He means By Rage Recast comes with that ability. Everyone uses it for it's base ability to grant mutations to yourself from a library every time you flare your anima, but it also gives you the ability to spend five extra motes when using Fealty-Acknowledging Audience to add mutations to the person you're branding.
I've read that charm like a dozen times by now and I've missed that bit every damn time.

It's these new glasses, I swear.

Thanks for the clarification though.
 
Warning For Marginal Behavior - Do not advocate pirating copyrighted material
is there somewhere else to get the new Exalted 3rd besides drivethrurpg because for some reason it isn't working

There's a pirated copy available on 4chan. You could download that and send Onyx Path the money directly.
This is a little closer to advocation of piracy than we like. - The Staff
 
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Alright, made a last round of changes to the rewrite and its appendix.

-Magic candles can now be ignited or extinguished mentally.

-DMP now requires you to be within 3000 miles.

-Art charms can now be used with visual art in general.

-The Map Is The Territory now requires some form of ownership and costs more.

-Added people to the acknowledgements.
 
Then you're playing the wrong Exalt type. If you want to keep your mooks human, play a Solar. If you want to uplift your mooks in the glory of the Primordial forge, play an Infernal. You're not supposed to get a basic utility Charm like Solars get.

The best I'd let an Infernal get away with is a Pyrian Charm that force uploads skill into the targets but removes the target's individuality as a consequence.
Pretty much this.

Solars get to turn peasants into professional soldiers with a training montage, or set up a cram school that can turn village idiots into archivists.

Infernals have to hand out behelits. They don't get to train an elite fighting force the normal way, they have to create a menagerie of monsters or crazy cultists or demons or mutant weapon-men. You can use these powers for good reasons or in positive ways, but you've still got a toolset best-suited to a tokusatsu villain.

So even if you write a Charm that doesn't outright stick horns (or gills, or teeth, or whatever) on the people you're training, the outcome ought to be weird and unnerving. She Who Lives in Her Name Charms might shrive away all the unnecessary human parts of her subordinates, honing their competency in exchange for a loss of intimacies and abilities in other arenas. Malfeas Charms might curse a city so that its inhabitants are wracked with terrors by night and torments by day, learning to toughen up or die. Adorjani Charms might drive someone crazy or mutilate them in exchange for greater power. Hegra might cause her followers to lose themselves in dreams stolen from another land, gaining delusional skills in the relevant areas but totally dissolving their own identities in an ecstatic haze.

Really, just slapping all your soldiers with wings and armoured skin is comparatively kind.
 
In The Hills Lies Little Lost Pond
Water-Aspected Demesne 1

On the south-eastern corner of the Blessed Isle, there lies a plot of land once held by a noble Gen of the First Age and later Shogunate. Its name lost to history, thin fingers of its bloodline live on in the modern Realm.

Near this plot lay a demesne, one of the few still uncapped upon the Blessed Isle. Hidden in a bundle of interlocking hillsides sits a pond, shallow and serene with glass-black water smoother than a mirror. Waterborne flowers and reeds grow tall and straight, while the air is cool and still all year round. Home to tiny, humble spirits, few know of the location, and fewer still have any desire to use it, for such a place is a rare, treasured beauty in Creation.

The magic is thin and self-effacing in this place, demure in character. Here, the Essence Token is a rare species of supernatural lotus blossom that glows the color of its petals, faintly in dim light. If it were more well-known, Martial Artists would covet the bulbs for aide in meditation and learning their powerful techniques. The more obvious use is as an ingredient in aromatic tinctures like soap and perfume.

===

Twice-Flowered Attar
Resources 3

Created from a particular example of lotus petals and other plant oils found only on the Blessed Isle, this perfume is incredibly rare and storied, attached to a folk-hero in the history of the early Shogunate. It takes its name from how it is made. When the ingredients mixed and left to set, they become delicate, waxy flakes that look like flower petals, which are rubbed against skin or surfaces to add the fragrance.

The aroma triggers a profound, euphoric sense of peace, either when first inhaled or when the character wakes from pleasant memories. When encountered for the first time in a scene, the aroma allows a character to regain a single point of temporary willpower. They may choose when. Alternatively, the next time they roll Conviction to replenish their Willpower, they may roll it a second time.

This concoction is made with the Art of Alchemy, using an formula of the 1st degree. One could learn the Procedure for this specific recipe, but they would still need the ingredients. Fragrances with similar effects would cost Resources 3 in most cities within the Blessed Isle.
 
While we're on the topic of charms, I've been wondering about a Malfeas alternative to Tiger-Warrior Training and the like. IIRC there's a custom charm out there that lets you apply mutations to those bearing your Magnanimous Warning Glyph, but I'm looking to keep the humanity of my mooks.

A Charm to allow you to boost your mooks while preserving their humanity?

I can do that! Yep! Not affecting the humanity of the mooks. Not one bit.

Am I not moral and ethical?

