Oh god what have I done.
Mourning Queen's Regalia
In the young days of Creation, before the birth of the Old Realm, there was a prince on an island, blessed by the sun and loved by his people. Among them he took a consort, a woman of cunning insight and great martial skill, whom he loved with all his heart even as age took first her beauty, then her strength. But alas, she was a mortal woman; and although the prince prepared for her many elixirs of long life and a tiara that slowed the course of her days, soon her health too went away, and she could no longer rise from her bed and speak in more than a whisper.
The prince was so struck by despair at the thought that his beloved might die, that he could do nothing but weep by her bedside. For thirty days and thirty nights he wept, and without his guidance his land went awry; spirits came from the wild to torment men, the shades of the dead would haunt their graveyards, pirates would raid the coasts. Desperate, the people came to the prince to beg him to help them; but he sent back all messengers with the same words - "if mortal lives are so short as my beloved's, what difference is it that you die now, or later? "
Finally an advisor of the Prince came to him, and suggested that he use his peerless smithing skill to forge a contraption of steel and magic that may sustain his queen's life, one much like the tiara he had forged brought up to greater proportions than ever before. When the prince ruefully answered that no stone or metal, however rare and magical, could hold the power to stave off death for so long, the advisor brought him to his window, and she showed him the people arrayed before his palace, all kneeling and praying for their prince to return to them; and she whispered in his ear that a life was worth another life, a great life was worth many common lives, and the people loved him so that they would sacrifice their very souls for his happiness.
And so the prince opened the door of his palace, and he asked that all willing to give their life for their lord come within; and a fearful throng, made up of the reckless youth, of the resigned old, of the desperate poor, joined him into the shadow of his forge, and never came back. From their souls he forged an articulated sarcophagus, a black armor in the effigy of his beloved, its helm forged to resemble her face; and he forged a sword and a shield. He took his consort's frail, dying body, and sealed it within the armor; and by spilling his blood on it, he awakened its power.
Now the prince's consort was held on the brink of life, the power of surrendered souls fueling her body; she was returned to might and power unlike any she'd had before, that of a hero of legend. And although the prince could no longer feel her skin under his fingers or her soft breath on his neck, he knew she lived, and he could see her face in her helm; and he was content. But this miracle was not eternal; more souls were needed to fuel the armor's power, and the prince was too kind to sacrifice more of her people. And so he declared war against all neighbors, and went into battle with his consort at his side; and where he surveyed the battle, inspired his troops to greatness and coordinated their march, she would wade into the fray, cutting men like wheat, and the souls she took would sustain her life; and through conquest they earned wealth and prestige, and were feared all through the land.
But although these were the wild days of a young Creation, it was not always to remain so. Others had been chosen by the gods and had forged their kingdoms and brought law to the wild; and many of them united together. In the end the prince found that his empire stood against mighty ramparts of silver and gold, yet could not bring himself to end the war. And so it was that one day his armies came back not only defeated, but bearing his pale, lifeless body on a great litter; and only his consort remained as sole heir.
All who knew about her outside her lands knew her as a soul-eating monster, and her own grief and hatred towards those who had taken her prince from her kept her from reaching out; and so she ruled a sullen, warlike queen, with far too many opponents. One by one every scrap of her empire was taken from her, until only her island remained; and her hunger for soul consumed her to the point that she knew she would soon turn her blade against her own people. Knowing this would be the final betrayal of everything her prince had stood for, she could not bear it; and in a fit of terrible anger she cast her own people out of her land, screaming and swinging her blade, roaming in the streets of her capital city night after night with a wake of blood and shadow to strike their hearts with terror; until the thousands that had once lived on her island took every ship they could and sailed away.
Then the Mourning Queen sat alone on her empty throne, in her empty palace on an empty island; and there she waited for her power to run out. And when the years caught up with her, she welcomed them as old friends; and soon there was nothing in all the land but empty streets, empty stones, and a lone suit of black armor, a sword and a shield.
