Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
@Kinematics I'm not a huge fan of dealing with the rural territories. They just in general aren't very useful for us. Our businesses can't expand there, we don't really want the territory since it's so inefficient to hunt there, it's just a bad deal all around.

Also, we still have some places to expand, just probably not in Itawa.(Though Area 14 hasn't been scouted and the area 13 failure penalty has probably disappeared) Area 1 is probably the people who poached from us, (Turn 21 we learned they had great stealth people) but I figure there's a pretty good chance that it was an action unsupported by their leader. Area 9, if it had a penalty, will probably have decayed fully by next turn. Area 10 is totally unscouted and we just had a horrible roll and didn't get it done apparently.

I'd choose to either try diplomacy with 1, 10, or 9.

(who has sadly vanished into obscurity)
New Elite candidate?

Also, if you think Kyubey would let us break the masquerade for something like this, your wrong.
Obviously this is in the unlikely case that we're allowed to completely ignore the whole "stay hidden" thing.
No duh.
It's completely impractical against moving targets and stationary ones can be taken by surprise.
We'd need guidance for the weapons
Your claim is equivalent to saying that homing missiles don't exist. We can't afford them in about five different ways right now, but they do exist.
Bullets and missiles will both burn up in the atmosphere

Seriously, did you even read the post where I was talking about these things?
 
Ah... Akeno.

I forgot that we put the kabosh on her speed demon antics. Now that we have our own business it shouldn't be as visible anymore, and if we weren't under surveillance I might even take that restriction off.
 
@Kinematics I'm not a huge fan of dealing with the rural territories. They just in general aren't very useful for us. Our businesses can't expand there, we don't really want the territory since it's so inefficient to hunt there, it's just a bad deal all around.

Also, we still have some places to expand, just probably not in Itawa.(Though Area 14 hasn't been scouted and the area 13 failure penalty has probably disappeared) Area 1 is probably the people who poached from us, (Turn 21 we learned they had great stealth people) but I figure there's a pretty good chance that it was an action unsupported by their leader. Area 9, if it had a penalty, will probably have decayed fully by next turn. Area 10 is totally unscouted and we just had a horrible roll and didn't get it done apparently.
Hmm. OK. Can switch to area 10.

However, are we sure that there is no use for rural areas? They're less efficient as a hunting resource, but it seems bad to make areas that are so explicitly bad that you'd go out of your way to avoid ever even trying to get them, in a management game. Plus, Mami feels guilty about not helping them >.>


Ah... Akeno.

I forgot that we put the kabosh on her speed demon antics.
Oh, had forgotten about her. Yeah. She's fun. Might try to work up an omake for her.
 
Rural areas are less efficient, but they aren't worthless. Our 2 cube rural has actually been beneficial.

EDIT: Finished the outline for the training omake. Probably going to be a multiple part one.

But I need to go to bed, and crisis at work means I need to go in early.
 
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However, are we sure that there is no use for rural areas? They're less efficient as a hunting resource, but it seems bad to make areas that are so explicitly bad that you'd go out of your way to avoid ever even trying to get them, in a management game. Plus, Mami feels guilty about not helping them >.>
I really don't think they're that bad. They're less efficient, but they're still a potential source of resources. Sometimes raw output is better than maximum efficiency. Plus yes, they are the worst off girls and Mami should want to take them in to shelter them.
 
And actually we are at the point now that even if there is one girl per one grief cube sustainability in the areas, we are perfectly fine getting them and supporting them with much fewer additional hunters. Gives us the number of girls to pursue more research.

Lets grab the easy picking first and then move on to the tough nuts.
 
@Kinematics I'm not a huge fan of dealing with the rural territories. They just in general aren't very useful for us. Our businesses can't expand there, we don't really want the territory since it's so inefficient to hunt there, it's just a bad deal all around.

Also, we still have some places to expand, just probably not in Itawa.(Though Area 14 hasn't been scouted and the area 13 failure penalty has probably disappeared) Area 1 is probably the people who poached from us, (Turn 21 we learned they had great stealth people) but I figure there's a pretty good chance that it was an action unsupported by their leader. Area 9, if it had a penalty, will probably have decayed fully by next turn. Area 10 is totally unscouted and we just had a horrible roll and didn't get it done apparently.

I'd choose to either try diplomacy with 1, 10, or 9.


New Elite candidate?



No duh.


Your claim is equivalent to saying that homing missiles don't exist. We can't afford them in about five different ways right now, but they do exist.