Motivational Terror Demonstration
Cost:
10m; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Sorcerous, Emotion
Duration: One scene
Prerequisites: Fealty Acknowledging Audience

Lesser beings understand only fear. The sight of agony inflicted upon an insect inspires other bugs to squirm faster. The Infernal may reflexively activate this Charm after killing a character who bears a brand the warlock granted using this Charm's prerequisite. Up to (Infernal's Essence) Magnitude characters who perceive this execution, and who bear a Fealty Acknowledging Audience brand or have an Intimacy of Terrified Awe towards the warlock gain a one dice bonus to all Ability-based rolls. This counts as dice granted by Charms. This Charm may not increase above 4 the sum of their Ability and the bonus. As an Emotion effect, characters who benefit from this Charm count it as a scene building or strengthening their Intimacy of Terrified Awe.

With a repurchase at E4, greater demonstration provides greater motivation to excel. The Infernal may activate this Charm after a larger killing of branded characters. The bonus granted by this Charm to witnesses is equal to the (Magnitude + 1) of the examples that were made this scene.
 
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Warning: Ixnay on the Iracypay

ixnay on the iracypay Hello there! It's time to talk about piracy advocacy! Please take a moment to read it over. *ahem*

"Don't do it. Srsly."

And that ends my talk. Hopefully there will be no confusion over this message, and we won't have to come back and make the part of the forum software where we assign points spin like a top. Because if you start advocating pirating copyrighted source materials again, that is what will have to happen.
 
A Charm to allow you to boost your mooks while preserving their humanity?

I can do that! Yep! Not affecting the humanity of the mooks. Not one bit.

Am I not moral and ethical?

Motivational Terror Demonstration
Cost:
10m; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Sorcerous, Emotion
Duration: One scene
Prerequisites: Fealty Acknowledging Audience

Lesser beings understand only fear. The sight of agony inflicted upon an insect inspires other bugs to squirm faster. The Infernal may reflexively activate this Charm after killing a character who bears a brand the warlock granted using this Charm's prerequisite. Up to (Infernal's Essence) Magnitude characters who perceive this execution, and who bear a Fealty Acknowledging Audience brand or have an Intimacy of Terrified Awe towards the warlock gain a one dice bonus to all Ability-based rolls. This counts as dice granted by Charms. This Charm may not increase above 4 the sum of their Ability and the bonus. As an Emotion effect, characters who benefit from this Charm count it as a scene building or strengthening their Intimacy of Terrified Awe.

With a repurchase at E4, greater demonstration provides greater motivation to excel. The Infernal may activate this Charm after a larger killing of branded characters. The bonus granted by this Charm to witnesses is equal to the (Magnitude + 1) of the examples that were made this scene.

It's too horrible and unethical. It should also be possible to activate via 'mere' permanent and horrific maiming. :V

See, as long as you don't kill them it's okay and moral right?
 
It's too horrible and unethical. It should also be possible to activate via 'mere' permanent and horrific maiming. :V

See, as long as you don't kill them it's okay and moral right?
Or you could just brand your enemies and then slaughter them as an example to your followers. :p
 
It's too horrible and unethical. It should also be possible to activate via 'mere' permanent and horrific maiming. :V

See, as long as you don't kill them it's okay and moral right?
Still too harsh. Mental and emotional damage are much more ethical and kind than physical disfigurement. Just rip out some of the cognitive abilities or capacity for emotions that aren't conducive towards what you're training.

You don't need to remember how to communicate with your enemies, or be capable of pursuing your artistic inclinations anymore if you're being trained to be a better soldier, right? Or be able to understand, appreciate, or remember any of your martial knowledge if you're being tutored to excel in bureaucracy and oratory skills, right?

A perfect fix!
 
It's too horrible and unethical. It should also be possible to activate via 'mere' permanent and horrific maiming. :V

See, as long as you don't kill them it's okay and moral right?

No. This is very much a "I am certain death. The battle ahead of you is only possible death. Fight with all your might and win, or I will kill you just like I did them" Charm.

At Essence 4 and with the repurchase, you can take a group of 400 completely untrained peasants, force them to swear allegiance to you, begin the battle by having 100 of them killed and then the remaining 300 will fight with all the skill of Tiger Warriors because they're more scared of you than you are of them.

Sure, 25% attrition rates per battle from your own side isn't great, but that's what happens when you solve problems with Malfeas.
 
A Charm to allow you to boost your mooks while preserving their humanity?

I can do that! Yep! Not affecting the humanity of the mooks. Not one bit.

Am I not moral and ethical?

Motivational Terror Demonstration
Cost:
10m; Mins: Essence 3; Type: Reflexive
Keywords: Combo-OK, Sorcerous, Emotion
Duration: One scene
Prerequisites: Fealty Acknowledging Audience

Lesser beings understand only fear. The sight of agony inflicted upon an insect inspires other bugs to squirm faster. The Infernal may reflexively activate this Charm after killing a character who bears a brand the warlock granted using this Charm's prerequisite. Up to (Infernal's Essence) Magnitude characters who perceive this execution, and who bear a Fealty Acknowledging Audience brand or have an Intimacy of Terrified Awe towards the warlock gain a one dice bonus to all Ability-based rolls. This counts as dice granted by Charms. This Charm may not increase above 4 the sum of their Ability and the bonus. As an Emotion effect, characters who benefit from this Charm count it as a scene building or strengthening their Intimacy of Terrified Awe.

