[X] Pack Hunting: Magical Girls will hunt in groups vastly reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is significantly less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.25 Grief Cubes per Meguca assigned; 10% base casualty chance
[X] Gather money, legally: There are not a great number of jobs that will take young girls as workers: working as a bike courier, waitress, or maid are likely options. This project benefits from regularity, and discontinuous execution may have negative side effects. Chance of success 25% per Meguca, following up on a previous month's success brings the chance to 100%.
-[X] Maintain current 4, newest girl is also assigned to go find a job (can the current maid/waitress recommend her and so increase her chances?). Reward: $1,000 per month per Meguca assigned. (For current 4 keeping jobs $1,000, 2x $1,200, and $1800 guaranteed success.)
-[X] Instruct the current couriers to not show off when people are looking (no more winning races with a motorcycle) (Expected effect: less attention, no chance for a raise).
[X] Stipend: Giving your magical girls a small amount of money to spend on themselves. At their current level of lifestyle this no longer really further boosts their morale, but will help prevent its decay. Cost: $50 per Meguca; Reward: Maintained morale. Chance of success: 100%
[X] Upkeep on current training (Find Demons and Pack Hunting): 2 Meguca
[X] Central Dispatch, Demon Finding: Dedicating the most sensitive Veterans to snifing out demons and pointing them at others means they get much less tired and can search for longer finding more demons. Requires cellphones, only once per turn. Cost: 2 Veteran Meguca; Reward: +25% grief cube acquisition from hunting actions, -1% hunting causality rate.
[X]Training, Solo Tactics: Sometimes solo Magical Girls are taken out by surprise from their blindspots, training may help them learn to use their demon sensing ability to avoid being taken by attacks from outside of their vision. Cost: 2 Meguca; Reward: -3% Dispersed Hunting casualty rate, -1% Pack Hunting casualty rate
[X] Scout Area NorthWest: You can deploy a veteran to scout out one of the territories around you stealthily. They should be able to gauge the demon strength there and the magical girls status there without tipping them off, hopefully.
Cost: 1 Veteran; Chance of success: 70%; Reward: information on demon strength, support capacity of the territory, and status of current magical girls in the territory, bonus to diplomatic efforts.
[X] Scout Area Eastern Peninsula: You can deploy a veteran to scout out one of the territories around you stealthily. They should be able to gauge the demon strength there and the magical girls status there without tipping them off, hopefully.
Cost: 1 Veteran; Chance of success: 70%; Reward: information on demon strength, support capacity of the territory, and status of current magical girls in the territory, bonus to diplomatic efforts.
EDIT: Added another scout, since we want to be under 20 on our grief cube harvest.
[X] Scout Area NorthWest: You can deploy a veteran to scout out one of the territories around you stealthily. They should be able to gauge the demon strength there and the magical girls status there without tipping them off, hopefully.
Cost: 1 Veteran; Chance of success: 70%; Reward: information on demon strength, support capacity of the territory, and status of current magical girls in the territory, bonus to diplomatic efforts.
Costs:
2 Vets for dispatch
3 Vets for scouting
5 Greens for money (we need more income as we will be increasing our territory and number of girls)
2 Greens for Upkeep on training
2 Greens for Solo Hunting training (lets get that permanent -1%)
Leaves 3 Green, 3 Vets, and 1 Elite (Mami) to hunt <20 expected grief cubes.
Money flow is expected to be +$750 to + $1,750 depending on success.
Thoughts:
Very interesting on the demons. Since our territory can support 20 grief cubes, I assume that means that whenever we gain more than 20 the demons could increase in strength (and the more above 20 we are the more they increase.) If we gain less then they decrease in strength?
We need a slightly larger source of income, to increase the stipend, and future housing costs. 25% chance, so we should start sending our greenest out to get that job now.
<20 expected income means our Grief cube supply will continue to decrease, but slow enough that we can get new territories, which we are going to need. At <20 the demons will not increase in power. As our girls become veterans the grief cube flow will stabilize- we just need to increase the territory.
Need to scout new territories quickly. Get that bonus to diplomacy.
@inverted_helix What happened to the Western Territory? Also, will we get an assessment on how many grief cubes we can safely harvest from the new territory?
@inverted_helix I think we definitely want to have the option to assign teleporters as evacuators to reduce injuries and deaths. Even if that means we have to start tracking wish magic.
