- Pronouns
- They/Them
Just want to say I finally read through this and yes it does bring joy. A few Charms seem overpowered, but I love the Sail Charms especially the first.In the end, I decided not to wait on a final decision on whether Golden Calibration could be sold on the Vault (DriveThru didn't feel qualified to make the decision, and finding someone at Paradox to make it had taken weeks and might wind up taking even longer).
Here is the final book, released as a free supplement under the Dark Pack rules. May it bring you joy. May you send me any comments you come up with so I can continue to make corrections and adjustments. May I spend the rest of my life working on IP I actually own.
If I was running a game I would offer XP bonuses for players willing to give me 'tokens' for Past Life Bullshit, ie 'you've just been insulted in every way possible, and deja vu whisks you back to your past life where this person who your entire party wants to ultraviolence was your greatest friend, have a Major Intimacy that says you need to protect them'. Complicating stuff, not critical, but the sort of thing that livens up a session that might be a bit boring.So a different question... how does everyone prefer to use the concept of Past Lives and associated trappings?
Ex3 has heavily de-emphasized any mechanical effects of past lives in favor of a more "vague deja vu and flashes of insight" approach but also presents lots of hooks and NPCs that rely on past life memories and identity.
I can see the benefits of multiple approaches and think that any level of "past life memories" should be settled between the player and storyteller throughout the game. Still, I'd like to know what other people make of it and how that's played out in games.
Last edited: