I wonder if it is intentional that Maiden-and-Shadown Enlightenment, and Clay Maiden Enlightenment, allow any Sidereal Martial Arts to be used at range?
Because as it is right now, they just say "she can use (the chosen Sidereal Martial Arts) with all Thrown/Archery weapons, though that doesn't make it compatible with other styles that use them. All her Thrown/Archery Charms count as Versatile for any of it's Charms that interact with other styles, like Prismatic Arrangement of Creation Form."
There are only two martial arts currently which are compatible with thrown or archery weapons, Righteous Devil Style and Air Dragon Style (the latter explicitly says "(the chakram) can either be thrown, or wielded at close range as a light weapon", but that reads more as calling it out that you can wield it as a light weapon, because otherwise it is just a thrown weapon).
Though of course any martial arts that uses Clubs, Knives, Axes, or Spears can also get the Thrown tag. So currently that'd be Golden Janissary (Spear), Mantis (Batons, Swaying Grass (Batons and Knives), White Reaper (Spears), Ebon Shadow (Knives), Thrown Shadow (Rope Dart) and Violet Bier of Sorrows (Knives).
I'm not arguing is not that it is weird or bad to have ranged martial arts, far from it, it is neat.
But I am wondering, because it seems like a pretty big difference.
Someone who enters Sidereal Martial Arts through either normal Martial Arts, or the Brawl or Melee equivalent of the above, will only be able to use the SMAs at their prescribed ranges. Even if they entered through a ranged martial arts. Charcoal March and Obsidian Shards are compatible with knives for short thrown range, Citrine Poxes with Darts/Needles for medium range. Emeral Gyre and Prismatic Arrangement have no weapons that go beyond close range.
But if you enter through the Thrown or Archery Enlightenment, you get long range with all of those (if you use a thrown artifact weapon).
Which is really good compared to the other two Enlightenment charms.
In addition to that, the phrasing "though that doesn't make it compatible with other styles that use them" is also weird?
Suppose I get the Thrown Enlightenment Charm, and go into Prismatic Arrangement of Creation Style with it. It is now compatible with Thrown Weapons, and all my Sidereal Thrown Charms are Versatile with it, so I can use them together with Prismatic Arrangement as long as I use a Thrown weapon.
For example, I could use Insatiable Weapon Wanderlust (increases range band) and Flickering Moonsilver Approach (simple uniform attack, medium range which should get increased, rolloff or turns into a surprise attack) together for a really nifty effect.
So far, so good.
But suppose I also learn Air Dragon Style, which is compatible with the Chakram, a thrown weapon. Normally, I could combine it with Thrown Charms which are already Versatile, and Prismatic Arrangement since that is a martial arts.
For example, the above combo could use Avenging Wind Strike to hurl the enemy some range bands away, beneficial since it teleports me into close range.
But the Thrown Enlightenment Charm says that Prismatic Arrangement is not compatible with "other styles that (use thrown weapons)". So this would not work.
Why?
Seriously, I do not get it?
It may be there so that the omni-versatility does not apply to those other styles. If so, that is poor wording?
For example, above I was careful to only choose charms that were already Versatile. In the pure Thrown/Prismatic combo, I'd probably use Pain Amplification Stratagem, which lowers damage target numbers, which makes the other charm increase range further. But it is not Versatile, so it would not work with Air Dragon Style. That is fine, it is an interesting limitation and prevens combinatorial explosion.
But such combinatorial explosion is not further limited by that phrasing which makes Prismatic Arrangement and Air Dragon incompatible in this instance?
After all, someone who had learned Air Dragon first, to then learn Prismatic Arrangement the normal way, and had also learned a couple already-Versatile Thrown charms, could pull off this combo. It just gets stopped by the Enlightenment charm because...?
If it is as a drawback because you entered Sidereal Martial Arts more quickly than you would have by fully purchasing a Martial Arts, which typically does take more Charms - okay, I'd rather solve that adjusting the prerequisites of those Charms? And then you still have the issue that there is no way to undo the Enlightenment Charms - you are forever stuck with them.
I may genuinely be overlooking something here, this is genuinely a question.
But unless I am, I would rather phrase the Enlightenment charms like this:
Thrown/Archery/Brawl/Melee Enlightenment said:
Upon choosing this Charm, the Sidereal chooses a Sidereal Martial Art. She counts (the number of (Thrown/Archery/Brawl/Melee) Charms + 2) towards the total of ten Martial Arts Charms she needs to learn Sidereal Martial Arts, but only for that style. Her chosen style is compatible with all (Thrown/Archery/Brawl/Melee) weapons, as long as she attacks at close or short range. All her (Thrown/Archery/Brawl/Melee) count as Versatile for that Style and as Martial Arts for any of it's Charms, like Prismatic Arrangement of Creation Form. This charm can be purchased multiple times.
I do not see any issues arising from this?
It does what the charm is supposed to do - it allows entry into Sidereal Martial Arts through native Sidereal Charms. I altered it so that you follow the normal learning mechanic (completed martial arts or 10 martial arts charms in total), but just count (your Thrown etc. + 2) which at the point where you can purchase this comes out to nine. That means you either need one more (Thrown etc.) Charm, or a single other Martial Arts Charm. This could be adjusted to just be +3 to function like before, or be reduced to +1 or +0 so as to require more (Thrown etc.) Charms or more Martial Arts Charms.
I also put in a stop to the increased range, while still making it logically work. If desired, this could be increased to medium for Archery? I made it a hard limit so that it is not too easy to bypass via range extenders.
It still only extends the increased Versatility to that one Style, and as elaborated enough I do not see why Enlightenment Charms should make SMAs and MAs incompatible all of the sudden?
TL;DR:
Enlightenment Charms are weird?
Some grant a ton of range, not sure about that?
Also there's an issue where using an Enlightenment Charm can make Sidereal Martial Arts and normal Martial Arts incomptible with each other? Weird AF.
Rewrite of Enlightenment Charms that changes that.
Not 100% sure if I overlooked something that may necessitate how they were written?