Hardsuits And You: A Primer
By: Agent Gretta Hayman
(Written to this
soundtrack)
Okay, if you're new recruits to Iteration X Shock Corps boot camp, you probably haven't heard of me. I'm the test pilot who basically made most of your combat suits the way they are today. To understand your suits, though, you have to understand the history. There's a lot of history behind the combat chassis you wear, and I'm writing this down so you know the details. Now, you'll normally be given your standard-issue Sentinel or Paladin, as those are a good balance between cost, capability, and protection, but there's a lot of more interesting suits and tech you'll probably end up encountering. Some of them are high-end experimental designs, which might kill or horribly maim you if you aren't totally careful around them for even a moment, some are historical oddities you'll want to know about solely to pass the history part of your exam because here at Iteration X we believe in well-rounded educations, and others are high-tech variants you'll see used by elite units, or use yourself if you end up in an elite unit.
Generation 1: The Precursors
Even in the old days of the Order of Reason, the idea of power armor existed. Of course, they didn't
call it power armor then. They called it "Super-Heavy Assisted Plate" or other things, like "Mechanized Armor". The earliest examples are probably the clockwork designs the Artificers used. Elegant, simple, and they had the issue that they needed finely machined primium springs and gears to store all that energy, and you needed to wind the suit to make it work. Rather inconvenient compared to replacing a battery. Furthermore, it was hard to figure out how much power you had left.
So in the 18th and 19th centuries, we settled on better ideas. The Mark I Custodian was the first mass-produced "Mechanically Assisted Plate Armor" that used a steam engine. It was massive, slow, extremely heavy, and temperamental, although later designs were increasingly reliable. However, it did its job. It made the wearer impervious to anything short of cannons and its gatling gun provided a lot of firepower. The Mark II was introduced soon after in the Convocation, powered by a smaller combustion engine running on hydrocarbons (that is to say, oil). Early versions used whale oil, later versions used petroleum. The Custodian was largely retired after the Mark V, which served very well in the Boxer Rebellion-although the Void Engineers still have them and are snatching up all the suits they can get. They say they're useful in 'technology-hostile subdimensions', whatever that means, although I'm not sure how many oil-powered hardsuits you need for that.
Note that understanding the specs of the old Gen 1 suits is still very important, because they show up in the hands of RDs all the time. The Etherites keep building the damn things, I suppose. You'll want to know their weaknesses and how to disable them quickly (hint: shoot the engine) if you ever face one. Just remember, you're faster, stronger, tougher, and don't break down as soon as someone sprays the engine with some .50 HMG fire.
Generation 2: The Early Days
There were two Iteration X Macrotechnicians, Alanson and Martinez, who didn't like the Biomechanics much, and definitely didn't like how they were making all these bionic men in the early 20th century to fight Reality Deviants while all they did was make guns. Why not make an armor that gave a normal man enough power to destroy Reality Deviants? And so, power armor was born.
The Alanson and Martinez were the first electrically powered armors. They used servomotors, instead of modern biomimetics, and their power came from a gigantic battery instead of microfusion cells like the later Gen 3s. The Alanson was about 50 kilos of heavy metal armor, the Martinez about 150, making them far, far lighter than the Custodian. They enhanced the wearer's strength significantly, had reinforced armor which would deflect machine-gun fire (for the Alanson) and anti-tank rifle fire (for the Martinez), and provided a sealed helmet for use in battlefields where gas was deployed. We still use them today, although the latest builds use synthetic muscle tissue and high-end composite, making them weigh roughly half of their original weights and giving them commensurate increases in speed.
I've had fun using the old Alansons and Martinezes. They're not cutting-edge technology, but they're good enough, incredibly reliable, and easy to customize. One of the best hardsuit jocks I've known, a guy going by the name of Felix, got all his kills driving a modified Alanson. In the 80s, mind you. Sure, it was one of those tacticool SOPMOD-types, but the core was still the chassis that those two geniuses made. Incidentally, Alanson and Martinez also invented the concept of universal forwards-and-backwards compatible ports before USB was a twinkle in Sleeper eyes, so most later-gen modules can sort of be kitbashed to work on an Alanson or Martinez.
The NWO loves the shit out of them too, becuase they're easy to build enough that they don't need us to supply them with spare parts. So if you end up with a NWO heavy element, chances are they're going to be wearing slightly out-of-date Alansons or Martinezes. Learn their specs and how they handle-they're common replacements if you trash a better suit, and if you work cross-Convention you'll be seeing a lot of them.
