Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Also, "Light Recruit?" Do you mean "Rural Recruiting?" That only works on rural areas, I don't think it works on suburban. (Area 11 is also suburban by the way). Open Relations applies to both urban and suburban areas.
I think it was settled on Open Relations only applying if there was an actual group to open relations with. If there wasn't a group, then it would be a Light Recruiting effect. This is mainly relevant for rural areas, but also some suburban (for example, area 7 was suburban, but only had 1 girl there).

Area 11 would be normal Open Relations because it has an organized group there.

My quibble above is probably not necessary. Open Relations should automatically sidegrade to Light Recruiting if there's no group in the area. The only tricky bit would be if we try to use the Kyuubey assist (1 cube to reduce it to 0.5 meguca), which wouldn't work for a real Open Relations (I think).

Also, because of this setup I don't want to take hunting actions that require more armor then we have on hand. So I am purchasing all the armor we will need for next turn this turn.
If we set a hardline of 0% risk, and try to max efficiency on rotating tactics, we (very nearly) can't have hunting actions that require more armor than we have on hand, once we get 1 more set of kevlar and the 4 sets of leather (of which only the kevlar is needed this turn).

With the current territory, in the South we can hunt to DS+10 with 12 vet pairs and 0 elites. In the North, we can hunt to DS+10 with 12.5 vet pairs, or 11.5 vet pairs and 0.5 elites. So for the North, the options would be one of: 1 more kevlar suit; hunt to DS+9.2; or allow 0.5 elites to cover for 1 vet.

I'll agree that we will want to eventually increase the amount of kevlar we have available, however I'm not sure about the assessment that buying multiple sets of armor in one purchase is less risky that single sets of armor in multiple purchases. Helix did say that the very first purchase we made of 1 set of kevlar didn't trigger anything; it was only when we bought in bulk that flags were raised.

Though I suppose I can't guarantee that that's not because of whatever rolls (if any) occurred. @inverted_helix : Would you be willing to clarify on this detail? Are we having to roll individually for every shady purchase, with every event having similar risk? Or are we rolling significantly different risks with different purchase patterns? Or are you just GM fiating certain types of actions as being noticeable or not?

Personally, I'd expect more GM fiat for something like this, mainly with respect to the overall pattern of player actions (such as recent events), though I guess at least some rolls are to be expected. It also depends on if there's an activity threshold for being reported (like banks having to report deposits greater than $10,000).

Uhhh..... these are typical middle school girls in Japan. I doubt any of them are programmers.

Well, it depends. These are apparently also middle-schoolers who were doing math problems in their first year that are pulled from modern-day Tokyo University entrance exams, and laptops at school. Also, Mami should technically be in high school, now, I think, though she's supposedly older than the other girls, so meh.

But as I noted, it's going to take a lot of work. The technology research bit might help, also.

The main reason for going this route, though, is the ubiquity of cell phones, and thus the ease of transmitting this information around the world if it's provided as an app. Every single one of our girls has a cell phone. I doubt many are perusing game shops for RPGs.

I mean... when I was in middle school I was able to write in Basic to create a simple Hangman game (with a total vocab of 12 words) and for that feat was considered the King of Nerds. (A title I had already been nominated for, for my feat of reading half the library in the space of one year).

:)

Hmm. I was building a graphics program in assembly. ... No, it never worked. >.> Also, I think you underestimate just how much you can build nowadays with framework libraries covering most of the underlying details, and places like StackOverflow which can answer just about any programming question you can dream of.

Still, building an actual simulation game of the lives of magical girls will probably be a bit rough. Well, the readme that comes with it does provide lots of details about how it's supposed to work....
 
Just so everyone understands, we are basically betting that we will be successful with the restaurant in no less then 4 turns. That's how much extra money we have to make the payments before we have to be able to at least break even with the restaurant.

This is a risk. A risk with a big payoff, but we are leveraging pretty aggressively here.
What were your thoughts on using a full Mami on the restaurant instead of 0.5 Mami, to get her full bonus? I'm assuming her participation would be worth +5% for 0.5, and +10% for 1.0.
 
