Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Strange, now nothing is cut off.
I've been repeatedly editing that post, you may have caught it in the middle.


Incidentally added the enchantment section to completed research. It doesn't include spell anchoring which will be its own separate tab, but I'm curious if there's any other significant points about enchantment (not spell anchoring) people feel are missing from that tab.
 
I've been repeatedly editing that post, you may have caught it in the middle.

Can you add that Betty Rae is a barrier specialist and Lita is a healer?

Incidentally added the enchantment section to completed research. It doesn't include spell anchoring which will be its own separate tab, but I'm curious if there's any other significant points about enchantment (not spell anchoring) people feel are missing from that tab.

Nothing I can think of, although it seems short...
 
She describes a magnesium flare as fun and a reason to be grateful for a magical girl's durability. You notice at that point that her hands are a bit burned and the redness of her face is actually a light burn rather than a flush. You idly wonder how close they came to burning the building down and resolve to question Katsuko on just how badly that went and why she didn't stop it. (-1 grief cube, -$1000)

I knew there was something important missing. We need to follow up on that magnesium flare hint, and try enchanting explosives.
 
I knew there was something important missing. We need to follow up on that magnesium flare hint, and try enchanting explosives.
Hah, and I didn't even quote it into my research overview. I felt it generally fell under "defining" properties are enhanced.

Tab for spell anchoring added. I think only a tab for tandem casting needs to be added now.
Tab for tandem casting added. Research should be fully up to date now I think. Let me know if you think it's missing anything.

Or if there are other things you'd like added to the front page for more clarity.
 
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I think it would be useful for a class 3 demon tab under Demon Strength, and a top level tab for Magical Girls, with subtabs for aging and pregnancy.

Those are some pieces of valuable information we paid Kyubey for, and since we are likely to soon have the resources to start on the other Magical Girl modification actions we could use that tab anyway.
 
Nagoya teams setup

We have 3, possibly 4 teams from Nagoya in support. Each of these teams should be capable of killing a solitary class 3 demon.

Team 1: If we start stage 1 at Mt. Hakone, have them stationed at Mt. Tanzawa. Gives extra cover to 15/16, and they can help watch for nearby ripples.

Team 2: Station at Mt. Gongen.

Team 3: Mt. Odake.

Team 4: Mt. Izugatake.


Basically, stationed up a line along the west edge of Tokyo, out in the rural/mountainous region which should keep them out of direct contact early on.

The first few days, we don't expect them to see any combat. They're to watch for ripples in the behavior of the demons patrolling the outer edges. Changes in behavior indicate that our actions are starting to have a pushback effect in a larger radius, and is the time when they need to be ready for action, as demons start moving outward.

There should be almost no chance for any given team to have to deal with more than one demon at a time, but the teams are close enough together that they can support each other if needed. They aren't more than 10 miles apart, and should have plenty of warning.

While it's preferable that they kill any fleeing demons, at the least we'd like them to try to redirect the demons back towards the Tokyo area. Make the safety of their fellows preferable to the unknown wilds and scary defenders.


Once we've cleared up to around Isehara/Atsugi, we will likely move our main base to Mt. Tanzawa. At that point, Nagoya Team 1 moves to a sort of free-floating position, where they can travel up and down the border to supplement other teams, or establish another beachhead if there's an undefended point where it looks like demons might be escaping.


In the event that we draw in large numbers, rather than causing them to flee, and the perimeter demons start moving away from the Nagoya teams and towards us, they should probably follow along and hammer the demons from the outside as we deal with them from the inside. We can confirm the need for backup via the liaison, should such an event happen.


Liaison

We will maintain contact with them via the liaison throughout the campaign. The liaison will keep them informed of our actions and status, and any information we glean from our own observation point. They likewise need to keep us updated on any changes they see in the demon activity, as well as any demons they kill so we can keep track of the overall map status.

A secondary duty of the liaison will be keeping the Tokyo locals apprised of the current situation as viewed from the outside, and collect data on their situation on the inside, and coordinate activity as appropriate.
 
I think it would be useful for a class 3 demon tab under Demon Strength, and a top level tab for Magical Girls, with subtabs for aging and pregnancy.

Those are some pieces of valuable information we paid Kyubey for, and since we are likely to soon have the resources to start on the other Magical Girl modification actions we could use that tab anyway.
Added mostly, but not sure if I'll put in the children section or not, as part of my general circumspect nature with site rules not sure if I should have even opened the door on that discussion anyways.

I did write up these sections mostly from scratch to attempt to condense down a huge amount of different posts on the subject into one block. Should be a good reminder. Though let me know if I've missed anything.
 
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Timeline.

