I struggle to read a section that says that this is true of, again, many of them and come away with this impression. I have directly quoted the relevant passage.

Just my interpretation.

I see "Many have a mortal lifetime, some use shenanigans to stretch that out, others just have century lifespans out of the gate, and a rare few get millennia"

Which reads to me as.

"A lot live a mortal lifetime, some use alchemy, sorcery, or weird deals to extend their life, a handful just live for centuries--and the ones who win the lottery get millennia"

One of these uses a large plural, the others are implied by my reading to be smaller values in comparison.

I don't think it's an unfair reading to take "Most have a long, but still mortal lifetime" in light of that?
 
The lack of the errata is honestly just a choice about which philosophy you want to look at. The errata was a big change, and came extremely late in 2e's lifespan after all.
Even if you don't want to go with the full "2.5" balance changes, there's a fair amount of errata which is correcting actual errors. Patching things that were clumsily imported from 1e, for example, or otherwise not quite completely compatible with the broader system.
 
I'm surprised theres so few Exigents and so many liminals, I would think Exigents would be in the high hundreds or a thousand while Liminals are very rare.
I'm fairly certain that at some point, one or more developers at least implied that Liminals were meant to be very rare. It's unclear whether that comment was given more weight than intended or if the philosophy towards them has shifted since then.
 
Nope.

Check 2e core pages 145 and 148-150.

It does talk about raw damage and post-soak damage on 145, but there's a very important wording choice that you're ignoring. It's very explicit in that things that affect "post-soak damage" play on step 8. Effects have to modify post-soak damage to count here. You're trying to read "it adds to the damage" and trying to make a claim that if it doesn't say 'raw damage' it must mean 'post-soak damage'.

This is not accurate. Page 148, under Step Seven, has "Effects that modify the raw damage calculation of an attack apply as written." You're trying to say that because this includes the word 'raw', there's a different, undefined sort of 'damage' that doesn't get added here, where it says that things that modify damage calculation are included. It's claiming that things have to say 'raw' damage or they fall into a mysterious void that can get added anywhere that it's convenient for the attacker.

Contrast this with the very last sentence of Step Eight, on page 150. "Apply any effects that increase or reduce post-soak damage to the final value after factoring in minimum and maximum damage as necessary." This is pretty clearly written with the intent of this needing to list that it affects post-soak calculations. It has to at least hint that it's trying to be post-soak for it to apply on Step Eight instead of Step Seven.

This is backwards. One of these is written to point out that it's looking for a very specific language tag, and the other is a broad "here is where you add effects", and it's the inverse of what you're trying to use.

Post-soak damage boosts are rare in 2e; in most cases the most powerful effects are just listed as "unsoakable" instead of affecting things post-soak.

Sometimes Exalted 2e does include that things are included pre-soak, but that's just for convenience and the fact that it was written with an unfortunately uneven quality control.
To clarify, I am not saying that unless specified "get added anywhere that is convenient for the attacerk".

Rather I am saying that step seven defines two system terms (Raw and Base Damage) and explicitly notes that effects which modify raw damage (a specific system term) get applied at step 7. So anything which adds to accuracy or increases the base damage of your weapon. (Note: Supplemental charms usually apply on step 7 per the charm chapter but this is not always true so an effect being supplemental does not mean that it automatically applies here).

Further, Step 10 is when damage is rolled, which is separate from Raw Damage in that it is [Raw Damage - Soak]. Since the steps call out Raw Damage and Damage as separate things, I expect the charms to do the same.
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If I am understanding your position correctly, you are saying that since Step 8 calls out "post-soak" as a modifier of Damage, that we can assume Damage does not mean post soak unless that descriptor is added?

I can sort of see that, though given the larger context of the paragraph it seems more aimed at clarifying that post-soak damage is modified after minimum/maximum damage effects apply. Still, combined with Fire and Stone Strike setting the precedent of post-soak being explicitly called out in the charm text and my reading making Force of the Mountain stronger than an equivalent Solar charm ( can't remember who mentioned this but I also can't find their post and its late so thank you whoever pointed this out) I do think the evidence leans towards your read being the intended one.
No, it subtracts successes. Three fewer dice on the attack roll is equivalent to one and a half points of DV, assuming default target numbers.
So good news. I apparently new this when I started this analysis (this has been a week or two of on-off work as I do this when I have free time) as my early calculations for "to hit" was [Dice Pool]/2 - DV (with me assuming you always roll average sux). At some point my math becomes (Dice Pool - DV)/2. (I think this comes from a mistake when attempting to streamline the math, since this first comes up when trying to write out the damage calculatioins for steps 7-10 all as one equation and mistankely doing [(Dice Pool + Base Damage - DV - Soak)/2]). And then I carried that mistake forward with my calcs and just ... forgot that DV applied to rolled Sux and not initial pool (there are several areas in E Dragon Style where I know I look at dice pools vs expected PDs and say that you are going to fail this roll against peer opponents on average because their DV is half your to hit pool and you are getting half your to hit pool in sux when making the attack).