Helix did say that the very first purchase we made of 1 set of kevlar didn't trigger anything; it was only when we bought in bulk that flags were raised.
That was probably because we bought a single bullet proof vest. Probably could pass as a paranoid person worried about being attacked or something.

I figure that a pattern of repeated single purchases would have caught the attention of the police too.
 
What were your thoughts on using a full Mami on the restaurant instead of 0.5 Mami, to get her full bonus? I'm assuming her participation would be worth +5% for 0.5, and +10% for 1.0.

Ehhh... That's... what another 1.3 cubes fewer harvested (assuming we replace the .5 Elite hunting with a .5 Vet)?

I'd rather not, as with the current expenses we are at 52 cubes expected stockpile without spirals. I'd like to be at least above 48 after spirals so we have the complete 1 months stockpile that is needed to avoid negative morale effects.

Nor is it really the % chances on the restaurant I'm worried about, our odds are good even without Mami at all. I just wanted to make sure people understood that we are leveraging and that means some risk.
 
Nor is it really the % chances on the restaurant I'm worried about, our odds are good even without Mami at all. I just wanted to make sure people understood that we are leveraging and that means some risk.
There definitely is risk, but it's extremely minimal given the way the dice are set up. IIRC with the magic cook and 1/2 Mami we have a 75% chance per turn of establishing the restaurant. As long as we succeed it within the first 3 turns we should be able to deal with the loan payments, possibly going very slightly into debt during restaurant startup time. That means our chance of failure is 25%^3 = 1.56%. This also assumes that the % chance won't increase due to a partial success, but IIRC it did go up when the courier business failed to startup. In addition, we can shift a full Mami into it if needed.

There is risk, but we could also just have literally every girl spiral and insta-lose. The odds are extremely against it, but it is hypothetically possible. 1.56% is a bit higher than I'd like, but with the mitigation factors mentioned above I'm pretty sure we'll do fine.


Kinematics' plan: I'm not a fan of the App Project. It seems like a large project for a very questionable payoff- the simple manual was fine, but this seems to be going overboard. I'd prefer to shift that vet into diplomacy and either save ourselves the 2 cubes or open diplomatic relations with a group.
We should also get the PO box for our purchases, as mentioned above at 1 cube and $500.

Elder Haman's plan: Maybe I'm doing my math wrong but we shouldn't need that much armor. We don't get any benefit for buying it all now, better to wait and be certain that that isn't going to put us in debt if the restaurant takes a turn or two longer than expected.
Don't see the need for the healer if you're not getting Kyouko to do the training. I'd move that into diplomacy, either saving us a cube or doing further expansion.

The two plans are already pretty similar and pretty close to what I was thinking so I'm not going to post one of my own.
 
Nor is it really the % chances on the restaurant I'm worried about, our odds are good even without Mami at all. I just wanted to make sure people understood that we are leveraging and that means some risk.
Our odds are good, but our luck is weird. Then again, with a 70% chance of success each month, (60% base chance +10% for magic chef), with a total of 4 months before we have to declare bankruptcy, that gives us a combined total of 99.19% chance of success.

If and when we go for a second restaurant, with a 60% chance of success each month, our combined odds over 4 months is a "mere" 97.44% chance of success; we might want to enlist Mami to help with that one.
 
OK, staying with 0.5 Mami the first month, and if necessary we can bump it up to 1.0 Mami on the second month (cumulative 95% chance of success within 2 months using that pattern). If it takes more than 2 months, we're already into fractional percentage gains.

The PO Box option is short-term only? (Helix implies less than 3 months) While I don't think we need the extra armor now, if we're going to use the PO Box for it, I guess we might as well get a larger purchase than necessary. Repeatedly needing to setup a PO Box would be wasteful. We are anonymizing the payment as well, right?

While I still like the App Project, I can see it being a bit of an overreach at this point in time. I'll pull that off for the time being, and look at it again when we've progressed on technology research.
 
While I still like the App Project, I can see it being a bit of an overreach at this point in time. I'll pull that off for the time being, and look at it again when we've progressed on technology research.
Maybe enroll someone in programming night classes? Anyone care to write an omake that might give a meguca computer-based powers?
 
