Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
It should be safe, but I'd like to keep at least a teleporter and a clairvoyant there. How much time would we save with just that?
I was assuming we'd keep all the clairvoyants (2) and teleporters (4) supporting Serena. That's what my current plan assumes.

I guess we could actually drop that down by a teleporter. Gain another .05 vet, probably put them on the Coalition deal.
 
So, my Plan B doesn't have much additional time to work with, if I keep 3 tries at the research. At the same time, I don't want to give up the support team for Serena, even if she's unlikely to need it. There are a couple danger scenarios for her, still, and having normal teams around to intercept and talk with any Tokyo girls we come across is also important.

So I'm pondering dropping General Training for the month, and finish it up next month instead. (Or even just dropping it to half time.) That would give space to pick up negotiation with the Coalition. Alternative: dropping the Pet Whisperer.

Oh, wait. We got a new vet. She hasn't been trained, though. I'm not sure if she joined up with expectations of being part of the fighting, but since it was described as that she "has agreed to go join up with your group", I'm assuming she's part of the main city stuff. So we can stick her on delivery or something to free up one of our regulars, and that gives me 1.0 to put on Coalition negotations.

I'll add that, as it might give an extra boost to the fusion research. I did remove the bit about sharing our fusion research progress with them, as that wouldn't be applicable til the end of the month (for next month actions) anyway, since it specified as only if our research failed.

Your statement is correct, but I don't think quite answers Aranfan's comment about your comment. I would be having Serena go around hunting down non-teleporters, and avoiding the eyeball; the only difference is that it wouldn't be done just on her own.
 
Oh, missed that @inverted_helix approved a change in the x3 fusion research compared to the initial remarks. @Elder Haman had +50% and +100% for x2 and x3, whereas the original (uncertain) estimates given were x1.5 for x2, and x1.5x1.5 (x2.25) for x3.

So I'll adjust to the +100% value for the x3 research. That frees up 0.5 vets (or 0.5 Mami).
 
Pondering: Keep 0.5 Mami on the research, or put her on the talks with the Coalition? Don't know if she'd give any boost to the research, but do know that she'd help with the Coalition talks (but don't know how much anything we get from the Coalition would be worth).

Going to go ahead and put her on the diplomacy action, over and above the 1.0 baseline needed. It's been about a year since we encountered their tandem magic, so they could very well have something more substantial developed. Probe into that?

Also, maybe: Drop Pet Whisperer to 0.5, and use the other 0.5 to open relations with Heaven's Chosen? Would make negotiating with them next turn possible, if all our teleportation research this turn fails. Not sure that's our best choice, but we have such limited info on other nearby groups, it's hard to say.
 
Oh, missed that @inverted_helix approved a change in the x3 fusion research compared to the initial remarks. @Elder Haman had +50% and +100% for x2 and x3, whereas the original (uncertain) estimates given were x1.5 for x2, and x1.5x1.5 (x2.25) for x3.

So I'll adjust to the +100% value for the x3 research. That frees up 0.5 vets (or 0.5 Mami).
Huh? I thought that Haman's actually had x2.25 the labor. Didn't he have 6.5 assigned for it?

He just wrote it really weird, like 1.5x x2.

Hmm he edited it later.
 
Huh? I thought that Haman's actually had x2.25 the labor. Didn't he have 6.5 assigned for it?

He just wrote it really weird, like 1.5x x2.

Hmm he edited it later.

No. I edited other things later (adding more to the Coalition deal)

Kinematics wrote it as 1.5x x2 which I didn't understand (I thought maybe he forgot to delete the old 1.5x when copy and pasting), which is why I asked you if 6 vets was sufficient.

I guess I can move the extra 0.5 vet over to the Fusion Research instead.

EDIT: Done, upped the Fusion Research x3 to 6.5 megucas.
 
