Hmm maybe a malfeas charm to render your immediate area a "Place of desolation" so you can enter the demon city from anywhere? Would definitely have the blasphemy tag though.
Just swing by any slum or hall of power, it'll qualify.
Hmm maybe a malfeas charm to render your immediate area a "Place of desolation" so you can enter the demon city from anywhere? Would definitely have the blasphemy tag though.
... she did learn it. Back with Salina, and... ah, the title got screwed up so it's not showing up on the ToC on her character sheet. Fixed.@Aleph , I see that poor Keris has once again forgotten to learn Demon Summoning despite having had the downtime necessary. Is it a running joke now?
While it has joined the Hoard and put her "Exalted Weapons" treasure trove up to two dots, I can reveal the mechanics:The madness inducing AoE machete made from a frozen thunderbolt of the Typhoon of Nightmares sounds awesome. I hope it gets a write up as well.
EarthScorpion: And of course, she now has a Hegran blade.
Aleph: Yes.
EarthScorpion: It's got an artefact effect
EarthScorpion: of madness
Aleph: Ooooo~
Aleph: ... for people who use it, or people who get hit by it?
EarthScorpion: It's a built in spell that can be charged up to fire off a cloud of black lightning that drives people in the AoE insane.
Aleph: Sweeeeeet.
So I am informed that Exalted 3E is out, and I desire to purchase it. However I can't find it on DriveThruRPG or on the Onyx Path page. Could someone give me a link?
@Aleph , I see that poor Keris has once again forgotten to learn Demon Summoning despite having had the downtime necessary. Is it a running joke now?
She can summon her devas, since technically she's not fully bound by the surrender oaths and thus her First Circles are all sort of weird demon/deva hybrids that can be banished but can't be summoned or bound. What she can't summon are her souls - who are in the set of her deva, but aren't the entire set.She knows how to summon demons.
What she can't summon are her devas, since those aren't actually mechanically real until she learns Titanic Heart Overweening. Until then, her subsouls are just interesting pieces of fluff and as such they can't actually be summoned.
So I am informed that Exalted 3E is out, and I desire to purchase it. However I can't find it on DriveThruRPG or on the Onyx Path page. Could someone give me a link?
So I am informed that Exalted 3E is out, and I desire to purchase it. However I can't find it on DriveThruRPG or on the Onyx Path page. Could someone give me a link?
Any evidence of causality violations in the settings is not evidence, because it's bad writing, and it is bad writing because causality is sacred in Exalted. That's pretty circular.Ahahaha. Oh, the Scrolls of Glorious Divinity. Yeah, the joke is that most of the demon stuff in that book is bad copypasting from Games of Divinity that made it less interesting, and the rest is varying degrees of mediocre. And as for bad writing, yeah, as long as the five day limit exists in the setting, anything that lets you get from one realm to the other faster than that is terrible writing because it violates causality. The only way it would not be bad writing is if it simultaneously got rid of the limit as a general thing - and @Aaron Peori has already given a very good explanation of why the limit is there. The thing all those artifacts hinge on is making it convenient and easy to travel to and from Malfeas, which are two things that it should never, ever be.
That seems to be not the first time this statement is made, and yet it seems to be 100% unfounded, since it is the Reclamation that is the central apocalyptic scenario in the canon of Exalted, not the Oblivionisation nor the Second Balorian Crusade. (In fact, I haven't heard of similarly threatening canonical scenarios in Exalted canon for Wyld Ones and the Dead Ones.)[ . . . ] Malfeas is irrelevant.
