Aha! Adorjan. My favourite topic. Or one of them, anyway. You're not incorrect with that construct, but you're not quite right either. Let's unpack her.

Adorjan is undoubtedly the killiest of the canon Yozis, and should in all probability have taken the Dawn-caste Solars for her Scourges. She was born from the fetich-death of Adrian, the River of All Torments, who dried up and became a killing wind when her fetich soul Lilike was slain. The death-scream of Lilike was the last sound that Adrian heard, and led to the eternal silence of Adorjan as well as her aversion to noise - sound reminds her of the trauma she suffered in the War.

Adorjan is also, to be perfectly honest, the "happiest" of the Yozis. Alone among them as described, she doesn't really mind her imprisonment all that much, simply because she's left the resentment behind so it won't slow her down. One of the four fundamental truths that Adorjan teaches is that attachment is suffering, and much like Cecelyne's Might Makes Might rule, she has a point. If you care about something, it can hurt you. If you care about nothing, you're free from harm - at least emotionally speaking. Adorjan is compassionate, and tries to enlighten others to these truths by freeing them from the chains that bind them - unhappy relationships, grief or guilt over deaths, shame and fear and hatred; all part of a cycle of suffering that spins on attachment to things outside yourself. She's not actually a nihilist insomuch as she's carefree - nihilism is a philosophy too rooted in caring about the point of the world for her to really buy into. A lot of Adorjan's social charmset revolves around this principle.

That's not all there is to her, though! Where Adrian was sadistic and enjoyed tormenting those who fell into her waters of fire, ice, razors and uncountable other horrors (most notably the trillions of raksha that threw themselves at her in the Age of Glories when she encircled Creation and died in untold agony), Adorjan is perversely innocent in her slaughter. She kills because it is in her nature to hurt everything she touches - a manifestation of the suffering brought by attachment, perhaps - and her attempts to teach and help the lesser demons of Malfeas more often kill them. She would probably grieve about that, but she lets go of caring and remembering them and rushes ever-onward before she has time to. Looked at from a certain point of view, Adorjan is a hypocrite in this part of her nature; she runs because she's fleeing her past; the memory of Lilike and the trauma of her birth. Despite her philosophy of carelessness, she avoids anything that reminds her of that pain, precisely because she still does care about it. Adorjan's physical Charms have a lot of "keep moving, never stop, never look back" in them, as well as Charmtech to do away with the things that force you to stop - getting tired, getting hungry, finding terrain you can't pass through.

Finally, Adorjan has her "love" stuff, because she is indeed a massive hypocrite and has no problem with forming attachments so long as they're short-lived. She'll love someone, and it's from her that the third unwritten rule of the Demon City stems; that there is no love without pain. Her love is worse than her hatred in some ways, because she's brimming with compassion and will try to help you, which... well, see above. Her hypocrisy is compounded by the fact that sometimes she doesn't let go of such attachments - see her daughter-winds, who she still cares for. Adorjan's love tree is actually pretty powerful; it starts out by letting you fall in love at a whim but gives you pretty good bonuses to helping, teaching or hurting those you love. Keris had a, uh, rather creepy bit where she used TLA on Makoa Kasseni in the Return to Nexus arc just before An Teng; something I didn't actually plan on doing until it happened.
The probably-a-study opens without fuss, but sadly there are no shiny things in it. Keris closes and relocks the door - Sasi will be able to get in regardless - and moves on. Towards the bedroom, where she can hear the sound of the woman breathing. Opening the door with a lock of hair, her knives slip instinctively into her hands as she takes in the face of the woman nestled under warm, beautifully embroidered blankets.

She knows this face. Oh, does she know this face. It's in some of her earliest memories; always from a distance, always accompanied by lectures on what to do, how to act, how to sit and stand and kneel and bow. Little children are good for... little things. Cleaning hard-to-reach spaces. Polishing. And of course, if you get them young enough, they grow up never knowing any other life. It cuts down on... rebelliousness.

It hadn't worked with Keris. There's pain in those early memories, too. And shouting. A lot of shouting. For a small child, an angry adult's yell can be as scary as a physical blow. They'd managed to install meek compliance on the outside, but she'd never stopped looking for a way to escape the hard work and cramped conditions and constant, ever-present fear of punishment. A way to get back to a home that wasn't there anymore.