Bad news is I didn't include all my math so I am stil going to have to rewrite quite a bit of this.

Which means I don't have to do as
 
Fire and Stones Strike costs up to (STR)m for +(motes spent) Post-Soak damage, Force of the Mountain costs 2m for +(Essence) damage. They have the same Type, Keyword, and Duration. If FotM did Post-Soak damage it would be a CMA charm almost strictly better then a Solar charm.

Also @BossFight you should really read the Errata when doing your analysis. Theft of Essence Method doesn't give the user the motes anymore, Avalanche Method can't Immobilize, ect.

Between your misunderstanding of 2e rules and not reading the errata I (a 2e holdout) didn't read past Earth Dragon Style except to confirm you got Theft of Essence Method wrong because Garbage In Garbage Out. Do you want help finding the Errata or with reading rules text for your next analysis project?
Yeah, I chose not to use the errata since this is a base 2e project. I might go back and do a version with the errata later.
 
Further, Step 10 is when damage is rolled, which is separate from Raw Damage in that it is [Raw Damage - Soak]. Since the steps call out Raw Damage and Damage as separate things, I expect the charms to do the same.

They don't. You capitalise "Damage" as if it's a specific game term but there's no "calling out" that in the rules text. There's no clarity that "damage" is supposed to be a specific game term for post-soak dice to inflict health level injuries with.

Let me quote Exalted 2e on the subject of raw damage:
  • "The sum of base damage and accuracy successes is called raw damage" (p.148)
  • "final raw damage after soak" (p.156)
  • "25L raw damage before soak" (p. 193)

Your claim that Raw Damage is pre-soak and Damage is post-soak is not supported by the text, which clearly supposes that raw damage can exist both before and after soak. For the meaning of "damage" specifically keep in mind that "damage" is also an attribute of weapons, and on page 161, "damage" is used as equivalent to "weapon damage", a term which does not appear anywhere else in the book, because Exalted 2e is a sensibly edited book with clearly defined and consistently used game terms.
 
They don't. You capitalise "Damage" as if it's a specific game term but there's no "calling out" that in the rules text. There's no clarity that "damage" is supposed to be a specific game term for post-soak dice to inflict health level injuries with.

Let me quote Exalted 2e on the subject of raw damage:
  • "The sum of base damage and accuracy successes is called raw damage" (p.148)
  • "final raw damage after soak" (p.156)
  • "25L raw damage before soak" (p. 193)

Your claim that Raw Damage is pre-soak and Damage is post-soak is not supported by the text, which clearly supposes that raw damage can exist both before and after soak. For the meaning of "damage" specifically keep in mind that "damage" is also an attribute of weapons, and on page 161, "damage" is used as equivalent to "weapon damage", a term which does not appear anywhere else in the book, because Exalted 2e is a sensibly edited book with clearly defined and consistently used game terms.
yeah in general I'd advise against projects like this for 2e precisely over problems like that, it's not just badly designed, it's incoherent and inconsistent.
 
Something like the March Lords or Sovereigns are pretty significant chunks of the overall Exigent numbers.
I do find it interesting that we have three 'large group' Exigents already, with those two plus Architects, essentially being mini-splats with their own culture and whatnot. Good for the purpose of making Exigents a lived-in part of the setting, since especially Architects and March Lords can just show up without excessive Charm-writing, but each demands a substantive chunk of Exalted to function.
 
Specifically, the are about 20 Sovereigns, with no one currently controlling the Font of Glories to allow more to be made. Up until now, new ones were made only relatively gradually and exclusively drawn from the royal clan of Queen Ulu, the original Sovereign. This puts them at about the number of Exalts of a decently sized Realm cadet house, and Uluiru is noted to possibly be the single largest concentration of Exigents outside of Great Forks.

For Architects, we don't really have numbers on how many there are -- it's not really that important for them, beyond "enough for this to be an identifiable category".

We'll know more about God Admirals when the Exigents companion is out.
 
I still don't understand why this isn't being done for 3E anyway.
Because Solars/DBs/Lunars are ordinary and don't give me the dopamine hit reviewing freshly previewed Charm Trees do XD

(Also, doing them is draining - I ended up falling quite behind towards the end and in hindsight my MA takes were kind of bad due to them being the last)
 
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