Seriously, did you even read the post where I was talking about these things?
Yes I did. Homing missiles don't work because the high speed of reentry would burn them up. What you link to are giant slabs of tungsten that drop from the sky. As I pointed out, even the rods are impractical against mobile targets (also mentioned in the link). They also are extremely unsubtle. Sure you can't defend against them, but that's because when a telephone poll of solid metal is streaking through the sky at Mach 10 it's a bit late to start dodging. The lowest yields possible were stated to be 225 lb bomb strength, and you don't detonate that much explosives in a city without someone noticing. High yields are nuclear comparable.
 
However, are we sure that there is no use for rural areas?
They're not horrible, they're just a lot worse than urban territories. It's the difference between harvesting 4-5 cubes per girl and harvesting 2-3. They're great if we actually get boxed in by people who hate us and we can't expand any more, and they might give us some bonus to diplomacy now that the old scouting bonuses are gone. Still, when we have urban territory available, it's better to get that first.

@inverted_helix now that I think about it, it seems like areas 11/12 should be city areas. With 4-5 girls each and covering an equal territory, that's basically equivalent to the city territories we've seen before. All the other suburban territories have been like 1-2 cubes.
If it's because of the 2x increase in costs to scout, I fear for how many cubes areas 13/14 are worth. They'd have to be like 20 cubes each to keep the pattern.

On a side note, the 25/30 split was to take advantage of some rounding this turn. If we do it next turn I think an even split of 27/28 would be better, since it gives us more consistency.

Homing missiles don't work because the high speed of reentry would burn them up
And we can add magic heat shields. Or a magical guidance system with a magical thruster. Or all sorts of other magical modifications. Physics applies, but only when we can't afford the price to break it. (the RfG wouldn't work against mobile targets, but they need to store their grief cubes somewhere)
The military uses are totally impractical because people would notice.I agree. But y'know, a few mind-controlled government workers here, a couple cubes given to Kyuubey for bribes there, and it could be worthwhile once we've conquered half of Japan and are in a war against the other half. In other words, probably never.
The economic possibilities are far closer to being worthwhile, but since there isn't any way to hide it and keep it within reasonable cost limits, it's basically a no-go... for now. And probably for the next in-game decade. Unless we can find some people who need stuff in space, won't ask questions, and aren't morally or legally in the wrong.
 
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@inverted_helix now that I think about it, it seems like areas 11/12 should be city areas. With 4-5 girls each and covering an equal territory, that's basically equivalent to the city territories we've seen before. All the other suburban territories have been like 1-2 cubes.
If it's because of the 2x increase in costs to scout, I fear for how many cubes areas 13/14 are worth. They'd have to be like 20 cubes each to keep the pattern.
Essentially suburban has around a quarter to half the usual density of an urban area. Most were only worth a cube, but these are worth more simply because they're much larger than the previous areas you absorbed.

Area 13/14 are worth about twice as much as 11/12.

Physics applies, but only when we can't afford the price to break it.
I like this line. Though honestly setting off an actual bomb would be a lot cheaper and similar effect to using RfG to attack their bases.

The economic possibilities are far closer to being worthwhile, but since there isn't any way to hide it and keep it within reasonable cost limits, it's basically a no-go... for now. And probably for the next in-game decade. Unless we can find some people who need stuff in space, won't ask questions, and aren't morally or legally in the wrong.
I ponder such things quite a bit (since I have a munchkinry addiction at times) and I've thought of a couple ways you could get things into orbit at least a little cheaper than mundanes right now. I've yet to come up with an effective way to benefit from it though. Since you can't really do commercial stuff easily with the masquerade in place.

Only thing that even comes close is maybe going asteroid mining for mineral wealth, but even that would be hard to sell the materials you got, and the cost in magic would probably make it unworthwhile at present.
 
On a side note, the 25/30 split was to take advantage of some rounding this turn. If we do it next turn I think an even split of 27/28 would be better, since it gives us more consistency.
Oh, right, I'd intended to get back and do a comparison on that, but got sidetracked.

@27 RT to +8: overhunt 17 = 44 total [11 vets]-> 43.56
@28 RT to +8: overhunt 18 = 46 total [10 vets, 1 elite]-> 46.2

@27 to +0: underhunt 11 = 16 total [4 vets]-> 15.84
@28 to +0: underhunt 11 = 17 total [3 vets, 1 elite]-> 18.48 (cap 17)

Total A: 14 vets, 1 elite [61+2=63]
Total B: 14 vets, 1 elite [62+2=64]

The 25/30 alternation requires a total of 14.5 and 15.5 meguca, with 2 elites in each turn. This requires a stable 15, and only 1 elite each turn. So yeah, seems better.