The Underworld and the Wyld are the Creeping Dooms of Exalted. They are the potential world ending threats. The purpose of Malfeas, and everything inside of it, is not to be Sealed Evil In A Can. They are conquered and crippled and locked away, safely at least five days from even the most useless beachhead in Creation. The Primordials are never busting out. The demon hordes are never marching. [ . . . ]
This is true now, but it really only became true late in 2e's life cycle when MoEP: Infernals was published, and is widely regarded as having done terrible things to the game.That seems to be not the first time this statement is made, and yet it seems to be 100% unfounded, since it is the Reclamation that is the central apocalyptic scenario in the canon of Exalted
That seems to be not the first time this statement is made, and yet it seems to be 100% unfounded, since it is the Reclamation that is the central apocalyptic scenario in the canon of Exalted, not the Oblivionisation nor the Second Balorian Crusade. (In fact, I haven't heard of similarly threatening canonical scenarios in Exalted canon for Wyld Ones and the Dead Ones.)
But we can still use things that allow you to enter Cecelyne from anywhere just fine, right? Say, those keys that canonically open a door right into the City (and are thus bad) instead open a door into Cecelyne to start the 5 day trek. The benefit is being able to get there from anywhere rather than from a number of pre-set gates that nobody remembers.
The Reclamation is a very recent development in the metaplot, before that the major expected disasters were the Realm Civil War, a Second Balorean Crusade, the rise of the armies of the Death, another Great Contagion, the return of Authochtonia or a major demonic incursion. And yes, I mean 'major demonic incursion,' not 'the Yozi are escaping.'
I thought the hints that this was gonna happen dated pretty far back, roughly or nearly to the 2e Core.This is true now, but it really only became true late in 2e's life cycle when MoEP: Infernals was published, and is widely regarded as having done terrible things to the game.
I thought the whole point of epic-scale campaigns is that at some point you do run into an epic-scale threat that is absolutely world-shattering, rooted in the deepest history of the setting, all-encompassing, impossible to ignore, requiring the ultimate effort and unity (and probably some number of sacrifices) etc. etc. Given all the hype regarding Exalted being about high-level play, it feels natural for a setting to have a threat that is deeply integral to the setting and of enormous scale, worthy of being compared to the Primordial War in Exalted . . . or the Reaper Invasion in Mass Effect.And you know what? That's a good thing. Because against all those Creation shaking threats the Exalted, even as lacking in unity as they do, can handle those threats, and you can scale them to the Circle's level without being obligated to having everyone in Creation pile in.
But the Reclamation? The Reclamation is an existential threat to Creation and cannot be dialed down. The moment that starts the entire focus of the campaign will turn to the Reclamation, and no other plot will be anywhere near as important as supporting or stopping it.
Because one of the fundamental themes that Exalted was founded upon was No Takebacks. This isn't just a base element of Hell, or even of the magic, this is literally one of the foundational-level conceits that the line began with, before anything else, right down in the bedrock the rest of the game is built on. No Takebacks. Period. It was intended from Day One, Page One that this was not like DnD. If you die, there is no resurrection to bring you back. If you kill someone, there is no way to undo it. If you fuck up and your empire falls, you can't travel back in time and avert the catastrophe. If you lose everything you love, you can't set up a stable time loop so that it just appeared that way and actually your loved ones are fine.Any evidence of causality violations in the settings is not evidence, because it's bad writing, and it is bad writing because causality is sacred in Exalted. That's pretty circular.
Why are you discarding the idea that if the book on Sorcery, the book on Malfeas, and the book on Infernals all three contain mentions of ways of getting info and/or stuff to/from Malfeas in less than five days, then maybe the five-day minimum is a property of the path taken through Cecelyne (not of Malfeas-Creation connections in general), and causality in Exalted is not as inviolate as the cause-optimists are inclined to believe. After all, it's not like the topic of the conflict between causality-enforcing and causality-dodging factions isn't a thing in Exalted. (And the existence of predictive astrology, of the Broken Crane book, or even something as simple as being able to reliably hit a target with a bow at 900+ yards in combat all indicate that it is possible to get future info in the present somehow in Exalted.)