Though I suppose I can't guarantee that that's not because of whatever rolls (if any) occurred. @inverted_helix : Would you be willing to clarify on this detail? Are we having to roll individually for every shady purchase, with every event having similar risk? Or are we rolling significantly different risks with different purchase patterns? Or are you just GM fiating certain types of actions as being noticeable or not?
A mix of fiat and rolls with different DC.
Also, Mami should technically be in high school, now, I think, though she's supposedly older than the other girls, so meh.
I'm estimating Mami's current age as around 17 now. Though I don't keep too careful track of the rest. They you can consider most of the girls to be around 13-15 at this point, with the youngest being 10 and the eldest being Mami at 17.
There is risk, but we could also just have literally every girl spiral and insta-lose. The odds are extremely against it, but it is hypothetically possible.
I should point out for accuracy that it's not actually possible for that to happen. Maximum grief spirals per turn are 20% of population with the way I have it set up. (Plus the odds of them all being lethal are pretty infinitesimal with your grief cube ration.)

The PO Box option is short-term only? (Helix implies less than 3 months) While I don't think we need the extra armor now, if we're going to use the PO Box for it, I guess we might as well get a larger purchase than necessary. Repeatedly needing to setup a PO Box would be wasteful. We are anonymizing the payment as well, right?
The PO box was specified by Haman to be for one time use. Keeping it open for a prolonged period will be relatively less money per time period.
 
The PO box was specified by Haman to be for one time use. Keeping it open for a prolonged period will be relatively less money per time period.
Yes, I figured a one time use of the PO box was better for our purposes. It's the id that we can use again and again for untraceable purchases.

With the caveat that the id will not stand up to any actual investigation, although it still will not lead back to us. Thus it's for stuff like a purchase and delivery, not for a long term setup of an alternate identity.

(Another reason for making the PO box a one time use thing.)

Maybe I'm doing my math wrong but we shouldn't need that much armor. We don't get any benefit for buying it all now, better to wait and be certain that that isn't going to put us in debt if the restaurant takes a turn or two longer than expected.

To be able to hunt solo in the rural area with a vet (averages out to 3 cubes) we need at least one more Kevlar set. Then I was thinking, well what if we needed to use all our elites on something else and had to do the hunting with just vets, then we would need 4 more vets to replace 2.5 Elites, which means we need 1.5 more Kevlar, so a total of 2.5 which rounded to whole pieces is 3 sets of kevlar. I then figured we might as well get one additional extra set for unexpected needs, but I suppose we could drop down to just 3 sets.

The leather is for the downward hunting cycle were we will need +1 to +2 protection for the 3 to 4 vets hunting there.
 
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Yeah I really didn't get why the middle school math was so advanced in PMMM. I mean I felt like it was probably some sort of metaphor, but I tend to be incredibly straightforward and ignore metaphor in media.
 
Yeah I really didn't get why the middle school math was so advanced in PMMM. I mean I felt like it was probably some sort of metaphor, but I tend to be incredibly straightforward and ignore metaphor in media.
Because a girl contracted with "I wish people were smarter."

And yeah, I missed that the PO box was for one turn, so it makes sense to do a mass buy immediately in that case.
 
Then have her assigned to the RPG idea. A smart phone app might even be better, since that would allow the program to do the number crunching (which otherwise would have to be simplified a great deal, possibly to the point of not being sufficiently applicable to the problem we're trying to help with), and app distribution is far easier than RPGs in Japan (which are not terribly popular compared to the US). Plus we can actually make money off of it (eventually, once it's written and released), mitigating the loss of removing the girl from her job.

This will be a several-month project, at the least (as it would be even with the RPG idea). Will require purchasing a couple computers and dev environments. I'd estimate... $5000? A couple computers at $1000 each (which would allow time to be split among multiple girls, instead of this being entirely a one-person project), Xamarin Studio for Android and iOS, some art programs like Photoshop, and a bit of miscellaneous stuff such as vendor licenses and such.
You know, the paper-RPG and cell phone app/game are great in the medium/long term, but for the next 12-18 turns I think we could get more mileage and avoid many pitfalls by being a little selfish with the manual, and instead use a minimally-redacted version (just to remove specific patrol routes and the like for our territories) directly for Aid, Information actions, as in straight up gifting it to any meguca/groups that we have decent relations with. It's a show of strength, because we're basically giving away a lot of our painstakingly-earned research for free, which should go a long way towards smoothing over feathers that have been ruffled by our still-recent hostile takeover. At the same time, though, it shows off the benefits of teamwork, since most of our methods work better the more meguca and more territory that are commonly held.