With a repurchase at E4, greater demonstration provides greater motivation to excel. The Infernal may activate this Charm after a larger killing of branded characters. The bonus granted by this Charm to witnesses is equal to the (Magnitude + 1) of the examples that were made this scene.

Shouldn't it say 'One Ability' or something to that effect. Being able to effect all abilities, especially with the repurchase, is potentially quite powerful. For killing a mere magnitude three block you can make your Infernal's essence mooks near world class experts at everything for a scene.

All you need to make that complete is a heretical charm that lets you create minion demons and brand them at the moment of their creation, which is in theme enough that you certainly should be able to make such a charm, and you could basically always have that maxed bonus when applicable. I mean, it's sufficiently horrible and evil that even many PCs would usually balk at it, but enough wouldn't that it would play into the edgier theme the Infernals often dance to close to already.
 
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If you're employing random peasants you recruited off the street, 25% attrition rates per battle are pretty awesome :V

Shouldn't it say 'One Ability' or something to that effect. Being able to effect all abilities, especially with the repurchase, is potentially quite powerful. For killing a mere magnitude three block you can make your Infernal's essence mooks near world class experts at everything for a scene.

Well, yes, it is quite powerful. Remember, this is a peer to Tiger Warrior Training - the Solar Essence 3 Charm that lets you spend a week to train up a dot to a maximum of 4, trains Essence magnitude at a time and only requires a few hours during that week of the Solar's personal time, and is a permanent Training effect.

This Malfeas one is balanced relative to TWT on the factors that:
  1. It's faster than TWT, but only lasts a scene so you have to literally massacre your own troops on the battlefield to encourage the others.
  2. Unlike TWT, it requires you to be there in person - that means you have to micromanage everything. That's a big deal - TWT lets you garrison your towns with civilians who fight like veterans. This doesn't.
  3. With the repurchase, you're killing a third as many people who benefit from it to fuel it, which isn't a long-term sustainable option.
TWT lets you produce an elite cadre who'll always be an elite cadre. This Malfeas effect can't do that - it lets you grab random less trained soldiers and civilians, execute some of them and send them out to fight like devils because they're more scared of you than they are of the foe.

(It also has a secondary function of letting you get some benefit from randomly executing people who fail you in day-to-day life, because it gives everyone around them +1 for the rest of the scene)
 
You know, I don't mind being infracted, but having my post edited to make it look like I was suggesting not paying for the book does bug me. Is there some way I can half-appeal a mod decision?
 
You may remember a while back when Revlid posted that charmset he slapped together for Elloge. Well, here it is in accessible Anathema format!

MediaFire

Just download the files and drop them in the Anathema/repository/custom folder. (You may need to create a custom folder).

Feel free to poke me about misspellings and other errors.
 
Well, yes, it is quite powerful. Remember, this is a peer to Tiger Warrior Training - the Solar Essence 3 Charm that lets you spend a week to train up a dot to a maximum of 4, trains Essence magnitude at a time and only requires a few hours during that week of the Solar's personal time, and is a permanent Training effect.

This Malfeas one is balanced relative to TWT on the factors that:
  1. It's faster than TWT, but only lasts a scene so you have to literally massacre your own troops on the battlefield to encourage the others.
  2. Unlike TWT, it requires you to be there in person - that means you have to micromanage everything. That's a big deal - TWT lets you garrison your towns with civilians who fight like veterans. This doesn't.
  3. With the repurchase, you're killing a third as many people who benefit from it to fuel it, which isn't a long-term sustainable option.
TWT lets you produce an elite cadre who'll always be an elite cadre. This Malfeas effect can't do that - it lets you grab random less trained soldiers and civilians, execute some of them and send them out to fight like devils because they're more scared of you than they are of the foe.

(It also has a secondary function of letting you get some benefit from randomly executing people who fail you in day-to-day life, because it gives everyone around them +1 for the rest of the scene)
I feel like it's missing a bit of the "you have failed me for the last time" factor though. Dropping a (formerly) trusted lieutenant into the shark tank should count for more than force choking a mook or twenty.
 
I feel like it's missing a bit of the "you have failed me for the last time" factor though. Dropping a (formerly) trusted lieutenant into the shark tank should count for more than force choking a mook or twenty.

It's a Charm for being the NKVD and executing Stalin's 'Not one step back'-policy by executing deserters and defeatists. Trusted Lieutenant Execution Method (The Blofeld Prana) would instead be for cementing loyalties among your other Lieutenants, e.g. by letting you execute one to increase or create the Intimacies of Fearful Loyalty among your remaining ones. The more pointlessly brutal the execution method, the higher you can increase the Intimacies!
 
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