Codex Entry: Dragons
Dragons are one of the most bizarre creatures on Dandriss, in that they push the boundaries of what is possible biologically and even break the rules in several instances. While this is not exactly unheard of on Dandriss, the dragons are clearly an introduced species, having only emerged with the appearance of the Dragon Woods 29 years after Starfall. Despite the deployment of strategic assets by the Great Powers, including a KKV strike by the Belters, the region has proven impossible to sterilize, and the containment area so large that despite best efforts dragons are constantly slipping free from the Dragon Woods to go on rampage elsewhere. Add to this reproduction outside of their original spawning grounds and rumours of Dragon Trees sprouting randomly out in the woods and in the past three decades they have become endemic to Dandriss, integrating into the local ecosystems. It is a testament to the hostility of the ecosystem that only the largest specimens have managed to become apex predators, rather than these large, aggressive, xenoinvasive specimens causing widespread ecosystem disruption.
Biologically speaking the dragons are considered genetically most similar to the plant species originally native to the Dragon Woods, with their tissues being closer to strangely flexible Dandriss wood than the tissues used by the animals of the planet. This makes the dragons at once unusually tough and unusually fragile, in that their capacity to shrug off damage is significant, but their capacity to seal wounds is somewhat deficit and thus they can have problems with blood loss from wounds that other species would recover from. This tends not to be a significant issue for those immediately fighting them since it is something of a long term issue, and humans are of course so deficit in their ability to cause harm without heavy weaponry that it is considered a moot point. The bones, claws, and teeth of the beasts are another oddity in that they are made of some sort of strange, crystalline material. If anyone has ever determined what the material is, it is considered a classified state secret. What is known is that their claws and teeth are nearly indestructible, requiring truly ludicrous amounts of force and energy to cause damage. About the only fortunate aspect is that these materials are biologically expensive to produce and are considered the primary limiting factor for growth.
Contained within the most protected portion of the ribcage and directly fused with the spinal cord, heart, and lungs and central to the process of respiration is the central bulb. This organ is the first to form during the reproductive process and contains [REDACTED], which is derived from the neural tissues of other species, particularly humans. It is for this reason that dragons are attracted to attack humans and human settlements and why victims of dragon attacks are encouraged to commit suicide, or if a third party observer to mercy kill a captured victim, if possible rather than be dragged off. While there is a small possibility of recovery of a victim if done quickly enough, the risk to everyone of another dragon being spawned by people holding unrealistic hope of a loved one being returned to them is too high to generally risk it. While there is too little officially released material to go by, it is generally considered impossible to recover a victim if not recovered within 24 hours of being cocooned, with the odds of survival being under 20% after only 6 hours.
Contrary what some religious cultists claim, there is no point of connection between the neural tissue of a victim and the nervous system of a dragon. The victims are killed by the process, not transformed.
Outside of their parasitoid reproduction, there is a secondary method whereby they can spawn from Dragon Trees without need of another creature to generate the central bulb. It is for this reason that the trees are destroyed whenever located, with periodic bombardment of the Dragon Woods with strategic weaponry to reduce the spread and growth of the trees, and thus the size of dragons produced. The products of these trees universally have four limbs and two wings, hence that phenotype being called 'true' dragons. The dragons produced by the trees also tend to have far less of the variability of later generations, although this is offset by them all possessing the ability to fly and some form of breath weapon that typically disappears in later generations.
While technically all one species that reproduces parthogenically - although there are some reports of some form of sexual-type exchange of material between social specimens that may allow for trait swapping before actual reproduction - dragons are typically classified according to size and the arrangement of limbs. It has been suggested that each individual specimen is practically a species into itself, in that the variability of body forms, behaviours, and esoteric abilities even between generations is so huge as to represent a fundamental breakage of standard models. It is known that the species used to produce the central bulb has an influence on the the size of the offspring, with species with larger and more sophisticated brains producing larger dragons, with Dandriss life having a noticeable major decline in size in comparison to Earth life. Why this is remains unknown but much speculated upon. The distribution of limbs and body plan seems to be a more heritable trait and appears to be related to the the growth potential of prior generations. Those with lower growth potential tend to have some limbs become vestigial to save on the production of their energetically expensive bones, which can then be passed on to the next generation. For example, a lesser wyvern that had a diamonback tiger as its base material could produce a greater specimen if it got its hands on a human for reproduction, but it is much more likely to produce another wyvern than any other body plan. Other traits, such as the bioelectrochemical dart production and acceleration of dragonflies or the biological production of chlorine trifluoride from the facemelter, have been known to appear in certain specimens and even to be carried on down the generations, although bizarre mutations with no known precedents elsewhere have been observed.