Generation 3: "Starship Troopers"
The most famous Union powered armor suit is the "Heinlein". No points for guessing who it's named after. I'd go as far to say it's the first truly all-aspect 'modern' powered combat armor. As befits its inspiration, it had jumpjets, heavy armor, and a basic sensors package of nightvision and infrared optics. Back in the 1950s, they must have been formidable. Not so much today. On the other hand, a lot of them are still being built today for unEnlightened sympathizers. It runs on a high-power battery, rather than microfusion like modern armors, but the Heinlein is basically a design that is so reliable and versatile nobody has retired it. It's got a huge list of optional modules, and there's more than a few hyper-conservative exojocks who swear by SOPMOD Heinleins. I'm not one of them. They're also very easy to train Sleeper personnel to use, so you'll see them show up a lot if you're around any Construct with heavy Iteration X presence.
The Heinlein had competition, which eventually outpaced it for Enlightened personnel usage. We are talking, of course, about the "Haldeman". It was originally known as the Hardiman, but when
Forever War came out, everyone started deliberately mispronouncing its name, and the new name stuck. The Haldeman used a miniature fission reactor, which is where it got its name-although modern versions use fusion now that we've managed to miniaturize them to the same level. They had basically infinite in-field endurance barring malfunction (which was high at the start but today malfunction chances are almost nonexistent) and with a higher-endurance powerplant could do a lot more. Although the initial fission powered Haldemans couldn't manage to get the juice for jumpjets, the second build could use TORY-style nuclear ramjets for jumps. Those were decomissioned due to the issues with salting places with fallout as a regular thing, but the fusion powered ones rapidly replaced them. Haldemans are pretty much the normal suit of powered battle armor today-we've replaced the waldoes and servos with neural feedback and silicone musculature, we're using nanocomposites to reduce weight and increase strength, but the core design is the same. The Sentinel you're probably using is a Haldeman-variant that got its own nickname.
If you see a hardsuit that you can't ID, it's probably a Haldeman variant. The Kazan Systems hardsuits that all-female amalgam in Japan used to fight biomech constructs? Haldeman variants. Your suits? Haldeman variants. The VE DSCA? Haldeman variant. I could go on.
Generation 4: Modern Hardsuits
Gen 4 suits are technologically more advanced, but they're also actually specialized rather than heads-and-shoulders better. With a solid basic suit design in the Heinlein, you end up with everyone building variants with more advanced technology. The techs used in the Gen 4 designs, artificial muscles, nanocomposites, and self-repairing systems, all made their way back into Gen 3 and Gen 2 suits to some degree, because Alansons, Martinezes, and Heinleins are so damn useful, even today.
The Void Engineers have the most famous Gen 4 variant, of course. The DSCA, Deep Space Combat Armor, is a Haldeman with improved thrusters and life support endurance. It can fly in 1G environments instead of just jumping, and it's got upgraded musculature in case you want to escape from an angry dragon's jaw or something before being torn in half. Similarly, it's got a better self-repair system than the Haldeman and it's a bit tougher. Of course, all of this costs. They're often unwieldy on Earth, and their thrusters are optimized for extraterrestrial environments.
When the 80s came along and myomer was the next big thing, Iteration X used it to make a heavier suit, a halfway point between giant robots and infantry, the BASIC-Battle Armor Specialized for Intense Combat. It was a half-ton minus weapon, making it heavier than even the Custodian, but its heavy armor and surprising maneuverability due to its fusion-powered jumpjets, plus its phenomenal strength made it a great shock unit. It often mounted a heavy weapon, like a X16 Thunderhead-II (imagine a Thunderhead chambering 15mm ammo instead of 10mm), a heavy plasma cannon, or a continuous-beam laser. Furthermore, its shoulder packs could be customized with various secondary weapons. Grenade launchers, anti-tank missiles, HVMs, micromissiles, or you could just carry extended life support or heavier applique armor. Their squat, headless forms caused them to end up being called "Frogs", but the BASIC ended up being produced in a ton of styles (many of them more aesthetically pleasing) because it was just so damn useful to have the armor and firepower of a LAV in a package which could breach buildings. With the Thunderhead or a REASON hyper-assault gauss, it's actually pretty stable now, and you don't need fully Enlightened personnel to maintain the tech anymore. Of course, any of you wearing a Paladin know what the BASIC is, because
you're piloting one.
On the other side of the fence is the Nano Muscle Suit, which basically used CNT muscles and early nanotechnology to make a stealthy special forces type of combat suit. It uses a fuel cell to power itself, because it's way more efficient and very light, it's only designed to protect against medium-caliber gunfire, and it's integrated a high-end biomed suite and a lot of sensor equipment, including NV, IR, radar, and olfactory enhancers. The main selling point was that an active camouflage system was integrated directly in its armored skin, making it great for stealth ops. Although hugely malfunction-prone in its early days, we've worked out almost all of the bugs. And the joke's on the other designs-the NMS is the basis for a lot of its own variants. Mark II of the NMS is a heavier suit, but still not breaking the 80 kilo empty mark, and all the Gen 5s are based on it or technology it pioneered.