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Hmm he edited it later.
The post you replied to hasn't been edited. It was written as:

Tandem Casting, Fusion x3: Intensified research.
Cost: 2x base cost (5.5 vets/0.5 elites, 6 cubes); Chance of Success: 5% +5% per month researched
Month 3

Mine originally had something like "1.5x1.5x (2.25x)", which is a little more confusing.

Huh? I thought that Haman's actually had x2.25 the labor.
So we should move it back to 6.5 vets, then?
 
Would you be opposed to having Serena Hunt Tokyo so we can find her modifiers? Since @inverted_helix doesn't seem to want to tell us what they are.

I would.

1: This would add extensive exposure time to the Tokyo girls
2: There really isn't any major gains to be made from it as Serena can not hunt fast enough to make a difference in Tokyo DS
3: We don't really need to know Serena's hunting modifier, since we will never have her do normal hunting.
 
So we should move it back to 6.5 vets, then?
Yeah, sorry for confusion, I was confused apparently.

Would you be opposed to having Serena Hunt Tokyo so we can find her modifiers? Since @inverted_helix doesn't seem to want to tell us what they are.
Reason I don't want to give you hunting modifiers is because it's not reasonable for her to hunt normally. It would cause too much exposure to the civilian population, and would be against your nominal agreement.
 
OK, removed the Pet Whisperer action this turn entirely, and kept the extra 0.5s on the Coalition and opening relations with Heaven's Chosen.

With Mami as part of the Coalition negotation, I can drop the extra 0.5 vet (so left with 0.5 Mami/0.5 vet) and put that on tracking teleportation research, if people think that would be more useful than a small bonus to those negotiations.
 
OK, so as noted in the omake, there's still a couple problems to solve.

1) What sort of instructions do we want to give the Nagoya teams during this month?

Since the teleporting demons show no sign of fleeing (they immediately return to an area after Serena leaves), and the non-teleporting demons are trivial for Serena to take out, Nagoya has a month of boredom ahead of them if we go with our current plan. We asked for their support in this endeavor, so what do we want them to help with?

2) How do we want to deal with the Tokyo locals, and particular any of them that are trying to escape?

As noted in the issues between mine and Haman's plans, there's a real risk of a push towards exodus for a large number of Tokyo girls. (Not all of them; a lot are still motivated to protect their home city.) We need them to stay there and continue to hunt the normal demons as much as possible, and we don't want them flooding surrounding territories that can't support them, possibly causing new outbreaks of class 3's.


What can we do?

#1

A) We don't actually want to trigger a flee response from the remaining demons, until we have some way to deal with the teleporters. Otherwise we cause problems that none of the surrounding areas are equipped to deal with (that we know of).

B) We know that there are 18 remaining non-teleporters in Tokyo. Not all of them will be in reach (eg: they'll be on the Chiba side), so maybe we can nail a dozen of them along the west and north border areas. Even if Serena only hits one per raid, two raids per day, that's 6 days to finish them off. We've used 1 or 2 of our halftime days so far, which leaves maybe 7 more active days with no particular actions we can take.

C) Can we have Nagoya secure an area for a few days at a time? That is, have their three teams cover a section of Tokyo where they keep chasing off any teleporters that try to enter that area? Then encourage the locals to mass-farm demons in that area for a few days. Then move on to another region.

Risk: Heavy concentration of magical girls may end up leading to a swarm effect that Nagoya can't keep up with. And any retreats may drag out stragglers, causing a disruption of the demons' movement patterns.

D) Can we have Nagoya make strikes at border teleporter demons, and retreat? The point being, there are attacks that don't involve Serena's aura, luring the demons into a false sense that Serena is only a sporadic threat, rather than a continuous one. A couple of false attacks on our off days, between Serena's attacks, to train the demons "down" from Serena's threat. By keeping the attacks short, they should avoid drawing in additional demons, and teleporting out should keep the demons from following them and leaving the border area.

This feels like the most reasonable use of Nagoya at the moment. Counterpoint to Serena's attacks to keep the demons from getting too jittery.