Starting with Haman's plan. Most of his strategies and contingencies can be assumed to be in play.

1)

Very first fight, I think Serena should be accompanied by Mami and KyouClone. We're not just sending her off into battle to do our dirty work; we're coming along to make sure she's safe, showing a willingness to share the risk and actually stand by her.

In addition, it gives us a firsthand look at the results of Serena's power on a class 3. We can see how much it's weakened, and thus know how much we need to dedicate to support firepower.

Sending Mami because of her immunity, and KyouClone because of its general separation from Kyouko, and expendibility, in the worst case.

My expectation is that that team will absolutely crush a standard class 3.

Once we can be assured that standard class 3s are not going to prove any particular threat, we can leave the fighting to Serena, and work on the careful progression through targets.

2)

Notable issue: Stealth types. We know that a teleporting stealthed class 3 would have wrecked our day. It's possible that if Serena's aura sufficiently degrades the class 3's power, even that would be only a minor problem for them.

If we do want to provide clairvoyant support for them, though, that will be troublesome. On the other hand, we might be close enough for the clairvoyant team to penetrate miasmas, which means we can detect a stealth type by the lack of info. We will need to ensure the clairvoyant team's range for this sort of detection.

If they can detect a stealth type, we can teleport Taya over to assist Serena. It would be troublesome, but doable. Send her in with a barrier tier until we get it detected.

We can't get realtime info of whether Serena needs assistance unless we keep the support team right up near the edge of her aura.

Communication is likely to be an issue in a lot of cases if we are not camping right outside her aura. Knowing when she needs assistance, or where to place the vet assault team, and so forth. Needs very careful pre-planning, and some means of signaling when it's needed as soon as Serena's group leaves the miasma.

3)

5 hunting trips per day is too rapid. It will stir things up too quickly. There are 39 class 3 demons to work on. There are unlikely to be more than 4 demons in our initial attack vector area, and I'd guess 3 is more likely. Clearing those out might take 2 or 3 battles. That's enough for one day.

If we aim for right after they cycle out, it could be up to 3 days before more demons cycle back to that area. That'll give us a good window where we don't have to worry as much about attacks from our rear.

On the second day, we can head north, and clear out a few more of the outer patrols. That's going to start causing mild disturbances, but probably not any fleeing.

On the third day, we can expect our starting actions to start causing fleeing, and Nagoya to start coming into play. We probably only want to make one attack, and then pull back and watch for demons cycling back into the starting areas, and watch for anything heading SW towards 15/16, while Nagoya is more on the W/NW vectors.

If it does play out like that: STOP. Make sure Nagoya has cleared theirs, make sure we haven't got any strays to deal with. Then just let things rest for a couple days and allow the demons to settle down. Keep monitor outposts in place, but otherwise take a break.

Go back and start again on day 6 and repeat. Can probably expect the nest to get jostled on the second day, this time, and probably won't calm down after that. With that cycling, an optimistic estimate would be killing 24 demons by the end of the first week (4-4-2, 3 for Nagoya; 4-4, 3 for Nagoya). That would be 2 to 3 hunting trips per day.

4)

All of that is just working the outer edges of the city, allowing natural cycling to bring more targets to us. After that, we can't prevent fully chaotic behavior. We might just play defensive for a few days, taking out any that leave the Tokyo area, though Nagoya should be able to handle most of that. This is also the time that the Tokyo elites are most likely to be able to snipe a few, since the demons are far less likely to assist each other if they've been scared off of that. For us, though, we're mostly just on the lookout for the beholder.

<insert beholder plan here> .... yeah.
 
If we do want to provide clairvoyant support for them, though, that will be troublesome. On the other hand, we might be close enough for the clairvoyant team to penetrate miasmas, which means we can detect a stealth type by the lack of info. We will need to ensure the clairvoyant team's range for this sort of detection.
@inverted_helix has this even been noted to be possible? Can clairvoyants penetrate Class 3 miasma and get a look at a stealthed demon from outside a miasma, as long as they're close enough, is it something that has a penalty compared to being inside the miasma, or is this something that can't be done ever?
 
@inverted_helix

I would like to make a proposal to increase the level of abstraction in a particular manner. I propose that we disassociate the different urban territories from the north/south distinction, allowing us to add territory to whichever section is most convenient for our OOC bookkeeping. I move that the North/South be renamed either Charm/Strange or Truth/Beauty after the quarks.

Edit: We can even do it easily internally if we hunt both our territories to 0 DS this month, since that would make the reorganization easier.
 
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Very first fight, I think Serena should be accompanied by Mami and KyouClone. We're not just sending her off into battle to do our dirty work; we're coming along to make sure she's safe, showing a willingness to share the risk and actually stand by her.

