Yeah this is the problem. 3e technically allows for some of the stuff that 2e thaumaturgy could do, but it's treated as quirks of mystical creatures, which doesn't imply, let alone state outright, the various other things 2e thaumaturgy could do - let alone make the worldbuilding statements that 2e's thaumaturgy implied.(That being said, 2e Thaumaturgical rituals being off on their own was super useful because it mean that, as a player, you knew that you could enter a Shadowland border with a intense concentration, a ritual, and a drop of blood, while in 3e, it's basically "Introduce a Fact with Lore that this is a thing you can do" and unless both you and your ST have read 1e or 2e and know this is a reasonable thing, no one's going to think to allow that).
I guess to me is that like....I don't think they ened to work? Or that it need to be something that even is a ritual. It might be non-magic but also a result of the particular place and time. It works there, but not necessairly everywehre. Or maybe some of his talismans work and some of them don't, just like some blacksmiths could smelt steel but also thought they were doing other things that well..they weren't.This discussion on Thaumaturgy and real life 'magic' is in my view at the core of the divide on what Creation is. One camp views it as Bronze Age Earth with magic, gods and Exalts on top. The other views it as a world where magic is baked into the setting to the point that there's a degree of things that we on Earth would consider magical, but the people of Creation just don't. In my view, sure there are hucksters, but the village shaman actually does make talismans that are meaningfully useful to a mortal frame of reference. He doesn't need Charms or Sorcery to do that, he just grabs a bunch of symbolically meaningful components, makes the thing and maybe does a small rite invoking a protector god/ghost/etc. The talisman has an effect, but it does not come from the shaman. He has no 'magic', just as a smith does not have 'smelt'.
My thinking is that you represent the guy who knows a rain dance by first representing the rain dance, and then having the guy who knows it do that rain dance. Not sure if that was clear, sorry.Seems like the worst of both worlds; a mechanically heavy system with a lot of stuff you need to learn, but no way to represent the guy who knows a rain dance.
... I'll take my chances with Orabilis. The only mandatory PPE there is a portable means of controlled flight.Access would of course require a grand quest to recover the final extant copies of this anime from the libraries of Orabilis or learning the sutras from interpreting a collection of bodypillows entombed in the grave of a First Age Solar NEET.
Assuming the Dragon's BloodI been itching to make a set of custom charms for DB's that lets them take on the draconic aspects of the five elemtanl dragons in a more physical way. I remember reading a quest on here where DB's could go full scalie when drawing on their powers and that was super cool. It would be a really simple Essence 1, 2, 3 charm set.
Or it just could be something DB's do straight up. Which is also nice.
Isn't this really broken? Giving Sidereals all the anima powers, specially with Exigents and Apocryphals running around.<Fina>
Prismatic Arrangement of Creation allows you to steal Anima Powers via Ways of Exaltation, an MA 3, E3 charm.
Solars can hardcounter this at chargen, I'll note, as can anyone with Hardness-cutting Evocations and decent Overwhelming. It's only +1 over the usual passive Defense cap, costs a lot of motes committed, and reduces your flexibility a lot.<Fina>
Okay this is completely Essence 5 bullshit but hey, you can do it.
The actual stats are bullshit, but you can put an interesting character concept behind it, because you basically just get a Sidereal who fights best when disguised as a Dragonblood.
Use Way of Exaltation to emulate an Earth Aspect.
Their Anima Power gives you, at Bonfire, +(Essence) natural soak and +1 Hardness.
Then go into Prismatic Arrangement of Creation Form, which allows you to enter one Sidereal Martial Arts Form and two other Martial Arts forms. It also makes it so that all those styles weapons and armor are compatible with each other.
Now, put on Heavy Artifact Armor, to gain 11 Soak and 10 Hardness.
- Earth Dragon Form gives you +Strength soak, and also bonus dice to Smash attacks and to hit prone enemies.
- Mantis Form gives you +1 Parry, and adds (Parry) soak and (Parry/2) hardness if you do get hit, and also double 10s against lower-initiative enemies on decisive attacks.
- Soul-Fire Shaper Form (from Prismatic Arrangement) makes your Essence count as 10, reduces the willpower costs of a bunch of charms by 1, lets you trade initiative whenver you gain any for that many motes, and lets you trade five motes in place of willpower.
Assuming 5 Strength (not raised by charms) and Dexterity 5, Martial Arts 5, a speciality, and a defense rating 1 weapon (remember, it's compatible now) for Parry 8 (with the form bonus), you then have 34 Soak and 15 Hardness without having to spend any further motes.
While using Martial Arts.
And no, Solars can not do this.
Also if anyone is worried abotu this being utterly borked - just limit the soak-stacking from multiple Forms. It's still strong at that point, but you can knock a fair amount of soak off it, depending on how you limit it.
Getimieans is gonna have its own set of SMAs.They mentioned a bunch of cool sounding SMAs on the Discord that didn't make it to this book. Were they always supposed to be for the companion book or for Exalted Essence and I just misinterpreted what they were talking about?
But for Sidereals? Yep, you can steal the Dawn Anima now, provided you can get familiar enough with a Dawn-caste. Or any other anima power.
If so, that'd be really good for the purpose of balance because otherwise, holy shit, this would break so many things.Eh? No you can't. The condition is:
While emulating a different Caste of the stylist's Exalt type.
So you can emulate a Battles as a Sid, but not a Dawn, because they're not your Exalt type.
Edit: Unless "Exalt Type" means Terrestrial vs Celestial I guess, but that seems... unlikely?
I cannot wait to have the chance to reveal in a fight that my combat Charms thus far have been mere parts of a greater technique, as I embrace the Four Magical Materials Form in order to safely unleash the FIVE JADE FURY!Prismatic Arrangement of Creation all bangers every time 10/10
Damn! Oh well, at least the one new one is cool.