As such dragon classification is broken into about two and a half categories: size, and limb and body plan configuration. Limb configuration and body plan configuration tend to be closely related and thus for the most part are rolled together, but sometimes a particular specimen will require further clarification. Limb configuration also does not count atrophied, vestigial limbs, since such things are often present but almost entirely useless to these creatures. The classification dimensions are:
Body Plan
Bipedal/Humanoid - A rare and often somewhat awkward type that tends to only appear with greater dragons and larger and typically only for true or some wyvern dragons, these creatures have an upright posture and walk about on two legs
Bestial/Leonine - By far the most common body type, such that it rarely needs to be mentioned, these dragons assume a mostly quadrupedal stance, although in the case of most wyverns that bat-walk on their wings they can also rear up on their hind legs and assume a bipedal stance
Serpentine - A large minority of dragons, these creatures typically have had their limbs atrophy away, requiring a serpentine method of locomotion. They are also the most common ones requiring the additional descriptive modifier since some specimens have developed the mode of locomotion but retained their limbs in some manner. This also includes the "lung" types, which have both useful limbs and elongated bodies
Limb Configuration
True dragon - 4 legs, 2 wings
Wyvern - 2 legs, 2 wings
Winged serpent - 2 wings
Dracofly - 2 legs, 4 wings
4-winged serpent - 4 wings
6-winged serpent - 6 wings
Dracotaur - 6 legs
Drake - 4 legs
Linnorm - 2 arms
Dracoserpent - No limbs
Size (measures are based on the height of the shoulder of a comparable bestial true dragon)
Alpha - 6+ metres
Greater - 4-5 metres
Prime - 3-4 metres
Common - 2-3 metres
Lesser - 1-2 metres
Degenerate - 50 cm to 1 metre
Dragonette - <50 cm
Further modifiers such as "fire-breathing" or the like are sometimes applied. Dragons with more than six limbs are also sometimes called "abominations", and are almost always drawn from greater or alpha dragons. The "alpha" category is somewhat strange in that while there are some very large specimens (which usually get individual names that incorporate titles like "noble", "king", or in one case "Emperor", see below), after a certain size, regardless of other socialization characteristics, dragons do not come into conflict with each other. Dragons smaller than roughly that size seem to defer to the alphas even if normally antisocial, and alphas will at worst ignore each other. Within the Dragon Woods there are large communities of prosocial alphas, a consequence of the large numbers of mature Dragon Trees and the fact that the antisocial ones tend to get peacefully pushed out, which of course makes the region even more insanely dangerous than it already is.
For particularly infamous specimens, usually primes or larger, they sometimes get individualized names. Perhaps the most infamous still living specimen is the Ripper, a far ranging vagrant specimen of an alpha serpentine dracotaur with all six limbs turned to tearing claws in uses in combat, but most well known named dragon was the Emperor Dragon, theorized to be the first specimen. In the initial expedition into the newly formed Dragon Woods before the first dragons started to emerge from their gestational sacs on the trees, the bones of a bipedal true dragon over a hundred metres tall were observed. The exact nature of what happened is unknown, but given the level of destruction involved and the suspected involvement of Mirande Stone, given that she was generally known to be in the region and completely disappeared after, it is suspected that she was somehow involved. Given the often blatantly psychic or psychic derived (such as their flight, which is impossible given their wing-to-weight ratios) powers demonstrated by the dragons, it is theorized by some that the reavers were somehow involved in their creation and Mirande somehow foiled their project.
While somewhat disputed, the religious figure of the Ghost within Gravetender theology also appeared shortly after the formation of the Dragon Woods. Some claim that the warlord era folk hero of the Nameless Man is a clear precedent and the figure of the Ghost is simply a continuation of the folklore involved. Devout Gravetenders, particularly the militant branch of the Gravediggers, tend to look down on such sociological analysis and insist that the Ghost is not merely a convergence of independent stories but an actual person with strange powers who travels invisibly between imperilled settlements to render assistance against threats such as reavers, dragons, and human raiders.