I think it was settled on Open Relations only applying if there was an actual group to open relations with. If there wasn't a group, then it would be a Light Recruiting effect. This is mainly relevant for rural areas, but also some suburban (for example, area 7 was suburban, but only had 1 girl there).Also, "Light Recruit?" Do you mean "Rural Recruiting?" That only works on rural areas, I don't think it works on suburban. (Area 11 is also suburban by the way). Open Relations applies to both urban and suburban areas.
Area 11 would be normal Open Relations because it has an organized group there.
My quibble above is probably not necessary. Open Relations should automatically sidegrade to Light Recruiting if there's no group in the area. The only tricky bit would be if we try to use the Kyuubey assist (1 cube to reduce it to 0.5 meguca), which wouldn't work for a real Open Relations (I think).
If we set a hardline of 0% risk, and try to max efficiency on rotating tactics, we (very nearly) can't have hunting actions that require more armor than we have on hand, once we get 1 more set of kevlar and the 4 sets of leather (of which only the kevlar is needed this turn).Also, because of this setup I don't want to take hunting actions that require more armor then we have on hand. So I am purchasing all the armor we will need for next turn this turn.
With the current territory, in the South we can hunt to DS+10 with 12 vet pairs and 0 elites. In the North, we can hunt to DS+10 with 12.5 vet pairs, or 11.5 vet pairs and 0.5 elites. So for the North, the options would be one of: 1 more kevlar suit; hunt to DS+9.2; or allow 0.5 elites to cover for 1 vet.
I'll agree that we will want to eventually increase the amount of kevlar we have available, however I'm not sure about the assessment that buying multiple sets of armor in one purchase is less risky that single sets of armor in multiple purchases. Helix did say that the very first purchase we made of 1 set of kevlar didn't trigger anything; it was only when we bought in bulk that flags were raised.
Though I suppose I can't guarantee that that's not because of whatever rolls (if any) occurred. @inverted_helix : Would you be willing to clarify on this detail? Are we having to roll individually for every shady purchase, with every event having similar risk? Or are we rolling significantly different risks with different purchase patterns? Or are you just GM fiating certain types of actions as being noticeable or not?
Personally, I'd expect more GM fiat for something like this, mainly with respect to the overall pattern of player actions (such as recent events), though I guess at least some rolls are to be expected. It also depends on if there's an activity threshold for being reported (like banks having to report deposits greater than $10,000).
Uhhh..... these are typical middle school girls in Japan. I doubt any of them are programmers.
Well, it depends. These are apparently also middle-schoolers who were doing math problems in their first year that are pulled from modern-day Tokyo University entrance exams, and laptops at school. Also, Mami should technically be in high school, now, I think, though she's supposedly older than the other girls, so meh.
But as I noted, it's going to take a lot of work. The technology research bit might help, also.
The main reason for going this route, though, is the ubiquity of cell phones, and thus the ease of transmitting this information around the world if it's provided as an app. Every single one of our girls has a cell phone. I doubt many are perusing game shops for RPGs.
I mean... when I was in middle school I was able to write in Basic to create a simple Hangman game (with a total vocab of 12 words) and for that feat was considered the King of Nerds. (A title I had already been nominated for, for my feat of reading half the library in the space of one year).
Hmm. I was building a graphics program in assembly. ... No, it never worked. >.> Also, I think you underestimate just how much you can build nowadays with framework libraries covering most of the underlying details, and places like StackOverflow which can answer just about any programming question you can dream of.
Still, building an actual simulation game of the lives of magical girls will probably be a bit rough. Well, the readme that comes with it does provide lots of details about how it's supposed to work....