I should point out for accuracy that it's not actually possible for that to happen. Maximum grief spirals per turn are 20% of population with the way I have it set up. (Plus the odds of them all being lethal are pretty infinitesimal with your grief cube ration.)
Any possibility of researching a way to make grief spiral rolls even less likely to end in meguca death? I mean, we're going for the Nobody Dies route for this quest, so we should be willing to invest a lot of time and cubes in de-fanging the grief spiral roll even further.
 
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You know, the paper-RPG and cell phone app/game are great in the medium/long term, but for the next 12-18 turns I think we could get more mileage and avoid many pitfalls by being a little selfish with the manual

Maybe. But the manual project, both the compiling and the publishing, was always the product of the Idealist mindset.

It's true that there are utilitarian benefits to hoarding the knowledge embodied in the manual. Knowledge is power, and as the Puella group who is probably in the best position overall from the initial batch of group formation, the secrets to our success are incredibly valuable. Not sharing it keeps our potential Puella enemies weaker, and your idea of sharing it out as a diplomacy action would be very powerful.

But I don't want the Serene's to be the sort of organization that hoards knowledge like a medieval guild.

How many hundreds of thousands of magical girls have died in the last two years because they didn't know about the demon strength equations, victims of their own success? How many girls mistakenly rejected cellphones as an expensive luxury they could do without, not realizing the concrete and lifesaving benefits better communications allowed, and therefore died when they could have lived? How many are dead at the hands of wraiths because they didn't realize they could augment their survivability by using mundane armor?

How many organizations failed that would have succeeded, or even kept their girls alive a bit longer, if they had the knowledge in our manual? How many will continue to do so every month we hoard it?


How many girls is Mami willing to condemn to SADS for her own benefit? I don't think the number is high enough not to publish the manual. For you see, the manual was not conceived to hoarded, the proposal to publish it globally was part and parcel with the original proposal to compile it. Not for the utilitarian diplomatic and reputational benefits, although those are a nice perk, but as a bid to save the lives of as many meguca outside of our organization as possible.
 
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Maybe. But the manual project, both the compiling and the publishing, was always the product of the Idealist mindset.

It's true that there are utilitarian benefits to hoarding the knowledge embodied in the manual. Knowledge is power, and as the Puella group who is probably in the best position overall from the initial batch of group formation, the secrets to our success are incredibly valuable. Not sharing it keeps our potential Puella enemies weaker, and your idea of sharing it out as a diplomacy action would be very powerful.

But I don't want the Serene's to be the sort of organization that hoards knowledge like a medieval guild.

How many hundreds of thousands of magical girls have died in the last two years because they didn't know about the demon strength equations, victims of their own success? How many girls mistakenly rejected cellphones as an expensive luxury they could do without, not realizing the concrete and lifesaving benefits better communications allowed, and therefore died when they could have lived? How many are dead at the hands of wraiths because they didn't realize they could augment their survivability by using mundane armor?

How many organizations failed that would have succeeded, or even kept their girls alive a bit longer, if they had the knowledge in our manual? How many will continue to do so every month we hoard it?


How many girls is Mami willing to condemn to SADS for her own benefit? I don't think the number is high enough not to publish the manual. For you see, the manual was not conceived to hoarded, the proposal to publish it globally was part and parcel with the original proposal to compile it. Not for the utilitarian diplomatic and reputational benefits, although those are a nice perk, but as a bid to save the lives of as many meguca outside of our organization as possible.
Oh I agree that we should publish, just as soon as we can, but we can't right now until we steno the manual to keep to the masquerade. Until we're done with that, we may as well spread it locally in plain text. It just so happens that also benefits us in ways we can more easily exploit right now, so it's a win-win for us.
 
