Aranfan
Team Plasma Grunt
Aneko is a damn good courier and making us a bunch of money in that capacity, but that doesn't draw the omakes.
New Elite candidate?
Also, if you think Kyubey would let us break the masquerade for something like this, your wrong.
No duh.Obviously this is in the unlikely case that we're allowed to completely ignore the whole "stay hidden" thing.
It's completely impractical against moving targets and stationary ones can be taken by surprise.
Your claim is equivalent to saying that homing missiles don't exist. We can't afford them in about five different ways right now, but they do exist.
Hmm. OK. Can switch to area 10.@Kinematics I'm not a huge fan of dealing with the rural territories. They just in general aren't very useful for us. Our businesses can't expand there, we don't really want the territory since it's so inefficient to hunt there, it's just a bad deal all around.
Also, we still have some places to expand, just probably not in Itawa.(Though Area 14 hasn't been scouted and the area 13 failure penalty has probably disappeared) Area 1 is probably the people who poached from us, (Turn 21 we learned they had great stealth people) but I figure there's a pretty good chance that it was an action unsupported by their leader. Area 9, if it had a penalty, will probably have decayed fully by next turn. Area 10 is totally unscouted and we just had a horrible roll and didn't get it done apparently.
Oh, had forgotten about her. Yeah. She's fun. Might try to work up an omake for her.Ah... Akeno.
I forgot that we put the kabosh on her speed demon antics.
I really don't think they're that bad. They're less efficient, but they're still a potential source of resources. Sometimes raw output is better than maximum efficiency. Plus yes, they are the worst off girls and Mami should want to take them in to shelter them.However, are we sure that there is no use for rural areas? They're less efficient as a hunting resource, but it seems bad to make areas that are so explicitly bad that you'd go out of your way to avoid ever even trying to get them, in a management game. Plus, Mami feels guilty about not helping them >.>
Yes I did. Homing missiles don't work because the high speed of reentry would burn them up. What you link to are giant slabs of tungsten that drop from the sky. As I pointed out, even the rods are impractical against mobile targets (also mentioned in the link). They also are extremely unsubtle. Sure you can't defend against them, but that's because when a telephone poll of solid metal is streaking through the sky at Mach 10 it's a bit late to start dodging. The lowest yields possible were stated to be 225 lb bomb strength, and you don't detonate that much explosives in a city without someone noticing. High yields are nuclear comparable.@Kinematics I'm not a huge fan of dealing with the rural territories. They just in general aren't very useful for us. Our businesses can't expand there, we don't really want the territory since it's so inefficient to hunt there, it's just a bad deal all around.
Also, we still have some places to expand, just probably not in Itawa.(Though Area 14 hasn't been scouted and the area 13 failure penalty has probably disappeared) Area 1 is probably the people who poached from us, (Turn 21 we learned they had great stealth people) but I figure there's a pretty good chance that it was an action unsupported by their leader. Area 9, if it had a penalty, will probably have decayed fully by next turn. Area 10 is totally unscouted and we just had a horrible roll and didn't get it done apparently.
I'd choose to either try diplomacy with 1, 10, or 9.
New Elite candidate?
No duh.
Your claim is equivalent to saying that homing missiles don't exist. We can't afford them in about five different ways right now, but they do exist.
Seriously, did you even read the post where I was talking about these things?
They're not horrible, they're just a lot worse than urban territories. It's the difference between harvesting 4-5 cubes per girl and harvesting 2-3. They're great if we actually get boxed in by people who hate us and we can't expand any more, and they might give us some bonus to diplomacy now that the old scouting bonuses are gone. Still, when we have urban territory available, it's better to get that first.
And we can add magic heat shields. Or a magical guidance system with a magical thruster. Or all sorts of other magical modifications. Physics applies, but only when we can't afford the price to break it. (the RfG wouldn't work against mobile targets, but they need to store their grief cubes somewhere)Homing missiles don't work because the high speed of reentry would burn them up
Essentially suburban has around a quarter to half the usual density of an urban area. Most were only worth a cube, but these are worth more simply because they're much larger than the previous areas you absorbed.@inverted_helix now that I think about it, it seems like areas 11/12 should be city areas. With 4-5 girls each and covering an equal territory, that's basically equivalent to the city territories we've seen before. All the other suburban territories have been like 1-2 cubes.
If it's because of the 2x increase in costs to scout, I fear for how many cubes areas 13/14 are worth. They'd have to be like 20 cubes each to keep the pattern.
I like this line. Though honestly setting off an actual bomb would be a lot cheaper and similar effect to using RfG to attack their bases.Physics applies, but only when we can't afford the price to break it.
