Still waiting on an answer for this.How does an Exalt enter a Spirit's Sanctum? I know their are ways to invade it so you can have the offending god at your mercy, but I don't know how.
Have him fight a Black Claw stylist in a crowded area.Here's the question: How do I challenge this guy meaningfully on a combat level without splattering his guts all over the ground, whilst also keeping it fun for the rest of the group, who listened to me for once when I asked that they at least get a PD.
Black Claw Style? I don't recognize that style, and I'm trying to stay away from Scroll of the Monk.
Black Claw Style? I don't recognize that style, and I'm trying to stay away from Scroll of the Monk.
Regarding spirits: I believe that entering a Sanctum isn't difficult as long as you can see it, but I'm away from my books at the moment. There might be Thaumaturgy regarding that.Two things:
Still waiting on an answer for this.
And Secondly, I started a new game with a couple of my friends to help get a new player used to things. One of my friends, who isn't new to the game, decided to play an absolutely stupid build.
A bunch of Solar Melee Offensive Charms (With Solar Counterattack, so he can attack when someone else is attacking) and then 5 Ox Body Charms. Don't remember how he assigned the HLs, but he's also going no armor, just a body like a Joestar and a small loincloth.
He's also an Intelligence 1 stereotype Barbarian who hasn't realized he's a Solar or that Daiklave he looted off one of his foes is the Daiklave of Conquest. (But that doesn't really matter to me. It's not really a serious game.)
Here's the question: How do I challenge this guy meaningfully on a combat level without splattering his guts all over the ground, whilst also keeping it fun for the rest of the group, who listened to me for once when I asked that they at least get a PD.
Edit: Oh, and... crap, the CMA from Glories: Maidens, the one that's all about non-lethal stuff. If you need a somewhat capable fighter that won't kill him that can work, given that the style basically can't kill anyone. It would knock him out.
Wow. His character is already having trouble with the other PCs being worried he's going to snap and turn on them because of a perceived insult or random manipulator. (Valour 5, Temperance 1, and no Integrity). However, he has grasped that the best social defense is to declare combat (To quote Thog: "TALKY MAN TALK TOO MUCH!" ).Its my favorite martial art style, also known as 'Bitchy Cheerleader style'. Its available for Free in the Ink Monkeys document. Very good for challenging people who don't have a full defensive suite or can't afford to lose the support of the people.
Make the opponent and those around you fall in love with you at how your futilely defending yourself against the big bad bully! (even if you started the fight)
I'll look at Thaumaturgy again. Might be something I missed.Regarding spirits: I believe that entering a Sanctum isn't difficult as long as you can see it, but I'm away from my books at the moment. There might be Thaumaturgy regarding that.
Regarding the Solar: Have him fight people with lot's of defensive charms, though moderate their usage so that they're not impossible for him to crack, and foes who favor low damage attacks. Thrown might be good, especially if they don't have much in the way of defensive options themselves: he takes hits to get to them, and then murders them. Also check dicepools: a slightly lower dicepool can mean that someone could be somewhat threatening and yet not to much so, given a high number of attacks missing.
Though eventually you'll need to have him get actual defensive charms, and if he continues to refuse then you have an out of game problem.
Edit: Oh, and... crap, the CMA from Glories: Maidens, the one that's all about non-lethal stuff. If you need a somewhat capable fighter that won't kill him that can work, given that the style basically can't kill anyone. It would knock him out.
Wow. His character is already having trouble with the other PCs being worried he's going to snap and turn on them because of a perceived insult or random manipulator. (Valour 5, Temperance 1, and no Integrity). However, he has grasped that the best social defense is to declare combat (To quote Thog: "TALKY MAN TALK TOO MUCH!" ).
Black Claw Style... that might cause some Pvp. Not sure if I want to go for that just yet, since it's one of the player's first time playing.
...Wow. His character is already having trouble with the other PCs being worried he's going to snap and turn on them because of a perceived insult or random manipulator. (Valour 5, Temperance 1, and no Integrity). However, he has grasped that the best social defense is to declare combat (To quote Thog: "TALKY MAN TALK TOO MUCH!" ).
Eh, the Group's fairly lenient on stupid Builds and characters. For example, another guy did the chronically terrified Pangolin Lunar Sorcerer for the lawls a few games ago, and no one batted eye (One of them was considering getting a thrown specialty in small animals though.) I'm just slightly annoyed cause he's a direct combat character who will get utterly toasted if I send serious combat opposition at him.I'd be trying to kill that guy on general principle. Idiots like that are the type to ruin groups.
The others will absolutely able to handle anyone he pisses off. They all choose sensible builds, and two of the others are also Combat Monsters who could out fight him. I'm just worried he's going to get himself splattered by accident....
Smack your friend and tell them to make a character that isn't a shitty attempt at a combat monster with a hair trigger. If necessary, take time to explain why you want him to make a new character in detail (e.g. other players are worried about him murdering their characters, you don't want to do a TPK because he's being a jackass and pissed off someone the others can't handle).
The others will absolutely able to handle anyone he pisses off. They all choose sensible builds, and two of the others are also Combat Monsters who could out fight him. I'm just worried he's going to get himself splattered by accident.