All because of this woman.

EarthScorpion: ((Really? Would she be involved in the handling of new slaves? Sorry, "long term indentured workers" - no slaves in Nexus.))
Aleph: ((No, she picked Keris up for one of the places she owned. I've had that there for quite a while. There's a reason Keris knows who she is. Kasseni - well, probably one of Kasseni's senior servants, tbh - picked her and a few others out of the group she reached Nexus in, to fill out a few vacancies. And because yeah, getting slaves young means that they're well-trained and obedient by the time they grow up.))
Aleph: ((Also, small children are cheap.))
Aleph: ((Keris would have seen her a few times when she visited the property. Only from a distance, but she was made very aware of her position.))
EarthScorpion: ((Oh, Keris. She barely remembers how horrible it was coming off the drugs they gave the children - and added the cost of the drugs to their indenture, costing more than one day's labour per day's doses))
Aleph: (( : ( ))

'Patience, child,' Dulmea intervenes, possibly a little concerned at where this thought process is going. 'You wish to hurt her first, do you not? And you promised Sasimana you would not act rashly.'

Keris nods once, dismissing one of the knives. The other stays conspicuously present. She ghosts over to the bed, deep pink and rich red whorls and swirls appearing across her palm. Gently - very, very gently - the ex-slave-turned-street-rat-turned-Exalt traces a line across Makoa Kasseni's brow. The passionate colours stain her brow for a moment, then sink into the skin and are gone.

She doesn't straighten up, though. "I could kill you now," she murmurs, almost in the tone of a lover. "I could kill you right now, right here. Nobody would even hear you screaming. I could take my time. Use poisons and my knives. Mutate you, make you last longer. I could make it go on for hours and hours and hours." She smiles dreamily. "I could. But I won't. Not yet. I'm going to drag this out first. I'm going to do to you what you did to me. I'm going to take everything from you." She brushes a feather-light kiss across a sleeping cheek, lips blushing pink for a moment as she does so. "And until then - until the very end - I'm not going to hurt you. And neither is anyone else. You don't get to die before I'm through with you."

One more dose, a finger trailing down Kasseni's neck. The woman shivers in her sleep, perhaps sensing the hatred being focused on her.

"I'll be back," Keris whispers, and is gone.
... yeah, "yandere" is probably the right word to use here. But Keris's only current TLA is towards Sasi, and that one is phrased as "Sincere Love". You don't have to use the buffs towards hurting them - as with Cecelyne, you can just focus on the positive uses and ignore the negative ones. But yes, that branch supports falling into creepy love/obsession with people and finding them wherever they run and loving them even as you kill them, just as much as it does being... well, the Keris to their Sasi.

Hmm. That's most of what I can think of off the top of my head. I'll add more if I think of it.
 
Oh, and for some reason Adorjan really hates noise, it drives her into a murderous frenzy. She has permanent super-hearing as an entry level charm. She hears so well that the sound of people talking inflicts a penalty to her dice rolls.
 
Oh, and for some reason Adorjan really hates noise, it drives her into a murderous frenzy.
... yeah, uh.
The death-scream of Lilike was the last sound that Adrian heard, and led to the eternal silence of Adorjan as well as her aversion to noise - sound reminds her of the trauma she suffered in the War.
...
Looked at from a certain point of view, Adorjan is a hypocrite in this part of her nature; she runs because she's fleeing her past; the memory of Lilike and the trauma of her birth. Despite her philosophy of carelessness, she avoids anything that reminds her of that pain, precisely because she still does care about it.
Though the Compulsion effect of Hateful Wretched Noise is fuckstupid and should be removed. The penalty will be enough of a reason to seek out quiet (though we usually forget to apply it in Kerisgame ^_^').
 
Though the Compulsion effect of Hateful Wretched Noise is fuckstupid and should be removed. The penalty will be enough of a reason to seek out quiet (though we usually forget to apply it in Kerisgame ^_^').

Actually, I've just been slapping her with a -1 external penalty in notably noisy places. It's easier because it means I don't have to make you reroll if you forget to apply the modifier.
 
Aha! Adorjan. My favourite topic. Or one of them, anyway. You're not incorrect with that construct, but you're not quite right either. Let's unpack her.

