trying to do). Yes, it may very well that our navy can protect our ships - but I'm not inclined to believe they can protect every single one whilst our navy remains moderately small. As the options make clear, we import all of our supplies including food. We can't protect every single ship entering the island.

In an ideal world, I'd also like to have us be self reliant, but since a lot of people want to expand the fleet, I decided to enhance our security and accommodate our weakness in the resource department by maximising our potential security.

What group attacking who would be dependent on who we can get in touch with and what they're selling. If they're offering a raw deal, we don't have to accept it and can go back to what we was doing. I don't think it'll cause a great pirate war. At best I think it'll cause some pirates to turn a blind eye on us or give us a heads up if there are rumours on pirates planning stuff against us. I prefer the opportunity to have extra security than to get Euphemia's staff this turn. That's all.
 
What group attacking who would be dependent on who we can get in touch with and what they're selling. If they're offering a raw deal, we don't have to accept it and can go back to what we was doing. I don't think it'll cause a great pirate war. At best I think it'll cause some pirates to turn a blind eye on us or give us a heads up if there are rumours on pirates planning stuff against us. I prefer the opportunity to have extra security than to get Euphemia's staff this turn. That's all.
And at this point we don't have the intel to make the choice. We did not take Letters last turn to get more information about the going ons in the pirate community. We only have general dossiers about the pirate groups. And as last turn showed the dossier is out of date as at least one group changed its behavior. Which was most likely due to Chinese interference.
And an argument that if we don't like the deal we don't take it means we could waste money and an action by choice instead due to dice. That is why most prefer to prepare the staff so actions from the next turn won't have a debuff. We are grabbing Euphy because she has a better Diplomacy stat among other things. We want more choices without penalties to our DC.

Not to mention some players (like me) are superstitious and prefer to wait for Euphy to take over due to our luck when talking to people. We only seem to be lucky on recruitment options in Diplomacy. We get better luck using Intrigue based Diplomacy:).
 
Leaving aside the voting for a moment... what pirate groups do you guys think the Chinese we're funding to harass the Indonesian Confederation or do other actions that could help the Chinese?
 
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