The Mourning Queen's Regalia
Although each item of the Regalia may be used independently, the three are strongest when used as one, even though to use such power one must bind great amounts of their Essence into them. As long as the Regalia's owner is attuned to all three Artifacts at the same time, he enjoys the benefits of each Artifacts optional attunement benefit without having to pay their additional cost.
The Regalia is a rare set of powerful Artifacts that may be wielded by a mortal. Although the ritual to do so is complex and lost to time, it may be divined from study of the Artifacts or legends about the Mourning Queen. A mortal that attunes the Artifact gains an Essence pool of 30 motes; she need not pay the commitment of the Artifacts, but may only use this Essence to fuel their Evocations. Such power is only available to a mortal who is using all three Artifacts simultaneously - and it is perhaps misleading to call them 'mortal' hereafter, for the Regalia staves off natural death as long as they can feed it enough souls.
The Smiling Widow (Soulsteel Articulated Plate, Artifact 5)
The Smiling Widow is a suit of exquisitely crafted soulsteel plates arranged in a complex pattern that completely covers the body, showing not an inch of skin. Its surface is matte black, with large diamond-shaped scales with sharp angles giving it a foreboding appearance, which is attenuated by a tabard and overskirt of black steelsilk lace. Its helm is shaped so as to resemble a kindly woman's visage, and braids of steelsilk imitate long flowing hair. There is a circular hole in its helmet where a caste mark would be, which acts as a hearthstone socket, as well as one other sockets on each shoulder.
Evocations of the Smiling Widow
The Smiling Widow may be attuned by the Solar and Abyssal Exalted, as well as mortals who undergo a special ritual, and ghosts. Whenever its wearer is hit by a decisive attack, she gains one Initiative per 1 rolled on the damage roll, to a maximum of her Essence. For an additional commitment of four motes, the armor also grants her an additional -0 and -4 health level.
LOCKED BATTLE'S HEART
Cost: 5m; Mins: Essence 1;
Type: Supplemental
Keywords: None
Duration: One scene
Prerequisites: None
The Mourning Queen was a warrior, and the armor that sealed her life was a tool of war. It is a thing of violence that feeds on the violence of battle to sustain its wielder, and its power surges with her battlecry.
This Evocation may be used to enhance a Join Battle roll. For every success on the user's roll, she gathers one point of 'soul charge,' which last for the rest of the scene. At any point during that scene, the user may spend a point of soul charge to add one to her soak against a withering attack, up to (Essence) soak at a time.
BARE BRANCH UNBREAKING
Cost: 4m, 1wp; Mins: Essence 2;
Type: Reflexive
Keywords: None
Duration: Special
Prerequisites: Locked Battle's Heart
The Smiling Widow reserves its true strength for the harshest of times, revealing its power when all hope seems lost. This Evocation may be activated upon the user being crashed. It provides no immediate benefit; however, if the user comes out of Initiative Crash without having suffered any wounds from a decisive attack, she immediately gains a number of soul charges equal to the number of opponents who attacked her while she was in Crash (note that this is the number of separate opponents, not the number of attacks; battle groups count as their Size in opponents). Furthermore, she also regains one health level lost to previous attacks or effects.
BRIGHT-BLAZING DEATH
Cost: 3m; Mins: Essence 2;
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisites: Locked Battle's Heart
As wounds accrue on its wearer's body, the Smiling Widow shows its cruel kindness; black steelsilk lace binds her wounds, and steel spine dig into her flesh to channel wrathful Essence through the medium of pain.
This Evocation allows the user to supplement an attack by spending one point of soul charge in addition to its cost; this allows her to ignore wound penalties on that attack roll, and to add her wound penalty to that attack's damage roll if the attack is withering.
TREAD DOWN FATE
Cost: 4m, 1wp; Mins: Essence 3;
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites: Locked Battle's Heart
The Smiling Widow smiles in the face of death, but her smile is a mirthless one; she knows she has nothing more to lose, and so nothing more to fear. Sustaining her body with the energies of battle, the wearer can withstand any force.