Adorjan is undoubtedly the killiest of the canon Yozis, and should in all probability have taken the Dawn-caste Solars for her Scourges. She was born from the fetich-death of Adrian, the River of All Torments, who dried up and became a killing wind when her fetich soul Lilike was slain. The death-scream of Lilike was the last sound that Adrian heard, and led to the eternal silence of Adorjan as well as her aversion to noise - sound reminds her of the trauma she suffered in the War.

Adorjan is also, to be perfectly honest, the "happiest" of the Yozis. Alone among them as described, she doesn't really mind her imprisonment all that much, simply because she's left the resentment behind so it won't slow her down. One of the four fundamental truths that Adorjan teaches is that attachment is suffering, and much like Cecelyne's Might Makes Might rule, she has a point. If you care about something, it can hurt you. If you care about nothing, you're free from harm - at least emotionally speaking. Adorjan is compassionate, and tries to enlighten others to these truths by freeing them from the chains that bind them - unhappy relationships, grief or guilt over deaths, shame and fear and hatred; all part of a cycle of suffering that spins on attachment to things outside yourself. She's not actually a nihilist insomuch as she's carefree - nihilism is a philosophy too rooted in caring about the point of the world for her to really buy into. A lot of Adorjan's social charmset revolves around this principle.

That's not all there is to her, though! Where Adrian was sadistic and enjoyed tormenting those who fell into her waters of fire, ice, razors and uncountable other horrors (most notably the trillions of raksha that threw themselves at her in the Age of Glories when she encircled Creation and died in untold agony), Adorjan is perversely innocent in her slaughter. She kills because it is in her nature to hurt everything she touches - a manifestation of the suffering brought by attachment, perhaps - and her attempts to teach and help the lesser demons of Malfeas more often kill them. She would probably grieve about that, but she lets go of caring and remembering them and rushes ever-onward before she has time to. Looked at from a certain point of view, Adorjan is a hypocrite in this part of her nature; she runs because she's fleeing her past; the memory of Lilike and the trauma of her birth. Despite her philosophy of carelessness, she avoids anything that reminds her of that pain, precisely because she still does care about it. Adorjan's physical Charms have a lot of "keep moving, never stop, never look back" in them, as well as Charmtech to do away with the things that force you to stop - getting tired, getting hungry, finding terrain you can't pass through.

Finally, Adorjan has her "love" stuff, because she is indeed a massive hypocrite and has no problem with forming attachments so long as they're short-lived. She'll love someone, and it's from her that the third unwritten rule of the Demon City stems; that there is no love without pain. Her love is worse than her hatred in some ways, because she's brimming with compassion and will try to help you, which... well, see above. Her hypocrisy is compounded by the fact that sometimes she doesn't let go of such attachments - see her daughter-winds, who she still cares for. Adorjan's love tree is actually pretty powerful; it starts out by letting you fall in love at a whim but gives you pretty good bonuses to helping, teaching or hurting those you love. Keris had a, uh, rather creepy bit where she used TLA on Makoa Kasseni in the Return to Nexus arc just before An Teng; something I didn't actually plan on doing until it happened.

... yeah, "yandere" is probably the right word to use here. But Keris's only current TLA is towards Sasi, and that one is phrased as "Sincere Love". You don't have to use the buffs towards hurting them - as with Cecelyne, you can just focus on the positive uses and ignore the negative ones. But yes, that branch supports falling into creepy love/obsession with people and finding them wherever they run and loving them even as you kill them, just as much as it does being... well, the Keris to their Sasi.

Hmm. That's most of what I can think of off the top of my head. I'll add more if I think of it.
I like Adorjan. Ever since I read Jailhouse Rock from Ravana Quest, she's been my favorite Dark God.
As in the Warhammer term.
Anyway, I've had a couple of very, very AU ideas for Exalt types. Is anyone interested in hearing them?
 
I like Adorjan. Ever since I read Jailhouse Rock from Ravana Quest, she's been my favorite Dark God.
Amusingly, I was the one who wrote that particular interlude, and designed Mohini (who is emphatically not Keris, though she's similar at first glance). Apparently I got you hooked. :p
 
On the Onyx Path forums Holden was saying that Ex3 Backers ought to have by the end of the week. :) Any idea on how long the Backer review and C&C will take?
 