Edit: and 63/64 cubes per turn
 
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Though honestly setting off an actual bomb would be a lot cheaper and similar effect to using RfG to attack their bases.
I assume that at that point the meguca empires have set up anti-teleportation field somehow. Otherwise, it becomes basically impossible to defend anywhere since the attacker is just way more mobile. Add in some solid security measures and it'd be pretty hard to sneak a bomb into their base. Artillery is probably a lot harder to stop, and magic RfG is probably cheaper/easier to do (unless you can steal it like Homura). It's basically get a bunch of metal and drop it above the opponent, with some extra magical guidance.

But yeah, this is all totally useless since it's reliant on not caring about the masquerade. With that still up, we can't really do anything profitable either economically or militarily.
 
I assume that at that point the meguca empires have set up anti-teleportation field somehow. Otherwise, it becomes basically impossible to defend anywhere since the attacker is just way more mobile. Add in some solid security measures and it'd be pretty hard to sneak a bomb into their base. Artillery is probably a lot harder to stop, and magic RfG is probably cheaper/easier to do (unless you can steal it like Homura). It's basically get a bunch of metal and drop it above the opponent, with some extra magical guidance.

But yeah, this is all totally useless since it's reliant on not caring about the masquerade. With that still up, we can't really do anything profitable either economically or militarily.
Well I was thinking more along the lines of a car bomb than trying to teleport. And whatever defenses they might have, it still seems a far simpler method than building an orbital weapons platform.
 
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So looking at the plans currently on offer, Notgreat's plan doesn't have any hunting at all. Elder Haman has the magic sports day which I feel is extremely ill advised, and while Kinematics seems the best it has this thing where both Kyoko and Mami are training Kaoru and where Kyoko is tasked to run interference with the police both of which I feel is unwise.
 
So looking at the plans currently on offer, Notgreat's plan doesn't have any hunting at all. Elder Haman has the magic sports day which I feel is extremely ill advised, and while Kinematics seems the best it has this thing where both Kyoko and Mami are training Kaoru and where Kyoko is tasked to run interference with the police both of which I feel is unwise.
I'm using Kinematic's latest hunting plan (which I suggested to him)
The dual training is because I think that Mami should be the one doing the therapy, but also want her on the training.
Kinematic's latest plan still has a couple unassigned people.
 
So looking at the plans currently on offer, Notgreat's plan doesn't have any hunting at all. Elder Haman has the magic sports day which I feel is extremely ill advised, and while Kinematics seems the best it has this thing where both Kyoko and Mami are training Kaoru and where Kyoko is tasked to run interference with the police both of which I feel is unwise.

Obviously you need to make your own plan! (Just steal the hunting plan you like most and then fill in the blanks, copy and paste from other plans as you think best.)

The plans in question:

Kinematics Plan

notgreat Plan??? Seems incomplete... Part 1??

Elder Haman Plan

Can't really evaluate notgreat's plan since it is incomplete.

Hunting Plans are only slightly different between mine and Kinematics:

My Hunting Plan: 12 Vets, 0.5 Greens, Expected Harvest of 59 cubes, -1 for Demon Forecasting, 0% chance of injury, all territories at +0 Demon Strength

Kinematics Hunting Plan: 12 Vets, 0.5 Elites, Expected Harvest of 60 cubes, -1 for Demon Forecasting, 0% chance of injury, Main Urban Territory at +0 Demon Strength, Kyouko's Territory at +1

(@Kinematics As a side note I think trying to manipulate the rounding errors so that +1 in Kyouko's territory becomes +0 when recombined with the main territory is likely to invoke the wrath of the DM. inverted_helix might not feel that way, might not mind, but in my experience with DMs they don't like players that do that - and punish them)

As already mentioned other differences include that my plan has Mami teaching Kaoru, Kinematics has it split between Mami and Kyouko. (So that he can have .5 Mami work as a consular for the girls).

Kinematics is spending 7 Vets, 1 Green, $2000, and 6 cubes on research for all the non-stats research. My plan spends 3 Vets, and 1 Green on research for the speed stat.

Kinematics has 1 Kyouko trying to use mind powers against the police. Which I don't think will work, and is an extra .5 Kyouko's then we have available, and a full 1 elite more then we have available. (Maybe Knematics was planing to delete this?