I thought the whole point of epic-scale campaigns is that at some point you do run into an epic-scale threat that is absolutely world-shattering,
Sure, that's fine. Hell, you can go one further and have them let you travel down sand-strewn corridors for 5 days, negating the need for navigation and the possibility of being hit by a molten glassstorm or attracting the attention of a giant sandworm behemoth and having your entire army killed by environmental hazards or eaten. Or even make it so that you don't experience the time there, as @Hazard says. But the travel time still occurs.So, accepting that the 5 days rule is an integral part of making Hell look cool, anything that breaks that down is automatically bad.
But we can still use things that allow you to enter Cecelyne from anywhere just fine, right? Say, those keys that canonically open a door right into the City (and are thus bad) instead open a door into Cecelyne to start the 5 day trek. The benefit is being able to get there from anywhere rather than from a number of pre-set gates that nobody remembers.
Hmmm. I can understand a stance against metaplots, period. I also get the idea that the Reclamation plot should only become both known to the PCs and an actual imminent threat only late in a campaign. But I don't get why the fight against the Realm being the big overshadowing heart of Exalted is okay, but fighting against the Reclamation isn't. (I'd be mildly annoyed if our current plots in the campaign I play in were interrupted/overshadowed by the Realm showing up en masse and starting a war already.)Sometimes. But having a completely un-ignorable threat pre-written is bad, bad metaploting. It devours all other possible stories. The Return of the Solars and the fight against the Realm is the true heart of Exalted, not the Reclamation.
The Realm isn't really a coundown to disaster like the deathlords and the Reclemation. Indeed, in the canon setting, the Realm is falling apart and if players fuck off to do something else for a while, it is more likely to weaken in the mean time, than to become an unignorable threat.Hmmm. I can understand a stance against metaplots, period. I also get the idea that the Reclamation plot should only become both known to the PCs and an actual imminent threat only late in a campaign. But I don't get why the fight against the Realm being the big overshadowing heart of Exalted is okay, but fighting against the Reclamation isn't. (I'd be mildly annoyed if our current plots in the campaign I play in were interrupted/overshadowed by the Realm showing up en masse and starting a war already.)
To me that section seemed more like the Solars learned stuff by looking at the summon thing. Not that they somehow incorporated exactly what's going on their into artifacts.Ahahaha. Oh, the Scrolls of Glorious Divinity. Yeah, the joke is that most of the demon stuff in that book is bad copypasting from Games of Divinity that made it less interesting, and the rest is varying degrees of mediocre. And as for bad writing, yeah, as long as the five day limit exists in the setting, anything that lets you get from one realm to the other faster than that is terrible writing because it violates causality. The only way it would not be bad writing is if it simultaneously got rid of the limit as a general thing - and @Aaron Peori has already given a very good explanation of why the limit is there. The thing all those artifacts hinge on is making it convenient and easy to travel to and from Malfeas, which are two things that it should never, ever be.
The Realm in canon is likely to weaken during a civil war, and then become significantly stronger and more vigorous as it seeks to reastablish its dominance over areas that yried to break away while it was occupied. The period of weakness is meant to be temporary, basically so that players don't have to face a strong almost hegemon from the start.The Realm isn't really a coundown to disaster like the deathlords and the Reclemation. Indeed, in the canon setting, the Realm is falling apart and if players fuck off to do something else for a while, it is more likely to weaken in the mean time, than to become an unignorable threat.
Spend 5 days crossing a threshold?Or you can accept that 'instant for the character' isn't the same as 'instant for everyone else.'
I've read in places (can't remember so don't quote me) that all waters run into Kimbery, so you can reach Malfeas by sailing through water and into Kimbery much like how you can walk into a desert and end up in Cecelyne. But it still takes 5 days of sailing.Does that mean she also surrounds Kimbery, and that there is no way for a sailboat to travel Malfeas?
To repeat my question, are you intending to run recruitment in this thread, or will it be moved to another thread?People who have expressed interest in my proposed 3E game so far, as well as their
So three of those six people, plus potentially one of my friends on this forum, if I can interest any of them. Looking good so far. Looking forward to character sheets and backstories.
I hope I didn't leave anyone out. If I did, this post isn't mean to exclude anyone, applying is still possible etc.