Powerofmind
In Madness Fallen
- Location
- United States
1: We don't know that it isn't clairvoyant. Stop making assumptions that are not in evidence.
Combined with the knowledge that they can sense meguca from several km away without clairvoyant powers, it seems more likely that it hears a call we can't when fighting breaks out, or it would always appear to deal with Nagoya raids (which are the biggest danger to their hunting system).Clairvoyance they have no way to judge clearly since they believe demons communicate with each other to summon aid rather than simply view another in danger. Telepathy it shouldn't have.
Another point in favor of this speculation; if it was clairvoyant, at least outside it's miasma, it would be capable of catching fleeing teleporters more than once. There's good reason to believe it can tell where you are anywhere in the miasma, but outside is another story.
Speaking of people making assumptions without basis, that's a cool 80% probability you pulled up, there. To counter, I'll point out that the class 3 Seto fought got it's surprise round because it had stealth abilities. Even if a teleporter were to drop directly on the backup, unless it's also clairvoyant, it has no way to know exactly where it'll land, and even then, barrier girls or barrier charms are effective enough to mount a defense even in the miasma long enough for us to react.At no point did I assume that our elites would not be with our vets. I'm assuming that the demon will have the advantage of a surprise round, and probably kill one or two vets before we can respond. Remember Seto's experience with class 3 demons?
Sure, we'd probably win the battle, but at the cost of 1 or 2 lives. I know we can't avoid all risk, but I'd like a plan that doesn't have an 80% probability of deaths.
Also, how exactly can we "always" know if it's safe to teleport our forces? To do that we have to know exactly where the eyeball is at all times, and know the size of it's interdiction field. Otherwise we don't know if it's safe to teleport. Notice that locating the eyeball is something we have failed at... repeatedly. Please tell us your "proper plan" because if you really have that great of a plan I would love to hear the details.
We can always know if we're teleport safe because they can't teleport onto us if the eyeball is nearby, and barring that, by teleporting the rubber balls a few feet around the team, onto Serena's team, and in a specific direction chosen as a retreat area, on regular intervals.
Exactly. 1 km per minute is the speed I was assuming, accounting for obstacles. It does consider the labyrinth, because the point of keeping them within 1 km of Serena is that unless the 4 teleports directly on top of her (and even if it does), we're able to react quickly enough that Serena can lure it into the rest of the support as they're moving forward, negating the time delay, or if it teleports, reducing it to less than 5 minutes total.I'm already assuming superhuman speed. At the top marathon speed ever recorded it would be at least 7 minutes to run 5 kilometers. That assumes no obstacles. At best we might get 5 minutes to the center of the miasma in ideal conditions, but I don't think we should consider ideal conditions, since we are unable to setup an ambush on the grounds of our choosing.
And that still doesn't consider the time cost of having to fight through some space distorting underground labyrinth.
As above.Give me your estimation of our top speed and defend it. Until you do, your point is moot.
Again, everything was accounted for. Teleporters, if they can even teleport if the eye is nearby, will be within a minute's run, or even a teleport of our own (due to preparations), less if Serena's team does a tactical retreat to lure it closer, and the eye itself either won't teleport to ensure we can't do so either, or will teleport and we can use the same delay/retreat tactic to give the team time to catch up.Teleporting demons. No miasma closing in will be visible. One moment no demon, next moment, demon.
Your point is moot.