My plan for the police is to have Taura (concealed by a stealth girl) to mind read the police and figure out what they are thinking and what they want. Also bribing Kyubey for another identity set so we can circumvent the police, and then spending $600 to buy fencing equipment as a cover story. Maybe that won't work, but I figure it's a cheap price to buy the option in case we can make it work, and until we get back the mind reading report on the police we don't have any other ideas.

@notgreat Your plan to sell improved Kevlar vests is improbable, and even if we can make it work it takes a minimum of 2 months to research the current durability magic we'd need - and it will take a lot more research after that. So it's probably at least 6 months away, I don't think we can wait that long for dealing with the police.

Kinematics then has 2 vets and 1 green left to assign.

I have a Magic Sports Day that I am using for both the morale boost and to help with Kaoru's training.

I also have Kyouko (stealth), Ayako (clairvoyant), and Shinobu (teleporter) scouting the south of Mitakihara territory. Once they find the headquarters, bring Taura along to do some mind reading and learn what their motivations are, and see if we can figure out if they were involved in the poaching.
 
As someone who used to do fencing, the buy fencing equipment idea would, in no conceivable way, never ever work.

I have a potential plan that probably needs polishing. The police wont go away until they "find" an answer, probably something suspicious. So we need to provide that for them.

Plan:
1) Locate a lowlife, terrible person (the type that Yakuza consider scum) that is currently not in jail, but is clearly breaking laws (and thus deserves to be there)
2) Make another order of Kevlar vests, much smaller this time, as if they were securing replacements/need just a few more (perhaps 3?)
3) Have it delivered to the same location as last time (apartment?)
4) Using illusion magic, have the "lowlife" (really illusion MG) pick up the package while most girls are at school.
4a) If police move to intercept, flee, dropping the package to escape (teleporter backup?)
4b) If the police don't move to intercept, the "lowlife" heads home and stashes the vests.
Optional Additional Steps:
Plant card used to make the purchases in lowlife's apartment
Plant evidence that he was blackmailing/threatening card holder to make purchases (followed by polite refusal to testifying to protect other girls. After all, who was he buying the vests for?)
Report card stolen. The card holder is a ditzy teenager/young adult. Thought she had just misplaced it until the bill came in. After consulting with a parent/adult authority figure she then reports it stolen (Not sure if too much time has passed. Also potential ethical issues in that we'd probably have the money returned to us...which means we are stealing...)
 
Kinematics has 1 Kyouko trying to use mind powers against the police. Which I don't think will work, and is an extra .5 Kyouko's then we have available, and a full 1 elite more then we have available. (Maybe Knematics was planing to delete this?
Yes, I was doing a lot of rearranging of stuff locally (including deleting that point since helix said Kyouko didn't have those powers), but hadn't changed the posted version yet. Was thinking we need more discussion point-by-point on all the non-hunting stuff, since right now we're all kinda just doing whatever, independently.

Edit: Also, in the little pseudo-omake, I noted that I was moving back to having just Mami training Kaoru, instead of split time between Mami and Kyouko.
 
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Okay, working on a plan, filching Kinematic's hunting.

[x] Upkeep: 12 Veteran, 7 Green, 1 Associate

[x] Demon forecasting
-[x] -1 grief cube to Kyuubey

[x] Main Territory
-[x] Demon strength: +1 > 0 (underhunt by 2)
-[x] Target harvest: 45
-[x] Casualty risks: +21%/+17%/+11% (solo/pair/pack)
-[x] Hunting Solo: 9 vets [full kevlar], -22% casualty
-[x] Harvest: @4.95 * 9 = 44.55 (cap 45)

[x] Kyouko Territory
-[x] Rotating Tactics [+5% casualty rate, 0.66 strength multiplier]
-[x] Demon strength: from -7 to +1 (overhunt by 5)
-[x] Target harvest: 13
-[x] Casualty risks: +22%/+18%/+12% (solo/pair/pack)
-[x] Hunting Solo: 3 vets [full kevlar], -22% casualty
-[x] Harvest: Target 12.

