Main problem I can see on the enchanting front is that it's a very long term investment thing.
We'd want to do further research in how to extend the duration even further. Most of the uses I can think of are also rather mundane in application, so maybe we could translate magical power into money. Yet what we really need is some way to improve magical needs and reduce our manpower needs.
Wards that could be setup to detect a demon entering territory so as to make it easier to find them without a dispatch team. (Or at least not requiring a dispatcher).
So that would need something like a clairvoyant enchantment. It would need to last at least a day, so something very insulated. It'd need to either send a magical signal, or hook into a mundane signal method - like a phone? We'd need enough to cover our territory. And the cost to recharge all of them would need to be less then 4 cubes a month.
So... further research we'd need:
Specialist enchantment research
Mundane tech enchantment research?
Additional duration research (probably x2 or x3 efforts along these lines)
Minimizing the cube cost to enchant research? Tandem casting might apply?
Sigh...
Okay... let's try another method of reducing manpower needs. Something that can provide translation ability... (Double effective money per a girl?)
Specialist enchantment research
Magical girl powering a specialist enchantment not in her field?
Hmm.... might be more promising for quicker returns.
Specialist enchantment research is something we definitely need to do.
Did we ever do that research into the way personalization effects enchantment?
We'd want to do further research in how to extend the duration even further. Most of the uses I can think of are also rather mundane in application, so maybe we could translate magical power into money. Yet what we really need is some way to improve magical needs and reduce our manpower needs.
Wards that could be setup to detect a demon entering territory so as to make it easier to find them without a dispatch team. (Or at least not requiring a dispatcher).
So that would need something like a clairvoyant enchantment. It would need to last at least a day, so something very insulated. It'd need to either send a magical signal, or hook into a mundane signal method - like a phone? We'd need enough to cover our territory. And the cost to recharge all of them would need to be less then 4 cubes a month.
So... further research we'd need:
Specialist enchantment research
Mundane tech enchantment research?
Additional duration research (probably x2 or x3 efforts along these lines)
Minimizing the cube cost to enchant research? Tandem casting might apply?
Sigh...
Okay... let's try another method of reducing manpower needs. Something that can provide translation ability... (Double effective money per a girl?)
Specialist enchantment research
Magical girl powering a specialist enchantment not in her field?
Hmm.... might be more promising for quicker returns.
Specialist enchantment research is something we definitely need to do.
Did we ever do that research into the way personalization effects enchantment?