Aranfan
Team Plasma Grunt
So I was thinking about Conquest groups, and it occurred to me what another major internal difference would be between them and diplomacy groups:
The use of differential stipends and despair rations as tools of social control.
In a Diplomacy group, it would be difficult to enact a differential stipend and downright impossible to enact a differential despair ration. The various cliques wouldn't stand for it, and the overall culture would be against it as well.
In Conquest groups, subordinate cliques don't get a say. The stipend and despair ration for the ruling clique would be lavish, and the same would be meager for the average subordinate clique. With influential or favored cliques somewhere in between. Say the average clique would get a despair ration of 1 cube, a favored or influential clique with an elite or a valuable moneymaker might have a ration of 4 or even 6, the ruling clique sits pretty at 12, and the if a clique displeases the ruling clique they would have their ration deceased, possibly even to 0.
Differential stipends would work similarly and would give the rulers an additional lever. Most punishments and rewards would be in the stipend, while big punishments or rewards would be in the despair ration. This would serve to keep the subordinate cliques at at loggerheads, competing with each other for the favor of the ruling clique.
This kind of thing could also benefit conquest groups by giving lower average spiral and stipend costs. Although I haven't mathed that out.
Furthermore, a Conquest group would not be subject to "insufficient morale" as a failure mode. They care about morale in so far as it effects their megucapower and their cube stockpiles, but subordinate cliques can't just leave if they feel they are getting a shit deal, because the group is kept together by force not by diplomacy.
The use of differential stipends and despair rations as tools of social control.
In a Diplomacy group, it would be difficult to enact a differential stipend and downright impossible to enact a differential despair ration. The various cliques wouldn't stand for it, and the overall culture would be against it as well.
In Conquest groups, subordinate cliques don't get a say. The stipend and despair ration for the ruling clique would be lavish, and the same would be meager for the average subordinate clique. With influential or favored cliques somewhere in between. Say the average clique would get a despair ration of 1 cube, a favored or influential clique with an elite or a valuable moneymaker might have a ration of 4 or even 6, the ruling clique sits pretty at 12, and the if a clique displeases the ruling clique they would have their ration deceased, possibly even to 0.
Differential stipends would work similarly and would give the rulers an additional lever. Most punishments and rewards would be in the stipend, while big punishments or rewards would be in the despair ration. This would serve to keep the subordinate cliques at at loggerheads, competing with each other for the favor of the ruling clique.
This kind of thing could also benefit conquest groups by giving lower average spiral and stipend costs. Although I haven't mathed that out.
Furthermore, a Conquest group would not be subject to "insufficient morale" as a failure mode. They care about morale in so far as it effects their megucapower and their cube stockpiles, but subordinate cliques can't just leave if they feel they are getting a shit deal, because the group is kept together by force not by diplomacy.