#2

A) Notification of Tokyo of our ongoing results may make some of them think it's time to take advantage of the weakness in the border. We need to convince them that we're making it safer for them in the middle city areas, so they can stay there and hunt more easily. Likewise, the most dangerous of the border demons are still there for the time being.

B) Aside form those we have direct contact with, start building up contacts with the girls we meet during our engagements, to get them to spread the word as well. We're making it safer in the middle areas, so try to stay there.

C) Speaking of contacts: Can we extend the duration of our burner phone activation periods? We'll need at least one more month.
 
Nice; I especially like the byplay with Kyoko and Keiko.

Anyway, sorry @Elder Haman but I think this time I have to side with @Kinematics and his half-time plan. With the beholder still not-dead, the threat of a swarm of teleporting and/or stealth demons (still a possibility even if individuals flee on sight), I think our Nobody Dies philosophy is best served by keeping the backup team in the area.
 
1) What sort of instructions do we want to give the Nagoya teams during this month?

Since the teleporting demons show no sign of fleeing (they immediately return to an area after Serena leaves), and the non-teleporting demons are trivial for Serena to take out, Nagoya has a month of boredom ahead of them if we go with our current plan. We asked for their support in this endeavor, so what do we want them to help with?

I feel that your tone here is really off. I don't think we ought to give any instructions to the Nagoya teams.

I think we just inform them that rather than swarming and attacking us (as we predicted), the teleporters are immediately fleeing. That we are going to focus on clearing the non-teleporter demons this month, while further developing a means to kill the teleporters. We are unsure if the teleporting demons will start trying to flee or not.

And let them decide how they want to handle this.

A) We don't actually want to trigger a flee response from the remaining demons, until we have some way to deal with the teleporters. Otherwise we cause problems that none of the surrounding areas are equipped to deal with (that we know of).

I don't think we have anyway to control this.

B) We know that there are 18 remaining non-teleporters in Tokyo. Not all of them will be in reach (eg: they'll be on the Chiba side), so maybe we can nail a dozen of them along the west and north border areas. Even if Serena only hits one per raid, two raids per day, that's 6 days to finish them off. We've used 1 or 2 of our halftime days so far, which leaves maybe 7 more active days with no particular actions we can take.

Why can't we reach the Chiba side? If Serena had no support this might be a problem, but with Serena's aura driving the teleporters away and the support team nearby, shouldn't we be able to swing around to the Chiba side while avoiding the central city?

C) Can we have Nagoya secure an area for a few days at a time? That is, have their three teams cover a section of Tokyo where they keep chasing off any teleporters that try to enter that area? Then encourage the locals to mass-farm demons in that area for a few days. Then move on to another region.

Risk: Heavy concentration of magical girls may end up leading to a swarm effect that Nagoya can't keep up with. And any retreats may drag out stragglers, causing a disruption of the demons' movement patterns.

I oppose asking them to do this.

D) Can we have Nagoya make strikes at border teleporter demons, and retreat? The point being, there are attacks that don't involve Serena's aura, luring the demons into a false sense that Serena is only a sporadic threat, rather than a continuous one. A couple of false attacks on our off days, between Serena's attacks, to train the demons "down" from Serena's threat. By keeping the attacks short, they should avoid drawing in additional demons, and teleporting out should keep the demons from following them and leaving the border area.

I think that Nagoya can make their own decision if they want to do this.

A) Notification of Tokyo of our ongoing results may make some of them think it's time to take advantage of the weakness in the border. We need to convince them that we're making it safer for them in the middle city areas, so they can stay there and hunt more easily. Likewise, the most dangerous of the border demons are still there for the time being.

Except we are not making it safer for them in the center of the city. We are making it safer around the edges.

B) Aside form those we have direct contact with, start building up contacts with the girls we meet during our engagements, to get them to spread the word as well. We're making it safer in the middle areas, so try to stay there.

