Think we're pretty much all agreed on the hunting plan, then. Only difference right now is that Haman uses 0.5 vet/0.5 green in rural instead of just 1.0 vet. Either one works, just a matter of whether we end up with half a vet or half a green for other stuff, and can be decided once the rest is settled on.
I think everyone is ok with Kyouko/Taya for anti-poaching patrol. A stealth/clairvoyant combo, both being elites, and with Taya getting a scouting bonus, should be the best chance we have for spotting interlopers.
I think everyone is on board for elite training. I think we all have Mami doing the training this month, except notgreat, who still has it as a Mami/Kyouko split to allow half a Mami for counseling.
Everyone wants research; it's just a question of whether to start the short-term or long-term versions. At the very least, 3 vets and 1 green will be used (either speed research, or personal enchanting effects, which is a one-turn project).
Beyond that, things get a bit fuzzy. The meguca units available after the above are discounted are: 1 elite, and either 5.5 vets + 1 green, or 6 vets + 0.5 green.
The exact details of dealing with the police is still a bit fuzzy, but I'm guessing every plan is going to use at least 1 vet in some way, so as an allocation that's fairly stable, but not completely certain.
Mine and notgreat's have an allocation for counseling. Right now I just have an arbitrary vet assigned, while notgreat uses 0.5 Mami.
notgreat and Aranfan have a sports day, and I added that in my local version as well. Haman modifies that to be a magical version.
Then there's various ideas on scouting and/or diplomacy, with varying amounts of allocation. I don't have a solid grasp on exactly what I want, or full reasonings on the others' choices.
Back to research, notgreat adds two more enchantment research projects. My current public version has those as well, though they're the most likely to be removed as other ideas get firmed up.
And finally, there's the operations manual project.
So, I think that gives us an idea of what aspects of the proposals we need to discuss and solidify.
I think everyone is ok with Kyouko/Taya for anti-poaching patrol. A stealth/clairvoyant combo, both being elites, and with Taya getting a scouting bonus, should be the best chance we have for spotting interlopers.
I think everyone is on board for elite training. I think we all have Mami doing the training this month, except notgreat, who still has it as a Mami/Kyouko split to allow half a Mami for counseling.
Everyone wants research; it's just a question of whether to start the short-term or long-term versions. At the very least, 3 vets and 1 green will be used (either speed research, or personal enchanting effects, which is a one-turn project).
Beyond that, things get a bit fuzzy. The meguca units available after the above are discounted are: 1 elite, and either 5.5 vets + 1 green, or 6 vets + 0.5 green.
The exact details of dealing with the police is still a bit fuzzy, but I'm guessing every plan is going to use at least 1 vet in some way, so as an allocation that's fairly stable, but not completely certain.
Mine and notgreat's have an allocation for counseling. Right now I just have an arbitrary vet assigned, while notgreat uses 0.5 Mami.
notgreat and Aranfan have a sports day, and I added that in my local version as well. Haman modifies that to be a magical version.
Then there's various ideas on scouting and/or diplomacy, with varying amounts of allocation. I don't have a solid grasp on exactly what I want, or full reasonings on the others' choices.
Back to research, notgreat adds two more enchantment research projects. My current public version has those as well, though they're the most likely to be removed as other ideas get firmed up.
And finally, there's the operations manual project.
So, I think that gives us an idea of what aspects of the proposals we need to discuss and solidify.