In addition, it gives us a firsthand look at the results of Serena's power on a class 3. We can see how much it's weakened, and thus know how much we need to dedicate to support firepower.

Sending Mami because of her immunity, and KyouClone because of its general separation from Kyouko, and expendibility, in the worst case.

My expectation is that that team will absolutely crush a standard class 3.

Once we can be assured that standard class 3s are not going to prove any particular threat, we can leave the fighting to Serena, and work on the careful progression through targets.

That's... reasonable I suppose.

5 hunting trips per day is too rapid. It will stir things up too quickly. There are 39 class 3 demons to work on. There are unlikely to be more than 4 demons in our initial attack vector area, and I'd guess 3 is more likely. Clearing those out might take 2 or 3 battles. That's enough for one day.

Reasonable.

If we aim for right after they cycle out, it could be up to 3 days before more demons cycle back to that area. That'll give us a good window where we don't have to worry as much about attacks from our rear.

On the second day, we can head north, and clear out a few more of the outer patrols. That's going to start causing mild disturbances, but probably not any fleeing.

On the third day, we can expect our starting actions to start causing fleeing, and Nagoya to start coming into play. We probably only want to make one attack, and then pull back and watch for demons cycling back into the starting areas, and watch for anything heading SW towards 15/16, while Nagoya is more on the W/NW vectors.

I think planning that out to the number of days to do what is getting a bit ahead of our selves. Let's say we plan the Stage 1. Have a stop, where we then refine the plan for Stage 2 based on what we learn. And in stage 2 have a statement that if the demon behavior starts showing a significant change we stop to observe and reassess.

That way we can develop a specific plan for the specific changes in behavior we are seeing and we don't have to try and predict exactly how many days it will be before a change in behavior starts.

If it does play out like that: STOP. Make sure Nagoya has cleared theirs, make sure we haven't got any strays to deal with. Then just let things rest for a couple days and allow the demons to settle down. Keep monitor outposts in place, but otherwise take a break.

Go back and start again on day 6 and repeat. Can probably expect the nest to get jostled on the second day, this time, and probably won't calm down after that. With that cycling, an optimistic estimate would be killing 24 demons by the end of the first week (4-4-2, 3 for Nagoya; 4-4, 3 for Nagoya). That would be 2 to 3 hunting trips per day.

So you are trying to lull them back into normal behavior so we can continue....

That's a possible tactic, but it's possible that just keeping up the pressure might be more effective. I say we wait until our clairvoyants start seeing a change in behavior, wait a day to see how that shakes out, and then develop a plan based on the new information.

Since we are going to be in mini-turns we can be a bit more flexible and don't have to plan everything in precise detail until we are more deeply involved.

Notable issue: Stealth types. We know that a teleporting stealthed class 3 would have wrecked our day. It's possible that if Serena's aura sufficiently degrades the class 3's power, even that would be only a minor problem for them.

If we do want to provide clairvoyant support for them, though, that will be troublesome. On the other hand, we might be close enough for the clairvoyant team to penetrate miasmas, which means we can detect a stealth type by the lack of info. We will need to ensure the clairvoyant team's range for this sort of detection.

If they can detect a stealth type, we can teleport Taya over to assist Serena. It would be troublesome, but doable. Send her in with a barrier tier until we get it detected.

Hmm... yes, that could be difficult. Hopefully Serena's aura degrades them enough that it is not a major issue. If that is not the case then we need some contingency plans.

Probably should put in the detail that Betty Rae needs to always have her barrier up due to the stealth threat. Adding Taya as an add on if we know ahead of time about a stealth demon is probably advisable.

We can't get realtime info of whether Serena needs assistance unless we keep the support team right up near the edge of her aura.

Communication is likely to be an issue in a lot of cases if we are not camping right outside her aura. Knowing when she needs assistance, or where to place the vet assault team, and so forth. Needs very careful pre-planning, and some means of signaling when it's needed as soon as Serena's group leaves the miasma.

Putting the whole support team that close to Serena is really troublesome, it invites attacks on the support team. Almost certain to have a few casualties.

If communication is truly a major issue, we could put a team of tandem stealth girls (maybe with one teleporter for emergency escape if discovered?) 1 kilometer away, just outside Serena's aura, and then they use telepathy to relay information to and from Serena while she is in the miasma. Three girls with tandem stealth are far less likely to be located than 28 girls.
 
@inverted_helix has this even been noted to be possible? Can clairvoyants penetrate Class 3 miasma and get a look at a stealthed demon from outside a miasma, as long as they're close enough, is it something that has a penalty compared to being inside the miasma, or is this something that can't be done ever?
From a question I asked a couple weeks ago, regarding the tandem clairvoyant team:
It is very difficult to view inside a demon's miasma. They can probably manage, if it doesn't have any stealth capabilities.
We wouldn't be able to view them if they have stealth, but the very fact that we can't view them implies they have stealth.