I wrote this one for Solars a while back.Open The Spirit Door is a Terrestrial Circle Spell that allow you to enter Sanctums uninvited. Otherwise, you need an invitation or comparable Charms.
It's the reason for two of the explicit bans that are present in every edition to date(1). It's also vital to supporting the central setting conceit "consequences are present and matter" that's also the ultimate reason for the third such rule (2)
The most amusing reference to this I've seen was the devs at one time mentioning that even an if an Infernal could tap into Neverborn power, they wouldn't want to, because it would involve buying stuff with names like (to paraphrase) "No-Mouth Screaming Method" or "Infinite Wounds, Infinite Pain" or "Excruciated Torment-Sharing Technique".(3) with the best example in EX1&2 being the Neverborn; whose caveat is "Eternity of suffering that makes them long for the release death would bring"
For forms of immortality people might actually go for, there's stuff like your life being hidden in a smashable phylactery or needing to periodically bathe in the blood of virgins to maintain your youth.(2) as of Ex3 "no immortality without non-trivial caveat"(3) to paraphrase
(3) with the best example in EX1&2 being the Neverborn; whose caveat is "Eternity of suffering that makes them long for the release death would bring"
Oh come on, hypothetical Infernals. It's not like Malfeas and Cecelyne aren't in constant misery anyway, and I don't see you complaining about those Charms.The most amusing reference to this I've seen was the devs at one time mentioning that even an if an Infernal could tap into Neverborn power, they wouldn't want to, because it would involve buying stuff with names like (to paraphrase) "No-Mouth Screaming Method" or "Infinite Wounds, Infinite Pain" or "Excruciated Torment-Sharing Technique".
How hard is it to say "Creation and Malfeas use the same time, Cecelyne doesn't. Enter Cecelyne, you (usually) need to travel for five subjective days, but when you leave it, only moments have passed"? A few personal scale Artifacts shouldn't mess with the Separation aspect, and a ten day ritual with a five dot Artifact to make a fairly stable largish portal seems like a great setpiece for the end of a campaign.Ahahaha. Oh, the Scrolls of Glorious Divinity. Yeah, the joke is that most of the demon stuff in that book is bad copypasting from Games of Divinity that made it less interesting, and the rest is varying degrees of mediocre. And as for bad writing, yeah, as long as the five day limit exists in the setting, anything that lets you get from one realm to the other faster than that is terrible writing because it violates causality. The only way it would not be bad writing is if it simultaneously got rid of the limit as a general thing - and @Aaron Peori has already given a very good explanation of why the limit is there. The thing all those artifacts hinge on is making it convenient and easy to travel to and from Malfeas, which are two things that it should never, ever be.
Obvious solution? The players never get to send messages, they just receive them. As soon as the player decides to set up a "time travel" scenario, the Storyteller gives them messages he thinks they'd send.The latter, though, is actively retconning the past, and that is just a flat No; period.
I'd be interested, but I have never played, and might be completely unable to. My idea so far, if you could help troubleshoot?I hope I didn't leave anyone out. If I did, this post isn't mean to exclude anyone, applying is still possible etc.
I want to free the Yozis, so long as I can convince them to avoid provoking another Primordial War.See, it's things like this that always make me want to make an actually loyal Infernal out of spite. Just my inherent contrariness I suppose, but it seems as much a conceit to say 'Everyone will Betray' as it is to say 'Everyone will stay loyal.'
Really? How badly?If Isidoros escapes, on his own, then the entire world is ****ed, no two ways about it
I'd like to hear about this.(And yes, I too am fascinated by all the titan-metabiology and soul structure, to the point that I'm currently trying to make up something similar to/inspired by these things, but without going into outright copycatting, for a totally unrelated homebrew setting. But I'm more interested in overarching design advice as opposed to specific chronicled examples; sorry about that.)
You all know each other in person?
This sounds like a lot of fun.That's still kind of lame.
I really want to run an 'Infernal Dilbert' type game at least once. Dealing with a pointy haired boss is a lot harder when he might suddenly decide to throw nuclear fireballs around. Or when your occasional assassination attempt involves a sorcery binding cord and Light of Solar Cleansing. Speaking of which, anyone else think that Infernals being unable to cast those spells is kind of rubbish? I mean they are still Solars, and they haven't even been opposite aspected like theEmo OnesAbyssals. I've always thought they should be able to use holy effects from Sorcery, Artifacts and Martial arts, just with a risk of getting court in the crossfire.
Aww.
That's missing a big part of the point. It's not just logistical difficulty, it's time lag for messages and visitations.How hard is it to say "Creation and Malfeas use the same time, Cecelyne doesn't. Enter Cecelyne, you (usually) need to travel for five subjective days, but when you leave it, only moments have passed"?
Except, of course, for the Demon Summoning workaround.That's missing a big part of the point. It's not just logistical difficulty, it's time lag for messages and visitations.
Finding a bunch of sorcerers who can summon you up a demon army in one night is a substantially bigger challenge than the things it's a "workaround" for, so that doesn't bother me.