Cost: Variable, specify number of Meguca dedicated; Reward 1.25 Grief Cubes per Meguca assigned; 10% base casualty chance
[X] Gather money, legally: There are not a great number of jobs that will take young girls as workers: working as a bike courier, waitress, or maid are likely options. This project benefits from regularity, and discontinuous execution may have negative side effects. Chance of success 25% per Meguca, following up on a previous month's success brings the chance to 100%.
-[X] Maintain current 4, newest girl is also assigned to go find a job (can the current maid/waitress recommend her and so increase her chances?). Reward: $1,000 per month per Meguca assigned. (For current 4 keeping jobs $1,000, 2x $1,200, and $1800 guaranteed success.)
-[X] Instruct the current couriers to not show off when people are looking (no more winning races with a motorcycle) (Expected effect: less attention, no chance for a raise).
[X] Stipend: Giving your magical girls a small amount of money to spend on themselves. At their current level of lifestyle this no longer really further boosts their morale, but will help prevent its decay. Cost: $50 per Meguca; Reward: Maintained morale. Chance of success: 100%
[X] Upkeep on current training (Find Demons and Pack Hunting): 2 Meguca
[X] Central Dispatch, Demon Finding: Dedicating the most sensitive Veterans to snifing out demons and pointing them at others means they get much less tired and can search for longer finding more demons. Requires cellphones, only once per turn. Cost: 2 Veteran Meguca; Reward: +25% grief cube acquisition from hunting actions, -1% hunting causality rate.
[X]Training, Solo Tactics: Sometimes solo Magical Girls are taken out by surprise from their blindspots, training may help them learn to use their demon sensing ability to avoid being taken by attacks from outside of their vision. Cost: 2 Meguca; Reward: -3% Dispersed Hunting casualty rate, -1% Pack Hunting casualty rate
[X] Scout Area NorthWest: You can deploy a veteran to scout out one of the territories around you stealthily. They should be able to gauge the demon strength there and the magical girls status there without tipping them off, hopefully.
Cost: 1 Veteran; Chance of success: 70%; Reward: information on demon strength, support capacity of the territory, and status of current magical girls in the territory, bonus to diplomatic efforts.
[X] Scout Area Eastern Peninsula: You can deploy a veteran to scout out one of the territories around you stealthily. They should be able to gauge the demon strength there and the magical girls status there without tipping them off, hopefully.
Cost: 1 Veteran; Chance of success: 70%; Reward: information on demon strength, support capacity of the territory, and status of current magical girls in the territory, bonus to diplomatic efforts.
EDIT: Added another scout, since we want to be under 20 on our grief cube harvest.
[X] Scout Area NorthWest: You can deploy a veteran to scout out one of the territories around you stealthily. They should be able to gauge the demon strength there and the magical girls status there without tipping them off, hopefully.
Cost: 1 Veteran; Chance of success: 70%; Reward: information on demon strength, support capacity of the territory, and status of current magical girls in the territory, bonus to diplomatic efforts.
Costs:
2 Vets for dispatch
3 Vets for scouting
5 Greens for money (we need more income as we will be increasing our territory and number of girls)
2 Greens for Upkeep on training
2 Greens for Solo Hunting training (lets get that permanent -1%)
Leaves 3 Green, 3 Vets, and 1 Elite (Mami) to hunt <20 expected grief cubes.
Money flow is expected to be +$750 to + $1,750 depending on success.
Thoughts:
Very interesting on the demons. Since our territory can support 20 grief cubes, I assume that means that whenever we gain more than 20 the demons could increase in strength (and the more above 20 we are the more they increase.) If we gain less then they decrease in strength?
We need a slightly larger source of income, to increase the stipend, and future housing costs. 25% chance, so we should start sending our greenest out to get that job now.
<20 expected income means our Grief cube supply will continue to decrease, but slow enough that we can get new territories, which we are going to need. At <20 the demons will not increase in power. As our girls become veterans the grief cube flow will stabilize- we just need to increase the territory.
Need to scout new territories quickly. Get that bonus to diplomacy.
@inverted_helix What happened to the Western Territory? Also, will we get an assessment on how many grief cubes we can safely harvest from the new territory?
@inverted_helix I think we definitely want to have the option to assign teleporters as evacuators to reduce injuries and deaths. Even if that means we have to start tracking wish magic.
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