Distributing the Serene History booklets seems wise. We have enough for every girl in Tokyo.
 
So I'm finding myself wondering if I should stick to the kinematics/elder haman divide from previous plan cycle since those were backlog vs halftime votes. Or call this a completely new vote and update based off that.

It's still early enough in the month that you could go either route since essentially nothing else has progressed, but on the other hand people were largely voting on month plans before.

Not sure how to swing it.

Much better. Character interactions were quite good. It's also pretty flexible to matching whatever way the vote goes, since it's just Keiko's plan that might be modified.
 
Except we are not making it safer for them in the center of the city. We are making it safer around the edges.
No, I'm pretty sure we're actually making it safer in the city center, even if we're mainly killing demons around the edges.

Premises:
  • Demons cycle from downtown to the borders frequently, because their instincts tell them not to stay in one place too long, in order to avoid killing off their food source too quickly.
  • When inside the inner city, Class 3s are preferentially going to "filter-feed" off of the mundane populace, since the mundane population is so high and dense there.
  • When on the borders, Class 3s adopt a "patrol" mindset, preferentially attacking nearby meguca because the nearby population is not dense enough to reliably filter-feed from.
  • Teleporting Class 3s are better at "patrolling" for meguca than non-teleporters.
Conclusion: Clearing out the non-teleporters from the edges of Tokyo will lower the percentage of Class 3s in the entire city, thanks to the frequent cycling effect, thereby making the city center safer. On the other hand, since the teleporting demons are more effective at patrolling the outskirts of Tokyo than non-teleporters, we are not actually making it proportionally safer to attempt to flee Tokyo, since the teleporting demons will still pounce on girls who try to flee, just as they did before.
 
Except we are not making it safer for them in the center of the city. We are making it safer around the edges.
I said middle, not inner/center. The big gap between the border and the inner city.

I think that Nagoya can make their own decision if they want to do this.
I don't think they can. They are only somewhat aware of our tactics, and have been brought in as support units. They are supposed to assist us, which means they shouldn't be taking aggressive action in areas that we're involved in without our consent or directive.

So if we want them to do this, we have to tell them.

Why can't we reach the Chiba side? If Serena had no support this might be a problem, but with Serena's aura driving the teleporters away and the support team nearby, shouldn't we be able to swing around to the Chiba side while avoiding the central city?
Maybe? I didn't want to make too many assumptions on that part. If we do, 3 more days would finish off the non-teleporters, unless any stay in the central districts. Still leaves us ~4 days of not much going on, though we can maybe put some second passes in there for stragglers.

I oppose asking them to do this.
Likewise. Mainly brainstorming on ideas.

Distributing the Serene History booklets seems wise. We have enough for every girl in Tokyo.
Yep.

So I'm finding myself wondering if I should stick to the kinematics/elder haman divide from previous plan cycle since those were backlog vs halftime votes. Or call this a completely new vote and update based off that.
Well, you did explicitly tell us we were probably going to want to change our plans after we saw what was happening, so...
 
Kinematics Plan

Elder Haman Plan

Major Differences:

Biggest difference is that I propose attacking the eyeball (click the link to the plan for details), now that we know the rest of the teleporters won't intervene. Kinematics instead shifts to a half-time process hunting non-teleporters. My plan should also allow us to spend 3/4 of our girl power on research projects instead of only 1/2.

Learning Japanese (1.0 Serena's Team, 0.5 vet): Serena's group is newly arrived in Japan, and can't rely on Hainako for all their translation needs. Likewise, while all of our girls have a bit of English education, that's still going to be a clumsy way to interact. Have Serena's group spend some of their spare time between Tokyo runs improving their Japanese language skills, with assistance from various girls. All of them are familiar with learning additional languages, so this should not be terribly difficult for any of them.

This can also be considered time that allows Serena's group to become better acquainted with the rest of the girls, using the video conferencing to practice communicating.

