- Pronouns
- He/Him
If you hit IV in an education certain special ones can open up, such as General Officer (which goes along Combat and Management tracks).
If you hit IV in an education certain special ones can open up, such as General Officer (which goes along Combat and Management tracks).
However, grabbing education traits is easier with repeated attempts in sequence, so continuing now makes it easier to reach 4.I suspect grabbing officer IV will be harder to get than politician III. At least based on the old system as you scaled up in education level the amount of 'points' needed to get it was much greater.
However, grabbing education traits is easier with repeated attempts in sequence, so continuing now makes it easier to reach 4.
I've apparently gotten here too late (stupid overnight updates) but Promoting The Arts is kinda questionable (Not that we have much better to do right now.). We're going to hit 26/25 culture for a hab in two turns (unless we have sudden cultural expenses). I can sort of see the logic but it'd be more of an insurance policy in case we lose culture points, rather than anything to actively accelerate it. Although actually, automating promoting the arts might not be a bad idea. We're going to have more economy than we can spend for probably the next couple decades (unless more options start opening up soon). A big initial investment of economy to get more culture might not be a bad idea for a mid-term option.[X] Disable Nightmare Cube this turn.
Aka the sign that you should Rest and Recover, before diving back in.
Or you'd have the same thing happen to your mind as people who keep exercising past exhaustion. They do more harm than help.
[X] Promote the arts - Spend Economy influence to attempt to produce additional Culture influence
[X] Nomad diplomacy - The nomads are currently camped outside your settlement and things are currently pretty good. Still, you can check up on them if you want.
[X] Patrol rail lines - Assign a unit to ensure the security of travellers in the rail lines. Current chance of encounter: LOW
[X] Patrol forest - Assign a unit to patrol the forests, seeking to eliminate dangerous wildlife or alien reavers before they become a problem. Current chance of encounter: MODERATE-HIGH x2
Can't build anything until the Culture cashes in(as we don't have the population to crew them), so maintain patrols, convert Economy slowly over to Culture so the hab comes faster. Leverage the Nomad Diplomacy action with the Nomad Diplomacy event that carries over from last turn.
[X] Study war - Chance to advance Officer education
[X] Throw a party - Hold a major social gathering
Continue to progress on officer school(as we get more benefits from continuing the same action for multiple years than switching around), and a party should work as stress relief if we pick the more relaxed versions.
Still catching up but given that the window for us to hit the cost of the Hab in 2 turns is kind of narrow at the moment, this seems like the worst possible option. It has the potential to push us back a full turn on a bad or even mediocre roll.[X] Hold a major festival - Hold a major cultural event, with the potential to generate Economy and regain Culture spent. Requires Min. Culture Influence of 20, Costs a min. of 5 Culture Influence
AN confirmed that we can reach Officer 4 earlier.Also: Still catching up so not sure if this has already been corrected but I don't think we've hit the age gate for advancing Officer Education again. It probably has to be Politician Education.
Yeah, because continued use can cause stressed/depressed/worse things. We already got 2 willpower out of it. Veekie is completely right. If we overextend ourselves, we will wind up doing more harm than good. If we spend a decade building up willpower every other turn, we'll become resilient enough to use it multiple turns in a row without much consequence. If we use it multiple turns in a row right now, with our current low willpower, we'll run the risk of cratering early and taking stat maluses/vices/who knows what else which offsets any of the benefit we gained from the extra willpower. We absolutely should be turning it off for now.Haha, we've not even had the cube a turn and people want to turn the damn thing off and not use a training action on willpower. Be interesting to see if the votes continue in that direction.
Also: Still catching up so not sure if this has already been corrected but I don't think we've hit the age gate for advancing Officer Education again. It probably has to be Politician Education.
-Will we get a new economy-spending option once we have more than 20 of it?
-Will a new Hab give us the opportunity to house additional troops?
-Will we be able to automate patrols soon?
You're assuming the vice/virtue system works the way it used to. That's a bad assumption. The actual mechanical effect of vices and virtues is no longer quite the same, and we have no idea if there are actually advanced/mitigated/synthesis versions of them any more, or how hard they are to gain.Given the vice and virtue system we operate under this is a good thing especially as cube use is always paired with a +1 willpower gain per year. Gaining vices means that if/when we flip them to virtues we can grab the mitigated versions of them like focused fury and the combo traits later. More than that from what AN said we're essentially one turn of use in so I'm not particularly worried.
This is just pulling numbers out of thin air. Why are you assuming it works that way? We got benefit out of the cube but we also picked up stress from the cube. Whether the check gets harder from consecutive use is irrelevant. The relevant thing is that we pick up stress even when we're succeeding. We could likely roll 80+ 2-3 years in a row and still have a decent chance of picking up a negative trait.In my opinion, due to the fact that we haven't seen any willpower in education traits, we just got +2 willpower from the passive cube training, which implies that not only was the roll fairly high, but it was probably a minor critical success or full critical. Even if all use of the cube, regardless of check result, leads to a -5 to -10 on said check for each consecutive year in use, I feel confident enough that we have a (conservative) 50% chance, to a (hopeful) 90% chance or greater, to not pull a permanent negative stress trait if used one more time.
