Not sure if this has been posted yet (if the devs have said this elsewhere), but:
Solar Charm set is going to be huge. Old Charm set was 35,000 words. New one is 100,000 words.
Solar Charm set is going to be huge. Old Charm set was 35,000 words. New one is 100,000 words.
Not sure if this has been posted yet (if the devs have said this elsewhere), but:
Solar Charm set is going to be huge. Old Charm set was 35,000 words. New one is 100,000 words.
I feel like that's not enough of a compensation for how good Hateful Wretched Noise is. I don't like the Compulsion because it's such a harsh penalty that it makes me not want to ever take this cool Charm (compare to, say, Witness to Darkness or Crowned With Fury, which manage to avoid stepping over that line for me), but just stripping it off entirely gives you two Solar-tier Charms for the price of one, except they're also permanent and cost no motes.Though the Compulsion effect of Hateful Wretched Noise is fuckstupid and should be removed. The penalty will be enough of a reason to seek out quiet (though we usually forget to apply it in Kerisgame ^_^').
I cannot help but think that one should be proud of, say, reducing the original 35,000 words down to 15,000 words with the same amount of content present in less space, as opposed to increasing the size by three times.
The price of sometimes suffering a -1 external penalty unless you're using one or more of the noise-cancelling mechanics available to Infernals (like the totally free Scourge anima) isn't enough to compensate for that.
"I have made it longer because I did not have the leisure to make it shorter."To quote a fellow much smarter than me:
Je n'ai fait celle-ci plus longue que parce que je n'ai pas eu le loisir de la faire plus courte.
"I have made it longer because I did not have the leisure to make it shorter."
?
Yeah, but, uhBlaise Pascal, who wrote this as a post script of one of his letters, used this as a comment on why this particular letter was unusually long. He simply didn't have the time to make it a shorter but just clear letter.
Yeah, but, uh
this is Exalted 3e we're talking about.
"Short on time" is not a phrase you can really use to describe them.
Can't wait until we get that Lunar Errata guys!"Short on time" is not a phrase you can really use to describe them.
@Maugan Ra
You could do what I did and introduce them to 2e or 2.5e.
When I introduced Exalted to my friends, I skipped over Solars since my friends would have found them boring. They prefer Grimdark, Edgy, Weird, and Metal so the choice was between Abyssal and Infernals. But since, Abyssals is, in my not so fair opinion, shit unless Exalted Modern, I went with the Green Sun Princes.
I cannot help but think that one should be proud of, say, reducing the original 35,000 words down to 15,000 words with the same amount of content present in less space, as opposed to increasing the size by three times.
Ugh, this is just making me feel worse about it; what I find annoying is that in just about every other respect, aside from crafting which they've somehow made worse, they've streamlined or made improvements everywhere.I'm going to note that at 100,000 words, Exalted 3E's charm section is quite literally somewhere around half the size of the Restatement of Torts (418 pages laid out much more loosely, at ~400 words a page, than your average RPG with very dense pages), which is a comprehensive guide to an entire field of law.
When you're using that many words to describe your elfgame magic, I think there's an actual, serious concern.
Actually, you're right. Hm, must have gotten my names mixed up with another charm, ugh, this will annoy me to no end. I know that there was charm that had annoyed , even more than usual. I think it was a brawl charm that let your reroll tens. (Also, I hate dice trick charms, like seriously, they're boring as fuck.) or the one that let you rereoll 7s.What makes Heaven Thunder Hammer boring for you? It doesn't look like a problem to me, tbh.