Sure! I can't guarantee we'll like them, but we can always hear about them. :3
Thanks, here they are. They're mostly general ideas, but I hope they're interesting.
A note: most of the powers are based on the Anima themselves. They're practically the only thing common between Exalts, after all.
  • Solars are the Most Valuable Players because they're Essence generators. Other Exalts are exponentially weaker without them, and most of their charms are focused on wide scale buffs. They're designed to be leaders, but they also have a few wide area attacks, and some stuff for fighting Champions.
    • One of their basic Anima powers is revealing invisible things to everyone, as well as removing intangibility. The range of what they reveal is probably upgradable. I came up with this as a way to deal with assassins, to fit with their Glorious Leader theme.
    • One of their themes is also fairness, so enemies can benefit from their buffs as well - one of the primary challenges of using a Solar is positioning them properly. This is probably related to why they don't use their Anima Bomb stuff very often; it can hurt their own side.
    • Their OOC job is sort of to make everything more awesome, so their personal combat style tends to be Mundane Made Awesome. This (usually) translates to mundane equipment, buffed enormously.
      • Found/improvised weapons are fun.
  • Lunars, on the other hand, are probably the most powerful straight combatants, because they scale to their opponents. For the cost of their Anima upkeep, they can copy any mundane material - including entire armies. They can also copy other's Charms, for the same Essence cost, although they can't get the Essence Generation inherent to Solars.
    • Anima Shadows are presumed to mostly run on ambient Essence, and with a few upgrades turn from semi-Perfect Defenses/ Equal and Opposite Attacks to controllable, semirobotic armies. The upgrade path caps with letting them outlast their models, although it can probably make mindreading cheaper on the way.
    • They can keep copied Charms for entire scenes if they're willing to spend a bit more Essence, and keep them indefinitely in exchange for health. The health cost is probably permanent unless they give the charms up.
      • Inspired by lunar craters. The actual Charm name is probably Craters On The Moon.
    • Their personal combat stuff probably looks a lot like GI Guy from Kid Radd, if you're familiar with that. Swords made from Anima, wings made of Anima, claws made of Anima, machineguns made of Anima...
  • Dragonbloods have a potential Charm Pool of 108, and up to 24 Charms each. All possible Charms are predetermined by their ancestry.
    • There were five original Castes, each with 21 unique Charms, but they've interbred a lot. Recreating the original Castes is probably a goal of the Scarlet Empress, if she's around, because they all had really really good builds.
    • There are three superdominant Charms common between Caste, which probably determine whether or not a Dragonblood will actually Exalt - if they do, they probably make up the core powers of a Dragonblood. One of them certainly allows flight, and probably makes Anima wings. I think one of the others lets them substitute Essence for food/water/air, and the last is probably defensive, but I haven't thought it out very far.
    • Half the Charms are 'male', half are 'female'. Most Dragonbloods have both, but it influences which are dominant, depending on the Dragonblood's gender. The odd Charm (that would optimally be the 21st) always comes from the same gender parent.
    • Dragonbloods aren't armymakers or armyfighters, but even the weakest should still be quite fun to play. Flight, strength, and a personal forcefield you can shape at will are pretty cool.
Amusingly, I was the one who wrote that particular interlude, and designed Mohini (who is emphatically not Keris, though she's similar at first glance). Apparently I got you hooked. :p
You mentioned it in-thread. And yes, yes you did.
 
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On the Onyx Path forums Holden was saying that Ex3 Backers ought to have by the end of the week. :) Any idea on how long the Backer review and C&C will take?

Generally a month, a month and half, between the backer release and the release of PDF for public sale. Usually a few weeks after that the physical book goes on sale.

OPP does this so that readers can spot missed errors in the PDFs and report them so that when the physical books are released its error free.
 
Right. While this isn't precisely on the mark for the thread topic, it's still very relevant to Exalted.

How does one write 'superhuman' levels of charisma, beauty, and the like? It's easier with more physical traits, but there's an inherent element of subjectiveness to social-oriented things.

And, you know. There's always the problem of somebody trying to go 'Oh, it doesn't matter how pretty they are, my character just doesn't care' or something, if it's in a roleplaying medium.
 
Bit tired right now so I'm not feeling up to a full rundown, but basically you write it in the reactions of people interacting with the Exalt, not in the Exalt's actions themselves. The hallmark of charisma and beauty is that people still react very strongly to the possessor even when their words aren't the most compelling or likable.