Fortunately we're nowhere near that point. The most notable dreams we've even had have been 'this has all played out for me before when I was dumber and younger' and 'this inception bedwetting dream is really weird and privately embarrassing'. I don't know about you, but even if I actually pissed the bed every night for a month, I probably wouldn't start chewing off nails and constantly stressing over how hard life is (but I would stop drinking water before I go to sleep). On the contrary, since Ella can definitively know where the dreams begin and end (after the fact, at least), they're nothing more than idle curiosities when she wakes up, and she apparently has been getting restful, if disturbed, sleep despite the cube's best efforts, or we'd be given notice of tiredness and lethargy, even as a passing phrase inside another sentence.
I don't see what we have as sufficient narrative hinting that the cube is stressing us out enough that we're either certain or even statistically probable to get Stressed by using it again. I do see that when we spend the entire year training for X, dealing with the fallout of Y, and searching for Z, we're less than energized at the end of the year, especially when we didn't try to unwind by doing anything Ella considers particularly fun.
Just throw a rave or something this year to blow off steam. See how stressed we end up after that.
Mostly it was just that every night she ended up having to play out some anxiety or another from the day or her life in general. There was definite stress, but she was soldiering on.
I've been going through replying to people as I catch up.Dude, ekans just penta-posted, except with people in the middle.
But it still counts as a penta-post because he's still replying in his 5th post to things that were said before his first post.
And it's totally unfair because he just passed my post count in this thread and I was so proud of myself too.
Edit: HEXAPOST
Quick, start an argument I care about!I've been going through replying to people as I catch up.
Why are so many people voting for the Nightmare Cube to continue though? It's going to tack on additional stress as long as we're using it and we're already showing clear signs of stress. If we hit a negative condition we're going to have to stop using it for a few years. If we just alternate it, we're going to get the same number of on-years and off-years, just with no risk of losing stats/actions/vote control/etc.
Sorry for your post-count. I'm sure you'll pass me again soon. (*glances at own post numbers in Amber Age and Age of Strife* ... Maybe)
The window to hit 25 Culture by next turn is narrow, between promoting the arts and patrols getting the additional six Culture is possible. There's a reasonably good chance that, if we could do the festival, we would get the invested Culture back with mediocre rolls between promoting the arts, patrols and the festival itself. Discounting any possible synergy effects between the festival, promoting the arts and maybe the party. So no doing a festival wouldn't set us back to turn 7, unless we roll so bad that we don't get at least four Culture from our Culture generating actions.Still catching up but given that the window for us to hit the cost of the Hab in 2 turns is kind of narrow at the moment, this seems like the worst possible option. It has the potential to push us back a full turn on a bad or even mediocre roll.
Yes, of course, I'm pulling everything straight from the air. As are you. Fortunately, I can actually consider my own guesswork as guesswork, and even add a perfectly valid conservative guess of a coin flip to pick up stressed, despite my disbelief that that's the case, while you're sitting there fearmongering that we're sure to add more negative traits, even if we were to top the rolls repeatedly, without even trying to moderate yourself.This is just pulling numbers out of thin air. Why are you assuming it works that way? We got benefit out of the cube but we also picked up stress from the cube. Whether the check gets harder from consecutive use is irrelevant. The relevant thing is that we pick up stress even when we're succeeding. We could likely roll 80+ 2-3 years in a row and still have a decent chance of picking up a negative trait.
Didn't AN just say we didn't have enough culture to do the festival?The window to hit 25 Culture by next turn is narrow, between promoting the arts and patrols getting the additional six Culture is possible. There's a reasonably good chance that, if we could do the festival, we would get the invested Culture back with mediocre rolls between promoting the arts, patrols and the festival itself. Discounting any possible synergy effects between the festival, promoting the arts and maybe the party. So no doing a festival wouldn't set us back to turn 7, unless we roll so bad that we don't get at least four Culture from our Culture generating actions.
50% is firmly in 'decent chance' territory, you know. Personally, 50% would be intolerable to me.Yes, of course, I'm pulling everything straight from the air. As are you. Fortunately, I can actually consider my own guesswork as guesswork, and even add a perfectly valid conservative guess of a coin flip to pick up stressed, despite my disbelief that that's the case, while you're sitting there fearmongering that we're sure to add more negative traits, even if we were to top the rolls repeatedly, without even trying to moderate yourself.
Didn't AN just say we didn't have enough culture to do the festival?
That's why I said if we could do it. Though if we could do it we would have a big enough buffer to make the discussion moot.The window to hit 25 Culture by next turn is narrow, between promoting the arts and patrols getting the additional six Culture is possible. There's a reasonably good chance that, if we could do the festival, we would get the invested Culture back with mediocre rolls between promoting the arts, patrols and the festival itself. Discounting any possible synergy effects between the festival, promoting the arts and maybe the party. So no doing a festival wouldn't set us back to turn 7, unless we roll so bad that we don't get at least four Culture from our Culture generating actions.
My point was that my conservative estimate (that I didn't even believe was accurate to begin with) is absurdly higher than E3's estimate of a 1% chance or less that we don't gain stressed from two years of consecutive use, supported by the same thin air I pulled my own guesswork form, except wholly focused on making continued use look like a bad idea, rather than trying to give a reasonable gamble's estimate.50% is firmly in 'decent chance' territory, you know. Personally, 50% would be intolerable to me.