[x] Rural Territory
-[x] Demon strength: +0
-[x] Casualty risks: +20%/+16%/+10% (solo/pair/pack)
-[x] Hunting pairs: 1.0 vet, -19% casualty
-[x] Harvest: @2.376 * 1 = 2.376 (cap at 2)

Total harvest: 59.55 >> 60
Total hunters: 12 vets, 0.5 elite


Remaining: 3.5 elite, 10 vets, 2 green


[x] Rising Stars (train vets to elite)
-[x] 1 Mami, , 1 vet (Kaoru), -1 cube


[X] Handling the Police
-[X] Mariko and Taura are assigned to send some of their time this month figuring out what the police want and are suspecting. 1 vet (they don't spend all their time on it this month). Mariko provides the stealth, Taura the mind reading. Mami will incorporate any information they give into how she handles the police.

[X] Research, Improving Speed: Magical girls are naturally faster than a human, capable of physical feats that scoff at human limitations. But there's always value in being that little bit faster, to get out of the way of attacks or close or open the distance.
Cost: 3 Veteran 1 Green 3 grief cubes; Reward: Improved Speed; Chance of Success: 5% +5% per month researched

[x] Anti-Poaching Patrol:
-[x] 2 elites: Kyouko, Taya

[x] Mundane Sports Day
-[x] 1 Vet, $???

[x] Compile operations manual
-[x] 1 Green, 1 vet

[x] Scouting various areas we haven't yet (TBD).
-[x] 2 vets, 1 Kyoko

Unallocated:
None

Cubes:
43 + 59 (harvest) - 1 (Kyuubey) - 1 (Kyouko) - 1 (elite training) - 3 (research) - 47 (upkeep) = 49



So here's my plan, I filched things liberally from Kinematics and Haman, and should probably modify the hunting so it doesn't exploit rounding, but I don't feel like doing the math at the moment.

Edit: No longer monkeying around with rounding.
 
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As someone who used to do fencing, the buy fencing equipment idea would, in no conceivable way, never ever work.

I have a potential plan that probably needs polishing. The police wont go away until they "find" an answer, probably something suspicious. So we need to provide that for them.

Plan:
1) Locate a lowlife, terrible person (the type that Yakuza consider scum) that is currently not in jail, but is clearly breaking laws (and thus deserves to be there)
2) Make another order of Kevlar vests, much smaller this time, as if they were securing replacements/need just a few more (perhaps 3?)
3) Have it delivered to the same location as last time (apartment?)
4) Using illusion magic, have the "lowlife" (really illusion MG) pick up the package while most girls are at school.
4a) If police move to intercept, flee, dropping the package to escape (teleporter backup?)
4b) If the police don't move to intercept, the "lowlife" heads home and stashes the vests.
Optional Additional Steps:
Plant card used to make the purchases in lowlife's apartment
Plant evidence that he was blackmailing/threatening card holder to make purchases (followed by polite refusal to testifying to protect other girls. After all, who was he buying the vests for?)
Report card stolen. The card holder is a ditzy teenager/young adult. Thought she had just misplaced it until the bill came in. After consulting with a parent/adult authority figure she then reports it stolen (Not sure if too much time has passed. Also potential ethical issues in that we'd probably have the money returned to us...which means we are stealing...)

Maybe this will work. Maybe we should just investigate this turn so we have more information to use next turn in crafting a plan that will work. Possibly the plan above.

So here's my plan, I filched things liberally from Kinematics and Haman, and should probably modify the hunting so it doesn't exploit rounding, but I don't feel like doing the math at the moment.

Replace the 0.5 elite hunting with a 0.5 Veteran and the hunting goes back to +0 strength in Kyouko's territory, with harvest of 59.

Then you'd have 2.5 vets and 1 elite left over which matches up with my scouting plan (if you want to use that).
 
You have to give the vet Kevlar, but you should have the Kevlar needed available. (9 +2 +0.5 = 11.5 Kevlar usage). We have 12 Kevlar sets.

Sigh... was going over my plan again, and I think I have 1 extra vet still available. But I'm worried I missed something. Could someone count my numbers of girls assigned again and make sure I have the right count?

I have to get to work so I can't spend much time on this until lunch.
 
(@Kinematics As a side note I think trying to manipulate the rounding errors so that +1 in Kyouko's territory becomes +0 when recombined with the main territory is likely to invoke the wrath of the DM. inverted_helix might not feel that way, might not mind, but in my experience with DMs they don't like players that do that - and punish them)
Right.

Updated mine to get rid of the rounding trick, put it back on 1 Mami for elite training, and get rid of Kyouko vs the police. Still not complete, though.
 
Haman:

In Main, you have 9 vets hunting solo. Should be 44.55 cubes, not 45.5. Same cap result, though.

And yes, you're at 33 assigned vets out of 34.
 
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