I ponder such things quite a bit (since I have a munchkinry addiction at times) and I've thought of a couple ways you could get things into orbit at least a little cheaper than mundanes right now. I've yet to come up with an effective way to benefit from it though. Since you can't really do commercial stuff easily with the masquerade in place.The economic possibilities are far closer to being worthwhile, but since there isn't any way to hide it and keep it within reasonable cost limits, it's basically a no-go... for now. And probably for the next in-game decade. Unless we can find some people who need stuff in space, won't ask questions, and aren't morally or legally in the wrong.
Oh, right, I'd intended to get back and do a comparison on that, but got sidetracked.On a side note, the 25/30 split was to take advantage of some rounding this turn. If we do it next turn I think an even split of 27/28 would be better, since it gives us more consistency.
I assume that at that point the meguca empires have set up anti-teleportation field somehow. Otherwise, it becomes basically impossible to defend anywhere since the attacker is just way more mobile. Add in some solid security measures and it'd be pretty hard to sneak a bomb into their base. Artillery is probably a lot harder to stop, and magic RfG is probably cheaper/easier to do (unless you can steal it like Homura). It's basically get a bunch of metal and drop it above the opponent, with some extra magical guidance.Though honestly setting off an actual bomb would be a lot cheaper and similar effect to using RfG to attack their bases.
Well I was thinking more along the lines of a car bomb than trying to teleport. And whatever defenses they might have, it still seems a far simpler method than building an orbital weapons platform.I assume that at that point the meguca empires have set up anti-teleportation field somehow. Otherwise, it becomes basically impossible to defend anywhere since the attacker is just way more mobile. Add in some solid security measures and it'd be pretty hard to sneak a bomb into their base. Artillery is probably a lot harder to stop, and magic RfG is probably cheaper/easier to do (unless you can steal it like Homura). It's basically get a bunch of metal and drop it above the opponent, with some extra magical guidance.
But yeah, this is all totally useless since it's reliant on not caring about the masquerade. With that still up, we can't really do anything profitable either economically or militarily.
I'm using Kinematic's latest hunting plan (which I suggested to him)So looking at the plans currently on offer, Notgreat's plan doesn't have any hunting at all. Elder Haman has the magic sports day which I feel is extremely ill advised, and while Kinematics seems the best it has this thing where both Kyoko and Mami are training Kaoru and where Kyoko is tasked to run interference with the police both of which I feel is unwise.
So looking at the plans currently on offer, Notgreat's plan doesn't have any hunting at all. Elder Haman has the magic sports day which I feel is extremely ill advised, and while Kinematics seems the best it has this thing where both Kyoko and Mami are training Kaoru and where Kyoko is tasked to run interference with the police both of which I feel is unwise.
Yes, I was doing a lot of rearranging of stuff locally (including deleting that point since helix said Kyouko didn't have those powers), but hadn't changed the posted version yet. Was thinking we need more discussion point-by-point on all the non-hunting stuff, since right now we're all kinda just doing whatever, independently.Kinematics has 1 Kyouko trying to use mind powers against the police. Which I don't think will work, and is an extra .5 Kyouko's then we have available, and a full 1 elite more then we have available. (Maybe Knematics was planing to delete this?
As someone who used to do fencing, the buy fencing equipment idea would, in no conceivable way, never ever work.
I have a potential plan that probably needs polishing. The police wont go away until they "find" an answer, probably something suspicious. So we need to provide that for them.
Plan:
1) Locate a lowlife, terrible person (the type that Yakuza consider scum) that is currently not in jail, but is clearly breaking laws (and thus deserves to be there)
2) Make another order of Kevlar vests, much smaller this time, as if they were securing replacements/need just a few more (perhaps 3?)
3) Have it delivered to the same location as last time (apartment?)
4) Using illusion magic, have the "lowlife" (really illusion MG) pick up the package while most girls are at school.
4a) If police move to intercept, flee, dropping the package to escape (teleporter backup?)
4b) If the police don't move to intercept, the "lowlife" heads home and stashes the vests.
Optional Additional Steps:
Plant card used to make the purchases in lowlife's apartment
Plant evidence that he was blackmailing/threatening card holder to make purchases (followed by polite refusal to testifying to protect other girls. After all, who was he buying the vests for?)
Report card stolen. The card holder is a ditzy teenager/young adult. Thought she had just misplaced it until the bill came in. After consulting with a parent/adult authority figure she then reports it stolen (Not sure if too much time has passed. Also potential ethical issues in that we'd probably have the money returned to us...which means we are stealing...)
So here's my plan, I filched things liberally from Kinematics and Haman, and should probably modify the hunting so it doesn't exploit rounding, but I don't feel like doing the math at the moment.
Replace the 0.5 elite hunting with a 0.5 Veteran and the hunting goes back to +0 strength in Kyouko's territory, with harvest of 59.
Right.(@Kinematics As a side note I think trying to manipulate the rounding errors so that +1 in Kyouko's territory becomes +0 when recombined with the main territory is likely to invoke the wrath of the DM. inverted_helix might not feel that way, might not mind, but in my experience with DMs they don't like players that do that - and punish them)