And well, if someone's going to be obstructive in RP, that's a problem between them and the GM. It's a bit too case by case to give general advice to.
 
Solars are the Most Valuable Players because they're Essence generators. Other Exalts are exponentially weaker without them, and most of their charms are focused on wide scale buffs. They're designed to be leaders, but they also have a few wide area attacks, and some stuff for fighting Champions.
What to they have outside of combat? Does their AoE buffs make clerks just as good at running the country as it makes soldiers at fighting?

One of their basic Anima powers is revealing invisible things to everyone, as well as removing intangibility. The range of what they reveal is probably upgradable. I came up with this as a way to deal with assassins, to fit with their Glorious Leader theme.
Most assassins in Exalted will neither be invisible or intangible. A "See Invisible Things" power doesn't let you find the person hiding behind a bush, and if it does, then you start to have system problems.
Lunars, on the other hand, are probably the most powerful straight combatants, because they scale to their opponents. For the cost of their Anima upkeep, they can copy any mundane material - including entire armies. They can also copy other's Charms, for the same Essence cost, although they can't get the Essence Generation inherent to Solars.
Man, what?

Again, what do Lunars get outside of combat?
They can keep copied Charms for entire scenes if they're willing to spend a bit more Essence, and keep them indefinitely in exchange for health. The health cost is probably permanent unless they give the charms up.
NONONONONONONONONONONONONONO

HAVE YOU NOT READ ANY OF THE COMPLAINTS ABOUT HOW DAMN HARD ECLIPSEOID CHARMSHARE MAKES BALANCE?
Inspired by lunar craters. The actual Charm name is probably Craters On The Moon.
Good name or theme for a charm, but given what most of the craters came from, this charm sounds more like a defend other+counterattack charm. Meteoric Interception Method sounds nice and evocative, don't you think?
Their personal combat stuff probably looks a lot like GI Guy from Kid Radd, if you're familiar with that. Swords made from Anima, wings made of Anima, claws made of Anima, machineguns made of Anima...
Again, this is pretty cool, but can I make a sailboat out of my anima? What about a warstrider? How much does it cost to shift my anima from one form to another?

Dragonbloods have a potential Charm Pool of 108, and up to 24 Charms each. All possible Charms are predetermined by their ancestry.

Those charms had better not be counting excellencies, and I sure hope they aren't tied to abilities, because you've just made it so that if a DB wants anything that wasn't locked in at chargen, they need Sorcery and Martial Arts like crazy.
Dragonbloods aren't armymakers or armyfighters, but even the weakest should still be quite fun to play. Flight, strength, and a personal forcefield you can shape at will are pretty cool.
DBs can be fun to play. The issue is if you're running a mixed splat game, but you've made it so that DBs are locked to a single path of advancement without investing heavily in Sorcery and MA.

I also note you left out the Sidereals. And what of the other Solaroid splats?
 
Right. While this isn't precisely on the mark for the thread topic, it's still very relevant to Exalted.

How does one write 'superhuman' levels of charisma, beauty, and the like? It's easier with more physical traits, but there's an inherent element of subjectiveness to social-oriented things.

Contrast.

First, you have to be an excellent writer. So that you can write beautiful compelling and interesting descriptions and dialogue.

Then you have to reserve that only for the magically enhanced.

Imagine a world where some people are walking around talking like the most well written play or movie you have ever seen and everyone else is just doing normal conversational fumbling and umming and ahhing and mixing up words and just sort of trailing off...

It's the contrast which makes things special. If ever street urchin you meet sounds like a character from a Whedon or Sorkin written story then the fact the super-charisma character also is well written will not stand out at all.

Beauty looks more beautiful when contrasted with ugliness. So learn to write beauty and learn to write ugly and combine the two as needed.

And, you know. There's always the problem of somebody trying to go 'Oh, it doesn't matter how pretty they are, my character just doesn't care' or something, if it's in a roleplaying medium.

Exalted is bad at this. Use the Weapons of the Gods/Legends of the Wulin system. Less sticks, more carrots.
 
