I definitely don't mind having a major hunt, but going 13 over the sustainable rate is a bit much IMHO. We're still at above-average strength, we don't want to start losing people.
We currently have 18 cubes in reserve, and 24 people. We eliminate our penalty (people>cubes) if we harvest just 30 cubes. We also need to add an average of 3 more for grief spirals, and 1 or 2 more for safety. That puts my goal at 34.5, which is still way over our hunting limit but not by as much. I moved 2 vets to enchantment research and 1 green to getting us more money.
For the record we're currently at 1.875 cubes per green MG that we pack hunt with (Vets are 2.8125 and Mami is 3.75)
[X] Upkeep: 4 Greens, 4 Vets
[X] Pack Hunting: Magical Girls will hunt in groups vastly reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is significantly less likely. 3 Greens, 9 Vets, 1 Mami = expected Grief Cube Harvest 34.6875
[X] Stipend: Giving your magical girls a small amount of money to spend on themselves. At their current level of lifestyle this no longer really further boosts their morale, but will help prevent its decay.
Cost: $50 per Meguca; Reward: Maintained morale. Chance of success: 100%
[X] Gather money, legally: There are not a great number of jobs that will take young girls as workers: working as a bike courier, waitress, or maid are likely options. This project benefits from regularity, and discontinuous execution may have negative side effects. Chance of success 25% per Meguca, following up on a previous month's success brings the chance to 100%. (1 Green)
Cost: Variable, specify number of Meguca dedicated; Reward: $1,000 per month per Meguca assigned.
[X] Enchanting, Duration/Charge: It was noticed that the effects of enchanting rapidly faded when the object was set down. Also the stronger magical girls could produce somewhat greater effects. Perhaps you could investigate ways to extend the charge period, or allow Mami to charge effects that other girls could maintain so that others might benefit from the stronger characteristics she could imbue.
Cost:1 month remaining of: 2 Veteran Meguca, 3 Grief Cube, $500; Reward: Allow Mami's grade of enchanting to be carried by all girls, step towards long term enchantments.
[X] Cable TV: It might be nice for the girls to have something to do in their downtime. The appeal of being alive as the thing to consider in your downtime isn't quite so high after so many months of relative safety.
Cost: $200 a month; Reward: Entertainment
PS.
@inverted_helix there's a problem with rotating tactics being in the illegal money gathering section