- Location
- The Beach
We are. Slowly but surely!
What's this again? I am completely blanking on it.
What's this again? I am completely blanking on it.
Umm, I guess I could do that.@inverted_helix if we attack the Beholder at the very beginning of next month, can we have the attack be an event that occurs between turns , and have us plan out next turn after the battle has concluded and we have taken stock?
Yeah honestly it's kind of disappointing to take this long between posts. Though I'm a total hypocrite to say that.I... don't think any plan is complete yet.
I know it is taking awhile, but I think things are getting there.
I'd let him include it as automatically happening, but it might be better to have a second vote for it then.@inverted_helix if Elder Haman's plan wins, will the beholder fight be an automatic interturn event, or will we need to vote to do it come next turm?
Negatives include that it means exposing virtually all our elites and command structure to decapitation.
It was just too much effort to put together a decent plan, yeah. A retool would be awesome, but I imagine it would make people feel like all the effort they put in was 'wasted' when things just abstracted out.I must admit I'd mentally classified this as dead from lack of interest when it went over a month with no plan.
Was considering either starting a simpler quest or retooling this one with an action slot system (Either the open slot systems you see in some, or the common CK2 version), because it seemed obvious this got too hard.
Favoring Approach 1 on that, as I think the Beholder will scram if Serena jumps in first. Approach 3 might work, if the Beholder was closer to animal intelligence, but it's not.
The best way to counter this, that comes to mind for me at least, is to use tandem stealth charms instead of Kyoko and leave kyoko at home to take over the organization if Mami dies.
I also favor Approach 1, considering how short the work the Beholder was making of our hunting group last time. #2 also has the problem of it not actually definitely causing a confrontation.
That said, I'm not sure your approaches are exhaustive. There would also be an approach where we lead in with Mami, Risa, and Serena, with the elites in the second wave and vets in the third wave, instead of "elites, Serena, Vets". This would have the benefit of not having our elites exposed to the unaltered effects of the miasma, but has the potential downside of leaving a window for the Eyeball to flee.
Tandem stealth charms are useless in this scenario as they do not produce a constant output.
Is it worth doing something during the scouting to see if Approach #2 (Serena going first) is plausible?
These are some good preliminary ideas, but I would want to hold off on making any concrete plans until after the scouting efforts are completed. That way we will have more concrete information with which to make the plan.Okay, so one of the major remaining items we need to come up with is a draft plan for attacking the Eyeball.
What are peoples thoughts?
It's not wasted, I like to think that this system lasted far more turns than most empire quests. I mean most empire quests seem to die by turn 10 or so. This system I managed to hold together for 35. So their plans are no more wasted than in the many many dead quests. That's not really a factor in why I put it off so long.It was just too much effort to put together a decent plan, yeah. A retool would be awesome, but I imagine it would make people feel like all the effort they put in was 'wasted' when things just abstracted out.
There's a few ways you could go. The first is simply shaving off the individual granularity; acquiring girl-hours in certain flat or linearly rising thresholds grants additional slots. This falls under the issue of a certain amount of wastage cube gain, though.It's not wasted, I like to think that this system lasted far more turns than most empire quests. I mean most empire quests seem to die by turn 10 or so. This system I managed to hold together for 35. So their plans are no more wasted than in the many many dead quests. That's not really a factor in why I put it off so long.
The bigger factor is part of my goal with this quest was to push the modeling of reality far tighter than the average empire quest. I like to think I was very successful, unfortunately that bit both ways and eventually destroyed it.
The second factor is that I simply have no clue how I can convert this to the traditional slot system without utterly wrecking everything. I've been quietly soliciting help in that, and now not so quietly.
I honestly didn't really want to, but it's become obvious it's either that or let the quest die entirely. And I did consider that option because I do have other quest ideas I could start that would be far simpler to manage. (Though probably in 35 turns I'd end up in same position knowing myself, but that would be future me's problem :lol).I'd object, but yeah, the evidence is pretty insurmountable at this point. As soon as Haman and Kine stopped keeping on top of things no one else could really make plans.