How does one write 'superhuman' levels of charisma, beauty, and the like? It's easier with more physical traits, but there's an inherent element of subjectiveness to social-oriented things.
As a less demanding alternative to Aaron's suggestion, you should be able to get the point across in narration by describing their beauty or charisma as more of a physical force than simple hotness or likability. Not so much "this person is incredibly attractive or charismatic" as "this person is so attractive or charismatic it is literally magic. Course, the trick in a roleplaying context is making sure you don't inadvertently break the rule against telling people what their characters are feeling.

And I dunno how to use that sort of method to convey epic manipulation, since I think if someone is superhumanly manipulative they're just going to seem like the most trustworthy and reasonable fellow you've ever met.
 
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Contrast.

First, you have to be an excellent writer. So that you can write beautiful compelling and interesting descriptions and dialogue.

Then you have to reserve that only for the magically enhanced.

Imagine a world where some people are walking around talking like the most well written play or movie you have ever seen and everyone else is just doing normal conversational fumbling and umming and ahhing and mixing up words and just sort of trailing off...

It's the contrast which makes things special. If ever street urchin you meet sounds like a character from a Whedon or Sorkin written story then the fact the super-charisma character also is well written will not stand out at all.

Beauty looks more beautiful when contrasted with ugliness. So learn to write beauty and learn to write ugly and combine the two as needed.
This is good advice for writing characters with excellent talking skills and/or high Manipulation.

Charisma and Appearance, on the other hand, aren't really skills so much as traits. I've hung around really intensely charismatic people before, and it can be a really surreal experience afterward, once you're out of their immediate presence/have shaken off the charisma and you look back and realize that actually nothing they said was really that engaging or cool. You were just super into it because they were gorgeous or their personal magnetism was that intense.
 
This is good advice for writing characters with excellent talking skills and/or high Manipulation.

Charisma and Appearance, on the other hand, aren't really skills so much as traits. I've hung around really intensely charismatic people before, and it can be a really surreal experience afterward, once you're out of their immediate presence/have shaken off the charisma and you look back and realize that actually nothing they said was really that engaging or cool. You were just super into it because they were gorgeous or their personal magnetism was that intense.

This is also a matter of good writing.

Like, say, this:

She walks in Beauty, like the night
Of cloudless climes and starry skies;
And all that's best of dark and bright
Meet in her aspect and her eyes:
Thus mellowed to that tender light
Which Heaven to gaudy day denies.


One shade the more, one ray the less,
Had half impaired the nameless grace
Which waves in every raven tress,
Or softly lightens o'er her face;
Where thoughts serenely sweet express,
How pure, how dear their dwelling-place.


And on that cheek, and o'er that brow,
So soft, so calm, yet eloquent,
The smiles that win, the tints that glow,
But tell of days in goodness spent,
A mind at peace with all below,
A heart whose love is innocent!

(Byron)

Describing beauty or charisma is just a matter of writing skill. I mean, its hard, but frankly the thing you're asking is so broad the only answer is "Get good." You might as well ask "How do I draw a superhumanly beautiful person." The answer is "With great skill."

The key is always contrast. You have to be good at writing beauty and good at writing ugly. Neither of these is writing badly. It means you have to have the ability to write in multiple modes and styles, to adopt multiple characters voices. Versatility is the key.

Like, have you ever heard the common refrain that such-and-such writer has everyone sounding the same? Or the common complaint that such-and-such an artist draws everyone with the exact same face? In comic books, for example, almost every woman has the exact same hyper-sexual big chested build such that its impossible to tell who is actually supposed to be the 'pretty' ones even though one character is supposed to be more beautiful than the others (frex, Wonder Woman is 'supposed' to be the most beautiful woman in the world, but if you lined her up with a random selection of a dozen DC heroines and put them all in the same outfit they would be identical).

So the key is compare and contrast. Don't try to be so good you literally blow people's minds with your writing. Do be good enough that you can describe one character as beautiful in a compelling way and other characters as... bland and normal, but also in a compelling way. And also other characters be ugly, in a compelling way.

You have to be skilled enough to be able to write about beauty, ugliness and mediocrity such that the audience doesn't get bored so that you can draw distinctions between the characters. It's a lot to ask, but its certainly a hell of a lot easier than "Be as good at writing as one of the most famous poets of all time."
 
Not sure if this has been posted yet (if the devs have said this elsewhere), but:



Solar Charm set is going to be huge. Old Charm set was 35,000 words. New one is 100,000 words.
 
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