Generation 5: My Little Robots: Nanomachines Are Magic
Fifth generation suits are the experimental designs that the Union has built for the 21st century, advanced combat chassis which are unstable and risky to use, but if you can manage to make them work, they can do things you'd say are literally magical. There's four main designs that are being worked on.
NOBLE NOVEMBER (N2) is a joint Progenitor-Iteration X project. It's a suit that's basically synthetic life, with a full-up tactical artificial intelligence and the ability to keep you alive no matter what happens to your body. Real-time brain scanning and backup is amazing like that. The N2 is reliable, since it's intended to work in the field for long durations without significant maintenance. People are willing to believe a black muscle suit covered in black tactical webbing can let you lift a few tons and throw people like softballs. The suit itself is nothing special-it's the combat AI integration that's its main selling point. I think it's the most likely to succeed, being the most grounded and practical of all the Gen 5 designs.
The
MA40-U SH(JO) project was the last one I tested, and the one I lost my limbs on. They say it's safe now that they've fixed the problems, but I highly doubt it. It's prone to failure, extremely finicky, requires constant calibration in a full-up nanotech lab, and half its features don't work. On the other hand, if they've managed to, and I repeat, I doubt this, fix the issues with it, it's got incredible firepower, a large and very varied arsenal, and a medical suite you won't see out of the field anywhere else. But again, I'm going to state that the MA40 has maimed or killed all its test pilots to date, and the project has had a short-sighted love of finding stopgap solutions instead of actually tuning their work. But, assuming it ends up working, it's got a lot of features-whether they're useful or not is up in the air for now. The NanoHA biomedical system, the MAMI cognition backup (a N2 development they copied straight-up, I might note, and probably the only part that even semi-works), and integrated heavy weapons. Just be aware that something this expensive cannot be captured by the enemy, and it has the MADOKA self destruct system. So it'll probably kill you even
if it's totally in working condition.
The NWO and Syndicate decided they needed their own literal power suit, and made that. The High Threat Variable Response Agent Garb, the HT/VARG (not to be confused with the VARG or BioVARG, which are giant robots, as the NWO likes to confuse everyone) is a evening gown plus gloves and stockings, or a three piece suit. Your choice, although most male agents choose the latter option for some reason. It's got carbon nanotube muscle, microhydraulic variable-hardness skeletal elements, an active camouflage function (deployable hood disguised as a collar or necklace), and a high-end version has a limited savant version of NOBLE NOVEMBER's combat AI, giving the user reflex programmed combat skills, just like a ADEI skillsoft. Obviously, being the size and weight of formal wear, it doesn't provide the same level of protection that any of the other options do, and isn't going to stand up to a serious fight, but it'll stop bullets and look great.
Finally, the Void Engineers leveraged the Authocthonia trip to get themselves a custom design for a new-generation powered combat armor, the UTN (Universal Threat Neutralization) suit. The ambush and near-destruction of the Autocthonian rescue mission just meant more funding for the UTN. Frankly, I think it's a waste of time, because they're basically trying to make a HITMark VI as a hardsuit and suffering for it. It's... well, it's incredibly risky, but I guess in space it's got a lot fewer worries about things like dirt and grime gumming up how it works. I'd say it's suicidal, and flying it around on Earth probably is. It's this shapeshifting suit of ultra-high-end powered combat armor, with an antimatter powerplant that it can also use to achieve nuclear-level firepower with sufficient charge time. It's surface-to-orbit capable, maneuvers like a high-end starfighter, and has similar levels of armor. It also has all the standard features-stealth, self-repair, biomedical systems, the works. I don't even want to think about how much it's going to end up costing and how many dead test pilots there's going to be before it works.
Generation 6
There are rumors, probably started by Iterators who have read too many Iron Man comics, or seen the Iron Man movies, that there's some form of 6th gen combat armor in the works. If there is, I haven't heard anything about it, and I do keep up with old friends.
I'm not even sure what Gen 6 powered armor would entail. Armor with tactical faster-than-light systems or combat teleportation? Phase-space resident armor that could deploy around a user at a moment's notice, providing them constant protection against threats? Armor with the ability to take advantage of tactical FTL to create causal loops?
No matter what I think of, I only can conclude that any Gen 6 design would be absurdly maintenance-heavy and likely to fail in field operations.