This Evocation's core effect may be used when the wearer is struck by a decisive attack which successfully damages her. She may opt to take a crippling injury of any appropriate value; however, instead of actually suffering such injury, she reflexively consumes an amount of soul charge up to the value of the injury if possible, reducing the effective injury by that amount. If this is enough to entirely cancel the injury, she suffers no deleterious effect and the injury does not count towards her once per story limit. As her arm is broken, soulsteel spines force the bones to hold together; as her eye is gouged out, a blue flame alights in her helm, and she keeps fighting as if nothing had happened.
The Weeping Daughter (Soulsteel and Green Jade Daiklave, Artifact 5)
The Weeping Daughter is a narrow straight sword with a deep black blade infused with green veins, a small square guard on which is depicted a crying woman's face, and a dark green tassel hanging from its pommel. When it tastes the blood of an enemy, it can be heard sobbing, and faces can be glimpsed in the flat of its blade. When the sword is left at rest, water pools very slowly at its tip and drops to the ground one drop at a time. It pommel can be removed and replaced with a hearthstone.
Evocations of the Weeping Daughter
The Weeping Daughter may be attuned by the Solar and Abyssal Exalted, as well as mortals who undergo a special ritual, and ghosts. It adds one automatic withering damage against enemies suffering from a wound penalty. For an additional commitment of four motes, whenever the user increases the wound penalty of an opponent with a successful decisive attack, she adds the value of this wound penalty to her base Initiative when reseting after the attack.
HUNGER WITHOUT HOPE
Cost: 3m; Mins: Essence 1;
Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisites: None
The Weeping Daughter seeks solace in other souls, consoling herself by ripping pieces of joy from them. This Evocation enhances a decisive attack; if it successfully damages an opponent, it devours motes of Essence equal to their wound penalty and converts it into one point of 'soul charge' for the user, which is used by other Evocations of this weapon and accompanying Artifacts.
DEATH FOR DOWER
Cost: 1 soul charge; Mins: Essence 1;
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisites: Hunger Without Hope
When the Weeping Daughter takes a taste of her opponent's soul, she always comes back for more, harder and stronger. This Charm enhances an attack roll, adding a number of dice equal to the wound penalty of the target, and consumes one soul charge as its cost. This effect cannot be stacked.
BATTLE-DREAM WALTZ
Cost: 3m; Mins: Essence 2;
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisites: Death For Dower
As more souls pass through the Daughter's blade, her power intensifies, and her tears run red. Blood drips from its edge without having struck, and her swirls and thrusts draw elegants arcs of blood through the air which sublimate into Essence.
This Evocation may be activated when an effect causes the user to have more soul charges than her Essence. She may refine Weeping Daughter's nature into a more perfect killing weapon, sacrificing defensive caution for graceful killing power. The Parry bonus of the sword decreases by 1, buts its Accuracy bonus increases by one, and it gains one automatic success on all withering damage rolls and one bonus die on all decisive damage rolls.
RED-WAXING PETAL RAIN
Cost: 4m, 1wp; Mins: Essence 3;
Type: Simple
Keywords: Withering-only
Duration: Instant
Prerequisites: Battle-Dream Waltz
Two steps, three strokes, blood splattered on white lilies. Having emptied his sword's Essence, the Daughter's wielder catches its hunger at its peak and unfolds it into a terrifying symphony of strokes that seem to draw blood right from her enemies' wounds into the blade.
This Evocation may only be used when the wielder has no soul charge. She may make a withering attack against each enemy within short range whose wound penalty is -1 or higher. Each attack only grant Initiative equal to half the amount of damage inflicted on its target (round up). Afterwards, the user gains one point of soul charge for each opponent she successfully damaged.