@Elder Haman, small note: You left off the 4 cube cost for opening the restaurant. Also, for end of turn values, general upkeep is $13,800, not $13,000, and you didn't subtract the $500 for the PO Box.


For the manual, I added this to the Support section:
1 vet: Spend the month processing the training manual into a more general framework for how to run a magical girl organization, including what's necessary as the organization grows (ie: smaller groups just don't have the manpower to do everything).

The purpose is to abstract the ideas away from our specific organization (and thus not give out private info), as well as look at what's truly necessary when the group only has 5, 10, 20, etc people. How many people do you need on hunting, how many people need jobs, how many people need to be on support, when is it effective to use rotating tactics (smaller areas may want to just alternate months, while larger areas can be split), etc.

That's necessary before it will really be useful when distributed, or used as a diplomacy chit or whatever. And while we do want it more widely distributed, we probably should use it as a diplomacy chit for a while first, to work out any kinks or unclear information.


I also added the large armor purchase, to make use of the anonymous PO box. Overall, I think my plan is stable, now.
 
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I also added the large armor purchase, to make use of the anonymous PO box. Overall, I think my plan is stable, now.
Regarding income and expenses: how many bikes do we have? Have we bought one for every meguca by now? One option that might start becoming available with increasing wealth is to start buying motorcycles/mopeds to upgrade our megucas' mobility. This will be especially important as we start to expand into more rural and nomadic territories, and should reduce a lot of the penalties associated with hunting in such areas.

[x] Kinematics
 
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Oh I agree that we should publish, just as soon as we can, but we can't right now until we steno the manual to keep to the masquerade. Until we're done with that, we may as well spread it locally in plain text. It just so happens that also benefits us in ways we can more easily exploit right now, so it's a win-win for us.

That was one of the reasons why I called out doing Information Aid with area 9, but no one seemed interested.

We would have to drop Open relations with area 1 though to do it. Or drop a worker.
 
Regarding income and expenses: how many bikes do we have? Have we bought one for every meguca by now? One option that might start becoming available with increasing wealth is to start buying motorcycles/mopeds to upgrade our megucas' mobility. This will be especially important as we start to expand into more rural and nomadic territories, and should reduce a lot of the penalties associated with hunting in such areas.
I was hoping to get bikes for everyone on the turn we got the restaurant running ($2700 to finish that off). However, with a lot of the girls getting up towards 15-16 years old (given that Mami is 17), mopeds/motorcycles might be a better idea. The girls can probably go faster using their bikes, but it would raise less suspicion on a motorized vehicle.

Doing a quick Google search, it looks like scooters would cost $1500-$2000 retail, but you could get one on sale (or haggle down) for maybe $1000. Add in taxes and helmet and stuff, call it $1200 each.

If we bought 5 per turn ($6000, paid in cash at local shops), three turns would get us 15 scooters, which is probably about as many as we would need, given the age spread. It would also mean that we would have about 100% coverage for the organization, between bikes and mopeds. Maybe get a couple extra for the restaurant if we wanted to add in a delivery service.

Might also want to add in an extra $50/month stipend (on top of the +$100 general raise I was going to add when the restaurant is active) for those with mopeds, for gas costs. That would cover about 1000 miles per month of driving, which is probably overkill.
 
That was one of the reasons why I called out doing Information Aid with area 9, but no one seemed interested.

We would have to drop Open relations with area 1 though to do it. Or drop a worker.
Actually, there is no cost for doing an Aid/Information action. We don't have to spend any meguca on it.

I was considering letting the current Open Relations run for a turn before starting Aid/Information actions, just to see what happens, though.

Edit: Plus, I'd like to let the editor do her job for a month to clean up the manual before we start passing it out.
 
Might also want to add in an extra $50/month stipend (on top of the +$100 general raise I was going to add when the restaurant is active) for those with mopeds, for gas costs. That would cover about 1000 miles per month of driving, which is probably overkill.
I would attach the cost of gas to general upkeep rather than the stipend. Since much of your gear is used across multiple people anyways.

Your estimation of 1200 per moped and 50/month upkeep sounds reasonable though for those.
 
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