This is apparently limited by actual physical range, too, though.
I think planning that out to the number of days to do what is getting a bit ahead of our selves. Let's say we plan the Stage 1. Have a stop, where we then refine the plan for Stage 2 based on what we learn. And in stage 2 have a statement that if the demon behavior starts showing a significant change we stop to observe and reassess.

That way we can develop a specific plan for the specific changes in behavior we are seeing and we don't have to try and predict exactly how many days it will be before a change in behavior starts.
A reasonable abstraction on the idea.

So you are trying to lull them back into normal behavior so we can continue....

That's a possible tactic, but it's possible that just keeping up the pressure might be more effective. I say we wait until our clairvoyants start seeing a change in behavior, wait a day to see how that shakes out, and then develop a plan based on the new information.

Since we are going to be in mini-turns we can be a bit more flexible and don't have to plan everything in precise detail until we are more deeply involved.
<nod>

If communication is truly a major issue, we could put a team of tandem stealth girls (maybe with one teleporter for emergency escape if discovered?) 1 kilometer away, just outside Serena's aura, and then they use telepathy to relay information to and from Serena while she is in the miasma. Three girls with tandem stealth are far less likely to be located than 28 girls.
Possible, yeah.
 
Wait, how does Taya have a maximum range? Can't she use her clairvoyance to get up close and personal with stars?

Edit: wait, this is probably a balance thing. Nvm
 
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Wait, how does Taya have a maximum range? Can't she use her clairvoyance to get up close and personal with stars?

Edit: wait, this is probably a balance thing. Nvm
The maximum range is fine; that's known and expected. It's the limit on what she can see within that range that's bothersome. I suppose there's a limit on how much power can be protected to a given physical range (giving a degrading max power until you reach the max physical range, where it can no longer support clairvoyance at all), and a certain minimum power is needed to penetrate the miasma.
 
@inverted_helix has this even been noted to be possible? Can clairvoyants penetrate Class 3 miasma and get a look at a stealthed demon from outside a miasma, as long as they're close enough, is it something that has a penalty compared to being inside the miasma, or is this something that can't be done ever?
Viewing a stealthed demon from outside its miasma is outside your power limits entirely.

Viewing through miasma in general is at a stiff penalty.

@inverted_helix

I would like to make a proposal to increase the level of abstraction in a particular manner. I propose that we disassociate the different urban territories from the north/south distinction, allowing us to add territory to whichever section is most convenient for our OOC bookkeeping. I move that the North/South be renamed either Charm/Strange or Truth/Beauty after the quarks.

Edit: We can even do it easily internally if we hunt both our territories to 0 DS this month, since that would make the reorganization easier.
I find this kind of a strange idea in general, particularly the quark naming seems totally random.

Wait, how does Taya have a maximum range? Can't she use her clairvoyance to get up close and personal with stars?

Edit: wait, this is probably a balance thing. Nvm
Her star viewing is actually cheating. Essentially she has an interactive Incubator map of the stellar region uploaded to her soul. In addition to the usual clairvoyance package.

I suppose there's a limit on how much power can be protected to a given physical range (giving a degrading max power until you reach the max physical range, where it can no longer support clairvoyance at all), and a certain minimum power is needed to penetrate the miasma.
This is the general idea. I'm not sure why it seems odd. It's similar to how sonar or radar degrade over range.
 
This is the general idea. I'm not sure why it seems odd. It's similar to how sonar or radar degrade over range.
Because radar and sonar pass through space, and degrade due to their interactions with it, whereas clairvoyance is explicitly bypassing spatial limits, so shouldn't have that degradation happen. It's kind of like saying you couldn't hear someone speaking from 100 miles away because the sound of your voice degrades in the air, and then expecting the same thing to happen over a telephone. (Or, as another magical comparison, saying that a teleporter could carry fewer and fewer people the further they try to teleport, up to their maximum range.)

My proposed explanation was that it's not the perception that degrades (because the perception doesn't go through space), but the magic power that connects the two points in space and defines how much can be perceived, which itself has to go through space (sort of).


The quark naming scheme is because we're capital N Nerds, but there shouldn't be anything too strange about easing our OOC bookkeeping by allowing our A and B rotating tactics territories to be non-contiguous.
Given that the OOC bookkeeping is not actually that difficult, and that it degrades the realism of the setting when we often do a lot to try to make things more realistic, I don't really see the change as being something I'd expect to be done.
 
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