ALL-MAY-DIE REMEMBRANCE
Cost: 8m, 1wp; Mins: Essence 3;
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisites: Red-Waxing Petal Rain
Exalted animas are power manifest, the sign of their birthright, their souls too great for a mortal body. Perhaps it is the Mourning Queen's final insult as a mortal defeated by god-kings that her sword's greatest power swallows such light and turns it against its very source.
This Evocation has two steps. First, the user rolls ([Charisma or Appearance]+Presence) against the Resolve of any opponent within medium range whose anima is brighter than dim. If successful, the target's anima immediately recedes by one level. If the target is suffering from a wound penalty of -2 or higher, he instead loses all anima levels. For each anima level so consumed, the user gains one point of soul charge.
The second step is a decisive attack against an enemy within short range who lost anima as a result of this attack. For every point of soul charge consumed, the attack gains one, die up to ([Essence x 2]) or 10, whichever is higher; and converts one die of raw damage to an automatic success. If the enemy survives this attack, his anima immediately flares to iconic as the stolen energy surcharges his Essence - but his wound penalty also increases by 2 as his body is torn apart by it.
The Silent Mother (Soulsteel and Orichalcum Shield, Artifact 4)
A massive disc of metal a full yard in diameter,, the Silent Mother supports a shell of soulsteel with a thing core slab of white jade, and is etched with orichalcum to highlight its relief. Its surface is divided into twelve sections depicting the life and deeds of a mortal heroine of the First Age of Creation, with as its centerpiece a veiled figure sitting under a pillar. When it is used in battle, the figures seem to move with a life of their own, acting through the parts depicted on the shield.
Evocations of the Silent Mother
The Silent Mother may be attuned by the Solar and Abyssal Exalted, as well as mortals who undergo a special ritual, and ghosts. As long as its user is wielding both it and another Artifact weapon in their other hand, they are considered to be dual-wielding for the purposes of clash attacks. For an additional commitment of three motes, whenever the user successfully parries a decisive attack, they immediately gain the Initiative lost by the enemy in the attempt.
SINKING SILENCE WARD
Cost: -; Mins: Essence 1;
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None
When the Silent Mother catches a blow, her heavy metal surface does not resound; rather the force of the blow seemed swallowed by her, so that as the battle grows she seems to create silence where she walks. When the user successfully parries an attack, or takes a Full Defense action, she gains one point of 'soul charge.' This effect may occur no more than once per round. One soul Charge may be spent to add +1 to her Parry, but this effect cannot be stacked.
LAST ECLIPSE BULWARK
Cost: 3m; Mins: Essence 2;
Type: Reflexive
Keywords: Dual
Duration: Instant
Prerequisites: Sinking Silence Ward
The Silent Mother is an effigy of grieving, sucking in all light and joy and warmth. This Evocation may be used to enhance any attempt to Parry an attack based on energy, Essence or fire, whether it be a firewand's blast, the Flight of the Brilliant Raptor, or even Blazing Solar Bolt. If the the attack is withering, a successful parry merely grants the user one Initiative and one soul charge on top of that gained from Sinking Silence Ward. If the attack was decisive, however, a successful parry causes the attacker to reset to base Initiative as if it has succeeded.
THE REST IS SILENCE
Cost: 1 soul charge; Mins: Essence 3;
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites: Last Eclipse Bulwark
The Silent Mother is perhaps the most unassuming part of the Mourning Queen's Regalia, a tool for defense rather than a sword-reaping soul or an armor of immortality. But it is she who holds the souls captured by the Daughter, she whose dark pattern binds the lost and fallen to be devoured by the Widow. The fragments of souls produced by the Regalia serve for the Mother to bind actual souls.
This Evocation may be activated whenever a significant opponent is slain or a battle group loses Size within medium range of the user. The complex design on the shield seems to disappear for a moment, the circle of soulsteel briefly turning into a disc of pure darkness - and the howling souls of the dead are swallowed within. The user immediately gains motes equal to the deceased's permanent Essence, or the Size of the battle group previous to dissolution. If the victim died at the wielder's own hand after a decisive attack, add one to her Initiative when she resets to base.