Review and Training (1.5 Serena's Team, 0.5 elite): Review the results of each day's time in Tokyo, and allow Serena's team time to train to improve on any weaknesses.

I have Serena and Team fulltime on hunting, so half their time is spent reviewing the battles, and training to do better. Kinematics peels off some of their time to work on learning Japanese, and dedicates 0.5 vets to helping them.

Mountain Hiking & Picnic (2.0 vets, $750): A day early in the month (after the first week in Tokyo) spent hiking and appreciating nature. Pack up snacks and a good picnic lunch, and do some mountain hiking in the nomadic area, with a picnic at the top. Have Mami accompany Serena, while Seto goes with the main group. Keep the groups separate since we still want to minimize aura exposure this month.

Somehow Kinematics has enough space to do this as well. Frankly I don't get how 1/2 time results in the same number of meguca months as 3/4 time. From my count it appears that Kinematics is assuming that the actions we have already taken this month cost nothing, and that he can reallocate time without needing to account for the time we have already spent on a different plan.

@inverted_helix Are there any differences in bonuses comparing Kinematics and my plan?

Tracking Teleporters Research: (0.5 vet, $500, 0.5 cubes) Work on figuring out a way to track teleporters after they teleport. Attempt hooking things onto the teleporter - what needs to be done so that they go along for the ride? Teleport charms? How do we signal on the other side? Illusion charms? Mundane tracking devices?

I spend some effort figuring out if there is an easier way to track teleporters. I expect the answer is no, but figure we ought to make sure.

Open Formal Relations (Heaven's Chosen): (0.5 Mami) Set places for safe contact, methods (phone numbers, email) for setting up a meeting, etc; note that this is only valid for other groups, when against a single person it's effectively attempt to recruit.
Cost: 0.5 Meguca (since we already have their contact info); Reward: Price reduction on further options (-1)

Open Formal Relations (Magical Republic of Japan): Set places for safe contact, methods (phone numbers, email) for setting up a meeting, etc; note that this is only valid for other groups, when against a single person it's effectively attempt to recruit.
Cost: 0.5 Meguca (since we already have their contact info); Reward: Price reduction on further options (-1)

Trade Deal (Coalition): (1 Vet): Attempt to trade for their Tandem Casting research. Explain that we need to improve our Tandem Casting to help with the clean up of Tokyo. Be willing to offer more in addition to our own Tandem Casting research if necessary. Consider suggesting Fusion Casting Research to them if we fail in our own research this month (sharing our progress so far with them in exchange for whatever they figure out researching themselves).

I have Mami on opening relations with Heaven's Chosen, since we know they have teleport interdiction tech, and so I think we ought to try and get the best possible bonus to our initial greeting.

I also open relations with the Republic of Japan, since they seem like the most reasonable of the Osaka groups, and we might need a local ally for additional persuasion of the Heaven's Chosen.

Kinematics has Mami on the Trade Coalition action, and spends 1.5 meguca months there.

Trade Deal (Coalition): (0.5 Mami, 1.0 Vet): Attempt to trade for their Tandem Casting research. Explain that we need to improve our Tandem Casting to help with the clean up of Tokyo. Be willing to offer more in addition to our own Tandem Casting research if necessary.

I also have Gossipmonger, which Kinematics does not. I'd point out that this was not on the backlog, so we already started doing this according to the previously voted on plan. @inverted_helix Can we drop this without penalty?

Gossipmonger (0.5 vets): Keep the other groups we've been in contact periodically updated on the results of Tokyo clean up, and keep an ear out for what they are thinking: Coalition, 13, 14, 15/16, Kofu, Niigata, Sendai
-- Try and mend fences with Sendai

Kinematics has also changed our Hunting Plan from using 0.5 elites, 9.5 vets, and 0.5 Seto transport, to 1 elites, 8.5 vets, and 0.5 Seto transport. This is how he gets another vet available. Although it does come at the cost of 0.9 cubes.

@inverted_helix Does this change cause any penalties?
 
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